Complete Sections Guide:
Every Type, Obstacle & Secret
330 vanilla sections, 32 secret sections, 35 removed — everything you need to understand, survive, and master every section in Tower of Hell.
- What Are Sections?
- The 5 Section Types Explained
- Obstacle Guide: How to Beat Each Type
- Difficulty Scale: Easy → Insane
- Hardest Sections Tier List (2026)
- Easiest Sections for Beginners
- 30 Notable Sections with Tips
- Secret Sections Guide
- Horizontal Sections (Saboteur)
- Removed Sections History
- Section Creators
- How to Practice Sections
- FAQ
What Are Sections?
Sections are the individual obstacle course segments that stack together to form every tower in Tower of Hell. Each round, the game randomly selects and assembles a set of sections into a tower for players to climb. No two towers are exactly the same.
As of February 2026, the game has 330 active vanilla sections — each one a unique, self-contained obstacle course. These are the building blocks of every run you’ll ever play. The game also has 32 secret sections (extremely rare), 14 horizontal sections (used in Saboteur), and 35 that have been permanently removed from the pool.
A standard regular tower contains between 6 and 9 sections (the default is 8), though private server owners can set tower length anywhere from 4 to 200 sections using the /setlength command. The Pro Tower always has a fixed higher difficulty, drawing from an advanced subset of sections. THE Tower of Hell (the Red Halo gamemode) contains all 330 vanilla sections.
The 5 Section Types Explained
The game internally categorizes every section by its main mechanical characteristics. A section can belong to multiple types at once. Understanding these categories is key — especially for private server grinding using /filtersections.
/filtersections kills — forces only killpart sections to spawn. Great for practicing precision.Exclusion tip: Use
/filtersections !kills to ban killpart sections (useful for beginners)./filtersections conveyor — only conveyor sections spawn. Perfect for grinding the Teal Halo coin farm.Combination command:
/filtersections kills&conveyor spawns only sections that have BOTH./filtersections locals — forces local/moving-part sections only.Key skill: Timing is everything. Watch one full movement cycle before committing to a jump on any local section.
/filtersections phantom — only phantom sections spawn.Key tip: Move quickly and confidently. Hesitating on a phantom platform can cause you to fall as it disappears mid-step.
Wind sections cannot currently be isolated via
/filtersections.Obstacle Guide: How to Beat Each Type
Every section in Tower of Hell is built from a small number of core obstacle types. Master the rules for each obstacle type and no section can truly surprise you.
Difficulty Scale: Easy → Insane
The official Tower of Hell wiki rates every section on a four-tier difficulty scale. This is not shown in-game — it’s a community/wiki classification based on skill required and community consensus.
| Difficulty | Description | Expected Completion | Key Obstacle Types |
|---|---|---|---|
| Easy | Straightforward jumps, wide platforms, little to no killparts. Beginners can usually clear these on first or second try. | Most players, first try | Wide platforms, trusses, basic jumps |
| Medium | Introduces conveyors, simple killparts, or slightly narrower platforms. Requires focus but is achievable with moderate skill. | Casual players after a few attempts | Conveyors, basic killparts, simple lasers |
| Hard | Combines multiple obstacle types. Spinners, headhitters, moving platforms, and precise timing become mandatory. A significant skill jump above Medium. | Regular players with practice | Headhitters, spinners, timing sections |
| Insane | The hardest classification. Requires near-perfect execution, precise jumps, deep understanding of Roblox physics, and extensive section knowledge. Insane sections can single-handedly cause tower failures. | Skilled/experienced players only | Precision killparts, fast spinners, randomized hazards |
The difficulty of the tower overall is largely determined by which sections happened to spawn in that round. This is why some runs feel dramatically harder than others — it all depends on which sections the random generator picks and in what order they stack.
Hardest Sections Tier List (2026)
Based on community consensus, wiki difficulty ratings, and section mechanics as of February 2026. This ranks the most feared sections that currently spawn in regular towers.
