TL;DR
- Upgrade the Warehouse first — always, for both solo and trio players.
- Then go Goddess Statue for the healing boost (10% per level, very cheap).
- Solo players: prioritize Workshop and Cazarro’s Shop next.
- Trio players: push the Gyldenblod Pool and Tavern after the Goddess Statue.
- Save the Scavenger Squad for last — it has the worst early return on investment.
- Never sell items tagged “Can be used for camp construction” early on.
- Check the Auction House before farming a specific material — most common drops are cheap to buy.
What Should I Upgrade First in Mistfall Hunter?
What should I upgrade first in Mistfall Hunter? The answer is the Warehouse — every time, for every player. After that, the priority splits depending on whether you play solo or with a squad. Camp upgrades carry over between characters and between runs, while every piece of gear you are wearing gets wiped the moment you die and fail to extract. That single fact is why camp investment beats gear hoarding in the early game.
There are nine camp stations in total, and every building you raise gives a fixed, account-wide benefit — from stronger Spirithorn Healing to more stash space, extra auction slots, and access to better forging. Materials are slow to farm and every station pulls from the same drop pool, so building in the wrong order genuinely slows your progression. This guide tells you exactly where to spend first and what to save for later. If you are just starting out, our Mistfall Hunter best tips and tricks guide also covers the basics of camp management alongside other early-game essentials.
How to Unlock Camp Upgrades in Mistfall Hunter
Before you can upgrade anything, you need to meet a few conditions. To unlock camp upgrades, you need to reach character Level 5 and accumulate at least 10,000 Gyldenblod by completing the “Accumulation of Wealth” objective. Once both conditions are met, accept the “Camp Revitalization” task and speak to the NPC Dew. This will unlock the Camp menu, where you can view and upgrade your buildings starting from Level 2.
Before upgrading camp stations, you must also finish the following quests: Digging Deeper, The Eccentric Blacksmith, and Camp Revitalisation. These run alongside your early extractions so they should complete naturally as you play through the first few hours. If the Camp tab is not showing yet, check your task list for Camp Revitalization — the conversation with Dew is the final trigger.
One important note: camp upgrades require materials, which you bring back during extractions, so keep a wide variety of items in your storage and do not sell or discard uncommon materials too early, as many are required for these upgrades. Anything with the “Can be used for camp construction” tag belongs in your Warehouse — not a sale pile.
What Each Camp Station Does
There are nine stations at Windrest camp, and each one improves a different part of the game loop. Here is a quick breakdown of what each building actually gives you.
- Warehouse — Increases item storage capacity. Level 2 adds 24 stash slots immediately.
- Goddess Statue — Increases Spirithorn Healing by 10% per level. Spirithorn charges heal instantly rather than over time.
- Gyldenblod Pool — Raises how much currency your Gyldjar can hold per run. Also unlocks extra character slots starting at Level 3.
- Workshop — Unlocks crafting quality tiers, gear repairs, and gem forging. Gems supply most of your affixes from mid-game onward.
- Tavern — Provides Victory Wine buffs (Hero’s Ale at Level 2) that push your affixes to their maximum before a run.
- Cazarro’s Shop — Improves vendor stock quality and unlocks access to the Premium Shop for restocking consumables.
- Auction House — Adds extra item listing slots so you can sell surplus gear and materials to other players.
- Soulcatch Tree — Adds Soulcatch Net slots for passive material production over time.
- Scavenger Squad — Sends squads on deployments that return materials without requiring a run. Level 3 unlocks the Anomaly Zone which offers a better tier of rewards.
A tenth building, the Collection Pedestal, stays locked with no material cost until you have completed enough of the other stations. There is nothing to plan around it early.
Best Camp Upgrade Order for All Players
1. Warehouse — Upgrade This First, No Exceptions
The Warehouse increases item storing capacity. Without that capacity, you cannot hoard the materials needed to upgrade the other stations. This is the core reason it goes first. If your stash is full, you are forced to sell or drop items at the end of every run — and some of those items are the same materials you need for every other station upgrade.
Level 2 adds 24 stash slots immediately. For trio players, the case is even stronger: three players farming into one shared stash fills it faster than any solo run ever will. Warehouse is first for everyone, every time.
2. Goddess Statue — Your Best Early Value
The Goddess Statue is the second upgrade for both solo and trio players because it is cheap, fast to complete, and has an immediate impact on every single run you do. Each level adds 10% Spirithorn Healing, and the level 2 cost is one of the cheapest in the camp.
Spirithorn charges heal you instantly rather than over time, which is a meaningful difference in the middle of a fight. Goddess Statue healing keeps you alive long enough to reach an exit instead of dying with a full bag. At 10% per level, the gains stack quickly and the material cost never feels punishing early on. This is one of the best returns on investment in the entire camp.

Best Camp Upgrade Order for Solo Players
After the Warehouse and Goddess Statue, solo players have a different priority than squad players. Solo runs live and die on survivability and recovery speed. Nobody peels for you when a fight turns, so the solo order front-loads healing and gear replacement over raw income.
