
Overview
Brant is a 5-Star Fusion Sword Hybrid DPS first introduced in Wuthering Waves Version 2.1 and reruns in 2.3. Known as the Captain of the Troupe of Fools, Brant hails from Rinascita and wields his blade in breathtaking mid-air acrobatics — swinging on ropes, backflipping off enemies, and firing pistol shots mid-combo. He is one of the most genuinely versatile characters in the game: he can serve as Main DPS, Sub-DPS, Healer, and Shielder all in a single team slot, freeing players from needing a dedicated support in many compositions.
His defining mechanic is the Bravo Forte System — a gauge filled by Normal Attacks, Intro Skill, and Resonance Skill hits. Every 25 Bravo heals the entire team. At 100 Bravo, his Resonance Skill transforms into Returned from Ashes — a massive Fusion burst that generates a team shield and resets his gauge. Paired with this is Theatrical Moment, his most unique passive: for every 1% Energy Regen above 150%, Brant converts it into 12 bonus ATK, capping at +1,560 flat ATK at 280% ER. This means Energy Regen is simultaneously his defensive stat (ER for Liberation uptime), his offensive scaling stat (ER → ATK), and his sustain trigger (heals scale with ER) — making him one of the most stat-efficient characters in the game.
His Outro Skill grants the incoming Resonator +20% Fusion DMG Amplification + +25% Resonance Skill DMG Amplification for 14 seconds, making him a premier buffer for Fusion DPS partners like Changli, Encore, and Carlotta. Rated S-Tier, Brant at S0R0 is already a strong performer; his signature weapon Unflickering Valor is his highest single investment priority, followed by S1 and S2 for substantial damage amplification.
⚓ The Bravo System — Forte, Healing, Shielding & Aflame State
- Generated by: Normal Attack hits, Intro Skill hits, Resonance Skill hits
- Forte Circuit bar has 3 white segment markers — at 25, 50, 75 Bravo: team heals once
- At 100 Bravo: Resonance Skill upgrades to Returned from Ashes
- Mid-air attacks are the fastest Bravo builders — prioritize aerial combat
- For every 1% ER above 150% → +12 flat ATK
- Caps at 280% ER = +1,560 flat ATK bonus
- Unlocked from Forte Circuit (built-in passive, always active)
- With Liberation active: Healing from Waves of Acclaims scaled by ER%
- Consumes all 100 Bravo — deals massive Fusion DMG (Basic Attack DMG type)
- Generates a team shield for all nearby Resonators
- Fills ~50% of Concerto Energy — pivotal for reaching Outro quickly
- At S1: stagnates nearby enemies while casting (interruption-free)
- Activated by Resonance Liberation — Brant enters a fiery empowered state
- Heals the entire team based on his ER% on cast
- Mid-air attacks are further enhanced during Aflame
- Using Returned from Ashes while Aflame is active: ends the state immediately after the skill finishes, extending field flexibility
🗡️ Mid-Air Combat — The Core of Brant’s Playstyle
Brant rarely touches the ground in combat. His Mid-Air Basic Attack has 4 stages: Stage 1 (swing + flip + shoot), Stage 2 (double arc spinning), Stage 3 (flame vortex + flip), Stage 4 (X-slash hook — highest multiplier at 253%). The key technique is the Stage 4 loop: when Stage 4 hits the enemy before Brant lands, immediately Dodge then tap attack again — this resets him mid-air and repeats Stage 4 repeatedly for maximum DPS. Larger enemy models make this significantly easier to execute consistently.
Tip: After Stage 3, there is a brief pause — tap (don’t hold) the attack button after Stage 3 to avoid landing. Hold the Resonance Skill in mid-air to perform a Plunge Attack (counts as Resonance Skill DMG for Tidebreaking Courage set bonus). Holding the attack button after Stage 2 performs Spinning Attack damage with the additional arc, valuable in tight enemy clusters.
