TL;DR
- The Mass Production Array has 39 collectible locations — the biggest sector in the game
- Split across 5 sub-areas: Test Site Entrance, Shopping District, Side Alley, Business District, and Lim Recycling Facility
- Collectible types: 3 Mini Cabins, 5 Escape Hatches, 17 Safe Boxes, 4 Pure Lunum, 5 Mods, 4 REMs, 1 Cartridge Holder, and more
- Several items require backtracking — you unlock the Lim Eraser inside this same sector near the end
- 2 Safe Boxes require Cleansing — unlocked much later in the game
- Nothing is missable — all items can be grabbed in Unknown Signal Mode after the story
- This is where you unlock the Lim Eraser, which also opens up locked items back in Sector 1
The Mass Production Array is Pragmata’s second sector and by far the largest. It is built to look like a distorted, AI-generated recreation of New York City — think Times Square if someone fed it through a broken printer. It is huge, layered, and full of collectibles stuffed into side streets, rooftops, shops, and hidden rooms.
There are 39 collectible locations in total. More importantly, this is the sector where you unlock the Lim Eraser ability — the tool that lets you break blue crystal barriers. Once you have it, you can backtrack through this entire sector and through Sector 1 to grab everything you missed.
Here is every collectible across all five sub-areas, in order.
Before You Start — What Counts Toward 100%?
Items that count: Safe Boxes, Pure Lunum, REMs, Mods, Storage Expanders, Cartridge Holders, and Training Data.
Items that do not count toward 100% but unlock their own trophies: Mini Cabins (Mini-Hunter Supreme) and Escape Hatches (Escape Artist).
Red Zones themselves do not count, but the rewards you get from completing them — like Mods and Pure Lunum — do. So you need to clear Red Zones to hit 100%.

Sub-Area 1 — Test Site Entrance
This is the first block you enter in the Mass Production Array. It is the Times Square-styled area and contains some of the most spread-out items in the whole sector. Several require the Lim Eraser, which you unlock later in this same sector.
Safe Box 1 — REQUIRES BACKTRACKING (Lim Eraser) Inside the diner on the left side of the street. The entrance is blocked by a blue Filament Mass. Come back once you have the Lim Eraser, clear it, and open the chest inside.
Safe Box 2 — REQUIRES BACKTRACKING (Lim Eraser) Inside the Nouvelle Shop on the right side of the street, directly opposite the diner. Also blocked by a Filament Mass. Return with the Lim Eraser to access it. Opening it gives you 200 Lunafilaments.
Safe Box 3 After you print the second bridge in this area, jump and dash across to the right. You will land on a rooftop with a Safe Box waiting there. This one does not need the Lim Eraser.
Escape Hatch 1 You run straight into this one right after Diana closes the door to save you from the bots in the opening sequence of the sector. It is on your main path and impossible to miss.
Red Zone — Shopping District The Red Zone entrance is right there in the Test Site area. You will need a Red Gate Key to enter. Completing the Red Zone rewards you with Pure Lunum 1.
Red Gate Key Found on the counter inside the Stardust restaurant in this area. Grab it while you explore.
Mod 1 — Extended Breach This one takes a bit of work. In a room where you watch some mannequins, climb the ledge on the side that leads into a laser corridor. The mod chest is visible behind a glass window. Take the zipline from the Walker spawn point and drop in from above to land next to the chest.
Mini Cabin 1 After you take the main story zipline up to the rooftops, turn around. Look at the roof just next to the Dead Hunter movie poster. The Mini Cabin is sitting there. Shoot it.
Safe Box 4 After you get the first Multihack hacking node in this area, follow the path behind it. Clear the enemies and grab the box at the end of the path.

Sub-Area 2 — Shopping District
The Shopping District contains 10 collectibles in total. It is the most dense sub-area in terms of items and also where the main story drives you through six beacon hacks. Explore every room carefully before hacking each beacon.
Safe Box 5 — REQUIRES BACKTRACKING (Lim Eraser) Before you drop down to the area where the first beacon is, look to the left. You will see a blue Filament Mass. Return with the Lim Eraser to clear it and find a Safe Box with three Upgrade Components behind it.
Pure Lunum 2 + Safe Box 6 Both are inside the shop called Diana’s — you enter it naturally after activating the second beacon. The Pure Lunum and Safe Box are in the next room after the beacon.
Safe Box 7 On a ledge close to the next locked door after the second beacon. Look for a Holo-Wall there — it leads to an enclosed room with enemies and a Safe Box containing 300 Lunafilaments. Watch out for the ambush when you enter.
Safe Box 8 In the short laser maze just ahead. You can see the box behind the laser grid. After defeating the next enemy, climb the ledge on your right to hack the laser controls and shut them off so you can safely reach the box.
REM 1 — Basketball Shortly after Safe Box 8, you will find the Basketball REM tucked behind some crates. You caught a glimpse of it earlier from the other side of a gate.
Mod 2 — Close Quarters In the room after the next enemy encounter. It is in a blue chest on the left side of the room. The Close Quarters Mod increases your attack by 10% when you are within 10 metres of an enemy.
