
Complete Build Guide • Wuthering Waves • February 2026
B Tier • Glacio • Rectifier • Healer / Support • 4-Star • Free Character • Researcher in Remnant Ecoacoustics
Overview
Baizhi is a free 4-Star Glacio Rectifier healer available to all players — she can be obtained for free on first-time pulls from the Tidal Chorus Convene and is often the very first dedicated healer new players acquire. Her entire kit revolves around You’tan, a Remnant Creature companion that fights, heals, and generates resources on Baizhi’s behalf. All of Baizhi’s healing scales directly from her Max HP, meaning higher HP investment translates directly into stronger heals. Her Forte Circuit mechanic — Concentration — stores up to 4 stacks via Basic Attacks, and consuming them via Heavy Attack or Resonance Skill triggers bonus heal ticks over time, scaling with the number of stacks spent.
Baizhi’s core support value comes from two mechanics: the Resonance Liberation (Momentary Union) and the Euphonia field. Her Liberation generates 4 stacks of Remnant Entities that follow the active character and automatically heal + deal damage every 2.5 seconds for the duration — providing a long off-field sustain window that allows Baizhi to leave the field quickly. Her Inherent Skill 1 (Harmonic Range) causes her Resonance Skill to drop a Euphonia field on the ground lasting 15 seconds. Any character who picks up the Euphonia gains +15% ATK for 20 seconds — a meaningful buff that activates every rotation. Her Outro Skill (Rejuvenating Flow) provides continuous healing to the incoming character every 3 seconds for 30 seconds AND grants them +15% All-Type DMG Amplified for 6 seconds — a powerful but brief burst window.
As of February 2026, Baizhi sits comfortably in B Tier. She is a strictly weaker version of Verina — they share the same Outro buff type and role, but Verina’s buffs apply to all party members simultaneously while Baizhi’s Euphonia and Outro only apply to the single character who picks up or swaps in. Despite this, Baizhi remains the strongest free, beginner-accessible healer and a fully viable substitute whenever players lack Verina or Shorekeeper. At S5, she gains a 10-minute-cooldown full revive, making her uniquely reliable in high-difficulty endgame content for players still building their roster.
🧊 You’tan Companion System — Concentration, Euphonia & Momentary Union
- Stacks 1 per Basic Attack on-hit — max 4 stacks
- Consumed by Heavy Attack (provides Resonance Energy + Concerto Energy per stack) or Resonance Skill (provides Concerto Energy per stack)
- Each stack consumed = 1 additional heal tick every 2s (great for burst healing multiple allies)
- Always build 4 stacks before using Heavy Attack or Skill for maximum healing and energy efficiency
- Generated when Resonance Skill is cast (requires Harmonic Range — Inherent Skill 1)
- Field lasts 15 seconds — grants +15% ATK for 20 seconds to any character who picks it up
- S6 additionally grants +12% Glacio DMG Bonus to all nearby characters upon pickup — makes Baizhi a valuable partner for Glacio DPS (Lingyang, Zhezhi)
- You’tan can be controlled during Heavy Attack to position Euphonia drops effectively
- You’tan summons 4 Remnant Entities that follow the active character — auto-heal + deal Glacio DMG every 2.5s
- Entities carry over when you swap characters — enabling off-field healing that allows Baizhi to spend most of the rotation off-field
- S4 adds 2 extra Entity stacks and +20% healing multiplier — one of the best sequence upgrades per value
- High Energy cost: 175 Resonance Energy — requires ER-focused weapon (Variation / Stellar Symphony) to cast every rotation
- On Outro: heals the incoming character by 1.54% of Baizhi’s Max HP every 3 seconds for 30 seconds
- Also grants +15% All-Type DMG Amplified for 6 seconds to the swapped-in character (same type as Verina’s Outro)
