Tower of Hell Sections Guide: All Types, Hardest & Secret Sections (2026)

Complete guide to every Tower of Hell section type — obstacle categories, hardest sections tier list, secret sections, removed sections, and tips for every obstacle. 330 vanilla sections explained.

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February 2026 — Updated Guide
Tower of Hell

Complete Sections Guide:
Every Type, Obstacle & Secret

330 vanilla sections, 32 secret sections, 35 removed — everything you need to understand, survive, and master every section in Tower of Hell.

330
Vanilla Sections
32
Secret Sections
35
Removed Sections
4
Difficulty Tiers
14
Horizontal Sections
471
Total Ever Made
Section 01

What Are Sections?

Sections are the individual obstacle course segments that stack together to form every tower in Tower of Hell. Each round, the game randomly selects and assembles a set of sections into a tower for players to climb. No two towers are exactly the same.

As of February 2026, the game has 330 active vanilla sections — each one a unique, self-contained obstacle course. These are the building blocks of every run you’ll ever play. The game also has 32 secret sections (extremely rare), 14 horizontal sections (used in Saboteur), and 35 that have been permanently removed from the pool.

Fun Fact: The very first section ever created was pathStraight, made by ObrenTune. The first section actually added to the game, however, was Wall Wedges. Tower of Hell launched on June 18, 2018 with a much smaller pool — most of the 330 sections were added in monthly updates from 2018 through 2025.

A standard regular tower contains between 6 and 9 sections (the default is 8), though private server owners can set tower length anywhere from 4 to 200 sections using the /setlength command. The Pro Tower always has a fixed higher difficulty, drawing from an advanced subset of sections. THE Tower of Hell (the Red Halo gamemode) contains all 330 vanilla sections.

How Spawning Works: Each section has a spawn weight. Higher-weight sections appear more frequently. Standard vanilla sections have a default weight that makes them common. Secret sections have a weight of roughly 50 (about 20× rarer than vanilla sections), with Saboteur having an even rarer spawn weight of 250.
Section 02

The 5 Section Types Explained

The game internally categorizes every section by its main mechanical characteristics. A section can belong to multiple types at once. Understanding these categories is key — especially for private server grinding using /filtersections.

????
Killpart Sections
Sections containing instakill parts — red or neon-colored objects that eliminate you on contact. This is the broadest category; the majority of hard sections are killpart sections.
Private server command: /filtersections kills — forces only killpart sections to spawn. Great for practicing precision.

Exclusion tip: Use /filtersections !kills to ban killpart sections (useful for beginners).
Most CommonHigh Difficulty
⚙️
Conveyor Sections
Sections featuring conveyor belts — moving surfaces that push or pull your character. Can work for or against you depending on direction. Often combined with killparts for extra difficulty.
Private server command: /filtersections conveyor — only conveyor sections spawn. Perfect for grinding the Teal Halo coin farm.

Combination command: /filtersections kills&conveyor spawns only sections that have BOTH.
CommonTeal Halo Farming
????
Local Sections
Sections with moving parts — platforms, spinners, walls, or other elements that are animated and in motion during the section. The movement pattern is consistent (not random), so it can be learned.
Private server command: /filtersections locals — forces local/moving-part sections only.

Key skill: Timing is everything. Watch one full movement cycle before committing to a jump on any local section.
Timing-BasedLearnable Patterns
????
Phantom Sections
Sections with platforms that disappear and reappear on a cycle. You must cross them while they are visible — stepping onto a disappeared platform means falling through into the void.
Private server command: /filtersections phantom — only phantom sections spawn.

Key tip: Move quickly and confidently. Hesitating on a phantom platform can cause you to fall as it disappears mid-step.
Speed RequiredRare Type
????
Wind Sections
Sections featuring wind that affects your movement — pushing or pulling your character in a fixed direction. Wind sections were added as part of the revamped Start update in March 2023 (10 new wind sections added).
Key tip: Lean into or away from wind depending on whether it helps you. Gravity Coil is especially useful in wind sections as it gives you more control mid-air.