Escape Hatch 2 After you cross the printed bridge later in this sub-area. It will be on your right as you land on the other side. Hard to miss.
Mod 3 — Relay Amplifier While climbing up some blue platforms, look for the blue chest in front of a chain-link fence. The Relay Amplifier increases Diana’s hacking range by 30%.
REM 2 — Slide Around the corner from the Relay Amplifier chest, look for a zipline that takes you up to an area behind a chain-link fence that you spotted earlier on your path. The Slide REM is up there.
Mini Cabin 2 After using the next zipline and just before you enter the room with the food conversation scene, look at the side of the nearby building. A Mini Cabin is sitting on a vehicle sticking out of the building’s exterior wall. Shoot it.
Safe Box 9 Drop directly below where Mini Cabin 2 is. The Safe Box is on the ground level right underneath.
Escape Hatch 3 After the next beacon, you will find this Escape Hatch in the following room. It is on your story path and very hard to miss.
Pure Lunum 3 In a chest right next to Escape Hatch 3 in the same room.
Safe Box 10 Before using the next zipline to go up, go right instead and drop down to street level. A Safe Box is waiting there on the ground below.

Sub-Area 3 — Side Alley
The Side Alley is the smallest sub-area with only four collectibles. It is more linear and focused on reaching the third and fourth beacons.
Mod 4 — Long-Range Targeting Found at the base of the tower in the Interconnecting Passage where the third beacon is located. Check the foot of the tower before climbing up to hack the beacon.
REM 3 — Slide Near the same tower, an elevator opens up in an alley on the ground level. Ride it up. The Slide REM is at the top.
Safe Box 11 + Safe Box 12 — REQUIRES BACKTRACKING (Cleansing) These two are behind a zipline in the Business District area that connects back to Side Alley. You cannot get them until you unlock the Cleanse ability, which happens near the end of the game after the Lunum Mines. Return here once you have it to grab both boxes.
Sub-Area 4 — Business District
The Business District ties the Shopping District for the most items in a single sub-area, with 10 collectibles. This is also where the fourth beacon is and where things get significantly harder in terms of combat.
Safe Box 13 In the door directly opposite the Red Zone entrance in the Business District. Go in, turn right, and the Safe Box is at the end.
Cartridge Holder 1 After opening Safe Box 13, take the nearby zipline elevator up to the higher area. The Cartridge Holder is there.
Red Zone — Business District Completing this Red Zone rewards you with Mod 5 — Pocket Refinery and Pure Lunum 4. You earn two reward boxes for clearing this one.
Safe Box 14 — REQUIRES BACKTRACKING (Lim Eraser) After the Escape Hatch room in the Business District, head right outside and look for a Filament Mass blockade. Clear it with the Lim Eraser, take the elevator down, and solve a short platforming puzzle. Safe Box 14 is at the bottom with 200 Lunafilaments inside.
REM 4 — Skateboard In the same area as Safe Box 14. After clearing the Filament Mass with the Lim Eraser and descending through the platforming area, the Skateboard REM is at the very top of that hidden room.
Safe Box 15 Cross the bridge after the Business District Escape Hatch and look off to the right. Drop down to the hidden area under the bridge. The Safe Box is sitting right there below you.
Escape Hatch 4 In the Office Space area after the fourth beacon. This is in the room just north of the beacon where you also find a hologram conversation and a chest with Pure Lunum. Hard to miss if you explore the area after the fight.
Pure Lunum — Office Space In a chest inside the room just north of the fourth beacon, right next to Escape Hatch 4.

Sub-Area 5 — Lim Recycling Facility
This is the final sub-area of the Mass Production Array and the most important one. This is where you unlock the Lim Eraser ability, which opens up locked items all the way back through Sector 1 and through earlier parts of this sector. Once you have it, stop and backtrack before pushing to the boss.
Safe Box 15 (Holo-Wall) Just past the room where you get the Decoy Generator and fight enemies using the laser traps, look for a Holo-Wall in the hallway near a corrupted taxi. The Safe Box is inside the hidden room behind it.
Safe Box 16 In the laser room you have to descend through, you will find this box on a ledge on the right above the slope. You can deactivate the lasers from the bottom of the slope to clear the path.
Safe Box 17 In the same laser room, climb up the crate that Mini Cabin 3 is sitting on. This leads you to some pipes overhead, which take you above the incinerator area where Safe Box 17 is waiting.
REM 4 — CRT TV In the circular room with lasers. The CRT TV REM is inside. Grab it before moving on.
Escape Hatch 5 — Comms Tower Behind the gate you open by hacking all six beacons. This is the final Escape Hatch of the sector and only opens after you have completed the main objective here.
Mini Cabin 3 In the same room as Escape Hatch 4 after you drop down and defeat the large puppet-like enemy. The Mini Cabin is inside an open container in that room. Shoot it.
