Valor Mortis has a small but focused set of weapons. There are exactly 6 in total — 3 swords and 3 guns. Each one plays very differently, and choosing the right weapon for the right enemy matters a lot in this game.
This guide covers every sword and gun in Valor Mortis, where to find each one, and what they are best used for.
TL;DR — Quick Summary
- There are 6 weapons total in Valor Mortis — 3 melee (swords) and 3 firearms (guns).
- The Saber is your starting sword. It is the most beginner-friendly option.
- The Rapier is fast and great for duels, but has a higher skill ceiling.
- The Claymore is slow and heavy — perfect for armored enemies.
- The Pistol is your first gun, found in Chapter 2. It is the most versatile firearm.
- The Blunderbuss is a close-range shotgun, found in Chapter 3.
- The Musket is a long-range, high-damage firearm found in Chapter 5.
- Firearms use limited ammo, so use them wisely — especially for weak points.
- All weapons can be upgraded at the Abandoned Church using Catalysts.
How Weapons Work in Valor Mortis
Valor Mortis is a first-person soulslike set in a dark, alternate Napoleonic Europe. You play as William, a soldier who fights using a mix of swords and firearms.
Weapons in Valor Mortis are split into two groups. Your primary weapon is always a melee sword. Your secondary slot is for a gun or a Transmutation (a supernatural ability). You can switch between them freely during combat.
Firearms use limited ammo, so they are not your main damage source. They are best used to shatter glowing red weak points called Nephtoglobin Weak Points on enemies, which deals extra damage and drops Remnants to restore your Nephtoglobin.
Every weapon has its own upgrade tree. You upgrade them at the Abandoned Church using materials called Catalysts, which you find while exploring the world.
If you want the full list of chapters in the game, check out our Valor Mortis All Chapters List.
All Swords (Melee Weapons) in Valor Mortis
There are 3 swords in Valor Mortis. Each one handles and plays differently. You do not find all three at once — you pick them up gradually as you progress through the story.
1. Saber
Type: One-handed sword
Found: Chapter 1 — Starting weapon (you have it from the very beginning)
The Saber is William’s default sword. You start the game holding it, and it stays useful for the entire first and second chapters. It is a well-rounded weapon with decent speed, solid reach, and the ability to both block and parry. If you are new to the game, this is the safest blade to stick with while you learn the combat systems.
The Saber deals balanced light and heavy attacks. It is forgiving for beginners because it gives you multiple defensive options. It is not the flashiest sword, but it gets the job done reliably.
Best for: Beginners, general combat, learning to parry, dealing with Risen Soldiers and Risen Musketeers.
2. Rapier

Type: One-handed thrusting sword
Found: Chapter 3 (Rendezvous) — Abandoned Church area, stuck in a body blocking the path toward the Village
The Rapier is a fast, precise blade built for skilled players. It focuses on speed, lunges, and critical hits. It can also shatter Nephtoglobin Weak Points, which makes it useful in both melee duels and targeting enemy weak spots.
The trade-off is that the Rapier has weak blocking. It is designed around perfect parry timing rather than blocking. If you can master the parry system, the Rapier rewards you with excellent damage output and some of the fastest attacks in the game.
It is found automatically while progressing the story in Chapter 3. You cannot miss it — the weapon is literally stuck in a body blocking the path forward.
Best for: Skilled players, one-on-one duels, critical hit builds, targeting weak points.
3. Claymore

Type: Two-handed greatsword
Found: Chapter 5 (Poisoned Camp area)
The Claymore is a heavy, two-handed sword that trades speed for raw power. It deals some of the highest melee damage in the game and is excellent at breaking enemy posture, especially against armored or tough enemies.
Because it is a two-handed weapon, you cannot parry while using the Claymore. It also drains more stamina than the Saber or Rapier. The Claymore’s special attacks include a fire shot and a Stasis AoE that can freeze weaker enemies in place.
It is best used in specific encounters — heavy enemies, armored foes, or situations where raw damage matters more than speed. Do not use it as your go-to weapon in fast fights or against quick enemies.
Best for: Armored or slow enemies, breaking posture, late-game heavy hitters.
All Guns (Firearms) in Valor Mortis
There are 3 firearms in Valor Mortis. They go in your secondary slot alongside Transmutations. Ammo is scarce throughout the game, so saving bullets for the right moment is part of the strategy. All three guns are found by exploring the world — usually inside carriages or guarded by strong enemies.
1. Pistol