Wind sections cannot currently be isolated via /filtersections.
Post-2023Physics-Based
????
Randomized Sections
Sections that include random elements — such as Rubiks Cubes (random killpart arrangement per spawn), making each encounter slightly different. Very few sections fall into this category.
Key tip: For sections like Rubiks Cubes, don’t memorize — adapt. Approach each encounter fresh and read the current kill part positions before committing to a face of the cube.
UnpredictableRare Category
Important for /filtersections: The combination of filters you choose must contain at least 32 or more sections total, otherwise the game will refuse to apply the filters. Secret sections do not spawn when using this command.
Section 03

Obstacle Guide: How to Beat Each Type

Every section in Tower of Hell is built from a small number of core obstacle types. Master the rules for each obstacle type and no section can truly surprise you.

????
Kill Parts (Instakill Bricks)
Red or neon-colored parts that kill on contact. The most common hazard in the game. Any touch — even a graze — counts as a hit.
Approach slowly; use Shiftlock for precision. Crouch-walk on PC (no official crouch, but slower pace helps).
Don’t rush. A single pixel of contact resets your entire run.
????
Lasers
Thin, beam-shaped kill parts angled across your path. You must judge whether to jump over or duck under each laser. They’re fixed in position, so you can learn the pattern.
Align your camera to character head height to determine if a laser is above or below you. If it’s overhead, walk; if it’s waist-high, jump.
Don’t use Low Gravity or Gravity Coil near laser-heavy sections — extra jump height can accidentally clip ceiling lasers.
????
Spinners / Rotating Kill Parts
Rotating arms, cubes, or discs with kill parts attached. They rotate at a constant speed and can be timed. The most iconic example is Blender’s central rotating beam.
Watch one full rotation cycle to understand the timing window. Move in sync with the safe gap, not against it. Hourglass gear can pause time to walk through safely.
Don’t try to outrun spinners — work with their rhythm.
????
Conveyors
Surfaces that move your character in a fixed direction. They can work for you (speed you up toward the goal) or against you (push you toward kill parts).
Walk in the opposite direction of a hostile conveyor to slow yourself down. On helpful conveyors, ride them freely. Watch for kill parts at conveyor exits.
Don’t stand still on conveyors pointed at kill parts — even momentary stillness gets you killed.
⬆️
Headhitters
Low ceilings with kill parts that force you to jump at a precise height — high enough to land on the platform above, but not so high you hit the ceiling kill part. The most skill-testing obstacle in casual sections.
Use a standing jump (tap Space briefly) rather than a full jump. Practice until the muscle memory is instinctive. Shiftlock helps with camera control for judging the gap.
Avoid Low Gravity mutator near headhitters — it makes you jump too high and clips the ceiling kill part.
????
Trusses / Ladders
Climbable structures. Trusses require you to jump at the top to transition to platforms, which can be tricky if there are kill parts nearby. Some advanced sections require “ladder flicking” — a difficult trick.
Turn off Shiftlock before climbing a truss — it makes it much easier to face the correct direction for the landing. Jump off trusses at peak height.
Don’t hold forward while climbing — it detaches you from the truss prematurely.
????
Thin / Narrow Platforms
Platforms only 1–2 studs wide. Common in harder sections. Some sections like the famous Hardy Snake (now removed) built their entire identity around 1-stud platform chains.
Enable Shiftlock and use first-person camera for maximum precision. Walk slowly. Align yourself carefully before each step forward.
Don’t run on thin platforms — momentum will carry you off the edge.
????
Moving Platforms
Platforms that travel on a set path — horizontally, vertically, or in patterns. You must time when to jump on and off. Some move quickly; others slowly.
Board the platform while it’s moving toward you (easier landing). Watch the full path before jumping. Hook gear can help you latch onto distant moving platforms.
Don’t try to jump off platforms before they reach their closest point to the next surface — you’ll fall short.
Section 04

Difficulty Scale: Easy → Insane

The official Tower of Hell wiki rates every section on a four-tier difficulty scale. This is not shown in-game — it’s a community/wiki classification based on skill required and community consensus.

DifficultyDescriptionExpected CompletionKey Obstacle Types
EasyStraightforward jumps, wide platforms, little to no killparts. Beginners can usually clear these on first or second try.Most players, first tryWide platforms, trusses, basic jumps
MediumIntroduces conveyors, simple killparts, or slightly narrower platforms. Requires focus but is achievable with moderate skill.Casual players after a few attemptsConveyors, basic killparts, simple lasers
HardCombines multiple obstacle types. Spinners, headhitters, moving platforms, and precise timing become mandatory. A significant skill jump above Medium.Regular players with practiceHeadhitters, spinners, timing sections
InsaneThe hardest classification. Requires near-perfect execution, precise jumps, deep understanding of Roblox physics, and extensive section knowledge. Insane sections can single-handedly cause tower failures.Skilled/experienced players onlyPrecision killparts, fast spinners, randomized hazards
Important Context: Section difficulty is independent of tower difficulty. A tower can contain a mix of Easy, Medium, Hard, and Insane sections in any combination. A single Insane section at the top of a tower can cause most players to fail even if the rest of the tower was straightforward.

