TL;DR
- This is the 48th main mission in Crimson Desert — part of Chapter 4 (The Price of Knowledge), Sub-Chapter: Mysterious Iron Pot
- You need to fix four things: activate the ancient generator, then repair three kilns
- Generator puzzle: align the triangular symbols on all four rings using D-Pad Left/Right to select a ring and the wooden lever to rotate it — can be solved in 4 moves from the default state
- The bottom and top rings are already aligned — only the two middle rings need adjusting
- Three kilns to fix: reconnect a cable behind the kiln, reassemble two broken pieces, and insert five fuel orbs
- One fuel orb is hidden inside a bird statue’s eye socket in the pond — use Axiom Force to pull it out
- The fifth fuel orb is inside Duskwood Cave, southeast of the kiln — if it doesn’t spawn, reload your save
- Reward: speak with Grimnir and wait three in-game days to receive your Kuku Pot and advance the story
Overview
The Kiln Repair at the Kilnden Workshop is the 48th main mission in Crimson Desert. It falls under Chapter 4: The Price of Knowledge, in the Mysterious Iron Pot sub-chapter.
The quest begins right after you complete the Kilnden Workshop mission (Mission 47). After speaking with Grimnir and learning that the kiln exploded, it’s your job to get everything working again.
You’ll need to:
- Activate the ancient generator
- Fix the disconnected kiln
- Fix the dismantled kiln
- Put fuel into the third kiln
This is a multi-part puzzle quest. None of the individual tasks are impossible, but each one has a trick or two that can trip you up. This guide will walk you through every step.
Want more context on how Crimson Desert handles its main quests? Check out our complete list of all main story quests and chapters.
How to Get This Quest
Requirement: Complete the previous main quest, Kilnden Workshop (Mission 47).
You’ll get there naturally. After establishing your Greymane camp and finishing Chapter 3, an explosion in the distance pulls Kliff toward the Kilnden Workshop in the Hernand region. Talk to Grimnir — the dwarf in the distinctive helmet — and the quest triggers automatically.
Step 1: Activate the Ancient Generator
This is the first task, and it’s the trickiest part of the entire quest.
The ancient generator is a large tower with four rotating rings. Each ring has a yellow glowing triangular symbol on it. Your goal is to align all four triangular symbols in a straight vertical column from top to bottom.
Good news first: The top and bottom rings are already aligned when you arrive. You only need to fix the two middle rings.

How the controls work:
- There is a yellow switch at the base of the tower. Use D-Pad Left/Right while interacting with it to cycle between the three moveable rings.
- There is a wooden lever that rotates whichever ring is currently selected. Push it to move the ring.
Quick 4-move solution (works if you haven’t touched the generator yet):
- Interact with the yellow switch and push the lever all the way to the right — this selects and aligns the 2nd ring.
- Use the switch to move to the next ring (3rd from top).
- Rotate it with the lever until its symbol aligns.
- All four symbols will now be vertically aligned — the generator activates with an audio cue and blue glow.
If you’ve already moved the rings out of their default positions, you can reload your most recent autosave to reset the puzzle, then follow the 4-move solution above.
A short cutscene plays. After that, Grimnir gives you three new objectives — one for each kiln. All three kiln locations are marked on your map, so you won’t have trouble finding them.
Step 2: Fix the Disconnected Kiln
This is the easiest of the three kilns. It’s located to the southeast of the generator.

Steps:
- Approach the kiln and walk around to the back, near the wooden lever — the disconnected power cable is here.
- Interact with the loose cable end to reconnect it to the kiln.
- Walk to the front of the kiln and push the wooden lever to the left until it locks.
- The kiln powers on. Done.
Simple reconnect-and-activate. Move on to the harder ones.
Step 3: Fix the Dismantled Kiln
This one requires two abilities: Axiom Force (hold L3) and Aerial Force Palm (jump + R3 in midair). You’ll also need to do a bit of climbing.

