The Final Contract Walkthrough – Assassin’s Creed Black Flag Resynced

The Final Contract in AC Black Flag Resynced tasks you with protecting the Hollander through 3 waves of enemies — here's how to clear all 10 ships and claim the Black Skull Sails.

The Final Contract is the last Naval Contract in Assassin’s Creed Black Flag Resynced, and it’s unlike every other contract in the chain. There’s no Reales payout, no bonus objective, and no named target to sink or board. Instead, you’re protecting an allied ship called the Hollander from three escalating waves of enemies — 10 ships in total. Clear all of them and you’ll earn the Black Skull Sails (Legendary) and the Handsome Devils Crew Attire (Rare). These are the best cosmetic rewards in the entire Naval Contracts questline and the reason most players push to complete all 15.

  • TL;DR
  • Only unlocks after completing all 14 other Naval Contracts
  • Accept from Milo Van Der Graaf by the manor at Great Inagua
  • Protect the Hollander from 3 waves of enemy ships — 10 ships total
  • Wave 1: 2 Schooners + 2 Gunboats
  • Wave 2: 2 Brigs + 1 Frigate
  • Wave 3: 2 Frigates + 1 Man O’ War
  • No Reales reward — reward is cosmetics only
  • Rewards: Black Skull Sails (Legendary) + Handsome Devils Crew Attire (Rare)
  • Mortars are essential — use them aggressively between waves
  • Stay between the Hollander and incoming ships at all times

How to Unlock The Final Contract

The Final Contract is locked until all 14 other Naval Contracts are completed. Every single one — from A Spanish Plague all the way through Hunter Gatherer and Private Escort — needs to be done before this one appears. There are no shortcuts. Once you finish the 14th contract, head to Great Inagua and find Milo Van Der Graaf by the manor, not the docks or the town. The manor is a distinct pickup location that only becomes active after all others are cleared.

Talk to Milo and he’ll brief you on the situation: the Hollander, a friendly ship, is under attack and needs your protection. Sail to the marked area and keep her alive through everything that comes.

The Final Contract
The Final Contract

The Final Contract Reward

This is the only Naval Contract in the game that pays no Reales. Instead, finishing it unlocks two exclusive cosmetics:

  • Black Skull Sails — Legendary rarity sails for the Jackdaw
  • Handsome Devils Crew Attire — Rare rarity crew cosmetic

These are the capstone rewards for completing the entire Naval Contracts questline and can’t be earned any other way. If you’ve been running contracts purely for Reales, this final payoff is all cosmetic — but the Black Skull Sails in particular are one of the most visually striking upgrades available for the Jackdaw. Check our ship upgrade and customisation guide to see where they fit alongside other Jackdaw cosmetics.

The Final Contract — All 3 Enemy Waves

The fight plays out in three distinct waves, each one harder than the last. Every wave spawns after the previous one is fully destroyed. Knowing what’s coming lets you manage your weapons, positioning, and mortar ammo correctly between waves.

Wave 1 — 2 Schooners and 2 Gunboats

The opening wave is manageable. Schooners and Gunboats are the two lightest ship classes in the game. The Hollander is already under fire when you arrive — it’s at roughly a third of its health before the first wave even starts — so get in fast. Use mortars as you close in to pre-damage the wave before you’re in broadside range, then finish them off with cannons. Prioritise the Schooners first as they tend to press in closer to the Hollander.

Don’t take too long on this wave. The next one spawns from the northeast as soon as all four ships are sunk, so the sooner you clear Wave 1, the more time you have to reposition before Wave 2 arrives.

Wave 2 — 2 Brigs and 1 Frigate

Wave 2 approaches from the northeast. This is where the fight starts putting real pressure on you. As soon as the last Wave 1 ship sinks, turn northeast immediately and open with mortars on the incoming ships while they’re still at range. Targeting the Frigate with your mortar first is the right call — it has the most health and does the most damage to the Hollander if it gets close.

Keep the Jackdaw between the wave and the Hollander at all times. The Hollander can absorb some damage — it won’t fall from a few hits — but you don’t want it getting caught in sustained broadside fire from a Frigate. Once the Frigate is weakened, switch to broadside cannons and heavy shot to finish the wave.

Wave 3 — 2 Frigates and 1 Man O’ War

The final wave is the hardest engagement in the entire Naval Contracts chain. Two Frigates arrive alongside a Man O’ War, all approaching from the northeast again. Open with mortars immediately — if your aim is good, you can take out one Frigate entirely from range and significantly damage the Man O’ War before they close the gap.

Once they’re in broadside range, focus fire on whichever Frigate has the most health remaining first. Two Frigates firing at once while a Man O’ War presses in is the scenario you want to avoid — reduce those numbers fast. Once the Frigates are down, the Man O’ War is the only target left. Use the same approach as in Papers, Please and Blind Justice — circle it to avoid its broadside, alternate between mortars and cannons, and keep the Jackdaw moving. Once the Man O’ War goes down, the contract is complete and your rewards unlock.