The difficulty of the tower overall is largely determined by which sections happened to spawn in that round. This is why some runs feel dramatically harder than others — it all depends on which sections the random generator picks and in what order they stack.

Section 05

Hardest Sections Tier List (2026)

Based on community consensus, wiki difficulty ratings, and section mechanics as of February 2026. This ranks the most feared sections that currently spawn in regular towers.

SS
The Nightmare Tier — Consistent Run-Enders
These sections are widely considered the hardest in the active pool. Getting one near the top of a tower is often a run death sentence for most players.
Vortex Neon Hell Rubiks Cubes Blender The Challenge
S
Extremely Hard — High Failure Rate
These sections require specific knowledge or near-perfect execution. Even experienced players die here regularly.
Heartbeat Horror Killbrick Mayhem Death Tower Yxle Terror Maelstrom Inversion Terror Tower Xanthophobia
A
Hard — Tricky but Learnable
Hard-rated sections that become manageable with practice and section knowledge, but still cause many failures in live runs.
Powerline Disco Double Spinner Skatepark Saturn Dizzying Paths Pain Quasar Half and Half Hole in The Wall
B
Medium-Hard — Traps for Careless Players
These sections look easier than they are. One moment of inattention and you’re falling. Strong players clear them reliably; casual players die here often.
Neon Careful Climbing Secret Agent Joyride Boardway Breakaway Conveyor Walk Close Shave Checkered
C
Medium — Standard Difficulty
Solid Medium-rated sections. Nothing too surprising, but still demand attention and basic skill.
Bridges Glacier Pipery Vortex (nerfed) Wall Hug Run Around Danger
D
Easy — Free Sections
Most players clear these without a second thought. Great for gaining coins and time when they appear in a tower.
Platforming Stairs Swirly Path Dices Branching Out Walls Overcomplicated
Note: Several historically infamous sections — Hardy Snake, Twisted Belt, Decisions — have been removed from the active pool. They’re no longer in regular towers. See the Removed Sections section for details.
Section 06

Easiest Sections for Beginners

If you’re new to Tower of Hell, recognizing the easiest sections helps you know when you can relax and recover time, versus when you need to focus hard. These sections should feel like a breather in any tower.

SectionDifficultyLengthWhat to Know
PlatformingEasyShortSimple wide platforms, no hazards. Just walk forward.
StairsEasyShortA staircase with a central killpart — keep to the sides and it’s trivial.
DicesEasyShortWide distorted cube platforms. Very forgiving.
Swirly PathEasyShortFollow a winding path upward. No tricky obstacles.
Branching OutEasyShortTree branch-shaped platforms viewed from above. Walk and don’t fall.
OvercomplicatedEasyShortIronic name — it’s literally just a straight path with one killpart at the end.
WallsEasyShortA section of walls to navigate around. Basic spatial awareness required.
ConnectingEasyShortConnected platforms, zero tricks. Classic beginner section.
Beginner Strategy: When you see an easy section in a tower, don’t rush through it carelessly — use the breathing room to reposition your camera, recover your focus, and plan your approach to the next section. Easy sections are free time, not just free progress.
Section 07

30 Notable Sections with Tips

A curated breakdown of the most famous, most feared, and most interesting sections — with specific strategies for clearing each one.

