All Pragmata Mini Cabins in the Solar Power Plant – Locations Guide

TL;DR

  • There are 3 Mini Cabins hidden in the Solar Power Plant
  • You must shoot each one with Hugh’s weapon to collect it
  • They appear in: Power Distribution Center (x2) and The Concourse (x1)
  • They make a “Ta-da!” sound when you are nearby — use that as your cue
  • Collecting all Mini Cabins across the whole game unlocks the Mini-Hunter Supreme trophy/achievement
  • None are missable — you can return in Unknown Signal Mode after the story

Mini Cabins are one of Pragmata’s most fun collectibles. They are tiny figurines hidden in corners, on vents, on beds, and in dark spots across every level. Each one wears different headgear, which makes them easy to tell apart once you find them. Shoot one and it gets added to the display shelf back at your Shelter.

The key trick? Turn your volume up. These little figures make a “Ta-da!” sound when you walk nearby. That sound is your best clue.

The Solar Power Plant is the first major area of the game and it has 3 Mini Cabins total. Here is where to find all of them.


Mini Cabin 1 – Power Distribution Center (Sealed Sector Gate)

mini cabin 1 in power distribution center Sealed Sector Gate
mini cabin 1 in power distribution center Sealed Sector Gate

This is the first one you can find. It is easy to run past if you are not paying attention.

mini cabin 1b in solar power plant pragmata
mini cabin 1b in solar power plant pragmata

You will reach a section where you need to hack five locks to open a big door. After a short fight in the locked-off area, exit the small tunnel on the side opposite from where you entered. Look to your right as you come out.

Alternatively, find the elevator that goes up to the higher level in this area. Ride it up and step off. Turn directly to the left. Look toward the far end — you will see a yellow upgrade cube. Just to the right of it, the Mini Cabin is standing on an object in the corner.

Quick tip: Do not rush through this section. Scan the corners slowly before you move on.


Mini Cabin 2 – The Concourse (Bunk Bed Room)

This one is inside The Concourse, the third block of the Solar Power Plant.

Mini Cabin 2 The Concourse Bunk Bed Room
Mini Cabin 2 The Concourse Bunk Bed Room

You will reach a room where a cutscene plays with Hugh and Diana finding a globe. This is a Read Earth Memory moment. Once the cutscene ends, look to your left. You will see a couple of bunk beds. The Mini Cabin is sitting on the bottom-left bed.

Mini Cabin 2 The Concourse Bunk Bed Room 2
Mini Cabin 2 The Concourse Bunk Bed Room 2

There is a white mesh net in front of it. Just peek around the edge and shoot it through the gap.

Quick tip: The globe cutscene tends to grab all your attention. Make a habit of looking left after every cutscene in this game.


Mini Cabin 3 – Power Distribution Center (Near the Zipline / Boss Elevator)

This is the trickiest of the three. Most players walk right past it.

Mini Cabin 3 Power Distribution Center Near the Zipline Boss Elevator
Mini Cabin 3 Power Distribution Center Near the Zipline Boss Elevator

After you get the first Decode Hacking Node and defeat the enemy nearby, you will reach a large elevator that leads up toward the boss arena. Do not get on the elevator yet.

Mini Cabin 3 Power Distribution Center Near the Zipline Boss Elevator 2
Mini Cabin 3 Power Distribution Center Near the Zipline Boss Elevator 2

Instead, turn around and look for a small grapple lift nearby. Do not ride the lift either. Just look up and to your left from that spot. The Mini Cabin is slowly spinning on top of one of the air vents above you. Shoot it from below.

Quick tip: The elevator is the obvious path forward so most players just hop on. Force yourself to stop and look around before you ride up. The vent is clearly visible once you know to look up.


What Happens After You Collect All 3?

Each Mini Cabin you shoot gets placed on the display shelves inside your Shelter. It is a small but satisfying reward for exploring properly.

More importantly, collecting all Mini Cabins across the entire game unlocks the Mini-Hunter Supreme trophy and achievement. There are 15 Mini Cabins total across all sectors, with 3 in each area.

The good news is none of them are missable. If you skip one during the story, you can replay any sector using the Moon Orbit Terminal after you finish the game in Unknown Signal Mode.


Tips to Find Mini Cabins Faster

  • Listen carefully. The “Ta-da!” sound loops when you are close. Stop and look around the moment you hear it.
  • Look up often. Vents, pipes, and high ledges are common hiding spots.
  • Check furniture. Beds, barrels, and shelves are popular placements too.
  • Shoot them, do not grab them. Hugh must fire his weapon at the figure to collect it. Walking past does nothing.
  • Use level select. The Moon Orbit Terminal lets you jump back to any area to clean up missed ones.

Where to Buy Pragmata

If you have not picked it up yet, here are all the official store pages:


Want to know if the full game is worth your time? Read our Pragmata Review – Capcom’s Sci-Fi Action Adventure for a complete breakdown.


That covers every Mini Cabin in Pragmata’s Solar Power Plant. Three down, twelve more to go across the rest of the game. Keep your ears open for that “Ta-da!” and you will not miss a single one.

Krushna Vasudeva

Krushna Vasudeva is your go-to voice for gaming news, serving up fresh updates with the energy of someone who absolutely lives on launch-day hype. With a sharp eye for industry trends and a knack for breaking things down without breaking the vibe, Krushna keeps players locked in on what’s coming, what’s changing, and what’s worth losing sleep over.Whether it’s studio reveals, esports shakeups, or the kind of patch notes that instantly spark memes, Krushna delivers it all with clarity, speed, and just a dash of chaos. Off-duty, you’ll probably find him comparing frame rates for fun or defending his hot takes like it’s an Olympic sport.

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