Crimson Moon All Weapons List – Every Weapon, Type and Weapon Art

Crimson Moon all weapons list with every confirmed sword, axe, hammer, polearm, and shield — including Weapon Arts and how to unlock each one.

Crimson Moon all weapons span two main categories — one-handed and two-handed — with over 30 types confirmed at launch. Each weapon has its own Weapon Art that shapes how you play. This guide lists every confirmed weapon and shield in the game, their types, their Weapon Arts, and how to get them.

TL;DR

  • Crimson Moon has 30+ unique weapon types split between 1H and 2H families.
  • One-handed weapons include axes, hammers, and a large variety of swords.
  • Two-handed weapons are polearms — halberds, glaives, and great axes.
  • Shields are equipped alongside 1H weapons and have their own Weapon Arts.
  • Some weapons are boss drops — you only get them by killing specific enemies.
  • Weapon Arts include fire, bleed, frost, poison, holy, and throwing attacks.
  • The Axe of the Gods is exclusive to the Deluxe Edition.

How Weapons Work in Crimson Moon

Weapons are the core of every build in Crimson Moon. There are no character classes — your Nephilim’s identity comes entirely from the gear you equip, the Boons you pick up during runs, and the Angel you select before a hunt. That makes weapons the first and most important decision you make.

Your loadout has two weapon slots. One holds a one-handed weapon paired with a shield. The other holds a two-handed weapon on your back bar. You can swap between them mid-combat. Each weapon comes with a Weapon Art — a special active ability that can be anything from throwing the sword to summoning a ring of fire to dropping bleed caltrops. Those Weapon Arts are what define how your build actually plays. Two weapons of the same type can have completely different identities depending on the art they carry.

Weapons drop as loot during runs. After a hunt, you bring them back to Sanctus Clypeus and purify them so they stay in your permanent collection. Gajov the blacksmith can then upgrade their rarity. The higher the rarity, the more your Angel Mode benefits. Don’t judge a weapon on raw damage numbers alone — judge it on what its Weapon Art does and whether your current Boons support it.

There are over 30 different weapon types in total, so each run can feel markedly different. The game demands you build with structure. Want to know more about how to build around them properly? Our Crimson Moon beginner’s guide walks through Weapon Art and Boon synergies in detail.

Crimson Moon All Weapons List (1)
Crimson Moon All Weapons List (1)

One-Handed Axes

Axes are fast, aggressive one-handers with solid damage output. You pair them with a shield on your other arm. There are two confirmed axes at launch — one for new players and one exclusive to the Deluxe Edition.

  • Crude Bandit Axe — A rough single-bit axe favored by highwaymen and press-ganged dock workers. No Weapon Art. A solid starting weapon for players who want fast, straightforward axe swings without a special ability attached. Unlock: Default drop.
  • Axe of the Gods — A legendary axe forged from the heaviest metals, built for only the most brutal warriors. Weapon Art: Empower — boosts your attack output for a short window. Unlock: Deluxe Edition exclusive.

One-Handed Hammers

Hammers trade some speed for heavier stagger and poise damage. They are especially good against armored enemies and anything that needs to be staggered before it can be executed. Both confirmed hammers come with status-based Weapon Arts.

  • Soldier’s Hammer — A short war-hammer issued to Velchorian line infantry. Made in high volume at the same forges as the Crusader Longsword. Weapon Art: Earthen Strike — a ground slam that deals area damage. Unlock: Default drop.
  • Morning Star — A heavy spiked mace built for breaking plate and pulling down shields. The spikes hook enemy shield-rims for brutal takedowns. Weapon Art: Bleed Projectiles — launches ranged bleed-applying projectiles. Unlock: Default drop.

One-Handed Swords

Swords are the largest weapon category in Crimson Moon. They cover everything from basic infantry blades to fire-enchanted inquisitor’s weapons to ancient holy swords. Each carries a different Weapon Art, which means this category alone offers more build variety than any other.