SectionDiff.TypeKey Strategy / Tip
VortexInsaneKills, LocalOcean blue section covered in kill parts. Use Gravity Coil or Low Gravity mutator to take smaller, more controlled jumps. Don’t rush — each platform needs careful placement.
Neon HellInsaneKillsLooks deceptively simple — narrow central path with kill parts on both sides. Any misstep left or right kills you. Use Shiftlock, go dead-center, no side steps.
Rubiks CubesInsaneKills, RandomizedThe kill parts are randomly distributed each spawn — memorize the safe faces per visit. The two rotating cubes at the end require reading which face is safe as you jump.
BlenderInsaneKills, LocalA high-speed rotating arm in the center. Jump over the kill part near the start, then hug the side of the arm as it rotates — walk in the opposite direction of rotation.
The ChallengeInsaneKills, LocalOne of the most complex sections in the game. Multiple layered obstacles including thin platforms and kill parts. Study other players’ routes before attempting.
Heartbeat HorrorInsaneKills, LocalPulsing kill parts that expand and contract rhythmically. You must time movement precisely to pass during the “contracted” phase when the gap is widest.
PowerlineHardKills, Conveyor, LocalMoving platforms + lasers + conveyor headhitters in one section. Move against conveyors to control speed. The laser at the start — time it from the safe side of the platform.
Double SpinnerHardKills, LocalTwo rotating kill-part spinners. Jump over each spinner as it passes under you — time by watching the rotation speed. Skip the headhitter by jumping directly to the higher platform.
SkateparkHardKillsHas a hidden shortcut: step on the extremely small block in the middle (under 1 stud in size). This skips a significant portion of the section for experienced players.
Secret AgentMediumKillsTerracotta section with lasers at varying heights and angles. Each laser requires a jump-over or duck-under decision. Follow other players on your first runs to learn the safe path.
NeonMediumKillsWas once extremely hard (pre-nerf). Now manageable — watch the neon kill parts above your head and take compact jumps. Avoid Gravity Coil here.
Careful ClimbingMediumKillsBrick-jumping section that tricks many beginners. Don’t jump at full power — short controlled hops land you on each brick reliably.
GlacierMediumConveyor, KillsMultiple conveyors with kill part walls. Walk against each conveyor’s direction to slow down. Platform edge awareness is critical — conveyor pushes you toward walls.
Boardway BreakawayMediumKills, LocalMoving board platform that can glitch and fail to be nearby when you need it. Wait at the start, don’t rush. If the board is far, let it cycle back.
DiscoHardKills, LocalRotating obstacles. Best tactic: get into a corner of the section and wait for a safe window to move through the central area.
JoyrideHardKills, LocalA vehicle-like moving platform you ride while dodging obstacles. Stay centered on the vehicle and prioritize staying on it over dodging obstacles perfectly.
QuasarHardKillsDifficult because the path isn’t immediately obvious. Take time to look up and find the safe route before moving. A methodical approach beats rushing here.
Dizzying PathsHardKillsLadder kill parts above make climbing treacherous. Jump from the side of a ladder rather than climbing straight up.
Slippery SnakeMediumLocalPlatforms sway wildly at the start of a round. Wait 5–10 seconds for them to stabilize before stepping on them.
Poisonous BubblesMediumKills, PhantomDisappearing bubble platforms. Memorize the safe route once — it’s consistent per spawn. Move quickly, don’t dwell on platforms mid-disappear cycle.
Don’t JumpMediumKillsKill part directly above. Literally do not jump through most of this section — walk under the overhead kill part. The name is the tip.
DeathspeedMediumConveyor, KillsConveyors at high speed push you into kill parts between them. Walk against the conveyor direction and slow yourself intentionally.
The Agents Deja VuHardConveyor, KillsSequel to Secret Agent with conveyors added. Hardest of the Agent series. Follow a cleared path slowly — the conveyor pulls you into lasers if you don’t compensate.
MaelstromInsaneKills, LocalSwirling kill part patterns. Use the Hourglass gear to freeze time and walk through during a safe moment. Without Hourglass, time each passage individually.
InversionInsaneKillsTight kill part gauntlet. Shiftlock + first person camera is essentially required for the precision jumps needed.
Hole in The WallHardKills, LocalMoving walls with holes you must time passage through. Watch the wall cycle — each hole position is predictable. Sprint through at the right moment.
Nuclear PowerHardKills, LocalRotating hazards on a nuclear plant design. Follow the outer edges of each platform to avoid the central rotating kill parts.
Leap of FaithHardKills, LocalContains a moving platform that can get stuck in THE Tower of Hell (known bug). In regular towers, time the platform and jump on when it passes closest.
LilypadsMediumKills, LocalThe only vanilla section to use unions (fused objects). Moving lily pad platforms over a kill part floor. Time each hop carefully — one misjudgment and you fall.
The HaloHardKills, LocalThe longest section in the current game (replacing Oddly Satisfying after its removal). A lengthy kill part gauntlet. Patience and section knowledge are key.
Section 08

Secret Sections Guide

Secret sections were added on October 11, 2019. They are far rarer than vanilla sections, usually gray in color, and don’t follow the standard section format. As of February 2026, there are 32 confirmed secret sections.