- Note: Baizhi’s Outro only buffs the single incoming character — unlike Verina whose buff applies team-wide; this is the primary reason Baizhi is ranked below Verina
- Bell-Borne Geochelone main echo provides team-wide DMG Reduction and a shield that persists across swaps — pairs well with Outro’s healing
Strengths & Weaknesses
✓ Strengths
- ✓ Completely free — obtainable from first-time Tidal Chorus Convene pull; all sequences are available without spending pulls on a limited banner, making her the best zero-cost healer in the game
- ✓ Off-field healing via Remnant Entities — Liberation spawns 4 Entities that autonomously heal and attack for the entire duration, meaning Baizhi’s healing continues working while your DPS is on-field. Minimal time investment per rotation
- ✓ Euphonia ATK buff (+15% ATK) every rotation from Resonance Skill’s field — one of the few 4-star supports who can provide a meaningful team buff passively alongside healing
- ✓ S5 full revive — unique safety net for high-difficulty content; revives a downed ally at 100% HP (10-minute cooldown). Essentially serves as a second life insurance policy in Tower of Adversity and Whispering Wutherics
- ✓ Versatile in team composition — as a universal healer she can slot into any team regardless of element, providing reliable sustain even for limited-roster new players who don’t yet have Verina or Shorekeeper
✗ Weaknesses
- ✗ Weaker Verina — Baizhi’s Outro and Euphonia buffs only apply to the single character who picks them up or swaps in, whereas Verina’s equivalent buffs apply to the entire party simultaneously. This is the single biggest reason Baizhi is ranked B Tier while Verina is S Tier
- ✗ Extremely high Liberation Energy cost (175) — the highest base energy cost in the game as of Feb 2026. Without Variation or Stellar Symphony weapons and substantial ER investment, she cannot cast Liberation every rotation, breaking her healing uptime
- ✗ Requires Basic Attack loop (4 hits) to build Concentration stacks before every Heavy Attack or Skill — adds 3–4 seconds of awkward on-field time per rotation compared to healers with instant-cast kits (Verina, Shorekeeper)
- ✗ No personal DPS value — unlike Verina (who contributes modest Sub-DPS) or Shorekeeper (who deals meaningful off-field DMG via Liberation), Baizhi’s damage output is negligible. She provides pure utility with no upside in damage contribution
- ✗ Glacio element provides no meaningful team resonance bonus in most meta compositions — unlike Spectro or Fusion resonance teams, Baizhi can’t contribute to an elemental synergy bonus in most high-tier team builds
Skill Leveling Priority
| Priority | Skill | Reason |
|---|---|---|
| ★★★★★ 1st | Resonance Liberation — Lv.8–10 | Momentary Union is Baizhi’s single most powerful healing ability — provides the largest burst heal, generates 4 Remnant Entity stacks for off-field healing, and is the primary source of sustained HP recovery for the team per rotation. Max this first; higher levels meaningfully increase the HP-scaling heal multiplier |
| ★★★★ 2nd | Resonance Skill — Lv.8 | Emergency Plan is Baizhi’s primary active heal + Euphonia dropper. Used every rotation after 4 Basic Attack Concentration stacks are built. Higher levels boost both the direct heal and the Concentration-triggered heal ticks. Second in priority after Liberation |
| ★★★ 3rd | Forte Circuit — Lv.6–8 | Governs the Concentration-triggered heal ticks from Heavy Attack and Resonance Skill. Higher levels increase the heal multiplier per Concentration consumed. Third priority — upgrade after Liberation and Skill are at comfortable levels |
| ★★ 4th | Intro Skill — Lv.4–6 | Overflowing Frost provides a small heal to all nearby team members on entering the field. At S3, also grants +12% Max HP for 10s on Intro cast — worthwhile investment at sequences. Lv.4–6 is sufficient; healing output is modest compared to other skills |