  • Broadsword — Standard-issue footman’s blade, forged in army quantities. No Weapon Art. A reliable early weapon. Simple, honest, gets the job done. Unlock: Default drop.
  • Obsidian Shard — An ancient corrupted blade infused with abyssal magic. Bypasses most defenses. Weapon Art: Bleed Projectiles. Good for builds focused on ranged bleed application. Unlock: Default drop.
  • Crimson Oath Broadsword — A heavy broadsword built for the Nephilim Paladins of the Order. Designed to leverage a Nephilim’s innate strength — too heavy for mortal soldiers. Weapon Art: Impaling Throw — hurls the sword at enemies for high single-target damage. Unlock: Default drop.
  • Champion’s Sword — Forged for Champions of the city-state of Litinstang. Rare few Nephilim carry it. Weapon Art: Earthen Strike. Good pairing with heavy armor builds that want a ground-slam finisher. Unlock: Default drop.
  • Covenant Sword — Wielded by Covenant Clerics, warrior-priests of the Lunitarian Church. Weapon Art: Impaling Throw. A good mid-tier sword for players who like the throw playstyle. Unlock: Default drop.
  • Recantation — A Lunitarian execution blade, drawn only at the end of an Apostate Hunt. Forged from swords seized at the Crimson Concordat. Weapon Art: Gouging Throw — a throw that tears through enemy defenses on impact. Unlock: Default drop.
  • Revenant Blade — An accursed sword once thought lost to legend. Tied to the Revenant of Gildeus, a figure who watched over Gildenarch’s forgotten dead. Weapon Art: Winter Sun — a frost-infused radial burst attack. Unlock: Default drop.
  • Dragon Assassin Broadsword — Carried by dragon-slaying Nephilim warriors of the Velchorian Empire. Weapon Art: Fire Burst — a forward-facing fire explosion. Unlock: Boss drop from Tyrigon.
  • Fiery Broadsword — A fire-enchanted broadsword. Heavily regulated by the Church but still permitted. Weapon Art: Fire Burst. A good choice for fire-focused Boon builds. Unlock: Default drop.
  • Sanctus Pyre — An inquisitor’s flamberge with a thorn-halo crossguard and a red glass tear. Carried by the Pyresworn — a Lunitarian order that burns heretics and, by mistake, villages. Weapon Art: Phoenix Flare — a spiraling fire detonation with wide area coverage. Unlock: Default drop.
  • Sovereign’s Sword — Issued to the Sovereign Sentries of the Velchorian throne. They answer to the imperial crown, not the Church. Weapon Art: Purifying Blast — a holy ranged discharge. Unlock: Default drop.
  • Crusader Longsword — Standard Covenant Crusader blade. Designed for thrusting, moderately useful for slashing. No Weapon Art. A dependable early weapon before you find something more specialized. Unlock: Default drop.
  • Lumenfel — An ancient sword imbued with divine moonlight. Deals heavy Holy damage. Weapon Art: Pillars of Light — summons pillars of holy energy around you. Great for anti-demon builds stacking holy Boons. Unlock: Default drop.
  • Blasphemous Accord — A wicked blade carried by the Infernal Lost Legion’s demonic foot soldiers. Looks fragile; the Legion wastes nothing they can still use. Weapon Art: Poison Caltrops — drops caltrops that poison enemies who walk through them. Unlock: Boss drop from The Warden.
  • Sword of the Lunar Sentinel — Tied to pre-Church Lunarin worship, now considered heresy by the Lunitarian order. Weapon Art: Winter Sun — frost radial burst. Pairs well with frost Boon builds. Unlock: Default drop.
  • Burning Heart — A smoldering sword once wielded by the extinct Mahkten Marauders — bestial warriors serving the Lord of Perdition. Weapon Art: Aura of the Burning Heart — a persistent fire aura that burns nearby enemies. Unlock: Boss drop from Mahkteah, The Lord of Perdition.
  • Rotkin’s Thorn — A corrupted blade made from the bones of an ancient beast. Tied to the tragic fall of the Stagkin people. Weapon Art: Sword of Rot — a slow-building rot/poison burst. Unlock: Boss drop from E’frae, the Dry Rot King.
  • Belwayne Sword — A beautiful longsword from the Phoenix Paladins of Belwayne. Ornate phoenix heraldry, built as much for ceremony as war. Weapon Art: Avenging Pestilence — a poison-and-fire hybrid eruption. Unlock: Default drop.
  • Gildenarch’s Glory — A magnificent sword forged in honor of Gildenarch and its highland ram heraldry. Weapon Art: Valak Slam — a charged overhead slam with wide knockdown radius. Unlock: Boss drop from General Valahk-Nor.
  • Axiom — An ancient Lunitarian sword that once symbolized the eradication of paganism. Feared and respected across Eden’s history. Weapon Art: Bleed Projectiles. Unlock: Default drop.
  • Scirax — The sword of Clan Telvaught, seized from Lord Erington’s corpse by Clan Moore. One of the most lore-rich weapons in the game. Weapon Art: Gouging Throw. Unlock: Boss drop from Felwyl, The Withered.