Spawn Rules: Secret sections without a unique rarity are 20× rarer than vanilla sections. Using /skip prevents secret sections from spawning in the next round only. Using /filtersections prevents ALL secret sections from spawning. The only exception is Blank, which can spawn even when filters are active. Saboteur cannot be forced via /skip.

Key Secret Sections

Saboteur
Carmine Halo
Added August 31, 2024 by uwuPyxl and Kitten_Bites. A 5-part cooperative event section with spawn weight 250 (much rarer than standard secrets). Complete 5 vertical sections + 6 horizontal sections to earn the Carmine Halo and Saboteur badge. You MUST be in the server before the section spawns — joining mid-round shows an ERR 410 error and blocks the halo. Cannot be forced with /skip.
MiniTower
Featured in THE Tower
A gray section displaying a miniature replica of the current live tower — showing all section colors, walls, start, and end. Always fixed as the second-to-last section in THE Tower of Hell (position 329). Has the same start platform model as Gearbox. The mini tower it shows is deliberately slightly outdated.
Anticipation
Featured in THE Tower
A 1440-degree (4-layer) spiral staircase section. Added September 8, 2019. Historically it could only spawn as the first section of a tower — but as of an unknown date in December 2025, it was updated to spawn anywhere in the tower, making it no longer the rarest section in the game. Still included as the final section before Finish in THE Tower of Hell.
The Vault
Code Required
A secret section containing a keypad. Enter code 69420 to open the first safe. A second safe requires a different code (the community knows it — but revealing vault codes in comments on the wiki results in an immediate block). Ice is the only material used for the vault door panels — making it the only section in the game using ice.
Gearbox
Free Random Gear
Added November 11, 2019 by uwuPyxl. A gray section with a cylindrical pillar and circular platform that spawns a random gear for free — can be Gravity Coil, Speed Coil, Fusion Coil, Trowel, or Hook (NOT Hourglass). Great for saving coins in a run. Shares the same start platform as MiniTower.
Blank
Always Spawnable
The only secret section that can spawn even when /filtersections is active or when /skip has been used. Essentially an empty section — trivially easy to complete. Notable for this unique spawn exception.
Bender
Rare
Added February 11, 2021 by Circa1987. A dark, atmospheric section. Like most of Circa1987’s sections, it was created partially with Blender (the 3D software) and Roblox Studio — a combination unique among Tower of Hell builders.
Pride (Seasonal Event)
Event / Seasonal
Pride-themed secret sections that spawn more frequently during specific periods. Their weight was altered to spawn more often during pride season. Pride sections include Pride, Pride Picker, Pride TV, and Prideful Heart.
The North Pole / Wonderland
Event / Seasonal
Holiday-themed secret sections that were active during certain seasonal periods. These are among the 2 event-specific secret sections that are now inaccessible in normal gameplay.
Admin-Only Secrets
Admin Required
5 secret sections require admin commands to spawn (2 are unreleased, 3 removed from public rotation). These include House, Neon Section, and others that are not accessible in regular gameplay without developer/admin access.
Section 09

Horizontal Sections (Saboteur)

Horizontal sections are a special category exclusive to the Saboteur secret event. Unlike all other sections — which climb vertically — horizontal sections run sideways. There are 14 horizontal sections in total.

Eight of them were originally introduced during the now-removed Tower of Hell RB event. The remaining six were added specifically for the Saboteur badge and Carmine Halo update (August 31, 2024). All 14 can only be accessed through the Saboteur section — they never appear in regular tower rotation.

Identifying Horizontal Sections: They feature creator values displayed on the start platform written in German (a holdover from the RB Battles branding). The lower half of each section’s walls has transparent kill parts to prevent wall-clipping exploits. Only three secret sections can transition to and from horizontal sections.

During Saboteur, players must complete six random horizontal sections chosen from the pool of 14. These sections require the same parkour skills as vertical sections, but your orientation is completely different — platforms are arranged side-to-side rather than stacked vertically. Players new to horizontal sections often struggle on their first encounter, but the mechanics are identical to regular sections once you adjust your camera.