Strengths & Weaknesses
✓ Strengths
- ✓ Triple role in one slot — simultaneously acts as DPS, healer (team heals every 25 Bravo), and shielder (Returned from Ashes shield), freeing up team slots for additional DPS characters
- ✓ ER → ATK conversion means every ER-focused echo and weapon contributes directly to his personal damage — no stat budget is wasted on pure sustain
- ✓ Outro: +20% Fusion DMG + +25% Resonance Skill DMG Amp for 14s — superb buffer for Changli, Encore, Carlotta, and all Fusion Resonance Skill-centric DPS characters
- ✓ Extremely fun and expressive mid-air aerial combat — one of the most mechanically distinctive and satisfying kits in the game with the Stage 4 loop, rope swings, and backflips
- ✓ Best-in-class for Mono Fusion team (Brant + Changli + Lupa) — one of the highest DPS ceiling compositions in the game with circular Outro buff chains
- ✓ S2 is S-Tier rated — simultaneously provides +30% Crit Rate, 880% ATK off-field Outro damage, and a target-marking explosion on Intro Skill; one of the best S2s in the game
✗ Weaknesses
- ✗ Signature weapon Unflickering Valor is nearly mandatory for full potential — his highest investment priority before any sequence node. Without it, reaching 280% ER for max ATK conversion is harder and his damage falls noticeably
- ✗ Mid-air Stage 4 loop is technically demanding — requires precise timing on dodge-cancel before landing; inconsistent execution against bosses with small hitboxes or erratic movement
- ✗ Tidebreaking Courage 5-PC requires reaching 250% ER for the +30% Fusion DMG bonus — players who cannot meet this threshold should use Molten Rift instead, which is more forgiving
- ✗ Outro buffs are Fusion and Resonance Skill-specific — less impactful when paired with non-Fusion teams or Basic Attack-centric DPS characters; his value is maximized in Fusion-focused compositions
Skill Breakdown
Two distinct modes: Ground (4-stage combo, rarely used optimally) and Mid-Air (4 stages — the core combat mode). Tap attack in mid-air to enter mid-air BA chain. Each stage builds Bravo. Stage 4 at 253% multiplier is Brant’s highest per-hit damage. Tapping attack after Stage 2 flips him backward — never allow Stage 2 hold to complete unless using spinning attack intentionally. After Stage 3 there is a micro-pause — tap don’t hold to avoid accidental landing. Upgrade to Lv.10.
Anchor Aweigh! (base): Fires from the ground — backflip into air + shoot. Generates Bravo. On ground: used to enter air state. In air: hold Skill = Plunge Attack (counts as Resonance Skill DMG — triggers Tidebreaking Courage 5-PC). Returned from Ashes (100 Bravo): Consumes all Bravo, deals massive Fusion DMG (Basic Attack type), generates team shield, fills ~50% Concerto. Can be swap-canceled immediately after casting — Brant continues the animation off-field while your main DPS enters. Upgrade Forte first; level Skill to Lv.8.
The soul of Brant’s kit. Governs Bravo generation (0–100), the 4-stage team heal at 25/50/75/100, and the Returned from Ashes condition at full gauge. Includes Theatrical Moment passive: 12 ATK per 1% ER over 150%, cap +1,560 at 280% ER. Also includes Waves of Acclaims: Liberation additionally heals team based on ER. Upgrading this directly improves healing amounts (Bravo heals scale per level), Returned from Ashes damage multiplier, and the shield strength. Upgrade to Lv.10 first — always.
Enters the Aflame state — Brant is surrounded by fire and Mid-air attacks are further enhanced. Immediately heals the entire team, scaling with ER%. Aflame lasts until Returned from Ashes is cast inside it, which immediately ends the state after the skill completes. Energy Cost: 125. Use immediately at the start of a rotation to trigger Lupa’s Coordinated Attack if she is in the team (Liberation triggers her off-field Set the Arena Ablaze). Upgrade Liberation to Lv.10 — it is his second-highest priority after Forte.