3. Workshop (Solo) — Unlock Crafting and Gems Early
The Workshop is critical. You need to upgrade your gear eventually, and this is the only way to do it. Upgrading the Workshop also means you can equip runes on your gear — without it you will get stuck.
Workshop Level 2 unlocks access to Excellent Weapons and Accessories, combined with reduced crafting time on Tier 1 Gems, which accelerates your loadout quality faster than any other single upgrade. Gems are where most of your affixes come from in the mid game, so this is both your gear replacement pipeline and your long-term build ceiling. Get it early as a solo player.
4. Cazarro’s Shop (Solo) — Cheap Restocking When You Need It
Solo players burn through consumables far faster than squads because there is no teammate healer and no one to share the burden. Level 2 opens the Premium Shop with rotating stock. Solo hunters restock consumables far more often than trios, so cheap resupply compounds fast. It is a low material cost for a benefit that directly reduces how often bad runs force you backwards on progression.
5. Tavern (Solo) — Affix Buffs for Competitive Runs
The Tavern provides useful Victory Wine buffs, needed to boost your Affixes to their maximum prior to each expedition. Level 2 unlocks Hero’s Ale. Victory Wine affixes push your gear over the breakpoints that decide close solo duels, which is the fastest way to close a gear gap against better-equipped players. This becomes more valuable the more comfortable you get with fighting other hunters.
6. Gyldenblod Pool (Solo) — Important But Not Urgent
The Gyldenblod Pool sits lower in solo priority on purpose. Its first level is one of the most expensive early upgrades in the camp, and a solo hunter rarely fills the Gyldjar before extraction pressure forces them out. Build it once your runs are consistently capping out before you extract — not before that point.
Level 2 raises Gyldjar capacity by 50%. When you do start capping regularly, it becomes a high priority fast. But spending your materials here before you are hitting the cap is just wasted investment.
7–9. Auction House, Soulcatch Tree, Scavenger Squad (Solo) — Save These for Later
The Auction House is worth upgrading once you have consistent surplus gear and materials to sell. The extra listing slot pays back slowly when you are a solo player generating thinner surpluses. The Soulcatch Tree adds passive material production over time — useful, but it will not keep you alive or help you extract faster.
The Scavenger Squad should always be last. Expeditions return materials safely, but Level 2 only adds Normal Zone deployment strategies. Save it until you can push toward Level 3, which opens the Anomaly Zone — a completely different tier of rewards.
Best Camp Upgrade Order for Trio Players
Playing in a squad of three changes the numbers significantly. Three hunters clear points of interest faster, contest bosses that a solo player has to skip, and rotate aggro during fights — which means income per run climbs well past what a single Gyldjar can hold. The Gyldenblod Pool is the real bottleneck for squads, and healing drops slightly down the list since a teammate covers, revives, or trades aggro when a fight turns.
3. Gyldenblod Pool (Trio) — Your Squad’s Biggest Bottleneck
Level 2 adds 50% Gyldjar capacity and Level 3 doubles it while adding the first extra character slot. Squads hit the cap constantly after boss clears, so every point above it is currency left on the ground. This is the upgrade that directly converts your squad’s superior farming speed into actual progression. Do not skip it.
If you want to understand more about running multiple characters or want to know the best class to bring into squad play, our best classes for beginners guide covers which options work best alongside a team.
4. Tavern (Trio) — Buffs That Scale With Your Squad Size
Hero’s Ale and later brews let every member of the squad hit affix breakpoints before a boss run or a contested extraction, and three buffed players compound the effect. One consumable buff on a solo player gives you one buff. The same buff on a trio gives you three. The Tavern’s value multiplies directly with how many people are drinking from it before a run.
5. Goddess Statue (Trio) — Still Strong, Slightly Lower Priority
Healing matters less in a trio because teammates can revive, share aggro, and fill healer roles through class choice. But the Goddess Statue upgrade is cheap enough to slot in whenever the materials line up. It is never a bad upgrade — it just is not the first thing you need compared to income and buffs in squad play.
6. Workshop (Trio) — Keeps Three Loadouts Running
Level 2 unlocks Excellent crafting and gem forging, which keeps three loadouts supplied instead of one. The Workshop is more valuable per upgrade in a trio than in solo play because you are feeding equipment to multiple hunters from the same forge. Push it once your income infrastructure is sorted.
7–9. Auction House, Cazarro’s Shop, Scavenger Squad (Trio) — Mid to Late
Squads generate real surplus, so extra Auction House listing slots turn dead stash weight into upgrade materials. This is more valuable for trio players than solo players and worth upgrading sooner in the mid game. Cazarro’s Shop is less critical for squads since full kit losses happen less often with teammates around. Scavenger Squad stays last for the same reasons as solo — wait until Level 3 is achievable.

