Complete Tower of Hell skill tree guide — every upgrade, skill point costs, best spending order, how to max all 5 gear branches and earn the Pink Halo. Updated February 2026.

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Complete 2026 Guide — All 5 Gear Branches · 80 Skill Points Total
Tower of HellSkill Tree

Every upgrade, exact skill point costs, optimal spending order — and how to earn the Pink Halo. Researched February 2026.

Scroll
80
Skill Points to Max
5
Gear Branches
20
Total Upgrades
????
Pink Halo Reward
50
Robux for Reset
3,240
Noob Tower Wins Needed
01 — Overview
What Is the Skill Tree?

The Skill Tree is Tower of Hell’s permanent progression system — a set of upgrades that enhance your gears’ power, duration, range and capability. Unlike gears themselves (which you repurchase every round), skill tree upgrades are permanent once unlocked and persist across all sessions.

There are 5 gear branches, one for each shop gear that can be upgraded: Gravity Coil, Speed Coil, Fusion Coil, Hook (Grappling Hook), and Trowel. Each branch has 4 upgrades that must be purchased in order — you cannot skip ahead. The Hourglass is the only shop gear with no skill tree branch.

Maxing every single upgrade in all 5 branches requires exactly 80 skill points, which means reaching level 80. Completing the full tree unlocks the Maxed badge and the exclusive Pink Halo.

???? Core Rules

You can only use one active skill per branch at a time — green outline means active, blue outline means unlocked but inactive. Switch between unlocked skills anytime by clicking the blue-outlined skill (and re-equipping your gear). Upgrades are permanent; you cannot lose them. Skill Reset costs 50 Robux if you want to reallocate points.

???? History

The original Skill Tree was added December 24, 2019 and revamped on February 20, 2020. Players used to receive multiple skill points per level before the revamp standardized it to exactly 1 skill point per level.

02 — Leveling Up
How to Earn Skill Points

Every time you level up in Tower of Hell, you earn exactly 1 skill point. Leveling up requires XP, which is earned by completing sections. XP and coins are always equal — 1 coin = 1 XP.

XP requirements increase linearly each level. The formula is: XP needed to reach level X = 100 × X. So level 1 needs 100 XP, level 2 needs 200 more XP (300 total), level 3 needs 300 more XP (600 total), and so on.

LevelXP Needed (That Level)Cumulative XPNoob Tower WinsPro Tower Wins
11001001
55001,500156
101,0005,5005522
202,00021,00021084
404,00082,000820328
606,000183,0001,830732
80 ????8,000324,0003,2401,296

You can also earn partial XP by making it partway through a tower. The XP formula for completing m out of n sections is floor(MaxXP × (m/n)²). This means reaching the top earns 100% XP, reaching halfway earns only 25%.

⚠️ Important

Leaving a server mid-round grants zero XP, even if you were partway through. You must stay until the round ends to receive XP. Also, XP cannot be earned in THE Tower of Hell (/ttoh) — only in normal and pro servers.

⚡ Fastest Leveling Tips

Use Pro Tower servers — completing one pro tower gives 250 XP vs 100 for noob tower, making them 2.5× more efficient per win. Speed up the timer by reaching the top (doubles XP per hour). Set /setlength 6–8 in private servers for consistent, achievable runs. Pro Tower wins to max: only 1,296 — compared to 3,240 noob tower wins.

03 — All Branches
The 5 Gear Branches

Five gears can be upgraded through the skill tree. Each has its own branch of 4 upgrades costing a total of 14–16 skill points per branch. All 5 branches together total 80 skill points.

