Key Takeaways:
- Bethesda officially confirmed Fallout 5 is currently in pre-production as of July 2026.
- Both Fallout 5 and The Elder Scrolls 6 are being built on the new Creation Engine 3.
- The Elder Scrolls 6 remains Bethesda’s primary development focus — Fallout 5 comes after.
- Remasters of both Fallout 3 and Fallout: New Vegas are officially confirmed and in active development.
- Obsidian Entertainment, led by New Vegas director Josh Sawyer, is making a brand new Fallout game separate from Fallout 5.
- Fallout 76 is getting a major new expansion in 2027 called Raven Rock, a prequel story to Fallout 3.
- The Fallout franchise’s 30th anniversary will be celebrated in Washington, D.C. in 2027.
- Fallout TV Season 3 is already in production, and a Fallout Shelter reality TV show is in development at Amazon.
Bethesda Finally Breaks Silence on Fallout 5 — And There’s a Lot to Unpack
Let’s be real — Fallout fans have been living off crumbs for years. Every time Todd Howard so much as cleared his throat at a press event, people were analyzing it frame by frame hoping for any kind of Fallout 5 news. Well, July 2026 finally delivered something real. Bethesda dropped a full studio statement outlining the future of all its major franchises, and the Fallout section alone is massive. We’re talking Fallout 5 confirmation, remasters, a brand new Obsidian game, and a 30th anniversary celebration. So let’s get into it.
Fallout 5 has officially been acknowledged in an official capacity multiple times now, going all the way back to 2018 when Todd Howard confirmed it would be a single-player experience. Then in 2021 he mentioned a “one-pager” existed outlining the studio’s vision. In 2022 came the confirmation that it would be Bethesda’s next major release after The Elder Scrolls 6. And now in 2026, we finally have the most detailed update yet — Fallout 5 is in pre-production, it has a game engine, and Bethesda is being more transparent about its roadmap than ever before.
Fallout 5 Is Officially in Pre-Production
The big headline from Bethesda’s July 17 studio letter: Fallout 5 is no longer just a vague promise. It’s in pre-production. Todd Howard confirmed this directly in the letter, stating that Fallout 5 is currently in preproduction and still remains the studio’s “long-range destination.” In a follow-up interview with Windows Central, Howard expanded on this, saying the tech team has been incredible and that the groundwork being built for The Elder Scrolls 6 will carry directly into Fallout 5’s development.
Now before you go pre-ordering anything — pre-production means the game is in early planning stages. It’s more than just a napkin sketch at this point, but we are nowhere near seeing gameplay, a trailer, or anything like that. With The Elder Scrolls 6 still being the team’s primary focus, Fallout 5 is essentially being developed in parallel at a smaller scale until TES6 ships. After that, the full team pivots. So yeah, we’re talking years. But at least it’s real.
Fans theorizing about a 2033 release window at the absolute earliest aren’t being unreasonable here. If TES6 drops around 2028 or 2029 — itself a stretch goal — then Fallout 5 having a full development cycle after that puts us firmly in the early-to-mid 2030s. That’s not fun to think about, but that’s the situation.
Creation Engine 3 — What It Means for Fallout 5 and TES6
One of the genuinely interesting details to come out of Bethesda’s announcement is that both The Elder Scrolls 6 and Fallout 5 are being developed simultaneously on a brand new engine called Creation Engine 3. Howard confirmed this in his studio letter and expanded on it in a Windows Central interview, saying the engine has been under development since Starfield’s launch. The idea is that this shared platform lets multiple teams work at the same time without operating as completely separate productions — essentially the two biggest Bethesda titles ever will benefit from the same next-gen toolset.
In plain English, the tech being built for TES6 is also laying the foundation for Fallout 5. Howard described it as a shared technology platform that allows teams to support multiple projects simultaneously with new tools, rendering, and systems. That’s actually a smart play, even if it means both games are still a long way off.