Grants the incoming Resonator +20% Fusion DMG Amplification and +25% Resonance Skill DMG Deepen (Amplification) for 14 seconds or until they switch out. Ideal receiver: Changli (benefits from both buffs simultaneously — she has Fusion DMG and her core kit is Resonance Skill-centric), Encore (Fusion Liberation + Skill DMG), and Carlotta (Fusion DPS with Skill-based damage). Ensure Brant’s Concerto is filled (ideally right after Returned from Ashes) to trigger Outro as fast as possible.
Attacks the target dealing Fusion DMG and gains the Interlude Applause effect: the next Mid-air Attack begins at Stage 2 (skipping Stage 1 entirely), saving animation frames and immediately entering the most damaging stages. This effect is lost if Brant lands or switches out. Generates Bravo on hit. At S2: Intro Skill marks the target for 20 seconds — enemy takes explosions when hit by Skill DMG (triggers once per second, up to 2 times, each dealing 440% of ATK as Fusion DMG). Upgrade to Lv.6 — beyond that, returns are minimal vs. Forte/Liberation.
Skill Leveling Priority
| Priority | Skill | Reason |
|---|---|---|
| ★★★★★ 1st | Forte Circuit — Lv.10 | Controls Bravo healing amounts, Returned from Ashes damage, shield strength, and the Theatrical Moment ATK conversion passive. All three of Brant’s roles — DPS, healer, shielder — scale directly from Forte level. Always first |
| ★★★★★ 2nd | Resonance Liberation — Lv.10 | The Show Goes On! triggers the Aflame state, heals the team (scaling with ER), and empowers Mid-air attacks. A primary damage amplifier and essential sustain tool. Second-highest multiplier gains per level |
| ★★★★ 3rd | Normal Attack — Lv.10 | Mid-air BA stages, especially Stage 4 loop, contribute meaningfully to overall damage — particularly the mid-air Stage 4 at 253% multiplier. Worth leveling fully after Liberation since aerial attacks are a large portion of on-field DPS time |
| ★★★ 4th | Intro Skill — Lv.6 | Interlude Applause (Stage 2 skip) is a passive effect independent of level — primary value doesn’t scale much with level. Stop at 6 for Fusion DMG damage contribution without wasting materials on high-return skills |
| ★ Last | Resonance Skill — Lv.6 | Anchor Aweigh! damage is minimal (used mainly to enter aerial state). Returned from Ashes scales are captured by Forte Circuit — leveling Skill separately gives diminishing returns. Stop at 6 if resources are limited |
Best Weapons
| Weapon | Rarity | Substat | Key Passive |
|---|---|---|---|
| Unflickering Valor | 5★ Sig | Energy Regen +77% | +16% Crit Rate. Casting Liberation grants +48% Basic Attack DMG Bonus for 10s. Dealing Basic Attack DMG grants +48% Basic Attack DMG Bonus for 4s. The +77% ER base makes hitting 280% ER trivial — combined with Tidebreaking Courage set, Brant can run double Crit echo slots instead of double ER, massively improving his Crit consistency. Highest single investment priority — before any sequence node. |
| Overture | 4★ Craftable | Energy Regen +51% | 51% ER substat is the highest ER among all accessible 4-star Swords. Passive provides Resonance Energy restoration on Resonance Skill use — helps maintain Liberation cycles. Pairs well with both Tidebreaking Courage (reaching 250% ER) and Molten Rift (solid ER base). Undisputed best F2P weapon |
| Emerald of Genesis | 5★ | Crit Rate | Crit Rate substat + ATK% passive on Resonance Skill use + some ER restore. Viable without signature — the Crit Rate locks in a baseline for his stats, and ATK% contributes to his sky-high ATK scaling. Best alternative 5★ if you already own this from a previous pull. Pair with Molten Rift instead of Tidebreaking Courage |
| Red Spring (Camellya Sig) | 5★ | Crit Rate | High Crit Rate + ATK boosts + Basic Attack DMG bonus. Notable Crit Rate advantage; however lacks ER substat, making Tidebreaking Courage threshold harder. Use with Molten Rift and double ER 3-cost echoes for balance |
| Lumingloss | 4★ Craftable | ATK% | Strong Basic Attack DMG enhancement, especially at R5. No ER substat — use with Molten Rift only. Highly recommended as early-game starter while farming for Overture or saving for signature |
⚓ Investment Priority: S0R1 (Unflickering Valor) > S1R0 > S2R0 > S3R1 > S6R1. Signature is the highest priority investment — it unlocks the Tidebreaking Courage combination more efficiently than any sequence node. Any ER Sword is dramatically preferred over ATK or Crit swords for enabling his dual-scaling kit.
