TL;DR
- All items in Pokemon Champions are held items — you cannot manually use items during battle
- Items are bought from the Frontier Shop using Victory Points (VP)
- There are currently around 30 non-Mega Stone, non-Berry held items at launch
- Popular competitive items like Life Orb, Choice Band, Choice Specs, and Assault Vest are not in the game yet
- Berries cost around 400 VP each and are solid early purchases
- Type-boosting items cost 700 VP each
- Key items like the Omni Ring are given automatically and cannot be bought or lost
Pokemon Champions handles items differently from every mainline game. There are no Potions to use mid-battle, no Full Restores, no held item delivery. Everything is a held item equipped before the match starts. Your Pokemon carries it in, and whatever happens — happens automatically.
This page covers every confirmed item in Pokemon Champions at launch, what each one does, how much it costs, and what is notably missing from the current item pool.
For help earning VP to buy these items, see our full guide on how to get Victory Points in Pokemon Champions. For a dedicated Mega Stone breakdown, check our Mega Stones guide.
How Items Work in Pokemon Champions
In Pokemon Champions, you cannot manually use items during a battle. There is no item bag to open mid-match. Every item effect is automatic — it triggers on its own when the right condition is met.
This is different from the mainline games where you could choose to use a Potion or a status cure on your turn. In Champions, you make your item decisions before the match starts. Once the battle begins, those choices are locked in.
Each Pokemon can hold exactly one item. That one slot matters a lot. The right item on the right Pokemon can change a matchup entirely. The wrong item wastes a slot that could be doing work.
Items trigger a pop-up banner on screen when they activate, similar to how abilities display. This makes it easy to see when held items are having an effect during the match.
Items are purchased from the Frontier Shop using VP. There is no other way to buy them outside of special event rewards.
What Items Are NOT in Pokemon Champions at Launch
This is important to know before building your team. Pokemon Champions launched with a deliberately limited item pool. Around 30 non-Mega Stone, non-Berry items are available at launch — and several fan-favorite competitive staples are missing.
The following popular competitive items are confirmed absent at launch:
Life Orb — not available Choice Band — not available Choice Specs — not available Assault Vest — not available Heavy-Duty Boots — not available Eviolite — not available (and unevolved Pokemon are not in the game anyway)
This is a notable gap for veteran competitive players. Teams built around these items in previous VGC formats will need to be rethought for Pokemon Champions. The developer has stated the item pool will grow over time alongside the Pokemon roster and regulation updates.
The best currently available items are the Choice Scarf, Focus Sash, Lum Berry, Sitrus Berry, Leftovers, Mental Herb, and damage-reducing Berries. Build your early teams around what exists, not what you expect to be there.

All Held Items in Pokemon Champions
Competitive Battle Items
These items have direct effects in battle and are the core of team-building in Champions. They are purchased from the Frontier Shop with VP.
| Item | Effect | VP Cost |
|---|---|---|
| Choice Scarf | Boosts Speed by 50% but restricts the holder to one move | Varies |
| Focus Sash | Survives one hit that would faint the holder at full HP (consumed after use) | 3,143 VP |
| Leftovers | Restores 1/16 of max HP at the end of each turn | Varies |
| Rocky Helmet | When hit by a contact move, the attacker takes 1/6 of their max HP in damage | 2,098 VP |
| Clear Amulet | Protects the holder from having its stats lowered by moves or abilities | Varies |
| King’s Rock | When the holder deals damage, the target has a chance to flinch | Varies |
| Mental Herb | Cures the holder of attraction, encore, torment, taunt, and disable (consumed after use) | Varies |
| Covert Cloak | Protects the holder from the secondary effects of moves | Varies |
| Throat Spray | Boosts Special Attack after using a sound-based move (consumed after use) | Varies |
| Power Herb | Allows the holder to skip the charging turn of two-turn moves (consumed after use) | Varies |
| Loaded Dice | Ensures multi-hit moves hit more times | Varies |
| Adrenaline Orb | Raises Speed when the holder is intimidated (consumed after use) | Varies |
| Light Clay | Extends the duration of Reflect and Light Screen from 5 to 8 turns | Varies |
| Weakness Policy | Raises Attack and Special Attack sharply when hit by a super-effective move (consumed after use) | Varies |
| Safety Goggles | Prevents damage from powder moves, Hail, and Sandstorm | Varies |
| Booster Energy | Boosts the primary stat of a Pokemon with certain abilities (like Protosynthesis or Quark Drive) | 3,432 VP |
| Pikachu-specific orb | Boosts Pikachu’s Attack and Special Attack | Varies |
Type-Boosting Items (700 VP each)
These items boost the power of moves matching their type by 20%. They are the same as the type plates and incenses from the mainline games, now standardized to a single cost.