Pro tip: This step is much easier if you have the double-jump skill unlocked. If you don’t have it yet, check out our guide on how to get skill points in Crimson Desert and our picks for best skills to level up first.
You also need the Aerial Force Palm skill. Find it in your skill tree — look in the green area and select the node closest to the center.
The kiln has two broken pieces. Both are nearby.
Piece 1: To the right of the kiln, near some NPCs. It’s the rough-edged, jagged piece (the middle connecting section). Use Axiom Force to lift it and carry it over the top of the kiln. The game’s auto-alignment system will help rotate it into place as you lower it down — leaves will swirl around the top when it’s lined up correctly. Let go — it will float just above the kiln.
Piece 2: Located behind the kiln, near the cliff. It’s the chimney piece with a flat top. Lift it the same way and align it on top of the first piece.
Joining the pieces:
Once both pieces are stacked on the kiln, climb to the top. Jump into the air and press R3 (Force Palm) while looking down. This slams the pieces together and fuses them. If the pieces don’t fuse, check your alignment — they don’t need to be pixel-perfect, but they need to be reasonably lined up.
After the pieces are joined, use the wooden lever at the base to activate the kiln by pushing it to the left.
Step 4: Put Fuel Into the Kiln (All 5 Fuel Orb Locations)
The third kiln (the northernmost objective) needs fuel — five glowing blue orbs (also called electric balls, power cores, or fuel balls) scattered around the area. They appear as white circles on your mini-map, so open it and zoom in to spot all five.

Use Axiom Force (L3) to pick them up and carry them back to the kiln. Place each one into the open sockets around the kiln’s base. The socket glows blue when an orb is correctly seated.
Here are all five locations:
Fuel Orb 1 & 2: Right next to the kiln on the platform. Easy to spot — they’re sitting nearby the kiln base.
Fuel Orb 3: On the western side of the kiln, on a small patch of land just before the water deepens. Walk toward the pond to find it.
Fuel Orb 4: This is the tricky one. There’s a large bird-shaped statue in the pond. The fuel orb is sitting inside the statue’s eye socket — it looks like a glowing eye. Stand to the side of the statue, aim your Axiom Force at the eye, and hold the pull button (L2/LT) to yank it out. If it won’t come out from one angle, try the other side of the statue.
Fuel Orb 5: Follow the shoreline southeast from the bird statues, past the reeds, until you find the entrance to Duskwood Cave. The final orb is on the ground just inside or right at the mouth of that cave — the blue glow is visible from outside.
Bug Warning: The fifth fuel orb sometimes doesn’t spawn at Duskwood Cave. This is a known issue. If it’s missing, reload your save. If it still doesn’t appear, reload an older autosave from the end of the previous quest and replay from there.
Once all five orbs are inserted, push the wooden lever to the left on the side of the kiln to activate it.
Step 5: Talk to Grimnir and Finish the Quest
With all three kilns repaired and the generator running, head back to Grimnir at the ancient generator.
Speak with him to complete the Kiln Repair at the Kilnden Workshop quest. He’ll tell you he’ll craft you a Kuku Pot — but you’ll need to wait for it.
When the game prompts you to wait, hold the Menu / Start button to pass time. You need to wait three in-game days. Then talk to Grimnir again — he’ll tell you to retrieve the pot from below.
This ends the Kiln Repair quest and starts the next mission: The Mysterious Pot.
Quick Tips
- If any puzzle doesn’t respond after you’ve done it correctly, reload the game. Several parts of this quest are known to bug out.
- The generator puzzle can be solved in 4 moves from the default state — don’t overthink it. If you’ve already moved rings into random positions, reload your autosave to reset.
- The Aerial Force Palm skill is easy to miss. Check the green section of your skill tree — it’s near the center node.
- The double-jump skill makes the dismantled kiln step far less frustrating. It lets you get better height for the Force Palm.
- All kiln and fuel locations are marked on your map. Use it — don’t wander blind.
- The disconnected kiln is to the southeast. The dismantled kiln is to the south. The fuel kiln is the northernmost — near the flooding. Do the disconnected kiln first (fastest), and save the dismantled kiln for last.
- For the bird statue fuel orb, position yourself to the side of the statue, not directly in front — that angle makes the Axiom Force pull much more reliable.
Related Guides
This quest is part of a bigger journey through Crimson Desert. Here are some guides that may help you before, during, or after this mission:
- How to Beat Tenebrum — a tough boss you’ll face in the same chapter
- How to Get Skill Points — for unlocking Aerial Force Palm and double-jump
- Best Skills to Level Up First — make sure you have the right abilities before diving in
- How to Use Contribution Points — important for unlocking camp upgrades
- How to Unlock Camp — set up your base before starting Chapter 4
- Crimson Desert All Characters & Companions Guide — learn more about the NPCs you meet along the way
- Dragon Stone Chamber Puzzle Solution — another puzzle quest that trips players up
- Abyss Without Balance Puzzle Solution — more puzzle-solving if you enjoy these challenges
- How to Respec in Crimson Desert — in case you need to change your skill build after this quest
- How to Upgrade Weapons and Armor — keep your gear ready for what comes next
For a full breakdown of the game, read our Crimson Desert Review.
Where to Get Crimson Desert
Crimson Desert is available now on the following platforms:
Nintendo Switch 2: A port is in development and targeting a release in the first half of 2027. It is not yet available.