Dragon Ball power scaling debates never really end — they just evolve. But every once in a while, something in the franchise actually puts a concrete stake in the ground on a specific question. The recent Dragon Ball: Sparking Zero Super Limit-Breaking NEO DLC, which dropped on July 30, 2026, did exactly that for one of the more contested questions in Dragon Ball Super’s power hierarchy: which Angel in the Multiverse is actually the strongest? The answer, now as reinforced as it’s ever been, is Whis.
Why Sparking Zero NEO DLC Confirms Whis as the Strongest Angel
The Super Limit-Breaking NEO DLC is the biggest content drop Dragon Ball: Sparking Zero has received since launch, bringing over 33 new fighters from Dragon Ball, Dragon Ball Z, Dragon Ball GT, and Dragon Ball Super — including characters like Super 17, Bardock (Super Saiyan), Champa, and Vegeta (GT), with several making their Budokai Tenkaichi series debut for the first time. It also introduced sweeping balance adjustments, new mechanics including Sparking Boost and Chain Blast, and a brand-new solo mode called Limit Breaker Journey.
The balance pass was comprehensive. Nearly every top-tier and mid-tier character in the game received some form of adjustment. And yet, Whis was left completely untouched. No nerfs, no stat adjustments, no mechanical tweaks. He remains as broken as he’s always been in the game’s meta — and for a DLC this large that made changes almost everywhere else, that’s a deliberate statement.
Whis in Dragon Ball: Sparking Zero operates on a completely different level from the rest of the S-tier roster. Characters like Super Saiyan 4 Gogeta, Super Vegito, and Super Saiyan Blue Gogeta are powerful enough to define the meta — but Whis makes even those matchups feel one-sided. His damage output is among the highest in the game, he takes reduced damage compared to most fighters, and most critically, he has innate auto-dodge properties that kick in without any player input. In practical terms, he requires significantly less skill to use effectively than any other top character, which is why many experienced players actively avoid picking him — it simply removes the fun of a fair fight.
Refusing to nerf Whis when the opportunity was clearly there isn’t an oversight. It’s a design choice that mirrors his position in Dragon Ball canon: he’s meant to be above the level of conversation for the other powerful characters in the game’s roster. Nerfing Whis would flatten that power gap in a way that doesn’t reflect the lore.
Where Whis Sits in Dragon Ball’s Angel Hierarchy
The Angels in Dragon Ball Super occupy a specific tier in the Multiverse’s power structure — they serve as attendants and martial arts teachers to the Gods of Destruction, and they operate completely outside the cycles of death and erasure that affect most beings. Even if their associated God of Destruction is eliminated, Angels simply enter a dormant state rather than ceasing to exist. That untouchable status is part of what makes them narratively distinct from everyone else.
Within the Angel tier itself, the hierarchy isn’t always clearly defined. There are 13 Angels in total — one for each of the 12 Universes plus the Grand Priest. What the lore does establish is a rough ranking through the dialogue and interactions the franchise has shown:
The Grand Priest
The Grand Priest — father of all Angels and attendant to Zeno the Omni-King — sits in a category of his own and should be separated from any discussion of the regular Angel tier. Whis himself has acknowledged that the Grand Priest is in a “completely different league of power” — not just stronger, but operating at a level so far above even Whis that the comparison barely makes sense. The Grand Priest serves as a power ceiling for the Gods, the Gods of Destruction, and the Angels themselves, much the same way that Zeno serves as an absolute ceiling above everything else in the Multiverse. He’s outside the scope of the “strongest Angel” conversation for the same reason Zeno isn’t included in “strongest God of Destruction” discussions.
Vados
Whis’ older sister Vados, attendant to Universe 6’s God of Destruction Champa, is the character who complicates the strongest Angel question the most. Vados outright claims to be stronger than Whis, and her claim isn’t dismissed outright in the franchise — she did train Whis, at least in some capacity. But Whis fires back with the counterargument that matters in the Dragon Ball context: in an actual spar or fight, he wins. Whether Vados is more refined, more technically skilled, or has a longer training history is somewhat irrelevant in a franchise where the outcome of a direct confrontation is the primary measure of strength. Whis’ claim of superiority in a fight is the one that Dragon Ball’s framing treats as definitive.
Other Universe Angels
Characters like Kusu (Universe 10’s Angel) have been noted in supplementary materials as potentially wiser or more experienced in specific disciplines. But wisdom and experience in Dragon Ball have never been reliable power scaling metrics — a more experienced fighter who loses the fight is simply a more experienced loser. The Angels across the 12 Universes are generally treated as equivalent in station, with individual ability differences implied but rarely dramatized. Whis stands above them for the same reason he stands above Vados: direct confrontation is the measure, and he’s the one making the claim of superiority there.
Why Power Scaling Whis Actually Matters for Dragon Ball’s Story
Whis being the strongest Angel isn’t just a fun trivia point for the power scaling community — it’s a load-bearing part of Dragon Ball Super’s narrative architecture. Dragon Ball’s story has always needed characters who function as barriers to progress for its heroes. Goku and Vegeta needed someone they couldn’t simply train their way past in a reasonable timeframe, and Whis fills that role perfectly in Dragon Ball Super.
Beerus exists as the immediate ceiling that motivates Goku and Vegeta during much of Super — you have to get past God of Destruction level before Whis even becomes relevant as a benchmark. Then Whis himself is the next ceiling. And above him, the Grand Priest. And above the Grand Priest, Zeno. It’s a tiered system of escalating unreachability that keeps the audience’s sense of wonder intact while still giving the Saiyans room to grow within their current bracket.
If Whis were nerfed down to a level where Goku in Ultra Instinct could realistically challenge him in a serious fight, that entire scaffolding would start to feel less stable. Keeping Whis visibly, absurdly above the main cast — both in the anime and in Sparking Zero — is what maintains his narrative function. He’s not a future boss fight. He’s a permanent reminder of how far Goku and Vegeta still have to go.
What the NEO DLC Added Around Whis
While Whis himself was left alone, the Super Limit-Breaking NEO DLC added substantial new content to everything surrounding him. The new Limit Breaker Journey solo mode lets players develop and customise a chosen fighter through a series of battles, increasing their stats in ways that carry over into other game modes. Four new Episode Battles were added, along with new stages including Rocky Land (White Valley), City Ruins (Clear Skies), and Molten Lava.
The What-If scenarios in the Episode Battle content are particularly wild this time around — the DLC creates alternate realities including Yamcha winning the Cell Games, Tien defeating Nappa and Vegeta during the Saiyan Saga, and Krillin saving Android 18 from Cell. These scenarios are exactly the kind of fan-service content that Dragon Ball’s audience has been imagining for decades, and having them playable in Sparking Zero gives them a weight they’ve never had before.
A follow-up patch dropped on August 7, 2026, addressing CPU behaviour adjustments and adding a toggle for the aura change that appears when Limit Breaker Journey-trained characters perform a Ki Charge. Whis remained unchanged through that patch as well.
For more gaming news this week, check out our coverage of the Pokemon Pokopia Version 2.0 update and full patch notes and the PS5 August 2026 firmware beta making PSSR 2.0 default for all PS5 Pro games.