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    Home›Pragmata›Pragmata Solar Power Plant: All Collectible Locations (100% Guide)
    Pragmata Guide

    Pragmata Solar Power Plant: All Collectible Locations (100% Guide)

    By Krushna Vasudeva · April 17, 2026 · 7 min read
    Storage Expander 1

    TL;DR

    • The Solar Power Plant has 15 collectible locations across 3 blocks
    • Collectible types: 3 Mini Cabins, 3 Escape Hatches, 3 Safe Boxes, 1 Pure Lunum, 1 Storage Expander, 1 Mod, 1 Cartridge Holder, 2 REMs
    • 2 collectibles require backtracking with the Lim Eraser (unlocked in Sector 2)
    • Mini Cabins and Escape Hatches do not count toward 100% but unlock their own trophies
    • Nothing is missable — clean up everything in Unknown Signal Mode after the story
    • Completing this sector unlocks the Cradle Surveyor trophy/achievement

    The Solar Power Plant is Sector 1 in Pragmata and the first place you really get to explore. It is where you meet Diana, learn hacking, and face your first boss. It is also packed with collectibles hiding in corners, behind locked paths, and on vents above your head.

    There are 15 collectible locations in total. Some you can grab on your first visit. Two require you to come back later once you unlock the Lim Eraser in Sector 2. Nothing is permanently missable.

    The sector is split into three blocks: the Generator Entrance, the Power Distribution Center, and The Concourse. Let’s go through each one.


    Table of Contents

    Toggle
    • What Counts Toward 100% Completion?
    • Block 1 – Generator Entrance
    • Block 2 – Power Distribution Center
    • Block 3 – The Concourse
    • Full Solar Power Plant Collectible Checklist
    • Tips for 100% Completion in the Solar Power Plant
    • Where to Buy Pragmata

    What Counts Toward 100% Completion?

    Before you start hunting, know this. Not every collectible type counts toward the 100% completion tracker.

    Items that do count: Safe Boxes, Pure Lunum, REMs, Mods, Storage Expanders, Cartridge Holders, and Training Data.

    Items that do not count toward 100% but unlock their own trophies: Mini Cabins and Escape Hatches.

    Completing 100% in all sectors is required for Unknown Signal Mode, which in turn unlocks the Right Man for the Job trophy. Getting 100% in any single sector unlocks Cradle Surveyor.


    Block 1 – Generator Entrance

    This is the very first area you walk into. There is only one collectible here, and you cannot grab it on your first visit.

    Block 1 Generator Entrance

    Storage Expander 1 — REQUIRES BACKTRACKING (Lim Eraser) After you restore power and progress through the opening section, you will spot a door blocked by blue glowing crystal formations labeled Test Module 0058. You cannot open it yet. Come back after unlocking the Lim Eraser in Sector 2: Mass Production Array. Erase the blockade, head inside, and grab the Storage Expander. This item increases Diana’s hacking gauge — worth going back for.

    Storage Expander 1
    Storage Expander 1

    Escape Hatch 1 You run straight into this on your natural story path. It is impossible to miss. It serves as a shortcut back to the Shelter. Remember — using an Escape Hatch respawns all enemies in the area, so think before you use it.


    Block 2 – Power Distribution Center

    This is the biggest block in Sector 1. Most of the collectibles are here. This is also where you need to hack five locks to open the main door and push forward.

    Block 2 Power Distribution Center
    Block 2 Power Distribution Center

    Safe Box 1 In the five-lock area, look for a dark-floored lower section to drop down into. There are some movable platforms down there. Navigate past them and you will find the Safe Box at the end of a short path that leads toward a side door.

    safe box 1 power distribution center
    safe box 1 power distribution center

    Mini Cabin 1 After a short fight in the locked-off area, exit through the small tunnel on the opposite side from where you entered. The Mini Cabin is on your right as you come out. If you take the elevator up to the higher level first, step off and immediately look to your left. The cabin is standing on an object in the corner, just to the right of a yellow upgrade cube. Shoot it to collect it.

    Pure Lunum 1 + Safe Box 2 — REQUIRES BACKTRACKING (Lim Eraser) These two are in the same area as Mini Cabin 1. You cannot reach them on your first visit because a blue crystal blockade seals the path. Return with the Lim Eraser, erase the barrier, follow the path into a battle arena, defeat the enemies, and then loot the crates to get both the Pure Lunum and the Safe Box.

    Pure Lunum 1
    Pure Lunum 1

    Safe Box 3 From the five-lock door area, drop down to the right. Defeat the enemies in this lower section, go up the stairs, and follow the path to the dead end. The Safe Box is waiting there.