Two-Handed Weapons — Polearms

Two-handed weapons in Crimson Moon are all classified as polearms — halberds, glaives, and great axes. They give up the shield slot in exchange for longer reach, heavier pressure, and area-clearing attacks. These are the weapons of choice for aggressive players who prefer to control space rather than hold ground. You carry them on your back bar and swap to them when you need reach or AoE damage.

  • Defiled Night — The ceremonial staff of Cardinals of the Lunitarian Church. Cardinal Mathias carried his into Archspire Cathedral the night Solomon’s vampires walked through the doors he had unlocked himself. Weapon Art: Cardinal’s Staff — a slow, powerful channeled arc of dark energy. Unlock: Boss drop from Cardinal Mathias.
  • Crescent Moon Halberd — A halberd whose blade is shaped like a waning moon. Pre-dates the Lunitarian Church — smiths who still make it work in private. Weapon Art: Winter Solstice — a wide frost sweep that applies chill to every enemy hit. Unlock: Default drop.
  • Akyreon’s Tongue — A glaive grown from living Hellgrowth, its blade still warm. Cut from raw biomass before it could thicken into a hive’s nervous tissue. On days the smiths forget the binding salts, the blade is found longer than the day before. Weapon Art: Egregore Explosion — a close-range Hellgrowth detonation with a large radius. Unlock: Boss drop from Flesh-Wrought Egregore.
  • Leviathan Great Axe — A massive axe forged for Velchorian whaling crews who hunted sea leviathans. The leviathans stopped surfacing long ago. The axes didn’t. Weapon Art: Reaper Whirlwind — a spinning area-of-effect attack that hits everything around you. Great for crowd control. Unlock: Default drop.
  • Drakeward — A gilded saber-glaive from the honor guards of the Aurullian sun-courts. Forged for ceremony, repurposed for war. Weapon Art: Whirlwind — a fast spinning attack that covers a wide arc. Unlock: Default drop.
  • Reaper Poleaxe — A harvest scythe reworked into a weapon. The peasants who used them for planting now use them for killing. Some still smell of wheat. Weapon Art: Homing Projectiles — launches seeking projectiles that track nearby enemies. Good for mobile builds. Unlock: Default drop.
  • Wyrmtongue — A hunting glaive with a dragon-mouth socket and a red gem for an eye. Carried in the deer-parks of Velchorian estates, where the only dragons left are the ones smiths still remember. Weapon Art: Rupturing Slash — a single powerful forward slash that tears through enemy guard. Unlock: Default drop.
  • Cultravix — A long-hafted vampire clan halberd, sharpened to draw blood quickly. The stave is grooved to drink it. Vampires who fight in the open prefer their kills tidy. Weapon Art: Rupturing Slash. Unlock: Boss drop from Felwyl, The Ascended.

All Shields in Crimson Moon

Shields pair with one-handed weapons and are not just passive blocks. Every shield has its own Weapon Art that can be used offensively or defensively depending on the situation. Shield Bash is the most common, but several shields carry unique arts including fire trails, ice trails, angelic bulwarks, and even bleed projectiles. Shields also feed your parry timing — a well-timed parry with the right shield sets up executions and staggers that raw dodging won’t.