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Gravity Coil Branch
★★★★★
Best for Beginners
Reduces gravity further + unlocks the game-changing double jump. The double jump alone makes dozens of hard sections significantly easier and even enables triple jump when combined with the Double Jump mutator.
????
Speed Coil Branch
★★★☆☆
Situational
Increases speed further in three tiers (75%→140%→200%) and boosts jump power. Useful for players comfortable with speed, but risky near precision obstacles — maxing isn’t urgent for beginners.
Fusion Coil Branch
★★★★☆
Best All-Round
Combines enhanced gravity and speed. The gravity reduction upgrades (I, II, III at 45%/55%/60%) work identically to the Gravity Coil branch but on the Fusion Coil. A great second branch to max after Gravity.
????
Hook Branch
★★★★★
Best for Advanced Players
Extends hook range (to 90 then 120) and speeds up swing. Even small range increases unlock huge skip routes. Arguably the highest skill ceiling of any branch — essential for intermediate and advanced players.
????
Trowel Branch
★★★☆☆
Niche Utility
Increases block size (to 8 then 16) and unlocks truss placement. Larger blocks make the trowel far more forgiving as a recovery tool. Truss placement is powerful on ladder/truss-heavy sections.
04 — Branch 1
Gravity Coil Branch

The Gravity Coil branch is the highest priority for most players. The gravity reduction upgrades make sections noticeably more forgiving, and the Double Jump upgrade at the end fundamentally changes how you navigate the tower — allowing you to correct mistakes mid-air.

????
Gravity Coil Branch
Reduces gravity reduction & unlocks Double Jump · Total: 14 skill points
14 SPTotal Cost
1SP
Gravity Reduction I
Increases the Gravity Coil’s gravity reduction to 45%. Your jumps become noticeably higher and your fall speed decreases. This is the entry-level upgrade and the cheapest in the entire tree.
+45% Gravity Reduction Best bang-for-buck upgrade in the game at only 1 SP. Buy first.
3SP
Gravity Reduction II
Upgrades gravity reduction to 55%. Your jumps are now substantially higher and you float more on every movement. Platform gaps that were borderline become comfortable. Requires Gravity Reduction I first.
+55% Gravity Reduction Cumulative cost: 4 SP. Already pays off for almost every section type.
8SP
Gravity Reduction III
Maximizes gravity reduction to 60%. This is the fully-upgraded Gravity Coil effect. You float near-effortlessly over most obstacles. Note: at 60% reduction, headhitter sections become tricky — tap space briefly instead of full jumping.
+60% Gravity Reduction (Max) Expensive (8 SP) but unlocks Double Jump as next step. Worth it.
14SP
⭐ Double Jump
The crown jewel of the Gravity Coil branch. Allows you to jump a second time while airborne, giving you a massive correction window and enabling strategies that were previously impossible. You can reach platforms you overshot, recover from edges, and navigate sections with large horizontal gaps far more reliably.
Jump Twice in the Air Stack with Double Jump Mutator for a TRIPLE JUMP — one of the most powerful movement combinations in the game.
???? Triple Jump Combo

If you unlock Double Jump in the Gravity Coil skill tree AND buy the Double Jump Mutator (100 coins), you get a triple jump. You get: first jump → skill tree second jump → mutator third jump. This combination can trivialize many of the hardest sections in the game.

05 — Branch 2
Speed Coil Branch

The Speed Coil branch focuses on increasing your movement speed and jump power. While speed sounds helpful, most sections require precision rather than speed — these upgrades are best for players who are comfortable with the base game and want extra completion speed.

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Speed Coil Branch
Boosts movement speed & jump power · Total: 16 skill points
16 SPTotal Cost
1SP
Speed Increase I
Increases your movement speed to 75% faster than default. The first noticeable speed boost — you cover ground faster and reach platforms more quickly. Very cheap at 1 SP.
+75% Speed Great first unlock if you find sections feel too slow. Be careful near edges.
2SP
Speed Increase II
Boosts speed to 140% faster than default. You’re now moving significantly faster than other players without speed coil. Excellent for chaining sections quickly and hitting faster timer bonuses.
+140% Speed Cumulative cost only 3 SP. Thin platforms become more challenging at this speed.
5SP
Speed Increase III
Maximizes speed to 200% faster than default — you move at triple the normal pace. Incredibly fast for blazing through open sections, but genuinely dangerous on thin platforms, near edges, or facing precision obstacles. Experienced players only.
+200% Speed (Max) — 3× Normal Speed Pro Tower speedrunners favor this. Beginners should delay until comfortable with precision.
16SP
⭐ Jump Power Increase I & II (×2)
The Speed Coil branch’s final tier adds two consecutive Jump Power Increase upgrades (3 SP + 8 SP respectively). Each boost increases how high you jump — even when just standing still. Combined with the speed increases, you can leap over or skip sections that normally require precise jumping. This is the only gear branch whose final upgrade is split into two separate skill purchases.
Jump Power Increase (Tiered) Jump Power Increase I costs 3 SP, Jump Power Increase II costs 8 SP. The 8 SP upgrade is the most expensive single upgrade in the Speed Coil branch — save it for last.
⚠️ Speed Warning