Section 10

Removed Sections History

As of February 2026, exactly 35 vanilla sections have been permanently removed from Tower of Hell. Sections are removed for various reasons: creator demotion, being too hard, quality issues, or community feedback. Removed sections cannot spawn in regular gameplay.

Play Removed Sections: You can still experience all 35 removed sections (plus 51 modded Reborn sections) in the fan-made game “Removed Sections” on Roblox. It faithfully recreates all removed sections in a round-based format with gears and mutators available.

Most Notable Removed Sections

SectionRemovedCreatorReason / Notes
Hardy SnakeDec 31, 2020Nx_ahhCreator (Nx_ahh) was demoted from the builder role. Community considered it among the hardest sections of its era — long chains of 1-stud platforms. Widely mourned and remembered.
Oddly SatisfyingFeb 24, 2021TheoryWorkRemoved at the creator’s request when TheoryWork left the team. Was the longest section in the game before removal — that title now belongs to The Halo.
Wasp NestFeb 24, 2021TheoryWorkAlso removed at TheoryWork’s request alongside Oddly Satisfying on the same update.
Sloppy JumpsUnknownUnknownCommunity considered it poorly designed. Removed due to quality concerns.
DecisionsUnknownUnknownSection concept didn’t fit well with the game’s design philosophy. Removed alongside Hardy Snake era cleanup.
DotsMar 4, 2021UnknownReplaced conceptually by Dotted Line. Removed in the March 4 update alongside Spinner and Wave of Blobs.
SpinnerMar 4, 2021UnknownRemoved March 4, 2021. A spinning-obstacle section that was deemed too similar to other sections or too problematic to maintain.
Wave of BlobsMar 4, 2021UnknownRemoved in the same March 4, 2021 batch update as Dots and Spinner.
Pancakes (both variants)UnknownUnknownTwo distinct “Pancakes” sections existed — both featuring circular spinning platforms. Both were eventually removed. Many players were unaware the second variant existed at all.
Parallel AscensionUnknownUnknownCommunity rated it extremely hard (★★★★☆ on the NamuWiki difficulty scale). Ladders on both sides requiring precise cross-jumping. Removed due to difficulty/quality concerns.
Removal Patterns: Most removals happen in one of three ways: (1) the section creator leaving or being demoted, (2) community feedback indicating the section is poorly designed or frustrating rather than fun, or (3) batch quality-cleanup updates where multiple low-quality sections are removed at once.
Section 11

Section Creators

Tower of Hell sections are created by a team of builders at YXceptional Studios. Each section’s creator is typically credited on the section’s start platform within the game. The history of the builder team directly shaped which sections exist in the game today.

CreatorRoleNotable Sections / Notes
DerHausaufgabeLead Builder (Admin)As of the wiki’s last update, DerHausaufgabe overtook uwuPyxl as the builder with the most vanilla sections currently in-game — a first since the game’s launch. Became admin January 30, 2021. Joined as builder February 24, 2020. Created sections like Range, Goofy, and Prop Jump.
uwuPyxlCreator / DeveloperGame creator and lead developer. Created many classic and secret sections including Saboteur (with Kitten_Bites), Gearbox, Anticipation, and Secret Agent. Also created the earliest sections of the game.
ObrenTuneCo-Founder (Inactive)Created the original sections that formed Tower of Hell on launch day (June 18, 2018). The legacy Tower of Hell (before Dec 2024) exclusively used ObrenTune’s original sections. Left the YXceptional Discord server in March 2022.
Circa1987Former Admin/BuilderCreated all-time fan-favorite secret sections like Bender, House, and others using a unique Blender + Roblox Studio workflow. Stepped down March 15, 2022.
Kitten_BitesAdmin/BuilderBecame admin May 3, 2023. Co-created the Saboteur section with uwuPyxl (August 31, 2024).
CrystonusFormer BuilderAn early builder whose sections (Checkered and others) were in the game from July 2018. Notable: Crystonus’s sections were never included in the legacy Tower of Hell.
Various Community BuildersCurated SubmissionsMany sections are submitted by the community and approved through a two-round review process: Curators approve in round 1, then uwuPyxl gives final approval in round 2. This community pipeline accounts for a significant portion of the 330 active sections.
Section 12

How to Practice Sections Efficiently

Random section spawning means you can’t always grind a specific section you’re struggling with. Here are the best methods for targeted practice.

