Advanced Parkour in Assassin’s Creed Black Flag Resynced gives you full, unrestricted control over Edward Kenway’s movement. By default, the game uses safety nets that stop you from falling off ledges accidentally. That is great for beginners, but experienced players will want it off. Enabling Advanced Parkour removes those restrictions and opens up a completely different level of traversal — side ejects, back ejects, manual jumps, and landing rolls across Havana’s rooftops, Nassau’s rigging, and Kingston’s balconies.
This guide covers how to turn it on, what every new move does, and tips for getting comfortable with it fast.
TL;DR — Advanced Parkour Quick Summary
- Advanced Parkour is off by default — you must enable it in Settings.
- Go to Pause Menu > Options > Gameplay > Playstyle > Advanced Parkour.
- It removes safety nets — Edward can now fall from any height if you mistime a move.
- Parkour Up prioritizes height gain and upward momentum.
- Parkour Down triggers precise side ejects and downward movement.
- Manual Jump lets you leap into gaps and take shortcuts on demand.
- Landing Roll: Hold the dodge button while falling to absorb impact and keep sprinting.
- The modern Anvil engine version of this system first appeared in AC Shadows, replacing the limited 2013 original.

How to Enable Advanced Parkour in AC Black Flag Resynced
Advanced Parkour is tucked inside the gameplay settings. It takes about ten seconds to turn on. Here is exactly where to find it.
Step 1 — Open the Pause Menu
You can do this at any point during normal gameplay.
PC: Press ESC on your keyboard.
Controller: Press the Start / Menu button.
Step 2 — Go to Options
Select Options from the pause menu list.
PS5 shortcut: Press the touchpad to jump straight to Options.
Xbox shortcut: Press the View button directly.
Step 3 — Open the Gameplay Tab
Click on or cycle to the Gameplay tab at the top of the Options menu.
Step 4 — Enable Advanced Parkour
Scroll down the Gameplay list until you see Advanced Parkour. Toggle it to On. The setting saves automatically.
That is it. You can toggle this on or off at any time — you do not need to restart the game or reload a save. If Advanced Parkour feels too risky mid-mission, turn it back off instantly the same way.

What Changes When You Enable Advanced Parkour
The moment you turn it on, Edward’s movement profile is completely untethered. The automatic ledge-grabbing and safety catches from the default mode are disabled. Here is a full breakdown of every new move and what it does.
Parkour Up
Hold the Parkour Up input during a run and Edward will prioritize height gain. He mantles upward aggressively, climbing faster and reaching higher ledges in fewer moves. Use this when you need to scale a building quickly or gain elevation during a chase.
Parkour Down
Hold the Parkour Down input and Edward shifts into precise downward and horizontal movement. This is what unlocks side ejects and back ejects. Instead of the game snapping Edward onto the nearest safe surface, you get direct control over where he moves when leaving a ledge. A deliberate side eject from a rooftop in Havana, for example, becomes a controlled move rather than an accidental fall.
Side Ejects and Back Ejects
With Advanced Parkour active, side ejects and back ejects are possible from virtually any height — including drops into open air with no target surface below. This is the core of what makes the mode feel different. In default mode, the game would stop Edward from making those jumps. With Advanced Parkour on, you call the shots. It is more demanding, but it also opens up traversal lines across the Caribbean’s architecture that simply are not accessible in default mode.
Manual Jump
Advanced Parkour restores the full Manual Jump — a dedicated jump you trigger deliberately rather than one the game calculates for you. It gives you direct control over Edward’s directionality mid-air. You can use it to cut across wider gaps, take shortcuts between buildings, and build velocity during a long parkour run. Ubisoft describes it as something that lets experienced players increase their sprint speed and flow through movement chains much more smoothly.
Landing Roll
To survive bigger drops without losing momentum, Advanced Parkour introduces the Landing Roll. As Edward is falling, hold the dodge button before he hits the ground. If timed correctly, he rolls through the impact and comes up still sprinting at full speed. This is especially useful during chase sequences in tight city streets where stopping to recover would mean losing your target — or getting caught.
Should You Enable Advanced Parkour?
The honest answer depends on how you like to play.
If you are new to Assassin’s Creed or just want to enjoy the story without worrying about falling off buildings, leave it off. The default system handles edge detection and keeps Edward on safe surfaces. You will still run across rooftops and climb freely — you just will not have full manual control.
If you have experience with the series or you want the most responsive, skill-based traversal, turn it on early. The first hour or two will feel unsteady as you adjust. You will fall a few times. But once it clicks, the movement system in Black Flag Resynced becomes significantly more satisfying — especially in Havana, where the rooftop density gives you room to build long parkour chains.