  • Apostate’s Shield — Carried by Nephilim who refused the Crimson Concordat. Most were taken from the dead after the first Apostate Hunts. Weapon Art: Shield Bash.
  • Champion Shield — Forged for the Champions of Litinstang. Weapon Art: Shield Bash.
  • Covenant Cleric Shield — A heater shield for Covenant Clerics. The cleric raises it against demons and dissenters alike. Weapon Art: Empower — boosts attack output on activation.
  • Crimson Oath Shield — A tower shield bearing the Crimson Concordat sigil, issued to Nephilim of the Order. Weapon Art: Shield Bash.
  • Lunar Sentinel Shield — Tied to pre-Church Lunarin worship. Considered heresy by the Lunitarian order. Weapon Art: Ice Trail — leaves a frost path that slows enemies.
  • Mahkten Shield — A smoldering shield from the Mahkten Marauders. Weapon Art: Fireball — launches a fire projectile on activation.
  • Ornate Soldier’s Shield — Issued to knights guarding Archspire Cathedral. Immaculate and functional. Weapon Art: Shield Bash.
  • Belwayne Aegis — A round gold and silver aegis from Belwayne, with two phoenix wings and a central sunburst. Weapon Art: Fire Trail — leaves a burning path as you move after activation.
  • Revenant Shield — An accursed shield once thought lost to legend. Weapon Art: Shield Bash.
  • Rotkin Shield — A shield of woven antler and root, made by the Stagkin. Their god is rotting now. The shield holds anyway. Weapon Art: Poison Trail — leaves a toxic path behind you.
  • Shield of the Ram’s Glory — A shield forged in honor of Gildenarch and its ram heraldry. Weapon Art: Shield Bash.
  • Shield of the Zealot — An ancient Lunitarian shield tied to the war that established the new order after the War of the Gods. Weapon Art: Angelic Bulwark — creates a temporary holy barrier that absorbs incoming damage.
  • Soldier’s Shield — Standard Velchorian infantry shield, steel-faced, tarred leather trim. Weather-worn but serviceable. Weapon Art: Shield Bash.
  • Sovereign’s Shield — A tower shield bearing the Velchorian throne’s heron banner. The herons now fly beneath the Lunitarian moon. The Sentries say nothing about it. Weapon Art: Angelic Bulwark.
  • Tarnished Wooden Shield — A moss-softened wooden shield salvaged from militia who fell on Gildenarch’s first night. Weapon Art: Shield Bash.
  • Telvaught Clan Shield — The shield of vampire clan Telvaught. Always prepared for battle, especially against their own kin. Weapon Art: Bleed Projectiles — fires bleed-applying rounds from the shield.

All Weapon Arts Explained

Weapon Arts are the active abilities attached to each weapon. They are what separate two swords of the same type and make each one feel distinct in combat. Here is every confirmed Weapon Art in the game and what it does.

  • Angelic Bulwark — Creates a temporary holy barrier that absorbs incoming hits. Found on Sovereign’s Shield and Shield of the Zealot.
  • Aura of the Burning Heart — A persistent fire aura that deals damage to enemies standing close. Found on the Burning Heart sword.
  • Avenging Pestilence — A poison and fire hybrid eruption that hits in a wide cone. Found on the Belwayne Sword.
  • Bleed Projectiles — Fires ranged projectiles that apply bleed on hit. Found on Morning Star, Obsidian Shard, Axiom, Telvaught Clan Shield, and others.
  • Cardinal’s Staff — A slow, powerful dark-energy arc. Exclusive to the Defiled Night polearm.
  • Earthen Strike — A ground slam that deals AoE damage. Found on Soldier’s Hammer and Champion’s Sword.
  • Egregore Explosion — A Hellgrowth close-range detonation with wide radius. Exclusive to Akyreon’s Tongue.
  • Empower — A temporary attack damage boost. Found on Axe of the Gods and Covenant Cleric Shield.
  • Fire Burst — A forward fire explosion. Found on Dragon Assassin Broadsword and Fiery Broadsword.
  • Fire Trail — Leaves a burning path after activation. Found on Belwayne Aegis.
  • Fireball — Launches a fire projectile. Found on Mahkten Shield.
  • Gouging Throw — Throws the weapon and tears through enemy defenses. Found on Recantation and Scirax.
  • Homing Projectiles — Fires seeking projectiles that track enemies. Found on the Reaper Poleaxe.
  • Ice Trail — Leaves a frost trail that slows enemies. Found on Lunar Sentinel Shield.
  • Impaling Throw — Hurls the weapon for heavy single-target damage. Found on Crimson Oath Broadsword and Covenant Sword.
  • Pillars of Light — Summons holy pillars around the player. Exclusive to Lumenfel.
  • Phoenix Flare — A spiraling fire detonation with wide coverage. Exclusive to Sanctus Pyre.
  • Poison Caltrops — Drops caltrops that poison enemies who step on them. Exclusive to Blasphemous Accord.
  • Poison Trail — Leaves a toxic path as you move. Found on Rotkin Shield.
  • Purifying Blast — A holy ranged discharge. Exclusive to Sovereign’s Sword.
  • Reaper Whirlwind — A spinning AoE attack that hits everything around you. Exclusive to Leviathan Great Axe.
  • Rupturing Slash — A powerful single forward slash that breaks guard. Found on Wyrmtongue and Cultravix.
  • Shield Bash — A direct shield strike that staggers enemies. Found on many shields.
  • Sword of Rot — A slow rot and poison burst attack. Exclusive to Rotkin’s Thorn.
  • Valak Slam — A charged overhead slam with wide knockdown radius. Exclusive to Gildenarch’s Glory.
  • Whirlwind — A fast spinning attack over a wide arc. Found on Drakeward.
  • Winter Solstice — A wide frost sweep that applies chill to all enemies hit. Exclusive to Crescent Moon Halberd.
  • Winter Sun — A frost radial burst attack. Found on Revenant Blade and Sword of the Lunar Sentinel.