Type: One-handed sidearm
Found: Chapter 2 (Regroup) — Inside a carriage suspended above a broken bridge at the Demolished Path Lantern
The Pistol is William’s first firearm, and it is part of the main story. You cannot miss it. In Chapter 2, after resting at the Demolished Path Lantern, you cross a broken bridge by jumping across platforms. At the end of the crossing, you find an ornate carriage with the Pistol inside a gun holder on the left side.
It starts with 30 damage and can be upgraded further. The Pistol is described in-game as “a versatile, well-rounded firearm with a generous ammunition capacity.” It works at both mid and close range and is the most flexible gun in the game. You will also need it to destroy Nephtoglobin barriers — the glowing red orbs that block shortcuts throughout the world.
Best for: Interrupting attacks, destroying weak points, opening shortcuts, everyday combat.
2. Blunderbuss

Type: Close-range shotgun
Found: Chapter 3 (Rendezvous) — Inside a carriage in the Fallen Village Fields area, after defeating a Volunteer enemy wielding a large sword
The Blunderbuss is a short-range muzzle-loaded gun that fires a wide spread. Think of it as a shotgun — devastating up close, but almost useless at range. It starts with two bullets, but one shot is enough to remove a serious chunk of enemy health.
It is especially effective against groups of nearby enemies and works well for defensive plays when enemies rush you. You can also use it to shoot down thrown bombs from grenadier-type enemies. At boss fights, aiming for weak points with the Blunderbuss deals massive damage bursts.
To get it, you need to defeat the Volunteer enemy with the large sword in the Fields area of Chapter 3. The weapon is on a table inside the carriage behind him.
Best for: Close-range bursts, groups of enemies, boss weak points, stopping thrown projectiles.
3. Musket