Not everyone is thrilled about another Creation Engine game though. Fans on Reddit and X have already voiced concerns about loading screens and whether the engine can compete visually with Unreal 5. On the flip side, the modding community is practically celebrating — Creation Engine has always been the gold standard for mod support, and Creation Engine 3 is expected to push that further. Creation Club members have already earned over $10 million since the platform launched, which tells you how active that ecosystem is.
Fallout 3 and New Vegas Remasters — Both Officially Confirmed
This was the other bombshell from the July announcement. Bethesda straight up confirmed that remasters of both Fallout 3 and Fallout: New Vegas are currently in active development. No release dates were announced, but the studio was clear that both projects exist and are being worked on. After years of leaks, insider reports, and carefully worded non-denials, it’s finally official.
Journalist Jason Schreier, who has a solid track record on these things, suggested that the Fallout 3 remaster would most likely land in 2027. That lines up with Bethesda skipping the traditional Fallout Day broadcast this year and instead teasing something special for the franchise’s 30th anniversary in 2027, including a live celebration in Washington, D.C. on Fallout Day, October 23. A Fallout 3 shadow drop at a live D.C. event for the 30th anniversary of the very series it takes place in? That would be an all-timer gaming moment.
These remasters are expected to follow the same blueprint that made The Elder Scrolls IV: Oblivion Remastered such a massive success — a modern visual overhaul while keeping the core gameplay and story intact. The Oblivion remaster hit over 9 million players within a few months of its surprise April 2025 launch, so Bethesda has every reason to replicate that formula. No pricing has been announced, but expectations are hovering around the $50 range. Game Pass day-one is also a safe bet given Microsoft’s first-party strategy.
For fans of New Vegas specifically, there’s real excitement around the possibility of restored cut content — the original game was notoriously rushed to market and launched in a pretty rough state. Whether Bethesda goes there with the remaster is unconfirmed, but it’s something the community has been vocal about for years. Check out how Blizzard approached classic content revival with Diablo for a sense of how these legacy projects can go when handled well.
Obsidian Entertainment Is Back in the Wasteland
If there’s one piece of news from this whole announcement that genuinely got the community hyped more than anything else, it’s this: Obsidian Entertainment is officially making a new Fallout game. Not Fallout 5 — a completely separate project. Bethesda’s statement confirmed it directly, saying the wasteland continues to expand and that they are happy to confirm Obsidian is working with them on a new Fallout project, with more details to share in the future.
And it gets better. According to a Bloomberg report from Jason Schreier, the project is being led by Josh Sawyer — the director of Fallout: New Vegas. The guy who made arguably the most beloved RPG in the entire franchise is back in the wasteland with a full Bethesda partnership behind him. That’s about as good as Fallout news gets.
The project came together in a rough context. Multiple titles at Obsidian were cancelled following Xbox’s sweeping layoffs earlier in 2026, including what was reportedly a sequel to Avowed. Around 52 employees at Obsidian lost their jobs, but the Fallout project survived and became the studio’s new primary focus. Windows Central’s Jez Corden reported that Obsidian had actually been quietly building a Fallout-style prototype internally for as long as two years before the official collaboration was confirmed.
Rumors before the confirmation pointed to possibilities like a direct New Vegas sequel or even a Fallout game set in New Orleans. Nothing official has been revealed about the setting yet, but given Sawyer’s history with morally complex, player-driven storytelling, expectations are high. This isn’t a spin-off handed to a B-team — this is Obsidian, Josh Sawyer, and Bethesda money all working together on a proper new Fallout entry. It might actually beat Fallout 5 to shelves. Also worth keeping an eye on — how major gaming studios are expanding their franchise universes across different mediums right now is a really interesting trend.