Easiest Sections for Beginners
If you’re new to Tower of Hell, recognizing the easiest sections helps you know when you can relax and recover time, versus when you need to focus hard. These sections should feel like a breather in any tower.
| Section | Difficulty | Length | What to Know |
|---|---|---|---|
| Platforming | Easy | Short | Simple wide platforms, no hazards. Just walk forward. |
| Stairs | Easy | Short | A staircase with a central killpart — keep to the sides and it’s trivial. |
| Dices | Easy | Short | Wide distorted cube platforms. Very forgiving. |
| Swirly Path | Easy | Short | Follow a winding path upward. No tricky obstacles. |
| Branching Out | Easy | Short | Tree branch-shaped platforms viewed from above. Walk and don’t fall. |
| Overcomplicated | Easy | Short | Ironic name — it’s literally just a straight path with one killpart at the end. |
| Walls | Easy | Short | A section of walls to navigate around. Basic spatial awareness required. |
| Connecting | Easy | Short | Connected platforms, zero tricks. Classic beginner section. |
30 Notable Sections with Tips
A curated breakdown of the most famous, most feared, and most interesting sections — with specific strategies for clearing each one.
| Section | Diff. | Type | Key Strategy / Tip |
|---|---|---|---|
| Vortex | Insane | Kills, Local | Ocean blue section covered in kill parts. Use Gravity Coil or Low Gravity mutator to take smaller, more controlled jumps. Don’t rush — each platform needs careful placement. |
| Neon Hell | Insane | Kills | Looks deceptively simple — narrow central path with kill parts on both sides. Any misstep left or right kills you. Use Shiftlock, go dead-center, no side steps. |
| Rubiks Cubes | Insane | Kills, Randomized | The kill parts are randomly distributed each spawn — memorize the safe faces per visit. The two rotating cubes at the end require reading which face is safe as you jump. |
| Blender | Insane | Kills, Local | A high-speed rotating arm in the center. Jump over the kill part near the start, then hug the side of the arm as it rotates — walk in the opposite direction of rotation. |
| The Challenge | Insane | Kills, Local | One of the most complex sections in the game. Multiple layered obstacles including thin platforms and kill parts. Study other players’ routes before attempting. |
| Heartbeat Horror | Insane | Kills, Local | Pulsing kill parts that expand and contract rhythmically. You must time movement precisely to pass during the “contracted” phase when the gap is widest. |
| Powerline | Hard | Kills, Conveyor, Local | Moving platforms + lasers + conveyor headhitters in one section. Move against conveyors to control speed. The laser at the start — time it from the safe side of the platform. |
| Double Spinner | Hard | Kills, Local | Two rotating kill-part spinners. Jump over each spinner as it passes under you — time by watching the rotation speed. Skip the headhitter by jumping directly to the higher platform. |
| Skatepark | Hard | Kills | Has a hidden shortcut: step on the extremely small block in the middle (under 1 stud in size). This skips a significant portion of the section for experienced players. |
| Secret Agent | Medium | Kills | Terracotta section with lasers at varying heights and angles. Each laser requires a jump-over or duck-under decision. Follow other players on your first runs to learn the safe path. |
| Neon | Medium | Kills | Was once extremely hard (pre-nerf). Now manageable — watch the neon kill parts above your head and take compact jumps. Avoid Gravity Coil here. |
| Careful Climbing | Medium | Kills | Brick-jumping section that tricks many beginners. Don’t jump at full power — short controlled hops land you on each brick reliably. |
| Glacier | Medium | Conveyor, Kills | Multiple conveyors with kill part walls. Walk against each conveyor’s direction to slow down. Platform edge awareness is critical — conveyor pushes you toward walls. |
| Boardway Breakaway | Medium | Kills, Local | Moving board platform that can glitch and fail to be nearby when you need it. Wait at the start, don’t rush. If the board is far, let it cycle back. |
| Disco | Hard | Kills, Local | Rotating obstacles. Best tactic: get into a corner of the section and wait for a safe window to move through the central area. |
| Joyride | Hard | Kills, Local | A vehicle-like moving platform you ride while dodging obstacles. Stay centered on the vehicle and prioritize staying on it over dodging obstacles perfectly. |