At 200% speed (Speed Increase III), sections with thin 1–2 stud platforms, headhitters, or conveyors can be extremely punishing. If you are struggling with precision sections, consider staying at Speed Increase I or II until your general platforming improves. Speed is a multiplier of skill — it makes good players faster and bad players fall more.

06 — Branch 3
Fusion Coil Branch

The Fusion Coil combines gravity and speed effects. Its skill tree branch mirrors the Gravity Coil’s gravity reduction upgrades (same percentages: 45% → 55% → 60%), but applies them to the Fusion Coil instead. This is a great second branch for Gravity Coil players who want a combined upgrade.

Fusion Coil Branch
Enhanced gravity reduction on Fusion Coil · Total: ~14 skill points
~14 SPTotal Cost
1SP
Gravity Reduction I
Applies a 45% gravity reduction to your Fusion Coil. Since the Fusion Coil already combines both Speed and Gravity Coil effects, this upgrade makes it even more powerful — you jump higher AND move faster simultaneously.
+45% Gravity Reduction (on Fusion Coil) Only 1 SP. If you own Fusion Coil, this is essentially a free upgrade in value terms.
3SP
Gravity Reduction II
Raises the Fusion Coil’s gravity reduction to 55%. At this level you are both moving fast and jumping very high — a combination that makes many sections dramatically easier when you learn to control it.
+55% Gravity Reduction (on Fusion Coil) Cumulative 4 SP. Most useful on open, wide sections where the speed helps rather than hurts.
8SP
Gravity Reduction III
Maximum gravity reduction at 60% applied to the Fusion Coil. The Fusion Coil at full upgrade is one of the most mobile tools in the game — you are moving at high speed with very low gravity simultaneously.
+60% Gravity Reduction Max (on Fusion Coil) Invest here once Gravity Coil branch is maxed. Fusion Coil becomes your go-to for fast runs.
~14SP
⭐ Full Fusion Coil Upgrade
With all three Gravity Reduction upgrades applied, the Fusion Coil becomes a fully maxed gravity-and-speed hybrid — you’re faster than a Speed Coil at normal gravity AND jumping higher than a standard Gravity Coil. This is the gear of choice for experienced players tackling hard sections who prefer mobility over the single-effect purity of separate coils.
Max Gravity + Max Speed Combined Best paired with the Speed Coil branch maxed too — then Fusion Coil benefits from BOTH upgrade trees simultaneously.
07 — Branch 4
Hook Branch

The Hook (Grappling Hook) branch extends your reach and increases swing speed — two upgrades that exponentially expand the number of surfaces you can attach to. Even a small range increase can open up entirely new skip routes and recovery lines that were out of reach before.

