TL;DR
- WARDOGS has around 21 vehicles at Early Access launch across ground transport, tanks, artillery, and helicopters.
- Every vehicle is bought with persistent cash — lose one and that money is gone from your account permanently.
- The Bobcat at around $500 is the cheapest and most disposable transport in the game. New players should start here.
- Season 1 rebalanced several vehicle prices — the Z20 Lakota dropped from $50,000 to $35,000 and the URAL dropped from $50,000 to $35,000.
- The L2A6 main battle tank costs around $14,000 and requires Wardog Level 35 — more than the $10,000 starting balance.
- Vehicles do not score Control Zone points on their own — players inside the zone do the scoring, not the metal.
- Fighter jets are planned for later in Early Access, not available at launch.
- Transport pays well — carrying teammates to the Control Zone earns cash per delivery, making taxi runs one of the best income methods.
- Three unlock types exist: Driver Level for ground vehicles, Pilot Level for aircraft, and Wardog Level for tanks and artillery.
- Some vehicles also require a one-time cash unlock on top of the per-life purchase price.
WARDOGS All Vehicles Guide – Every Vehicle, Price and Unlock
WARDOGS all vehicles is a topic every player needs to understand before spending a cent on anything with wheels or rotors. The game runs on a persistent cash economy — what you spend today comes out of tomorrow’s match. Lose a helicopter or tank and that money is gone from your account permanently. On a 256 km² map where infantry on foot arrives late and dies to the team already holding buildings, vehicles change the shape of every fight. But the wrong vehicle at the wrong stage of your account growth can end a session before it starts.
This guide covers every vehicle currently in WARDOGS, including Season 1 Early Access pricing, unlock requirements, what each vehicle actually does on the battlefield, and which ones are worth buying at which stage. Prices listed reflect Season 1 Early Access data, which rebalanced several vehicles from their beta values. Since flying is tied to vehicles, our WARDOGS flying guide goes deep on helicopter controls and landing technique. And because vehicle runs are one of the best ways to earn cash in the game, our WARDOGS money guide covers transport income in full.
How the WARDOGS Vehicle Economy Works
Vehicles follow exactly the same economy rules as weapons. You buy them from the vehicle vendor at the start of each life, the cash comes out of your persistent account balance, and when the vehicle is destroyed — or you die — that money is gone. There is no insurance, no reimbursement, and no spawn-in replacement. Every purchase is a real financial decision.
A few important mechanics apply to every vehicle in the game:
- Fuel — all vehicles consume fuel while operating. Ground vehicles and helicopters both have fuel gauges. Let one run dry far from a supply point and you’re walking.
- Refueling — players can use a jerrycan to refuel a vehicle in the field, including one that’s stalled away from a FOB Refuel Station. Fuel Supplies stored at a FOB power the Refuel Station for sustained operations.
- Repairs — damaged vehicles can be repaired with a wrench or Repair Station. Don’t abandon a damaged vehicle until you’ve checked if someone can fix it. Mechanical Supplies at the FOB feed vehicle repairs.
- Crew positions — combat vehicles separate driver and gunner roles. A solo player can move a tank but may not be able to fire the main gun without a second crew member. Know before you buy.
- Transport earns cash — dropping teammates at the Control Zone pays per delivery. A dedicated transport pilot or driver can earn more cash per match than most combat players. Taxi runs are a legitimate and profitable career in WARDOGS.
Vehicles also do not score Control Zone points on their own. Points come from living players inside the zone. A tank parked outside the circle killing enemies helps — it removes players from the tick count — but it doesn’t add any points itself. The vehicle’s job is to get bodies in and keep enemy bodies out, not to sit on the edge looking intimidating.
Vehicle Unlock Types in WARDOGS
Three progression systems gate different parts of the vehicle roster. Understanding which track unlocks which vehicle helps you plan your account progression.
- Driver Level — unlocks most ground transport vehicles. You earn Driver XP by operating ground vehicles and transporting teammates and supplies. Key unlocks include the Dune Buggy at Driver Level 10, the Humvee at Driver Level 15, and the Ural Defender at Driver Level 30. The Heavy Tank moved from the Career track to Driver Level 35 in Season 1.
- Pilot Level — unlocks aircraft progression. Earned by flying helicopters, transporting players by air, and aerial combat. The Z20 Lakota Pilot unlock dropped from $50,000 to $35,000 in Season 1. The Z20 requires Pilot Level 25 in current progression data.
- Wardog Level — gates the heaviest vehicles including tanks and artillery. This is your combined total of all six role levels. Flakpanzer Gepard requires Wardog Level 45, L2A6 requires Wardog Level 35, and SPH-2 requires Wardog Level 55.
Beyond level gates, some vehicles also require a separate one-time cash unlock before they appear in the vendor. The Ural’s Driver unlock dropped from $50,000 to $35,000 in Season 1. Meeting the level requirement without the cash still leaves the vendor entry greyed out. Plan for both. Our WARDOGS leveling guide covers how to progress the Driver and Pilot tracks alongside the other roles.
All WARDOGS Ground Vehicles
Light Transport – Best for New Players and Budget Runs
Light vehicles are how most matches actually get fought. They’re fast, affordable, and replaceable. Losing one hurts your wallet far less than a destroyed helicopter or tank. For any player still building their account, this is the right tier to operate in.
Bobcat — around $500