Type: Two-handed long-range rifle
Found: Chapter 5 — Inside a wagon at the Poisoned Camp Lantern, after defeating a Volunteer enemy to get the Wagon’s Key
The Musket is the longest-range firearm in Valor Mortis. It is a two-handed weapon, which means William only uses the gun when it is equipped — no sword attacks at the same time. It has higher damage than the Pistol and is built for picking off enemies from a distance before they reach you.
The downside is slow handling. Reloading takes time, and using the Musket means temporarily giving up your melee options. It is best saved for specific long-range shots against high-value targets rather than used in every fight.
To find it, start at the Poisoned Camp Lantern in Chapter 5, head into the camp, defeat the Volunteer enemy to get the Wagon’s Key, and then open the wagon to collect the Musket.
Best for: Long-range engagements, high-damage shots against specific targets, sniping weak points from safety.
All Weapons at a Glance
| Weapon | Type | Found In | Best For |
|---|---|---|---|
| Saber | Melee Sword | Chapter 1 (Starting weapon) | All-round combat, beginners |
| Rapier | Melee Sword | Chapter 3 (Abandoned Church) | Speed, parry, duels, criticals |
| Claymore | Melee Sword (2H) | Chapter 5 (Poisoned Camp) | Heavy damage, armored enemies |
| Pistol | Firearm | Chapter 2 (Demolished Path) | Versatile, weak points, shortcuts |
| Blunderbuss | Firearm | Chapter 3 (Fallen Village Fields) | Close range, groups, boss bursts |
| Musket | Firearm (2H) | Chapter 5 (Poisoned Camp) | Long range, high damage shots |
Which Sword Should You Use in Valor Mortis?
The honest answer is — it depends on your playstyle. But here is a simple breakdown:
- If you are new to the game or struggling, stick with the Saber. It lets you block and parry, and it is what the game’s combat is balanced around.
- If you are confident with the parry system and want higher damage output, switch to the Rapier once you find it in Chapter 3.
- If you are fighting a tough armored enemy or want to break posture quickly, pull out the Claymore for that specific fight, then go back to your main blade.
Most players end up using the Rapier as their main sword in the later game, with the Saber as a backup for trickier fights that need better defense.
Which Gun Should You Use in Valor Mortis?
Guns support your melee — they do not replace it. Since ammo is limited, treat your firearms like tools rather than primary damage sources. Here is how to think about it:
- The Pistol should almost always be on you. It is the most useful gun in the game — for combat, weak points, and opening shortcuts.
- The Blunderbuss is your panic button for close-range threats and mob situations. Keep it handy for when things get messy.
- The Musket shines against specific enemies you want to handle from distance. But the slow speed means you need to be careful when you switch to it.
Tips for Using Weapons in Valor Mortis
- Always watch the weapon, not the enemy wind-up. Your parry window is tied to the weapon’s motion, not their animation start.
- Perfect parries build stagger. Land enough of them and you can trigger a bloody finisher move for massive damage.
- Save ammo for weak points. Shooting glowing red Nephtoglobin Weak Points deals bonus damage and drops Remnants to restore your Nephtoglobin meter.
- Upgrade early and commit. Materials are limited. Pick a sword and a gun you like and upgrade them fully, rather than spreading resources across everything.
- The Claymore and Musket disable your other attacks. Both are two-handed weapons. Equipping them locks out your secondary slot entirely.
For more general advice on surviving the game, check out our Valor Mortis Tips and Tricks Getting Started Guide.
How to Upgrade Weapons in Valor Mortis
All weapons — both swords and guns — are upgraded at the Abandoned Church. This location becomes available early in the game and serves as your main hub for upgrades.
Each upgrade costs Catalysts, which come in different quality levels. Higher-quality Catalysts unlock stronger upgrades further down each weapon’s tree. Transmutations (your supernatural abilities) use separate upgrade materials.
Upgrading a sword unlocks new abilities and increases damage. Upgrading a gun usually adds capacity, increases damage, or improves handling speed. Both are worth doing, but if you have limited materials, prioritize your main melee sword first.
If you are hunting for every collectible and achievement in the game, our Valor Mortis All Achievements and Trophy List can help you plan your run.
Valor Mortis — Where to Play
Valor Mortis is available now on PC, PlayStation, and Xbox. You can check it out on the official Valor Mortis website, or pick it up on Steam, PlayStation Store, or Xbox Store.
Also check out our Valor Mortis PC System Requirements to make sure your rig can handle it, and our Valor Mortis Review if you are still on the fence.
Frequently Asked Questions
How many weapons are in Valor Mortis?
There are 6 weapons total in Valor Mortis — 3 melee swords (Saber, Rapier, Claymore) and 3 firearms (Pistol, Blunderbuss, Musket). This is a fixed-kit game, not a loot-based game, so every player uses the same weapons.
What is the best sword in Valor Mortis?
The Rapier is widely considered the best sword for skilled players because of its speed and critical damage output. For beginners or more defensive play, the Saber is the better choice because it allows both blocking and parrying.
What is the best gun in Valor Mortis?
The Pistol is the most versatile gun in the game. It is available from Chapter 2, works at multiple ranges, and is also needed to open Nephtoglobin barriers in the world. For boss fights, the Blunderbuss deals huge burst damage to weak points at close range.
Can you use a sword and gun at the same time in Valor Mortis?
Yes. Your left hand holds a gun (or Transmutation), and your right hand holds a melee sword. The exception is two-handed weapons — the Claymore and the Musket both take up both hands, so you cannot use a secondary item alongside them.
Can you miss any weapons in Valor Mortis?
No. All 6 weapons are found during story progression and none are permanently missable. You can also return to any area at any time using fast travel.
Where do you upgrade weapons in Valor Mortis?
All weapons are upgraded at the Abandoned Church, which you reach early in the game. Upgrades require Catalysts of different quality levels, which are found while exploring each region.
What are Transmutations in Valor Mortis?
Transmutations are supernatural abilities that go in your secondary slot alongside firearms. They include things like fire powers and Stasis effects. They are separate from your sword and gun upgrades and use their own upgrade materials.