????
Hook (Grappling) Branch
Extends range & boosts swing speed · Total: 10 skill points
10 SPTotal Cost
1SP
Range Increase I
Extends your hook’s maximum range to 90 studs. This first range increase is already significant — many surfaces that were just barely out of reach become attachable, opening up new recovery options and skip lines immediately.
Range → 90 Studs Only 1 SP. If you use the Hook at all, this is mandatory — buy it first.
3SP
Range Increase II
Extends your hook’s maximum range to 120 studs. At this range you can attach to sections above, below, and around you from much greater distances — enabling dramatic section-skip lines that simply don’t exist at the base range.
Range → 120 Studs Cumulative 4 SP. Many advanced skip routes specifically require 120-stud range. Community guides for hook skips assume this upgrade.
2SP
Swing Speed Increase I
Increases the speed at which you swing after the hook attaches. Faster swinging means you spend less time hanging exposed and can complete hook-based routes faster. Also reduces the risk of falling during hook swings near killparts.
Faster Hook Swing Speed (Tier 1) 2 SP. Most useful in sections where you hook-swing over killparts — faster = less exposure time.
10SP
⭐ Swing Speed Increase II
Maximizes hook swing speed. At full swing speed you move through hook arcs nearly as fast as running — the hook becomes a true high-speed mobility tool rather than a slow grab. This upgrade is what transforms the Hook from a utility item into a primary movement gear for expert players.
Maximum Swing Speed 4 SP. Advanced players: hook-jump combo at max swing speed is one of the fastest movement methods in the game.
???? Hook Jump Technique

Advanced players use a hook-jump technique: hold Jump while airborne and hook a surface — you float briefly before the hook pulls you, creating a short hover that functions as a limited second jump. This works at any range upgrade level but is most effective with max swing speed.

08 — Branch 5
Trowel Branch

The Trowel branch increases block size and unlocks truss placement — a fundamentally different type of placed structure. While the Trowel is often overlooked at high levels, maxing its skill tree makes it a genuinely strong recovery tool, especially on sections with large vertical gaps.

????
Trowel Branch
Bigger blocks & truss placement unlocked · Total: 10 skill points
10 SPTotal Cost
2SP
Block Size Increase I
Increases the placed block’s size to 8 studs. The default block is small enough that precise placement is required. At 8 studs, the block is more than twice as big — much easier to land on and provides a wider recovery surface.
Block Size → 8 Studs 2 SP. If you regularly use the Trowel for recovery, this immediately improves its reliability.
3SP
Block Size Increase II
Maximizes block size to 16 studs. At 16 studs, the placed block is roughly as wide as a large platform in the game — essentially creating a full recovery landing zone in mid-air. This also makes it easier to use as a bridge across gaps.
Block Size → 16 Studs (Max) Cumulative 5 SP. Large blocks are significantly better for bridging gaps and landing after missed jumps.
5SP
Truss Placement
Changes the placed object from a block to a truss (a climbable ladder structure). Trusses can be climbed vertically, which is invaluable on sections with large vertical gaps where a block alone wouldn’t help you reach the next platform. Note: only you can climb your trusses; other players cannot use them.
Place Trusses Instead of Blocks Extremely powerful on vertical obstacle sections. Truss placement makes the Trowel viable on sections where a flat block would be useless.
10SP
⭐ Full Trowel Upgrade
With Block Size II and Truss Placement both active (only one can be selected at a time — you choose per round by switching), the Trowel branch is fully maxed. Toggle between large-block recovery mode and truss-climbing mode depending on which section type you’re facing. Both use the same 8-second cooldown timer.
Choose: 16-Stud Block OR Truss Each Round Switch your active skill before each round to match section types. Block Size for wide flat gaps, Truss for tall vertical gaps.
09 — Strategy
Best Spending Order

With only 1 skill point per level, every decision matters — especially in the first 20 levels. This optimized path maximizes your effectiveness as fast as possible, based on community consensus and February 2026 meta.

1
Gravity Reduction I (1 SP) — Immediate Priority
Gravity Coil 1 SP total

The single best skill point you will spend. For only 1 SP you get noticeably higher jumps and slower falls — immediately impacting every section you play. No other upgrade in the entire tree offers this return at this cost. Buy on your first level-up without question.

2
Gravity Reduction II (3 SP) — Levels 2–4
Gravity Coil 4 SP total

Save your next 3 skill points (levels 2, 3, 4) for the second gravity reduction tier. At 55% gravity reduction the coil starts to feel genuinely powerful and comfortable. Many difficult jumps that seemed impossible now have reasonable landing windows. This is where the Gravity Coil becomes your standard gear.