Fallout 76 Keeps Getting Content — Raven Rock Expansion Coming in 2027
While the big-ticket items grab headlines, Fallout 76 isn’t being left behind either. Bethesda confirmed that the game’s next major expansion is called Raven Rock and is coming in 2027. What makes this especially interesting for lore fans is that Raven Rock is being framed as a prequel story to Fallout 3 — digging into the history of one of the franchise’s most iconic locations before the events of that game. For players still active in Appalachia, this is a genuinely big deal.
Fallout 76 has turned its reputation around in a real way over the last few years. After a famously rough 2018 launch, Bethesda stuck with it through nearly 70 free updates and grew it into a legit online Fallout experience with millions of active players. Raven Rock shows they’re far from done with it. It’s also a smart way to keep the franchise visible and active while the bigger projects are years out.
The Fallout TV Universe Is Expanding Too
Beyond games, the Fallout franchise is thriving on the TV side as well. Season 3 of the Amazon Prime Video Fallout series is already in production, following a Season 2 that earned 10 Emmy nominations — something Bethesda congratulated the team on directly in the studio statement. The show has pulled in massive viewership numbers and has clearly kept new audiences flowing into the games.
On top of that, an unscripted Fallout Shelter television project is in the works at Amazon Studios and Kilter Films. Fallout Shelter itself has now been played by over 250 million players and is getting new Seasons added to keep it fresh. A reality TV show based on it is a bold direction, but given how well the live-action series has performed, it’s hard to argue with the franchise strategy right now.
Todd Howard has also made it clear that Fallout 5 will coexist with the TV show’s canon, stating that Fallout 5 will exist in a world where the stories and events of the show happened or are happening. That’s a significant commitment to keeping the two mediums tied together. Whatever the show establishes as canon, the game will treat as real in-universe history.
So When Is Fallout 5 Actually Coming Out?
The honest answer? Nobody knows, and anyone throwing out a specific date is guessing. What we know is that The Elder Scrolls 6 comes first, and Bethesda has confirmed TES6 is their primary development focus right now — with Howard and the team reportedly already playing builds of it daily. Even optimistic timelines put TES6 at late 2028 or into 2029, with some analysts believing it could slip to 2030. After that, Fallout 5 enters full production.
A 2033 or 2034 release for Fallout 5 is what the math points to, which means we’re likely going to be playing it nearly 20 years after Fallout 4 dropped in 2015. That’s the kind of wait that would test even a vault dweller’s patience. But with remasters, an Obsidian game, Fallout 76 expansions, and the TV show all filling the gap, there is actually a solid pipeline of content to hold fans over.
The Creation Engine 3 shared platform is a genuine reason for cautious optimism on the timeline front. If the same tech powers both TES6 and Fallout 5, the groundwork being laid now could realistically shorten Fallout 5’s full production cycle once TES6 wraps. Whether that plays out in practice is another question, but it shows Bethesda is at least thinking about efficiency in a way they haven’t before.
While the wait drags on, there’s plenty happening across the broader gaming world to keep you busy. The Wardogs: Bulkhead Steam launch hitting over a million copies and 350,000 concurrent players is the kind of indie success story worth following right now.
Final Thoughts — The Wait Is Real, But So Is the Hype
Waiting for Fallout 5 is going to test the patience of even the most dedicated wasteland veterans. We’re talking about a game that is years away from being playable in any real form, coming after another massive RPG that is itself still the team’s primary daily focus. It’s a long road no matter how you look at it.
But Bethesda’s July 2026 announcement was genuinely the most substantial update the Fallout fanbase has ever received about the franchise’s future. Pre-production confirmed, Creation Engine 3 detailed, Obsidian back in the game with Josh Sawyer leading, two remasters in the pipeline, Fallout 76 getting meaningful content, and the TV show still firing on all cylinders. That’s not nothing — that’s actually a pretty impressive roadmap for a franchise that was looking a little lost not that long ago.
Fallout is back in a big way. The wait for Fallout 5 is still going to hurt, but for the first time in a long time, the franchise genuinely feels like it’s in good hands across the board. Keep your Pip-Boy charged and your power armor ready. We’ll get there eventually.