    Mini Cabin 3 Just before the large elevator that leads to the boss arena, look for a small grapple lift nearby. Do not ride it. Instead, look up and to the left. The Mini Cabin is slowly spinning on top of one of the air vents on the wall. Shoot it from below.


    Block 3 – The Concourse

    The Concourse is the third and final block before the boss. It has four collectibles — plus the boss-area Escape Hatch that only appears after you defeat the Sector Guard.

    REM 1 — Globe This is automatic. You will trigger a cutscene with Diana and the Globe as part of the story. It is your first Read Earth Memory and you cannot miss it. REMs are printed at the Shelter’s REM Replicator and given to Diana as gifts.

    Mini Cabin 2 In the same room as the Globe cutscene, look to your left. There are bunk beds along the wall. The Mini Cabin is sitting on the bottom-left bunk. A white mesh net partially blocks your view — just peek around the edge and shoot through the gap.

    Escape Hatch 2 You will run straight into this one shortly after the Globe room. It is on your main path and cannot be missed.

    Mod 1 — Hardened Suit Found in a blue chest right next to the Main Control Lobby Tram Station. Hard to miss if you explore around the tram stop.

    Cartridge Holder 1 In the room directly to the left of the Main Control Lobby Escape Hatch. Step in and pick it up before heading to the boss.

    REM 2 — Crayons Before the big elevator room, look for the vertical grapple lift nearby. Ride it up to the higher platform. At the top, use Diana’s scan ability on the surrounding walls. One wall will flicker — it is a Holo-Wall. Activate it to reveal a hidden room behind it. The Crayons REM is inside at the back of the room.

    Escape Hatch 3 This one is tricky. It only appears at the top of the boss elevator after you defeat the Sector Guard. The game automatically sends you back to the Shelter right after the boss dies, so you will miss it in the moment. Return to this area manually using the Moon Orbit Terminal and grab the Escape Hatch then.


    Full Solar Power Plant Collectible Checklist

    CollectibleLocationRequires Backtracking?
    Storage Expander 1Generator EntranceYes — Lim Eraser
    Escape Hatch 1Generator EntranceNo
    Safe Box 1Power Distribution CenterNo
    Mini Cabin 1Power Distribution CenterNo
    Pure Lunum 1Power Distribution CenterYes — Lim Eraser
    Safe Box 2Power Distribution CenterYes — Lim Eraser
    Safe Box 3Power Distribution CenterNo
    Mini Cabin 3Power Distribution Center (near zipline)No
    REM 1 (Globe)The ConcourseNo — story unlock
    Mini Cabin 2The Concourse (bunk bed)No
    Escape Hatch 2The ConcourseNo
    Mod 1 (Hardened Suit)The Concourse (tram station)No
    Cartridge Holder 1The ConcourseNo
    REM 2 (Crayons)The Concourse (Holo-Wall)No
    Escape Hatch 3Boss elevator topNo — return after boss

    Tips for 100% Completion in the Solar Power Plant

    • Do not stress about the blue blockades. The Lim Eraser is a story unlock in Sector 2. You will get it automatically.
    • Return for Escape Hatch 3. The game boots you to the Shelter after the boss. Come back manually to grab it.
    • Scan everything. Diana’s scan ability flags nearby objectives and hidden walls. Use it constantly.
    • Holo-Walls shimmer blue. If a wall looks slightly off or flickers, walk up to it. An interact prompt will appear.
    • Mini Cabins make noise. Listen for the “Ta-da!” sound. That means one is close. Stop and look around.
    • Use Unknown Signal Mode. After the story ends, you can replay any sector with full access to all abilities.

    Where to Buy Pragmata

    If you have not grabbed the game yet, here are all the official store pages:

    • Pragmata – Official Site (Capcom)
    • Pragmata – PlayStation Store
    • Pragmata – Xbox Store
    • Pragmata – Nintendo Switch 2
    • Pragmata – Steam (PC)

    Struggling with those blue and red crystal blockades you keep running into? Our guide on how to break blue and red glowing crystal rocks in Pragmata explains exactly which abilities you need and when you unlock them.

    Want a full breakdown before diving in? Our Pragmata review – Capcom’s sci-fi action adventure covers the full game.


    That covers every collectible in Pragmata’s Solar Power Plant. Grab what you can on your first run, mark the two Lim Eraser items for later, and remember to go back for Escape Hatch 3 after the boss. You will hit 100% in no time.

    ← Previous How to Break Blue and Red Glowing Crystal Rocks in Pragmata Next → How Long to Beat Pragmata and All Sectors Explained

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