One practical tip: turn it on while you are in an open area or low-stakes section first. Do not enable it mid-chase or during a stealth mission where one wrong move ends the sequence. Give yourself five to ten minutes in a safe area to feel out the Parkour Up, Parkour Down, and Manual Jump inputs before using them under pressure.
For more movement and traversal tips, see our beginner tips guide.
Advanced Parkour and Stealth
Advanced Parkour is not just a traversal upgrade — it actively helps with stealth. Being able to eject sideways off a roof to drop into a guarded courtyard, or back-eject off a ledge to land silently behind a patrolling soldier, opens up approach angles that are simply not possible in default mode.
The Landing Roll also matters here. A quiet, rolling landing makes far less noise than a heavy thud. In stealth situations, that difference can mean staying hidden versus blowing your cover.
If you are using stealth heavily, Advanced Parkour is worth enabling even if you find it challenging at first. The extra control pays off in assassination sequences throughout the game. You can also combine it with fast travel to reposition quickly before an approach — see our fast travel guide for how that works.
Advanced Parkour During Combat
The same mobility advantage carries into fights. With full eject control, you can kick enemies off ledges deliberately, drop down onto guards from elevation, or escape a surrounded position by ejecting off a wall before enemies can react. The environment becomes a weapon.
Ubisoft built environmental combat into Black Flag Resynced from the ground up — enemies can be kicked into walls for quick takedowns, and ledge kicks let gravity finish the job. Advanced Parkour gives you the precision to set those moments up on purpose rather than hoping the default system puts you in the right place.
If you want to see how the full combat system ties together, our missions guide walks through the story sequences where these skills matter most.
How Advanced Parkour Compares to the Original AC Black Flag
The original 2013 AC Black Flag had a version of Advanced Parkour, but it was more limited and tied to the older Anvil engine. Resynced brings it back using the same updated Anvil technology that Ubisoft developed for Assassin’s Creed Shadows — the same system that made AC Shadows’ parkour feel more fluid and responsive than any previous entry.
The key upgrades in Resynced’s version are the improved momentum system (landings, rolls, and mantles now preserve speed better), the tighter directional split between Parkour Up and Parkour Down, and the new ziplines added throughout Caribbean cities that connect high-to-low routes faster than any manual descent could.
The result is that Advanced Parkour in Resynced feels noticeably better than what long-time fans will remember from 2013 — more precise, more forgiving of ambitious moves, and more connected to the rest of the movement system.
Get the Game
Assassin’s Creed Black Flag Resynced is available now on all major platforms.
More AC Black Flag Resynced Guides
- How to Use Photo Mode
- Beginner Tips — Things to Know Before You Start
- How Long to Beat AC Black Flag Resynced
- All Main and Side Missions List
- How to Fast Travel
- Forts Guide
- All Treasure Map Locations
- How to Heal and Increase Max Health
- Shanties — How to Get and Change Songs
- PC System Requirements
Frequently Asked Questions
Can I toggle Advanced Parkour on and off mid-game?
Yes. You can enable or disable it at any time from the Gameplay settings. You do not need to restart the game. Changes take effect immediately, so you can switch back to default parkour whenever you want.
Will Advanced Parkour cause Edward to fall more often?
Yes, especially early on. The safety nets that prevent accidental drops are disabled. One badly timed move near a ledge will send Edward falling. Give yourself time to adjust in a low-risk area before using it during a chase or stealth mission.
What is the Landing Roll and how do I trigger it?
The Landing Roll lets Edward absorb the impact of a big fall and keep running without losing speed. To trigger it, hold the dodge button as Edward is falling, just before he hits the ground. Timing matters — press too early or too late and he will land normally.
What is the difference between Parkour Up and Parkour Down?
Parkour Up prioritizes climbing — Edward gains height and mantles upward aggressively. Parkour Down shifts his movement to horizontal and downward directions, enabling precise side ejects and back ejects. You use them together depending on where you need Edward to go next.
Is Advanced Parkour available on all platforms?
Yes. It is available on PC, PS5, Xbox Series X, and Xbox Series S. The setting is in the same location on all platforms — Gameplay tab inside Options.
Was Advanced Parkour in the original AC Black Flag?
A limited version of it existed in the 2013 original. The Resynced version is significantly improved, using the same updated Anvil engine technology that powered Assassin’s Creed Shadows’ parkour system, with better momentum, smoother landings, and tighter directional control.