Boss Drop Weapons — How to Unlock Them

Some of the best weapons in Crimson Moon only drop from specific bosses. These are not random loot — you have to kill that boss to have a chance at the drop. Here is every confirmed boss-exclusive weapon and who drops it.

  • Dragon Assassin Broadsword — Drops from Tyrigon.
  • Blasphemous Accord — Drops from The Warden.
  • Burning Heart — Drops from Mahkteah, The Lord of Perdition.
  • Rotkin’s Thorn — Drops from E’frae, the Dry Rot King.
  • Gildenarch’s Glory — Drops from General Valahk-Nor.
  • Scirax — Drops from Felwyl, The Withered.
  • Defiled Night — Drops from Cardinal Mathias.
  • Akyreon’s Tongue — Drops from Flesh-Wrought Egregore.
  • Cultravix — Drops from Felwyl, The Ascended.

For a full look at all the bosses who drop these weapons, check our Crimson Moon all bosses list. And for the complete trophy tied to weapon mastery, see our Crimson Moon trophies and achievements list.

Tips for Choosing the Right Weapon

With 30+ weapons available, picking the wrong one for your build wastes a run. A few principles make the choice much cleaner.

  • Lead with the Weapon Art, not the damage number. Two swords with the same attack stat can play completely differently if one throws the weapon and the other drops poison caltrops. Pick the art that fits your current Boons and playstyle.
  • Match status effects to your Boons. If your Boons stack bleed, pick a weapon with Bleed Projectiles or Gouging Throw. If your Boons boost fire, Fiery Broadsword or Sanctus Pyre will multiply that. Random mixtures of status effects waste your build’s synergy.
  • Keep a polearm on your back bar. Even if your main identity is sword-and-shield, having a polearm like Leviathan Great Axe or Crescent Moon Halberd gives you AoE coverage when enemies cluster. One swap can clear a room your 1H sword would struggle with.
  • Purify early, purify often. A Rare version of a weapon you understand beats a Common version of something you just picked up and haven’t learned. Stick with one weapon family until you’ve purified it to at least Rare at Gajov, then branch out.
  • Boss weapons are worth farming for. Defiled Night, Burning Heart, and Rotkin’s Thorn all have Weapon Arts you cannot find on default drops. If a boss weapon suits your build, run that district again until it drops.

If you’re still deciding whether to pick up the game, our Crimson Moon review covers how the weapon and build system feels in practice. And if you’re on PC, check our Crimson Moon PC requirements guide before you start.

Where to Get Crimson Moon

Crimson Moon is available now on Steam, Epic Games Store, PlayStation Store, and Xbox Store for $19.99. The Deluxe Edition at $29.99 includes the Axe of the Gods weapon cosmetic alongside the Ceremonial Armor Set and a post-launch expansion. Want to know if that’s worth it? Our Standard vs Deluxe edition breakdown has the answer. Also check: is Crimson Moon on Game Pass?

Frequently Asked Questions

How many weapons are in Crimson Moon?

Crimson Moon has over 30 unique weapon types confirmed at launch, split between one-handed weapons and two-handed polearms. The full weapon count including shields is significantly higher than 30, since shields are counted as a separate equipment slot with their own Weapon Arts.

Can you use two one-handed weapons at the same time?

No. The loadout system in Crimson Moon gives you one slot for a one-handed weapon plus shield, and a second slot for a two-handed weapon. You cannot dual-wield two one-handers or carry two shields. The swap between both bars is how you cover range and AoE when needed.

Are boss drop weapons better than regular drops?

Not always in terms of raw damage, but frequently in terms of Weapon Arts. Several boss weapons carry unique Weapon Arts — like Cardinal’s Staff on Defiled Night or Aura of the Burning Heart on Burning Heart — that are not available on any standard loot drop. If those arts fit your build, the boss weapons are worth farming for.

Does the Axe of the Gods have any gameplay advantage over other axes?

The Axe of the Gods is classified as a cosmetic weapon in the Deluxe Edition, featuring the Empower Weapon Art. It starts with a visual and thematic edge but functions within the same loot and purification system as all other weapons. Standard edition players can find comparable axes and Weapon Arts through regular drop loot. It won’t give you a permanent gameplay advantage over players who don’t own the Deluxe Edition.

1 thought on “Crimson Moon All Weapons List – Every Weapon, Type and Weapon Art”

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top