| Item | Type Boosted |
|---|---|
| Silk Scarf | Normal |
| Miracle Seed | Grass |
| Charcoal | Fire |
| Mystic Water | Water |
| Magnet | Electric |
| Silver Powder | Bug |
| Sharp Beak | Flying |
| Hard Stone | Rock |
| Poison Barb | Poison |
| Soft Sand | Ground |
| Never-Melt Ice | Ice |
| Black Belt | Fighting |
| Twisted Spoon | Psychic |
| Spell Tag | Ghost |
| Metal Coat | Steel |
| Dragon Fang | Dragon |
| Black Glasses | Dark |
| Fairy Feather | Fairy |
All Berries in Pokemon Champions
Berries are a subtype of held item. They trigger automatically during battle when specific conditions are met, then are consumed. Each Berry is single-use per battle — once it activates, it is gone for the rest of that match.
Berries are purchased from the Frontier Shop for around 400 VP each, making them among the cheapest items available. They are a solid early investment, especially for new players.
HP Recovery Berries
These restore HP when the holder drops below a threshold.
| Berry | Effect |
|---|---|
| Sitrus Berry | Restores 1/4 of max HP when HP drops to 50% or below |
| Oran Berry | Restores 10 HP when HP drops to 50% or below |
| Figy Berry | Restores 1/3 of max HP when HP drops to 25% or below; may cause confusion |
| Wiki Berry | Restores 1/3 of max HP when HP drops to 25% or below; may cause confusion |
| Mago Berry | Restores 1/3 of max HP when HP drops to 25% or below; may cause confusion |
| Aguav Berry | Restores 1/3 of max HP when HP drops to 25% or below; may cause confusion |
| Iapapa Berry | Restores 1/3 of max HP when HP drops to 25% or below; may cause confusion |
Status Cure Berries
These cure a specific status condition when it is inflicted on the holder.
| Berry | Cures |
|---|---|
| Lum Berry | Cures any status condition immediately |
| Chesto Berry | Cures sleep |
| Pecha Berry | Cures poison |
| Rawst Berry | Cures burn |
| Aspear Berry | Cures freeze |
| Cheri Berry | Cures paralysis |
| Persim Berry | Cures confusion |
Damage-Reducing Berries (Pinch Berries)
These activate when hit by a super-effective move of a specific type, reducing the damage taken from that hit. They are consumed after use.
| Berry | Reduces Damage From |
|---|---|
| Chilan Berry | Normal-type moves (reduces damage regardless of effectiveness) |
| Occa Berry | Fire-type super-effective hits |
| Passho Berry | Water-type super-effective hits |
| Wacan Berry | Electric-type super-effective hits |
| Rindo Berry | Grass-type super-effective hits |
| Yache Berry | Ice-type super-effective hits |
| Chople Berry | Fighting-type super-effective hits |
| Kebia Berry | Poison-type super-effective hits |
| Shuca Berry | Ground-type super-effective hits |
| Coba Berry | Flying-type super-effective hits |
| Payapa Berry | Psychic-type super-effective hits |
| Tanga Berry | Bug-type super-effective hits |
| Charti Berry | Rock-type super-effective hits |
| Kasib Berry | Ghost-type super-effective hits |
| Haban Berry | Dragon-type super-effective hits |
| Colbur Berry | Dark-type super-effective hits |
| Babiri Berry | Steel-type super-effective hits |
| Roseli Berry | Fairy-type super-effective hits |
Key Items in Pokemon Champions
Key Items are special items that are not held by Pokemon and are not purchasable from the shop. They are given to players automatically and support specific game mechanics or form changes.