| ★ Last | Normal Attack — Lv.1–4 | Leveling Normal Attack only increases Glacio DMG dealt by Basic Attacks — Baizhi’s damage output is irrelevant to her role. Only invest here after maxing all healing skills, or skip entirely. The 4-hit Basic Attack loop is used to build Concentration, not for damage |
Best Weapons
| Weapon | Rarity | Substat | Key Passive & Notes |
|---|---|---|---|
| Stellar Symphony | 5★ Limited | HP 32.4% | Best in Slot. +12% HP (boosts HP-scaling heals directly) + restores 8 Concerto Energy on Liberation cast (faster Outro activation) + when Resonance Skill heals, grants nearby team +14% ATK for 30s. The 30s ATK buff is longer than Verina’s Outro buff and synergizes perfectly with Baizhi’s kit. Major premium investment but transformative |
| Variation | 4★ | Energy Regen 51.8% | Best F2P 4-star option. +51.8% ER substat at Lv.90 directly addresses Baizhi’s biggest weakness (175 energy cost). Passive restores 8 Concerto Energy on Resonance Skill cast (once per 20s) — accelerates Outro activation every rotation. Standard recommendation for most players |
| Comet Flare | 4★ | HP 30.3% | +Healing Bonus stacks (up to 3×, +3% per stack) on Basic/Heavy Attack hits — easy to maintain in every rotation. HP substat directly increases all HP-scaling heals. Good choice if ER is covered by echo substats or S3 sequence (+20% ER passive) already |
| Rectifier#25 | 4★ | ATK 30.3% | Heals Baizhi’s own HP if she’s below 60% health on Skill cast; grants +12% ATK if above 60% HP. Decent stat stick with an ATK substat — the self-heal and ATK buff have low impact on her role but ER alternative for less-invested players |
| Rectifier of Voyager | 3★ F2P | Energy Regen 32% | Restores 8 Resonance Energy on Resonance Skill cast (once per 20s). Best free 3-star option — ER substat + Resonance Energy passive helps narrow the Liberation energy deficit for early-game players who don’t yet have Variation |
Best Echo Sets
Rejuvenating Glow (5-PC)
2-PC: +10% Healing Bonus — unconditionally increases all of Baizhi’s HP-scaling heals across Basic Attacks, Skill, Liberation, and Forte Circuit ticks
5-PC: After healing an ally, grant +15% ATK to the entire team for 30s — activates reliably every rotation from Resonance Skill cast. This is Baizhi’s primary team buff contribution and the main reason to run this set over Moonlit Clouds
Recommended Main Echo: Bell-Borne Geochelone — applies a team-wide DMG bonus (+10% DMG Deepen) and shield that carries over to the next character. Stacks exceptionally well with Rejuvenating Glow’s team ATK buff to provide both offense and survivability
Moonlit Clouds (5-PC)
2-PC: +10% Energy Regen — directly helps close the gap on Baizhi’s 175 energy cost, enabling more consistent Liberation every rotation
5-PC: On Outro Skill use, +22.5% ATK to the incoming character for 15s — same type of buff as Rejuvenating Glow but single-target and short duration
Use when: running Baizhi in a single-DPS team where the Outro’s concentrated ATK buff on one character outweighs the team-wide 5-PC Rejuvenating Glow bonus, or when Baizhi has ER issues and the 2-PC 10% ER is necessary
Rejuvenating Glow (2-PC) + Moonlit Clouds (2-PC)
Combined bonus: +10% Healing Bonus (from 2-PC Rejuv) + +10% Energy Regen (from 2-PC Moonlit Clouds)
Use when: you don’t have enough well-rolled echoes to complete either full 5-PC set. The combined 2+2 mix provides both healing and ER stats simultaneously, addressing Baizhi’s two main needs while farming for better pieces
or HP%
Echo Substat Priority: Energy Regen ★★★ > HP% ★★★ > Flat HP ★★ — ER target: 200%+ total (base 100% + 100%+ from weapon and echoes) to cast Liberation every rotation. HP target: 20,000+ HP at Lv.90 for sufficient heal output. Crit Rate and Crit DMG are NOT useful for Baizhi since her role is pure healing and she deals negligible damage.