How to Get More Character Slots
If you want to play multiple classes or try different builds without resetting your progression, character slots come from the Gyldenblod Pool. You start with three character slots, and the limit rises from the Pool’s third level onward. Here is the full breakdown:
- Level 3 — 4 character slots total
- Level 4 — 5 character slots total
- Level 5 — 6 character slots total
- Level 6 — 7 character slots total
- Level 7 — 8 character slots total
- Level 8 — 9 character slots total
- Level 9 — 10 character slots total (maximum)
Three slots cover most players in the early and mid game. Classes can be swapped on an existing character, but class progression resets when you do — which is the real reason to keep a second slot occupied. Every character on your account shares one Warehouse, so a second hunter farms straight into the same stash.
If you are considering running multiple classes, our individual class guides can help you decide which to invest in. We have full breakdowns for the Mercenary, Seer, Sorcerer, Shadowstrix, Blackarrow, and Withered Knight.
Materials Worth Stockpiling Early
Some materials feed multiple camp stations at once. Running short on one of them stalls two or three upgrades simultaneously. Keep spares of these rather than selling them the moment you have what you think you need.
- Gem Mirror — Used by the Goddess Statue, Warehouse, Cazarro’s Shop, and the Auction House. The single most contested material across all camp upgrades.
- Velgr Feather — Feeds the Goddess Statue, Gyldenblod Pool, and Cazarro’s Shop all at Level 2, so it bites hardest in your first hours.
- Pearl Dust — Goddess Statue and Warehouse at Level 2, then Cazarro’s Shop at Level 3.
- Needle Case — Scavenger Squad, Cazarro’s Shop, and the Soulcatch Tree.
- Dragonslayer’s Banner — Gyldenblod Pool, Warehouse, and Tavern. Also drops from Scavenger Squad deployments.
- Velvar’s Teachings — Goddess Statue, Gyldenblod Pool, and Warehouse all at Level 4 or higher. Bank it early — you will need it later.
Several cheap materials double up at Level 2 and are worth doing a dedicated looting pass for: Copper Button covers the Warehouse and Workshop, Charcoal covers the Workshop and Scavenger Squad, Fishbone covers the Warehouse and Cazarro’s Shop, and Bone Lyre covers the Tavern and Scavenger Squad.

Where Camp Upgrade Materials Come From
Camp upgrade materials are regular world loot — not a separate currency. They compete directly with your gear budget, which is another reason build order matters so much.
- POI containers — Crates, vases, and cabinets inside marked loot zones carry most of the common materials like Charcoal, Fishbone, and Copper Button.
- Treasure chests — Hard-to-reach chests in contested points of interest hold Epic and Legendary grade materials that gate later station levels.
- Map-specific drops — Some advanced materials only appear on Hallowgrove, and others only on Brandrgarde. A station can stall until you rotate maps.
- Auction House — Most basic materials are listed by other players. Buying the last one or two missing items from a set is faster and cheaper than a dedicated farming run.
- Scavenger Squad — Deployments bring materials back without requiring a run. It is the only source that costs you no risk at all.
Camp Upgrade Mistakes to Avoid
Most stalled camps come from selling the wrong loot rather than farming too little. Here are the most common mistakes new players make with camp upgrades.
Selling construction materials. Anything tagged for camp construction goes to the Warehouse. Common items like Fine Salt, Charcoal, and Fishbone sell for almost nothing and will block you from Level 2 upgrades when you are short.
Farming materials you could just buy. Check the Auction House before committing to a farming run on one specific material. Most common drops are cheap, and three failed farming runs cost more time and loot than just buying the item from another player.
Skipping the item marker. You can flag the materials you need directly in the Camp menu. Flagged items show a marker on the icon while you are looting, so you can quickly identify what to keep under time pressure instead of sorting a full bag after every run.
Hoarding Combat Bags. You can only carry a limited number of bags at once. Sitting on free loadouts from Combat Bags while running in weaker gear wastes them. Use them.
Leaving the Scavenger Squad idle. Deployments run while you are offline and cost only materials. Once you hit Level 3 and unlock the Anomaly Zone, an empty Squad is wasted time. Get it to Level 3 eventually and keep it deployed.
Ignoring Pip’s Pouch. The safe pocket is upgraded separately by talking to Pip. It protects specific items through death. Solo players benefit from this the most — if you are going into a risky run, make sure your most valuable item is slotted in the safe pocket.
Camp Upgrade Priority Summary
To keep things simple, here is the full upgrade order at a glance.
For all players: Warehouse → Goddess Statue
Solo players continue: Workshop → Cazarro’s Shop → Tavern → Gyldenblod Pool → Auction House → Soulcatch Tree → Scavenger Squad
Trio players continue: Gyldenblod Pool → Tavern → Goddess Statue → Workshop → Auction House → Cazarro’s Shop → Soulcatch Tree → Scavenger Squad
Camp is the most durable investment in Mistfall Hunter. Gear can be lost on any bad run, but every station you level stays leveled permanently across every character and every session. Spending materials here early is almost always a better decision than hoarding them while running weaker equipment.
If you want to understand other key systems alongside camp upgrades — like how to play solo effectively, how crossplay works if you are squadding with friends on different platforms, or which class to run — our Mistfall Hunter solo guide and free rewards and roadmap guide are great next reads.