3
Hook Range I (1 SP) — Pick Up While Saving
Hook 5 SP total

While saving up for the expensive Gravity Reduction III, spend one point on Hook Range I. For just 1 SP your hook reaches to 90 studs — the first range upgrade alone opens skip routes and makes hook recovery far more reliable. Only do this if you own the Hook gear.

4
Gravity Reduction III (8 SP) — Levels 6–13
Gravity Coil 12–13 SP total

This is the biggest early investment — 8 points saved across levels 6–13. The maximum 60% gravity reduction is the gateway to the Double Jump. It’s expensive but essential. During this phase you can optionally grab Hook Range II (3 SP) if you frequently use the hook, but prioritize getting to Double Jump as fast as possible.

5
Double Jump (14 SP total) — Game-Changer Milestone
Gravity Coil 14 SP total

After maxing the Gravity Coil branch the Double Jump unlocks. This single upgrade changes how the entire game feels — missed jumps can be corrected mid-air, gaps you were unsure of become confident, and many hard sections drop 1–2 difficulty tiers in your experience. The first major skill tree milestone.

6
Hook Range II + Swing Speed I (levels 15–20)
Hook ~18 SP total

With Double Jump secured, spend points on Hook upgrades for versatility. Range II (120 studs) followed by Swing Speed I covers almost all skip routes discussed in community guides. This phase transitions you from “surviving” to “actively routing” through sections.

7
Fusion Coil Branch (levels 20–34)
Fusion Coil ~28–32 SP total

Max the Fusion Coil branch (14 SP total: 1+3+8+tier 4). Since it mirrors Gravity Coil upgrades, you already understand how each upgrade feels. The Fusion Coil becomes your best gear for fast runs requiring both speed and jump height simultaneously.

8
Trowel Branch + Remaining Hook (levels 34–50)
Trowel Hook ~44–50 SP total

Finish the Hook branch (Swing Speed II, 4 SP) and work through the Trowel branch (Block Size I, II, then Truss Placement — 10 SP total). These upgrades are powerful but situational compared to the gravity/hook upgrades you’ve already unlocked.

9
Speed Coil Branch (levels 50–80) — Pink Halo Sprint
Speed Coil 80 SP total

The Speed Coil branch is saved for last. Its upgrades are the most situational and potentially hazardous for less experienced players. Spending 16 SP here is entirely about completing the tree for the Pink Halo and Maxed badge. You’ll have plenty of skill and confidence by level 50+ to handle max speed safely.

???? Quick Order Summary

Gravity I (1) → Gravity II (3) → Hook Range I (1) → Gravity III (8) → Double Jump (1 total for Gravity Coil) → Hook Range II + Swing I (7) → Fusion Coil full (14) → Trowel full (10) → Hook Swing II (4) → Speed Coil full (16) = 80 SP = Pink Halo

10 — Achievement
Maxed Badge & Pink Halo

Maxing all 80 skill points across all 5 branches rewards you with the Maxed badge and the iconic Pink Halo — one of the six base halos in Tower of Hell and a mark of significant investment in the game.

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Pink Halo
A cosmetic halo that floats above your head at all times, visible to all players in the server. Pink is the first skill-based halo most players aim for — it signals you’ve fully invested in the game’s progression system.
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Maxed Badge
A Roblox badge earned the moment you purchase your 80th and final skill tree upgrade. The Maxed badge is currently one of the rarest badges in Tower of Hell. It also unlocks the Purple Halo as part of the Collector badge chain — collecting all badges eventually.
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What It Takes
324,000 total XP. That’s 3,240 full noob tower completions or 1,296 pro tower wins. At ~5 minutes per noob tower, that’s roughly 270 hours of play to reach Level 80 — assuming consistent wins.
????
Badge Chain
The Maxed badge contributes to unlocking the Collector badge (all badges), which in turn feeds into the Purple Halo requirement. Pink Halo is a prerequisite for eventually reaching the top of Tower of Hell’s cosmetic achievement ladder.
???? Most Efficient Path to Pink Halo

Play exclusively on Pro Tower servers with Speed Coil + Low Gravity mutator (130 coins). Complete towers consistently. Speed up the timer by reaching the top every round — this doubles XP earnings per hour. At peak efficiency you can reach level 80 in roughly 130–150 hours of active play.