How to Complete The Final Contract — Step by Step

  • Complete all 14 other Naval Contracts
  • Accept The Final Contract from Milo by the manor at Great Inagua
  • Sail to the marked area and locate the Hollander
  • Wave 1: Rush in fast, mortar first, sink 2 Schooners and 2 Gunboats
  • Turn northeast immediately as Wave 1 ends and open with mortar fire
  • Wave 2: Prioritise the Frigate, keep the Jackdaw between the wave and the Hollander, sink 2 Brigs and 1 Frigate
  • Turn northeast again as Wave 2 ends, open with mortar fire immediately
  • Wave 3: Take out one Frigate from range with mortars, close in and eliminate the second Frigate, then sink the Man O’ War
  • Contract complete — collect Black Skull Sails and Handsome Devils Crew Attire

Tips for Protecting the Hollander

  • Stay between the Hollander and the enemy at all times. This is the single most important tactic. Position the Jackdaw as a shield so enemy fire hits you rather than the Hollander.
  • Use mortars aggressively between waves. The moment one wave ends, turn toward where the next wave is spawning from (always northeast) and start firing mortars. Pre-damage is free damage.
  • Don’t panic about the Hollander’s health. It can absorb a moderate amount of damage — it doesn’t go down instantly. Focus on killing the enemy ships rather than micromanaging its health bar.
  • Prioritise heavier ships first. Frigates and the Man O’ War deal the most damage to the Hollander. Always target them before finishing off smaller ships.
  • Keep moving. A stationary Jackdaw takes more hits and gives enemies clean broadside angles. Circle the engagement constantly.
  • Don’t let your mortar ammo run out. Mortars are your best tool for pre-damaging incoming waves. If you’ve been firing them heavily in other contracts, restock before starting The Final Contract.

Jackdaw Upgrades Needed for The Final Contract

The Final Contract is rated the hardest Naval Contract in the game. It throws a Man O’ War and two Frigates at you in the final wave while you’re also managing a ward ship. If you’ve cleared all 14 previous contracts, your Jackdaw should already be well-upgraded — but these are the things that matter most for this fight:

  • Hull armor at maximum. You’ll take hits in the final wave no matter how well you play. Max armor gives you the most room to operate.
  • Mortar at maximum. Three waves of enemy ships, all pre-damaged between waves with mortar fire. This is the most mortar-intensive fight in the Naval Contracts chain.
  • Heavy shot and broadside cannons upgraded. The Man O’ War has a massive health pool. You want every cannon hit to count.
  • Full ammo stock. Restock everything before accepting the contract — mortar, heavy shot, round shot, fire barrels. You don’t want to run dry mid-fight.

If you need to farm resources before taking on this fight, our metal and wood farming guide is the fastest way to top up your upgrade materials. And for the full Jackdaw upgrade priority breakdown, see our final ship upgrade locations guide — it covers the Ultimate Plans you’ll want equipped heading into this fight.

What the Black Skull Sails Look Like

The Black Skull Sails are a Legendary rarity cosmetic — the highest tier in the game. They replace the Jackdaw’s default sails with a distinctive black design featuring a skull motif, making the ship immediately recognisable in any encounter on the open Caribbean. Combined with other cosmetic upgrades, the Black Skull Sails give the Jackdaw a fully pirate-appropriate look that matches Edward’s reputation by the time you’ve cleared every Naval Contract in the game.

The Handsome Devils Crew Attire changes your crew’s visual appearance. It’s a Rare-tier cosmetic, making it one of the better crew outfits available outside of trophy rewards. Both unlock automatically in your wardrobe and Jackdaw customisation screens once the contract completes.

Where to Buy AC Black Flag Resynced

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Frequently Asked Questions

How do I unlock The Final Contract in AC Black Flag Resynced?

You need to complete all 14 other Naval Contracts first. Once they’re all done, find Milo Van Der Graaf by the manor at Great Inagua — not the docks or the town — to accept The Final Contract.

How many ships are in The Final Contract?

10 ships in total, spread across 3 waves: 2 Schooners and 2 Gunboats in Wave 1, 2 Brigs and 1 Frigate in Wave 2, and 2 Frigates and 1 Man O’ War in Wave 3.

What do you get for completing The Final Contract?

The contract pays no Reales. Instead it rewards Black Skull Sails (Legendary) and Handsome Devils Crew Attire (Rare) — the best cosmetic rewards available in the entire Naval Contracts questline.

What happens if the Hollander is destroyed?

If the Hollander sinks, the contract fails and you’ll need to restart it. The Hollander can take a significant amount of damage before going down, but sustained fire from multiple ships — especially Frigates and the Man O’ War in Wave 3 — will destroy it quickly if left unprotected.

What is the hardest part of The Final Contract?

Wave 3 — 2 Frigates and a Man O’ War arriving together. The key is to open with mortars immediately as Wave 2 ends, target one Frigate from range, and reduce the number of ships firing at the Hollander as fast as possible before closing in to finish them off.

Do I need a fully upgraded Jackdaw for The Final Contract?

Not necessarily maxed out in every category, but you should have hull armor, mortars, and broadside cannons at high levels. A low-level Jackdaw will struggle significantly in the final wave. If you’ve completed all 14 previous contracts, you’ll have had ample opportunity to upgrade — and the Reales from those contracts fund the upgrades well.

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