| Quasar | Hard | Kills | Difficult because the path isn’t immediately obvious. Take time to look up and find the safe route before moving. A methodical approach beats rushing here. |
| Dizzying Paths | Hard | Kills | Ladder kill parts above make climbing treacherous. Jump from the side of a ladder rather than climbing straight up. |
| Slippery Snake | Medium | Local | Platforms sway wildly at the start of a round. Wait 5–10 seconds for them to stabilize before stepping on them. |
| Poisonous Bubbles | Medium | Kills, Phantom | Disappearing bubble platforms. Memorize the safe route once — it’s consistent per spawn. Move quickly, don’t dwell on platforms mid-disappear cycle. |
| Don’t Jump | Medium | Kills | Kill part directly above. Literally do not jump through most of this section — walk under the overhead kill part. The name is the tip. |
| Deathspeed | Medium | Conveyor, Kills | Conveyors at high speed push you into kill parts between them. Walk against the conveyor direction and slow yourself intentionally. |
| The Agents Deja Vu | Hard | Conveyor, Kills | Sequel to Secret Agent with conveyors added. Hardest of the Agent series. Follow a cleared path slowly — the conveyor pulls you into lasers if you don’t compensate. |
| Maelstrom | Insane | Kills, Local | Swirling kill part patterns. Use the Hourglass gear to freeze time and walk through during a safe moment. Without Hourglass, time each passage individually. |
| Inversion | Insane | Kills | Tight kill part gauntlet. Shiftlock + first person camera is essentially required for the precision jumps needed. |
| Hole in The Wall | Hard | Kills, Local | Moving walls with holes you must time passage through. Watch the wall cycle — each hole position is predictable. Sprint through at the right moment. |
| Nuclear Power | Hard | Kills, Local | Rotating hazards on a nuclear plant design. Follow the outer edges of each platform to avoid the central rotating kill parts. |
| Leap of Faith | Hard | Kills, Local | Contains a moving platform that can get stuck in THE Tower of Hell (known bug). In regular towers, time the platform and jump on when it passes closest. |
| Lilypads | Medium | Kills, Local | The only vanilla section to use unions (fused objects). Moving lily pad platforms over a kill part floor. Time each hop carefully — one misjudgment and you fall. |
| The Halo | Hard | Kills, Local | The longest section in the current game (replacing Oddly Satisfying after its removal). A lengthy kill part gauntlet. Patience and section knowledge are key. |
Secret Sections Guide
Secret sections were added on October 11, 2019. They are far rarer than vanilla sections, usually gray in color, and don’t follow the standard section format. As of February 2026, there are 32 confirmed secret sections.
/skip prevents secret sections from spawning in the next round only. Using /filtersections prevents ALL secret sections from spawning. The only exception is Blank, which can spawn even when filters are active. Saboteur cannot be forced via /skip.Key Secret Sections
/skip./filtersections is active or when /skip has been used. Essentially an empty section — trivially easy to complete. Notable for this unique spawn exception.Horizontal Sections (Saboteur)
Horizontal sections are a special category exclusive to the Saboteur secret event. Unlike all other sections — which climb vertically — horizontal sections run sideways. There are 14 horizontal sections in total.
Eight of them were originally introduced during the now-removed Tower of Hell RB event. The remaining six were added specifically for the Saboteur badge and Carmine Halo update (August 31, 2024). All 14 can only be accessed through the Saboteur section — they never appear in regular tower rotation.
During Saboteur, players must complete six random horizontal sections chosen from the pool of 14. These sections require the same parkour skills as vertical sections, but your orientation is completely different — platforms are arranged side-to-side rather than stacked vertically. Players new to horizontal sections often struggle on their first encounter, but the mechanics are identical to regular sections once you adjust your camera.
Removed Sections History
As of February 2026, exactly 35 vanilla sections have been permanently removed from Tower of Hell. Sections are removed for various reasons: creator demotion, being too hard, quality issues, or community feedback. Removed sections cannot spawn in regular gameplay.