Best Echo Sets
Tidebreaking Courage (5-PC)
2-PC: +10% Energy Regen — directly contributes to the 250–280% ER goal and Theatrical Moment ATK conversion
5-PC Sonata: +15% ATK. When reaching 250% ER: all Attribute DMG +30% for the Resonator. This +30% Fusion DMG bonus at 250% ER is enormous — the highest single-set damage bonus available to Brant
⚠ Threshold Warning: If you cannot reach 250% ER without Unflickering Valor, use Molten Rift instead. The 5-PC bonus simply doesn’t activate below the threshold.
Molten Rift (5-PC)
5-PC: Fusion DMG Bonus +10%. Resonance Skill DMG +30%. Casting Resonance Skill gives +40% Fusion DMG Bonus for 15s
More forgiving ER requirement — the +40% Fusion DMG triggers from any Skill cast without needing 250% ER. Combine with Nightmare: Inferno Rider main echo. Use this until you have Unflickering Valor + enough ER to hit 250% reliably. Produces similar results to Tidebreaking Courage in the right build
Best Main Echo Options (4-Cost Slot)
| Echo | Best With | Slot Effect |
|---|---|---|
| Dragon of Dirge | Tidebreaking Courage | +12% Fusion DMG + +12% Basic Attack DMG as slot bonus. Summons a Grief Rift dealing Fusion DMG periodically. Quick cast, good damage — best main echo for Tidebreaking Courage builds. Cast and immediately continue rotation |
| Nightmare: Inferno Rider | Molten Rift | +12% Fusion DMG + +12% Resonance Skill DMG as slot bonus. The Resonance Skill DMG bonus complements both his Anchor Aweigh! and Returned from Ashes (Basic Attack type isn’t excluded from Skill echo slot). Best main echo for Molten Rift builds |
Echo Main Stats — 43311 Layout
| Echo Slot (Cost) | Main Stat | Notes |
|---|---|---|
| 4-Cost Echo | Crit Rate (below S2) / Crit DMG (at S2+) | Below S2: Crit Rate main stat since Brant has no built-in Crit Rate beyond Inherent Skills. At S2+: the +30% Crit Rate from S2 makes Crit DMG a better main stat to avoid overcapping. Adjust based on your actual Crit values |
| 3-Cost Echo ×2 | Energy Regen (both) OR 1× ER + 1× Fusion DMG% | With Unflickering Valor R1: consider 1× ER + 1× Fusion DMG% since weapon already provides 77% ER. Without sig: double ER on both 3-cost slots is mandatory to reach 250% for Tidebreaking Courage. 1× ER + 1× Fusion DMG% causes only ~4% DPS loss vs double ER in Molten Rift builds |
| 1-Cost Echo ×2 | ATK% (both) | ATK% on both 1-cost slots. Brant has one of the highest ATK stats possible thanks to Theatrical Moment (ER → ATK) + Liberation ATK buff — ATK% multiplies all of these. Do not use HP% or DEF% here |
Echo Sub-Stats Priority
| Sub-Stat | Priority | Notes |
|---|---|---|
| Crit Rate | ★★★★★ Top* | Top priority below S2 — Brant lacks built-in Crit Rate beyond attributes. Target 70–80% before focusing Crit DMG. At S2+: the +30% Crit Rate from S2 changes this priority — shift to Crit DMG once CR exceeds 80% |