Lim Eraser Ability You unlock the Lim Eraser immediately after in a side room following the Lim Recycling area. This is a story unlock — you cannot miss it. Once you have it, use the Tram to backtrack immediately. Items it unlocks include:
- Solar Power Plant — Generator Entrance — Storage Expander 1
- Solar Power Plant — Power Distribution Center — Pure Lunum 1 + Safe Box 2
- Mass Production Array — Test Site Entrance — Safe Box 1
- Mass Production Array — Test Site Entrance — Safe Box 2
- Mass Production Array — Shopping District — Safe Box 5
- Mass Production Array — Business District — Safe Box 14
Round ‘Em Up Trophy / Achievement Before the boss fight, you will enter a room with six yellow plates on the ground. Enemies pour into the room. Lure more than three of them onto the yellow plates at the same time, then hack the device on the left wall to activate the trap and burn them. The Decoy Generator is great for pulling enemies toward the plates.
Full Mass Production Array Collectible Checklist
| Collectible | Sub-Area | Requires Backtracking? |
|---|---|---|
| Safe Box 1 | Test Site Entrance | Yes — Lim Eraser |
| Safe Box 2 | Test Site Entrance | Yes — Lim Eraser |
| Safe Box 3 | Test Site Entrance | No |
| Escape Hatch 1 | Test Site Entrance | No |
| Red Zone + Pure Lunum 1 | Test Site Entrance | No (need Red Gate Key) |
| Red Gate Key | Test Site Entrance | No |
| Mod 1 (Extended Breach) | Test Site Entrance | No |
| Mini Cabin 1 | Test Site Entrance | No |
| Safe Box 4 | Test Site Entrance | No |
| Safe Box 5 | Shopping District | Yes — Lim Eraser |
| Pure Lunum 2 + Safe Box 6 | Shopping District | No |
| Safe Box 7 | Shopping District | No |
| Safe Box 8 | Shopping District | No |
| REM 1 (Basketball) | Shopping District | No |
| Mod 2 (Close Quarters) | Shopping District | No |
| Escape Hatch 2 | Shopping District | No |
| Mod 3 (Relay Amplifier) | Shopping District | No |
| REM 2 (Slide) | Shopping District | No |
| Mini Cabin 2 | Shopping District | No |
| Safe Box 9 | Shopping District | No |
| Escape Hatch 3 | Shopping District | No |
| Pure Lunum 3 | Shopping District | No |
| Safe Box 10 | Shopping District | No |
| Mod 4 (Long-Range Targeting) | Side Alley | No |
| REM 3 (Slide) | Side Alley | No |
| Safe Box 11 + Safe Box 12 | Side Alley | Yes — Cleansing |
| Safe Box 13 | Business District | No |
| Cartridge Holder 1 | Business District | No |
| Red Zone + Mod 5 + Pure Lunum 4 | Business District | No (need Red Gate Key) |
| Safe Box 14 | Business District | Yes — Lim Eraser |
| REM 4 (Skateboard) | Business District | Yes — Lim Eraser |
| Safe Box 15 | Business District | No |
| Escape Hatch 4 | Business District | No |
| Pure Lunum (Office Space) | Business District | No |
| Safe Box (Holo-Wall) | Lim Recycling Facility | No |
| Safe Box 16 | Lim Recycling Facility | No |
| Safe Box 17 | Lim Recycling Facility | No |
| REM 4 (CRT TV) | Lim Recycling Facility | No |
| Mini Cabin 3 | Lim Recycling Facility | No |
| Escape Hatch 5 | Comms Tower | No — post-beacon |
Tips for 100% in the Mass Production Array
- Get the Lim Eraser before leaving. It unlocks in Sub-Area 5. Do not take the Tram to the boss until you have backtracked and grabbed every blue-blocked item.
- Red Zones need keys. You can find keys in the wild throughout the area, or earn them from Cabin’s Stamp Club back at the Shelter. Do not skip the Red Zones — their rewards count toward 100%.
- Two Safe Boxes need Cleansing. Safe Boxes 11 and 12 are locked behind the Cleanse ability, which you do not get until after the Lunum Mines. Mark them and return.
- Holo-Walls shimmer blue. Walk up to any wall that looks slightly off. If a prompt appears, it is a hidden room.
- Mini Cabins make the “Ta-da!” sound. Keep your volume up. If you hear it, stop moving and look around before continuing.
- Unknown Signal Mode is your safety net. Everything carries over. Nothing is lost if you miss something on your first run.
Where to Buy Pragmata
- Pragmata – Official Site (Capcom)
- Pragmata – PlayStation Store
- Pragmata – Xbox Store
- Pragmata – Nintendo Switch 2
- Pragmata – Steam (PC)
Not sure how long the full game is going to take you? Our guide on how long to beat Pragmata and all sectors breaks down every playtime estimate from speedrun to full platinum.
Want the full review before going deeper? Read our Pragmata review — Capcom’s sci-fi action adventure for a complete breakdown.
That covers every collectible in Pragmata’s Mass Production Array. It is a big sector, but if you have the Lim Eraser in hand and know where to look, you can clean it up thoroughly on a single focused pass — with just two boxes saved for later when you unlock the Cleanse ability.



