Sonic the Hedgehog came a lot closer to disappearing than most fans ever realized. Series producer Takashi Iizuka just revealed in a new interview that Sega seriously considered ending the franchise roughly a decade ago, during one of the lowest points in Sonic’s history. It’s a wild thing to hear about a character who’s now starring in blockbuster movies and celebrating his 35th anniversary, but it really happened.
- Sonic Team head Takashi Iizuka revealed Sega nearly canceled the Sonic franchise around 10 years ago.
- Sega reportedly told Iizuka the company was done making Sonic games unless he could turn things around.
- Iizuka credits the fans for keeping the franchise alive through that low point.
- The cancellation talk lined up with a brutal stretch that included Sonic Boom: Rise of Lyric, the lowest-rated Sonic game on Metacritic.
- Sonic Mania in 2017 and the first live-action movie in 2020 helped turn things around.
- Sonic is now celebrating its 35th anniversary with a fourth movie, Godzilla and Evangelion crossovers, and rumored Sonic CD remake in the works.
Sega Nearly Canceled the Sonic the Hedgehog Franchise
Speaking with GamesRadar, Iizuka opened up about just how close Sonic came to being shelved for good. According to him, Sega’s leadership had essentially written the character off internally, telling Iizuka the company didn’t need any more Sonic games. He didn’t dance around it either, saying outright that Sega told him “we’re done with Sonic.” That’s about as blunt as it gets from a publisher talking about one of its flagship mascots.
The ultimatum came right as Iizuka relocated to the United States roughly ten years ago, with Sega putting the entire future of the franchise on his shoulders. If he couldn’t turn things around, that was going to be it. As Iizuka put it in the original interview:
“Sonic was at a really low point and they said ‘Iizuka-san, if you don’t go over to America and start building this up and raising Sonic back up, Sonic is going to end and we’re just going to be done with it.’ It’s really thanks to the fans for all the support we’ve gotten.”
– Takashi Iizuka, Sonic the Hedgehog series producer
Why Sega Considered Ending Sonic 10 Years Ago
The timeline lines up with one of the roughest stretches the franchise has ever gone through. 2014’s Sonic Boom: Rise of Lyric is still the lowest-rated Sonic game on Metacritic to this day, plagued by technical issues that became something of a punchline among fans. That game wasn’t an isolated incident either. Sonic’s bumpy transition into 3D had already produced disasters like Sonic the Hedgehog (2006), Sonic and the Black Knight, and Sonic Free Riders, and by the mid-2010s, the cumulative damage to the franchise’s reputation was hard to ignore.
It’s worth noting that Iizuka has been with Sonic for a long time, working on the franchise since Sonic the Hedgehog 3, which makes his account of just how close the series came to ending feel especially weighty. This wasn’t an outsider’s perspective. It came from someone who had been there for nearly all of it.
How Sonic Mania and the Movies Saved the Franchise
The turning point, by most accounts, started with Sonic Mania in 2017. The 2D throwback was a genuine critical and fan favorite, proving the core Sonic formula still worked when the team leaned into what made the classic games great in the first place. From there, momentum kept building, and the first live-action Sonic movie in 2020 ended up being a massive success that brought the character to an entirely new audience.
Iizuka has been consistent about giving credit to the people who stuck around during the rough years. He’s repeatedly pointed to the fans as the real reason Sega ultimately reconsidered pulling the plug, and it’s hard to argue with that framing given where the franchise sits today, with multiple movies, ongoing game releases, and a media presence bigger than almost any other gaming mascot.
What’s Next for Sonic’s 35th Anniversary
2026 marks Sonic’s 35th anniversary, and Sega isn’t holding back on the celebrations. Sonic Racing: CrossWorlds is getting some genuinely unexpected crossovers, including Godzilla and Neon Genesis Evangelion content, which is a pretty wild combination for a kart racer. There’s also a fourth live-action Sonic movie currently in development, reportedly pulling story elements from Sonic CD, and rumors have been swirling about an actual Sonic CD remake potentially launching alongside it, though Sega hasn’t confirmed anything officially yet.
On top of that, Sega recently announced Sonic Pico Park, a licensed crossover with the indie hit Pico Park, showing the franchise is still willing to experiment with smaller, creative collaborations rather than just leaning on mainline releases.
Could We Ever See a Sonic Adventure Remake?
Given how much nostalgia surrounds the Dreamcast-era Sonic Adventure games, it’s a question Iizuka gets asked constantly, and his answer has stayed consistent. He’s said remaking those games would take roughly the same time and resources as building a brand-new Sonic title from scratch, and given that math, his team would rather put that effort into something new. For now, at least, Sonic Adventure fans hoping for a modern remaster shouldn’t hold their breath.
For all the latest official updates on Sonic’s anniversary plans, Sega’s official Sonic the Hedgehog site and Sega’s official site are the best places to keep watch as more details get revealed throughout the year.
More Gaming News Worth Checking Out
There’s a lot else happening across gaming this week too. Destiny 2 players should check out the Eververse glitch giving away free items before it gets patched. Gacha fans can read up on Zenless Zone Zero’s new Version 3.1 characters, and trading card collectors should look into the Pokemon TCG Delta Reign reveal featuring Mega Rayquaza. Pop fans might also enjoy the Olivia Rodrigo Fortnite skin reveal, and Lego collectors can check out the Lego Hello Kitty set leaks for January 2027.