Use a Private Server + /filtersections
Rent a private server and use /filtersections kills, /filtersections conveyor, /filtersections locals, or /filtersections phantom to focus on specific section types. You can combine filters with & to narrow further: /filtersections kills&locals only spawns sections with both kill parts AND moving parts. Set short tower lengths with /setlength 4 to loop through sections faster.
Play Pro Tower for Advanced Practice
The Pro Tower in the main lobby consistently gives harder sections than regular towers. Playing Pro Tower is the best way to improve your overall skill level because you encounter Hard and Insane sections far more frequently. It also awards 250 coins per completion versus 100 for normal towers.
Use /ttoh full for THE Tower Practice
In a private server, use /ttoh full to spawn all 330 vanilla sections in alphabetical order. Unlike /ttoh (which is the gamemode that awards the Red Halo), /ttoh full allows gears and mutators, has no timer, and lets you practice every section at your own pace. Note: completing this does NOT award the Red Halo.
Study Sections via The Vault
When The Vault secret section spawns, enter code 69420 to access the hidden practice area. This contains developer-placed practice sections for learning specific techniques before attempting them in a live run. It’s the game’s built-in training area.
Watch Speedruns & Content Creator Runs
Tower of Hell has an active community of speedrunners and content creators. Watching runs by skilled players on YouTube and Twitch reveals optimal paths, known skips, and timing techniques for specific sections. PinkLeaf (RenLeaf) and Jackeryz are two of the most well-known content creators with large libraries of Tower of Hell content.
Play Juke’s / Eternal Towers of Hell (EToH)
ObrenTune’s EToH (the game Tower of Hell is derived from) has a much more extensive difficulty system and more elaborate obstacle types. Playing EToH at lower difficulties develops the general obby skills (precise jumps, wrap-arounds, timing) that translate directly back to Tower of Hell’s harder sections.
Section 13

Sections FAQ

How many sections are in Tower of Hell as of February 2026?
330 active vanilla sections, 32 secret sections, 35 removed sections, and 14 horizontal sections — for a total of 471 sections that have ever existed in the game (including modded Reborn sections, the number is even higher). THE Tower of Hell requires completing all 330 active vanilla sections.
What is the hardest section in Tower of Hell right now?
Community consensus generally points to Vortex, Neon Hell, Rubiks Cubes, and Blender as the hardest sections currently in the active pool. Of these, Vortex and Neon Hell have the highest death rates in live runs. Note: many formerly infamous sections (Hardy Snake, Twisted Belt) have been removed, so the “hardest” section shifts over time.
Can I force a specific section to spawn?
You cannot force specific individual sections. In a private server, you can use /filtersections to restrict spawning to certain section types (kills, conveyors, locals, phantom). Secret sections cannot be forced — except Blank, which always spawns regardless of filters. Saboteur explicitly cannot be forced via /skip.
What changed about Anticipation in December 2025?
Anticipation previously could only spawn as the first section (bottom) of a tower — making it exceptionally rare. In December 2025, this restriction was removed and Anticipation can now spawn anywhere in the tower like a regular secret section. This means it’s no longer the rarest section in the game (that distinction now goes to Blank with its 0.000067563% spawn chance).
Why does /ttoh give the Red Halo but /ttoh full doesn’t?
These are two different commands. /ttoh spawns all 330 sections in a partially randomized order, removes the timer, and does NOT allow gears/mutators — completing it awards the Red Halo and Certified Beast badge. /ttoh full spawns all 330 sections in alphabetical order, still allows gears/mutators, but completing it awards nothing. It’s purely a practice tool.
What is the longest section in the game?
The Halo is currently the longest vanilla section in Tower of Hell. This title was previously held by Oddly Satisfying before it was removed in February 2021 at the creator’s (TheoryWork’s) request.
Who created the most sections in Tower of Hell?
As of the most recent wiki updates, DerHausaufgabe has overtaken uwuPyxl as the builder with the most vanilla sections currently active in the game. This is historic — uwuPyxl held that distinction from the game’s launch in June 2018 until DerHausaufgabe passed him.
Can you get a secret section in THE Tower of Hell?
Only two secret sections appear in THE Tower of Hell: MiniTower (fixed at position 329, second-to-last) and Anticipation (fixed at the very top, position 330). All other secret sections do not appear in THE Tower. Saboteur can technically spawn in private servers running /ttoh but cannot be forced to spawn.

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