Recommended Endgame Stats
Best Teams
Any Main DPS + Any Sub-DPS + Baizhi
Baizhi’s primary team role is as a drop-in healer for any composition that needs sustain but lacks Shorekeeper or Verina. She provides Rejuvenating Glow’s +15% team ATK, Euphonia’s +15% ATK on the DPS, Outro’s +15% DMG Deepen for 6s, and Bell-Borne Geochelone’s shield + DMG bonus every rotation — making her a genuinely comprehensive support package for early/mid-game players.
Lingyang + Zhezhi + Baizhi (S6)
At S6, Baizhi’s Euphonia also grants +12% Glacio DMG Bonus to all nearby characters upon pickup — making her a strong dedicated buffer for Glacio-focused teams. Lingyang (B Tier) benefits from both the ATK and Glacio DMG bonus, while Zhezhi (S Tier Sub-DPS) delivers off-field Glacio attacks. This is Baizhi’s strongest niche composition but requires S6 investment.
Rover (Spectro) + Yangyang + Baizhi
The recommended zero-pull starter team per Game8’s beginner rotation guide — all three characters are free or easily accessible. Yangyang generates energy and groups enemies, Rover is the primary DPS, and Baizhi provides sustain + Euphonia ATK buff on Rover for every rotation. Simple rotation, no limited banner required.
Optimal Rotation
💡 Key Tips: Always use Liberation first at the start of Baizhi’s turn to begin its cooldown immediately and spawn Remnant Entities for off-field healing. Then build exactly 4 Concentration stacks via Basic Attack ×4 before Skill (never fewer — each stack = 1 extra heal tick). Ensure Concerto bar is full before swapping out to activate Outro. Your DPS should pick up the Euphonia within 15s to receive the +15% ATK buff. Baizhi’s total on-field time per rotation should be 5–8 seconds — she is designed to be swapped out quickly.
Resonance Chain (Sequences)
| Chain | Effect | Value & Notes |
|---|---|---|
| S1 | +2.5 Resonance Energy per Concentration consumed on Resonance Skill cast | With 4 stacks consumed = +10 Resonance Energy per Skill cast, accelerating Liberation recharge and reducing ER breakpoint pressure. Solid value for consistent Liberation every rotation. Good first sequence for energy management |
| S2 | +15% Glacio DMG Bonus and +15% Healing Bonus for 12s after Resonance Skill (when 4 Concentration) | The +15% Healing Bonus is valuable — conditionally boosts Baizhi’s heal output as long as she always uses Skill with 4 stacks (which she should). Glacio DMG buff is irrelevant to her healer role but a minor bonus |
| S3 | Intro Skill increases Baizhi’s Max HP by +12% for 10s | A conditional HP bonus that triggers on Intro — increases all HP-scaling heals proportionally during the buff window. Moderate value; not as impactful as S1 or S4 |
| S4 ★ | Liberation: +2 Remnant Entity stacks, +20% Healing multiplier, additional Glacio DMG | Best pure healing upgrade. +2 Remnant Entities per Liberation (6 total vs. 4) + +20% healing multiplier on all Entity ticks — meaningfully increases Baizhi’s sustained off-field healing. Strongly recommended for players using Baizhi in harder endgame content |
| S5 ★★ | Full ally revive at 100% HP (10-minute cooldown) | Highest unique value sequence. Automatically revives a downed ally to full HP once per 10 minutes — essentially an extra life for the team. This feature is unique to Baizhi among all current 4-star characters; invaluable safety net in ToA and Whispering Wutherics for less-experienced players |
| S6 ★ | Euphonia pickup grants all nearby characters +12% Glacio DMG Bonus for 20s | Best niche-value sequence. Transforms Baizhi into a Glacio-specific buffer — makes her valuable alongside Lingyang, Zhezhi, or any future Glacio DPS. The +12% Glacio DMG Bonus applies to the entire team (anyone nearby when pickup occurs), not just the DPS picking it up |