The cheapest vehicle in the game and, for many situations, the most practically useful. The Bobcat is a quad bike built for one thing — getting a body into the Control Zone quickly and cheaply. It has no meaningful armour, no weapons, and no pretensions about being anything other than a fast disposable taxi. Buy it, fill it, get to the zone, abandon it, buy another. For a new player or anyone recovering from a run of expensive deaths, the Bobcat is the correct answer to the question of which vehicle to buy. If you only remember one vehicle from this guide, make it this one.
Dune Buggy — around $2,500 (Season 1, previously $1,500)

Faster and slightly more capable than the Bobcat but still fundamentally fragile. Requires Driver Level 10 to unlock, with the Driver unlock cost dropping from $35,000 to $25,000 in Season 1. Good for faster map crossing and carrying a passenger when the Bobcat’s single-seat limitation is the problem. Still not a vehicle you fight with — move fast, drop your passenger, get out.
Kodiak Family — $2,500 to $3,750

The Kodiak is the squad car of the mid-wallet. The base Kodiak at $2,500 carries multiple passengers comfortably and needs no level gate. The Kodiak Pickup variant requires a one-time Driver unlock (raised to $35,000 in Season 1). The Kodiak M249 at $3,750 adds a manned machine gun for suppressive capability while moving. When you need five people reaching a tick point faster than they could on foot, the Kodiak family is the vehicle. Sturdy enough to survive light contact, cheap enough that losing one is painful but survivable.
Humvee Family — $3,000 to $4,500

The Humvee is the first vehicle in WARDOGS that genuinely fights while moving. The base Humvee at $3,000 requires Driver Level 15 and provides meaningful armour against small arms. The Humvee M249 at $3,750 adds a manned mounted weapon. The Humvee Minigun at $4,500 steps that up further. These are “I’m willing to fight on the way in” purchases — use the armour as a tool to push through contested ground, not as a reason to park in the open and exchange fire with a team that has a tank. The Humvee is still not a tank. Don’t treat it like one.
Ural Family — $5,000 to $6,750

The Ural trucks are the logistics spine of a working team. The base Ural at $5,000 is a bulk carrier for supplies, building materials, FOB equipment, and personnel. The Ural Defender at $6,000 requires Driver Level 30 and adds more protection. The Ural Defender M249 at $6,750 requires Driver Level 40 and provides active gunfire while moving. The Ural Driver unlock dropped from $50,000 to $35,000 in Season 1, making this track more accessible earlier. A living Ural running regular supply drops to a FOB is a money-generating asset. A Ural on fire next to a contested FOB is an expensive mistake that funded the enemy team.
M113 APC – The Spawn Vehicle
The M113 APC Spawn Vehicle is a special category. It appears at your team’s main base once any faction in the match reaches 20 points. Driving it from the main base to a safe position near the Hot Zone — ideally under cover where mortars can’t easily reach it — gives your team a forward spawn point and earns the driver cash and Driver XP every time a teammate uses it to respawn. It’s one of the highest-value single actions in WARDOGS for a Driver-focused player and can push the Driver track several levels in a single match. Park it early, park it safely, and the passive income runs for the rest of the game.
WARDOGS Tanks
L2A6 Main Battle Tank – Around $14,000 (Wardog Level 35)

The L2A6 is the main battle tank and the most expensive ground vehicle in WARDOGS. At around $14,000, it costs more than the $10,000 starting balance — meaning you need a healthy account before this vehicle is a rational purchase. It carries a main gun, coaxial machine gun, top-mounted MG, and smoke dispensers, and requires a three-person crew to operate all positions effectively. Solo it and you’ll die to a coordinated launcher stack while your gunner seat sits empty.
When crewed properly and positioned well, the L2A6 is an enormous force multiplier. It can destroy fortifications, threaten helicopters, push through ground opposition, and create space for infantry to work. It’s late-game hardware that rewards teams with the coordination to use it. If your balance can’t absorb losing one without damaging the next several lives, hold off.
Flakpanzer Gepard – Around $8,000 (Wardog Level 45)