Most Notable Removed Sections
| Section | Removed | Creator | Reason / Notes |
|---|---|---|---|
| Hardy Snake | Dec 31, 2020 | Nx_ahh | Creator (Nx_ahh) was demoted from the builder role. Community considered it among the hardest sections of its era — long chains of 1-stud platforms. Widely mourned and remembered. |
| Oddly Satisfying | Feb 24, 2021 | TheoryWork | Removed at the creator’s request when TheoryWork left the team. Was the longest section in the game before removal — that title now belongs to The Halo. |
| Wasp Nest | Feb 24, 2021 | TheoryWork | Also removed at TheoryWork’s request alongside Oddly Satisfying on the same update. |
| Sloppy Jumps | Unknown | Unknown | Community considered it poorly designed. Removed due to quality concerns. |
| Decisions | Unknown | Unknown | Section concept didn’t fit well with the game’s design philosophy. Removed alongside Hardy Snake era cleanup. |
| Dots | Mar 4, 2021 | Unknown | Replaced conceptually by Dotted Line. Removed in the March 4 update alongside Spinner and Wave of Blobs. |
| Spinner | Mar 4, 2021 | Unknown | Removed March 4, 2021. A spinning-obstacle section that was deemed too similar to other sections or too problematic to maintain. |
| Wave of Blobs | Mar 4, 2021 | Unknown | Removed in the same March 4, 2021 batch update as Dots and Spinner. |
| Pancakes (both variants) | Unknown | Unknown | Two distinct “Pancakes” sections existed — both featuring circular spinning platforms. Both were eventually removed. Many players were unaware the second variant existed at all. |
| Parallel Ascension | Unknown | Unknown | Community rated it extremely hard (★★★★☆ on the NamuWiki difficulty scale). Ladders on both sides requiring precise cross-jumping. Removed due to difficulty/quality concerns. |
Section Creators
Tower of Hell sections are created by a team of builders at YXceptional Studios. Each section’s creator is typically credited on the section’s start platform within the game. The history of the builder team directly shaped which sections exist in the game today.
| Creator | Role | Notable Sections / Notes |
|---|---|---|
| DerHausaufgabe | Lead Builder (Admin) | As of the wiki’s last update, DerHausaufgabe overtook uwuPyxl as the builder with the most vanilla sections currently in-game — a first since the game’s launch. Became admin January 30, 2021. Joined as builder February 24, 2020. Created sections like Range, Goofy, and Prop Jump. |
| uwuPyxl | Creator / Developer | Game creator and lead developer. Created many classic and secret sections including Saboteur (with Kitten_Bites), Gearbox, Anticipation, and Secret Agent. Also created the earliest sections of the game. |
| ObrenTune | Co-Founder (Inactive) | Created the original sections that formed Tower of Hell on launch day (June 18, 2018). The legacy Tower of Hell (before Dec 2024) exclusively used ObrenTune’s original sections. Left the YXceptional Discord server in March 2022. |
| Circa1987 | Former Admin/Builder | Created all-time fan-favorite secret sections like Bender, House, and others using a unique Blender + Roblox Studio workflow. Stepped down March 15, 2022. |
| Kitten_Bites | Admin/Builder | Became admin May 3, 2023. Co-created the Saboteur section with uwuPyxl (August 31, 2024). |
| Crystonus | Former Builder | An early builder whose sections (Checkered and others) were in the game from July 2018. Notable: Crystonus’s sections were never included in the legacy Tower of Hell. |
| Various Community Builders | Curated Submissions | Many sections are submitted by the community and approved through a two-round review process: Curators approve in round 1, then uwuPyxl gives final approval in round 2. This community pipeline accounts for a significant portion of the 330 active sections. |
How to Practice Sections Efficiently
Random section spawning means you can’t always grind a specific section you’re struggling with. Here are the best methods for targeted practice.
/filtersections kills, /filtersections conveyor, /filtersections locals, or /filtersections phantom to focus on specific section types. You can combine filters with & to narrow further: /filtersections kills&locals only spawns sections with both kill parts AND moving parts. Set short tower lengths with /setlength 4 to loop through sections faster./ttoh full to spawn all 330 vanilla sections in alphabetical order. Unlike /ttoh (which is the gamemode that awards the Red Halo), /ttoh full allows gears and mutators, has no timer, and lets you practice every section at your own pace. Note: completing this does NOT award the Red Halo.