| Crit DMG | ★★★★★ Top | Co-priority with Crit Rate. Once Crit Rate is stable at 70–80%, Crit DMG is the strongest damage multiplier available. Target 200%+ Crit DMG at endgame. At S2: becomes the primary stat to stack |
| Energy Regen | ★★★★ High | Critical for the ER → ATK conversion (Theatrical Moment) and Tidebreaking Courage 5-PC threshold. Target 250–280% total ER. Every 1% ER over 150% = +12 ATK — ER sub-stats have direct damage value, not just rotation smoothness |
| Basic Attack DMG Bonus | ★★★ Niche | Returned from Ashes counts as Basic Attack DMG — this sub-stat benefits both the forte finisher and all mid-air BA stages. Take opportunistically if Crits are already balanced and ER goal met |
| ATK% | ★★ Filler | Brant’s ATK is already very high from Theatrical Moment + Liberation + ATK% mains on 1-cost echoes — ATK% in sub-stats provides diminishing returns. Only take if Crits and ER are fully satisfied |
⚓ Target Endgame Stats
Optimal Rotation
Standard Rotation (Main DPS Mode)
›
Resonance Liberation (Aflame + team heal)
›
Mid-air BA Stage 2–4 Loop (build Bravo)
›
Echo — Dragon of Dirge / Inferno Rider
›
🔥 Returned from Ashes (100 Bravo — shield + Concerto fill)
›
Swap-cancel → Outro (+20% Fusion / +25% Skill DMG)
Swap-cancel key: After Returned from Ashes begins, immediately switch to main DPS — Brant completes the animation off-field while your main DPS receives both the shield and the Outro buffs (+20% Fusion + +25% Skill DMG). This saves significant on-field time. Target 75% Concerto fill before Returned from Ashes to ensure Outro triggers immediately on skill cast.
Mono Fusion Rotation — Brant + Changli + Lupa
›
Lupa Enhanced Skill → Wolfaith conversion → Switch to Brant
›
Brant Liberation (triggers Lupa Coordinated Attack)
›
🔥 Mid-air loop → Returned from Ashes → Swap-cancel Outro
›
Changli (+20% Fusion +25% Skill DMG active)
›
Changli Outro (+Lib DMG) → Lupa → Cycle
Circular buff chain: Lupa Outro buffs Brant’s Basic Attack DMG → Brant Outro buffs Changli’s Fusion + Skill DMG → Changli Outro buffs Lupa’s Liberation DMG. All three benefit from the previous Outro. Brant also acts as the team’s healer/shielder in this composition, allowing Lupa to replace a dedicated support entirely — this is among the highest DPS teams in the game.
Best Team Compositions
★ Premium BIS — Mono Fusion Pinnacle
The definitive Brant team. Lupa’s Outro boosts Brant’s Basic Attack DMG, Brant’s Outro boosts Changli’s Fusion and Skill DMG, Changli’s Outro boosts Lupa’s Liberation DMG — a perfect circular chain. Brant handles all healing and shielding, freeing both other slots for pure damage. One of the highest-DPS compositions in the game.
🔥 Dual DPS — Brant + Changli + Shorekeeper
When Lupa is unavailable or deployed on the second team, Shorekeeper fills the support slot. Brant and Changli amplify each other’s Fusion DMG through mutual Outro chains. Shorekeeper’s Stellarealm provides universal Crit Rate + Crit DMG to maximize both DPS characters. A high-performing composition even without Lupa.