The Gepard is the twin-autocannon anti-aircraft platform and the correct answer when enemy helicopters are consistently controlling the air and farming cash on your team. Its guns track and punish aircraft that linger in range, making it the most important counter-air tool available to ground forces. It requires Wardog Level 45 — higher than the L2A6’s Level 35 — meaning it’s realistically a late-progression vehicle despite costing significantly less. Be aware that a deployed Gepard is a visible, high-priority target. It announces itself and draws IEDs, RPGs, and mortar fire accordingly. Park it with some cover and protection, not out in the open where the pilot you’re trying to shoot can call in a teammate to destroy it first.
WARDOGS Artillery
SPH-2 Self-Propelled Howitzer – Around $8,000 (Wardog Level 55)

The SPH-2 is the indirect fire platform — the only artillery vehicle in the current WARDOGS roster. It fires at targets beyond visual range using map coordinates and calls from spotters, making it a team tool rather than a solo weapon. It costs around $8,000 (dropped from $10,000 in the closed beta and confirmed at $8,000 for Season 1) and requires the highest Wardog Level of any vehicle at 55. This is deep-progression hardware that becomes viable only when your account, your team’s organisation, and your Wardog Level all align. Without reliable spotters and a steady Ammo Supply line to its operating FOB, it’s an expensive piece of equipment firing blind. With them, it is a serious force that can punish clustered Hot Zone fighting and fortified tower positions from far outside the direct engagement envelope.
WARDOGS Helicopters
Every helicopter in WARDOGS costs more than half the $10,000 starting balance. Even the cheapest transport helicopter puts a meaningful dent in your account. The reward is that a skilled pilot running transport or logistics can sit near the top of the match cash board without firing a single weapon. Bad pilots fund the enemy team. If you can’t hover without clipping a treeline, stay in a Humvee and let someone with the skill do the flying. Practice exclusively in the Firing Range before spending real match money on any aircraft.
Transport Helicopters
MH-6 Little Bird — around $6,250

The cheapest helicopter in the game and the right starting aircraft for any new pilot. The MH-6 is a pure transport helicopter with no onboard weapons — which is exactly why it’s the best learning platform. With nothing to manage except flight, you can focus entirely on controls, positioning, and landing. It has no readable level requirement in current vendor data. At $6,250 it consumes more than 60% of the starting balance, so have some match earnings behind you before buying one. The MH-6 is also the recommended beginner aircraft from our flying guide.
Z20 Lakota — around $35,000 one-time unlock (Season 1), Pilot Level 25
The Z20 Lakota replaced the UH-1Y in Closed Beta 02 with a new airframe, new vendor art, and updated map icons. Season 1 dropped the Pilot track unlock cost from $50,000 to $35,000. The Z20 is the step up from the MH-6 — larger, capable of carrying full supply pallets for bulk FOB resupply runs, and equipped to handle heavier logistics loads. It is the helicopter that makes a logistics pilot genuinely team-changing. At Pilot Level 25 it sits firmly in mid-to-late progression, but it’s the vehicle that serious support pilots work toward.
Combat Helicopters
AH-6M with Miniguns — around $7,000

The entry-level attack helicopter. Armed with miniguns and priced at $7,000, it’s the cheapest combat aircraft in the roster and the natural progression from transport flying once a pilot has enough experience to manage weapons alongside flight. Still fragile against organised anti-air. Season 1 raised the AH-6 minigun Pilot unlock from $25,000 to $50,000, making it a more deliberate investment than before.
AH-6R with Rockets — around $12,500

The rocket-armed Little Bird hits harder than the minigun variant against structures and clustered infantry but requires more precise aiming and better flight positioning to use effectively. At $12,500 it costs more than the starting account balance. This is experienced-pilot territory — having the skill to get real value before the Gepard or a coordinated launcher team ends the run.
Havoc — around $18,000