11 — Respec
Skill Reset — What to Know

Tower of Hell offers a Skill Reset option in the Robux shop for 50 Robux. This refunds all your spent skill points, allowing you to reallocate them from scratch. Here’s everything you need to know before considering a reset.

You KEEP your level and total skill points
A Skill Reset does not remove your XP, level, or total skill points earned. It only reallocates how they’re spent. You can immediately reinvest all your points into a different order after resetting.
You can buy Skill Reset multiple times
There is no limit on how many times you can reset. Some players exploit this by buying Skill Reset multiple times to essentially “max out” all upgrades faster than leveling — though this is a costly Robux investment (50 Robux per reset × multiple resets).
⚠️
Think before spending on lower-priority branches early
If you accidentally invest in Speed Increase III before maxing Gravity Coil, you’ll either live with the suboptimal allocation or pay 50 Robux to fix it. Follow the recommended spending order above to avoid needing a reset.
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When a reset IS worth it
If you’re Level 30+ and realize you’ve been maxing Speed Coil without having Double Jump yet, a reset to redirect points into Gravity Coil first will meaningfully improve your game experience. The reset pays for itself in faster progression and fewer falls.
12 — Questions
Skill Tree FAQ

How do I open the Skill Tree? Click your level number displayed at the bottom of your screen in-game. The skill tree panel will open showing all 5 branches. Blue outline = unlocked but inactive; green outline = currently selected; locked upgrades appear darker.

Can I use multiple skill upgrades from different branches at once? You can only have one active skill per branch at a time. However, you can switch the active skill within a branch at any time by clicking a different unlocked skill. Different branches are completely independent — your Gravity Coil active skill doesn’t affect your Hook active skill.

Do skill tree upgrades apply automatically when I buy the gear? Yes. As long as the upgrade is purchased and active (green outline), it applies automatically whenever you equip that gear. You don’t need to do anything extra. Remember to switch to your preferred active skill if you switched branches.

Does the Double Jump work with the Double Jump Mutator? Yes — and the result is a triple jump. The skill tree gives you a second jump, and the mutator gives you an additional jump, totaling three jumps before touching the ground. This is one of the most powerful movement combinations in the game.

How many total skill points are needed to max the tree? Exactly 80 skill points. This requires reaching level 80. The total XP needed is 324,000, which equals 3,240 noob tower wins or 1,296 pro tower wins from level 0.

What happens after I max all 80 skill points? You receive the Maxed badge and the Pink Halo cosmetic. After that, skill points have no further use — they continue to be earned on level-up but cannot be spent. The level cap is 1,000,000.

Can I skip upgrading lower tiers to get the top upgrade? No. Upgrades are sequential within each branch — you must purchase Gravity Reduction I before Gravity Reduction II, and so on. You cannot skip to Double Jump without first buying all three Gravity Reduction tiers.

Why can’t I upgrade the Hourglass? The Hourglass is intentionally excluded from the skill tree. It already stops time for everyone — upgrading it would make it too powerful and create an unbalanced server-wide advantage. All other 5 shop gears can be upgraded.

Do skill tree upgrades apply in THE Tower of Hell (/ttoh)? The /ttoh command removes gears from the equation (and /ttoh full allows gears). In the standard /ttoh, there are no gears so skill tree upgrades have no effect. In /ttoh full, gears are allowed and your skill tree upgrades do apply normally.

I’m level 20 and forgot to max Gravity Coil first — should I reset? At level 20 you’ve spent 20 SP. If you have at least Gravity Reduction I and II unlocked, continue and save for Gravity Reduction III + Double Jump before spending elsewhere. Only pay for the 50 Robux reset if you’ve heavily invested in Speed Coil without any Gravity Coil upgrades — in that case a reset is worth it.

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