⚓ Sub-DPS Role — Brant + Encore + Shorekeeper
Brant as premium Sub-DPS for Encore. His Outro’s +20% Fusion + +25% Skill DMG benefits Encore’s Liberation burst almost perfectly — Encore’s core damage is Fusion Liberation that triggers Skill effects. Brant also handles all sustain, removing the need for a second healer and allowing Shorekeeper to serve as pure buffer.
✅ F2P / Accessible — Brant + Changli/Carlotta + Verina
Accessible team for players without Shorekeeper or Lupa. Brant’s built-in healing/shielding means Verina provides pure buff value rather than emergency sustain. A reliable composition for players building their Fusion roster — Brant can also replace Verina entirely in some content, freeing the third slot for a second DPS.
Resonance Chain (Sequence Nodes)
| Node | Name | Effect & Impact | Rating |
|---|---|---|---|
| S1 | The Stage is Set! | Returned from Ashes temporarily stagnates nearby enemies while casting (stagnation ends on switch-out). After casting Intro Skill or each Mid-air flip, Brant’s DMG dealt is increased by +20% for 5s, stacking up to 3 times (+60% total). The stagnation upgrade transforms Returned from Ashes from a damage tool to a CC tool — no more animation being interrupted mid-cast. The DMG stacking on flips is the core power of S1: in a full aerial loop, all 3 stacks are built very quickly, maintaining near-permanent +60% DMG for the majority of field time. ~25.6% DPS increase over S0. | ★★★★★ Must-Have |
| S2 | For Smiles and Cheers | Using Mid-air Attack and Returned from Ashes increases Brant’s Crit Rate by +30%, solving the primary weakness of his base kit. Intro Skill now marks the target for 20s — the mark explodes when the target takes Skill DMG (once per second, up to 2 times, each dealing 440% ATK as Fusion DMG from off-field = 880% total ATK as off-field damage). This is particularly synergistic with Changli — her Resonance Skill-centric kit triggers the mark explosions repeatedly. Changes the recommended 4-cost echo main stat from Crit Rate to Crit DMG at S2+. ~22.1% DPS increase over S1. S-Tier rated among all S2s in the game. | ★★★★★ S-Tier |
| S3 | Through Storms I Sail | Increases the DMG multiplier of Returned from Ashes by +42%. The forte finisher already deals significant damage at S0 — a 42% boost to its multiplier translates directly to a meaningful portion of per-rotation damage. Paired with the Crit Rate from S2, S3 hits very hard on the forte cast. ~23% DPS increase. Good stopping point for invested players after S2. | ★★★★ Great |
| S4 | To Freedom I Sing | Shield from Returned from Ashes is increased by +20%. Casting Returned from Ashes also restores HP for all nearby Resonators (6.60 HP per 1% ER). A pure survivability upgrade — significantly improves Brant’s sustain toolkit by adding a direct heal on forte cast proportional to his ER%. Little DPS contribution but makes the team tankier. Useful for difficult Hologram content. Filler node toward S5/S6. | ★★ Sustain |
| S5 | All the World’s an Actor’s Stage | Dealing Basic Attack DMG gives Brant +15% Basic Attack DMG Bonus for 10s. Since mid-air attacks are constant and each hit counts, this stacks quickly and maintains strong uptime — effectively a near-permanent +15% Basic Attack DMG Bonus. Small but consistent passive upgrade to all his mid-air stages and Returned from Ashes (which counts as Basic Attack DMG). Filler toward S6 — low independent value as a stopping point. | ★★ Filler |
| S6 | All the World’s a Captain’s Carnevale | Mid-air Attack DMG Multiplier increased by +30%. Casting Returned from Ashes causes a secondary blast dealing Fusion DMG equal to 30% of Returned from Ashes’ damage (counted as Basic Attack DMG). The +30% to all mid-air attack stages is a consistent multiplicative boost across his entire rotation (mid-air is 60–70% of Brant’s field time). The Returned from Ashes echo blast adds meaningful additional burst damage per forte cycle. ~25.8% DPS increase over S5. Strong endgame hypercarry upgrade. | ★★★★ Great |
Investment Priority: S0R1 > S1R0 > S2R0 > S3R1 > S6R1. Signature Weapon (R1) is the single highest-value investment — higher than S1 in terms of DPS gain and build unlocking. S1 is transformative for damage stacking. S2 is S-Tier rated and grants +30% Crit Rate which reshapes echo building entirely. S4 and S5 are filler nodes on the path to S6. S3 and S6 are both worth targeting for dedicated Brant mains.