The most expensive vehicle in WARDOGS at $18,000. The Havoc is a serious attack helicopter that wins matches when it stays alive and ends wallets when it doesn’t. At 180% of the starting account balance, losing one is a financial event that ripples across the next several lives. Fly it only when your account is deep enough to absorb that loss without panic. Its exact unlock requirements weren’t clearly readable in all vendor builds — treat it as late-account, high-progression content.
Season 1 Vehicle Price Changes
Season 1 Early Access rebalanced several vehicles from their closed beta prices. Here is what changed:
- Z20 Lakota Pilot unlock — dropped from $50,000 to $35,000
- URAL Driver unlock — dropped from $50,000 to $35,000
- Dune Buggy — dropped from $35,000 to $25,000 (Driver unlock)
- AH-6 Little Bird with miniguns — raised from $25,000 to $50,000 (Pilot unlock)
- Small Armored Supply Crate — raised from $5,000 to $10,000
- Kodiak Flatbed Driver unlock — raised from $15,000 to $35,000
- Artillery Tank (L2A6) — raised from $400,000 to $500,000 (one-time unlock)
These changes reflect BULKHEAD’s ongoing balancing during Early Access. Vehicle prices, unlock costs, and level requirements may continue to shift. Always check the live vendor before making a major purchase decision.
Best Vehicles in WARDOGS by Situation
There’s no single best vehicle for every player. The right choice depends on your account balance, your Wardog or Driver or Pilot level, and what the match actually needs right now.
- New player or recovering from losses — Bobcat. Always. Spend almost nothing, get bodies to the zone, earn transport cash, rebuild the account.
- Squad needs a reliable early transport — Kodiak. Carries five, costs $2,500, needs no level gate on the base variant.
- Fighting on the way in — Humvee M249 or Humvee Minigun. Armoured enough to push through light resistance, armed enough to suppress.
- Logistics and FOB supply — Ural family. Bulk cargo, long supply runs, feeds FOBs with Build Supplies, Ammo, and Fuel.
- Enemy helicopters dominating — Flakpanzer Gepard. The right counter when air is freely printing cash for the other team.
- Team needs a breakthrough weapon — L2A6. Only when properly crewed, with a financial cushion behind it, and with infantry coordination.
- Learning to fly — MH-6. No weapons to distract you. Focus entirely on flight, positioning, and landing.
- Serious logistics pilot — Z20 Lakota. Carries supply pallets, delivers at scale, earns consistently per run.
- Disrupting the enemy backline from the air — AH-6M or AH-6R. Only for pilots who’ve already mastered transport flying.
Fighter jets are confirmed as a planned addition during the Early Access period, but are not available at launch. Don’t buy the game expecting jets on day one.
Vehicle Buying Rules That Save Your Account
- If the vehicle costs more than half your current wallet, you need a crew plan before buying it. Solo in an expensive vehicle is almost always a costly mistake.
- If nobody on your faction is running taxi transport, that’s a job. Fill it. The team needs it and it pays well.
- If enemy air is going unchallenged, someone needs to buy anti-air. That someone might be you.
- If you are new to the game, skip armour until infantry deaths are cheap and predictable. Build the account first.
- Never buy a vehicle you can’t afford to lose twice in a row. If one death would wipe your ability to fight effectively for the rest of the match, the vehicle is too expensive for your current balance.
For everything on how the building system interacts with vehicle logistics and FOB resupply, our WARDOGS building guide covers supply types and delivery methods in full. For the weapons you’re carrying inside those vehicles, our WARDOGS best weapons guide ranks every gun by price and battlefield value. You can get the game on Steam.
WARDOGS Vehicles FAQ
How many vehicles are in WARDOGS?
Around 21 vehicles are available at Early Access launch across ground transport, tanks, artillery, and helicopters. The exact number includes several variants of the Kodiak, Humvee, Ural, and AH-6 families. Fighter jets are planned for later in the Early Access period but are not in the game at launch.
What is the cheapest vehicle in WARDOGS?
The Bobcat at around $500 is the cheapest and most accessible vehicle in the game. It requires no level unlock and is available immediately. It’s a single-rider quad bike built for fast disposable transport — no armour, no weapons, just speed. For new players and anyone building their account, it’s the vehicle to start with.
Do vehicles score Control Zone points in WARDOGS?
No. Points come from living players inside the Control Zone, not from vehicles. A tank or helicopter contributes by delivering players into the zone and removing enemy players from it — but the vehicle itself sitting outside the circle doesn’t tick any score. The job of every vehicle is to enable the infantry doing the actual scoring.
What changed in Season 1 for WARDOGS vehicles?
Season 1 rebalanced several vehicle prices. Notable changes: the Z20 Lakota Pilot unlock dropped from $50,000 to $35,000, the URAL Driver unlock dropped from $50,000 to $35,000, the Dune Buggy Driver unlock dropped from $35,000 to $25,000, and the AH-6 minigun Little Bird Pilot unlock rose from $25,000 to $50,000. The Artillery Tank one-time unlock also rose from $400,000 to $500,000.
Are there jets in WARDOGS?
Fighter jets are confirmed as a planned addition during the Early Access development period but are not available at launch on September 10. Current launch vehicles are ground vehicles, tanks, artillery, and helicopters. BULKHEAD has specifically named jets as an Early Access roadmap item rather than a day-one feature.