Omni Ring
The Omni Ring is the most important Key Item in Pokemon Champions. Every trainer receives it automatically during the tutorial. It cannot be bought, sold, or lost.
The Omni Ring activates Mega Evolution during battle. It functions like the Mega Ring from older games, but is designed to support all battle gimmicks — not just Mega Evolution. Z-Moves, Dynamax, Gigantamax, and Terastallization are all expected to be added to the Omni Ring in future seasonal updates.
To use it in battle, press the R button when selecting a move to toggle Mega Evolution for the Pokemon holding its corresponding Mega Stone.
Rotom Catalog
Some Pokemon require specific Key Items to change forms. Rotom is the confirmed example at launch. The Rotom Catalog allows Rotom to switch between its various appliance forms — Heat Rotom, Wash Rotom, Frost Rotom, Fan Rotom, and Mow Rotom. Each form changes Rotom’s type and its unique signature move.
Future Pokemon that require form-change items (like Arceus plates or the Rusted Sword and Shield for Zacian and Zamazenta) may be added in future regulation updates alongside those Pokemon.
How to Get Items in Pokemon Champions
All purchasable items come from the Frontier Shop. Access it from the main menu by selecting Shop, then choosing Frontier Shop. Navigate to the category you want — Held Items, Mega Stones, or Berries — and buy with VP.
There is no other consistent way to get items at launch. Some event rewards or Battle Pass tiers may include specific items, but the shop is the main and most reliable source.
Item VP Costs Summary:
| Item Type | Cost Range |
|---|---|
| Berries | ~400 VP each |
| Type-boosting items | 700 VP each |
| Rocky Helmet | ~2,098 VP |
| Focus Sash | ~3,143 VP |
| Assault Vest | ~3,739 VP (if available) |
| Booster Energy | ~3,432 VP |
| Mega Stones | 2,000 VP each |
Best Items to Buy First
With limited VP early on, prioritize items that work in the most situations. Here is a simple buying order for new players.
Lum Berry (400 VP) — Cures any status condition. Works on every Pokemon in every matchup. No wrong time to have this.
Sitrus Berry (400 VP) — Simple HP recovery at 50%. A reliable safety net for any Pokemon in your lineup.
Focus Sash (3,143 VP) — Keeps a frail but fast Pokemon alive for one more turn at full HP. Excellent on sweepers and speed control leads.
Choice Scarf — Boosts Speed by 50% at the cost of being locked to one move. Transforms slower Pokemon into speed threats. Good for revenge killers and fast support moves like Trick Room.
Damage-reducing Berries (400 VP each) — Pick the types your Pokemon is most commonly hit by. Shuca Berry on a Ground-weak Pokemon, Yache Berry on Dragon-types, and so on.
Type-boosting items (700 VP each) — Worth picking up once your core team is settled. A Mystic Water on a Water-type sweeper or Charcoal on a Fire-type attacker adds consistent damage across every match.
Items Missing at Launch and What That Means for Teams
The absence of Life Orb, Choice Band, and Choice Specs in particular changes how offensive Pokemon need to be built. In mainline VGC, Life Orb is one of the most common items for attackers that need power without move lock-in. Without it, offensive teams in Champions rely more on type-boosting items, Throat Spray, and Booster Energy for power.
The absence of Assault Vest — which boosts Special Defense while preventing status moves — changes how bulky support Pokemon are built. Without it, teams need to find other ways to handle special attackers.
Heavy-Duty Boots missing means entry hazard strategies like Stealth Rock and Spikes are somewhat less punishing than in previous formats, but the Pokemon and moves that set hazards are still available.
The developer has confirmed the item pool will grow over time. Expect these items to be added in future seasonal updates as the game matures.