Should You Pull Brant?
⚓ Pull If…
- ✓ You enjoy unique aerial combat styles — Brant’s mid-air acrobatics, rope swings, and Stage 4 loops are among the most mechanically satisfying and visually spectacular in the game
- ✓ You want a dedicated Fusion team — Brant is the core of Mono Fusion (Brant + Changli + Lupa), one of the absolute highest damage compositions in the game
- ✓ You want a character who heals, shields, buffs, and does high DPS — Brant consolidates four roles into one slot, making team-building simpler and more flexible
- ✓ You have or plan to pull Changli — the two are the strongest Fusion co-DPS pair in the game, mutually boosting each other’s Fusion and Skill DMG through their respective Outros
- ✓ You can pull his signature Unflickering Valor — the weapon unlocks his full ER → ATK potential and makes Tidebreaking Courage trivially achievable, representing his highest single investment return
⊘ Consider Skipping If…
- ✗ You cannot pull Unflickering Valor — his signature is nearly mandatory for maximizing his dual-scaling potential. Without it, the ER threshold for Tidebreaking Courage is harder to reach and his ATK conversion is lower
- ✗ You don’t have Changli or other Fusion partners — his Outro specifically buffs Fusion DMG and Resonance Skill DMG; in non-Fusion teams with Basic Attack DPS, his support value decreases significantly
- ✗ You are saving all resources for Aemeath (3.1 SS-Tier) or Lupa — both are high-priority limited characters; consider your pull economy before committing to Brant and his signature
- ✗ You prefer simple ground-based combat — Brant’s mid-air loop requires timing practice and his optimal Stage 4 dodge-cancel is mechanically demanding; if you want a simple DPS rotation, choose a character with a more straightforward kit
The Verdict
⚓ The Captain Commands the Flame
Brant is an S-Tier Fusion Sword Hybrid who stands apart from every other character in Wuthering Waves by combining four distinct roles — Main DPS, Healer, Shielder, and Buffer — into a single, cohesive kit that never feels like it’s compromising on any of them. His Energy Regen → ATK conversion means every ER investment serves triple duty: cycling Liberation faster, healing more from Waves of Acclaims, and converting directly into raw offensive power through Theatrical Moment.
What makes him worth pulling: In the Mono Fusion lineup with Changli and Lupa, Brant anchors one of the game’s highest-ceiling teams. His circular Outro chain (Lupa → Brant → Changli → Lupa) is the backbone of a composition that doesn’t need Shorekeeper or Verina to survive — freeing both support slots for pure damage. His S2 is rated S-Tier independently for granting +30% Crit Rate and 880% off-field ATK damage through the Intro mark system.
Final Recommendation: Pull with Unflickering Valor (signature, highest priority before any sequence). Use Tidebreaking Courage (5-PC) with Dragon of Dirge main echo at 250%+ ER, or Molten Rift + Nightmare: Inferno Rider below that threshold. Run Changli + Lupa for the pinnacle Mono Fusion team. Invest to S1 for the +60% DMG stacking and S2 for the S-Tier Crit Rate + off-field damage upgrade. The Captain of the Troupe of Fools earns every resource spent.
🔗 Related Character Guides
📋 View Complete Wuthering Waves Character Tier List
Set sail with the Captain of the Troupe of Fools and let the Aflame roar across the battlefield!



