Forza Horizon 6 — 2008 Koenigsegg CCGT Performance Stats Guide

Full stats, engine specs, PI rating, and driving guide for the 2008 Koenigsegg CCGT in Forza Horizon 6. The Le Mans racer that never raced — and the best-handling Koenigsegg in the game.

The 2008 Koenigsegg CCGT is the most unusual car in the entire Koenigsegg lineup in Forza Horizon 6. It is not a road car. It was never intended to be driven on public streets. It was built as a GT1 class race car for the 24 Hours of Le Mans — and it never got to race. A regulation change killed the programme before it ever reached the start line.

In Forza Horizon 6, the CCGT sits at S2 900 — the highest PI in the Koenigsegg S2 lineup — classified as an Extreme Track Toy rather than a Hypercar. It is the best-controlled Koenigsegg in the game, with near-perfect braking and sharp high-speed handling that no road-going Koenigsegg can match.

This guide covers the full stats, engine details, the real-world story, and exactly where the CCGT fits in FH6.

TL;DR — Koenigsegg CCGT Quick Facts

  • Class: S2 — PI 900 (highest in the Koenigsegg S2 lineup)
  • Price: 3,400,000 CR
  • Drivetrain: RWD (Rear-Wheel Drive)
  • Rarity: Legendary
  • Type: Extreme Track Toy
  • Engine: 5.0L Naturally Aspirated V8
  • Power: ~600 hp
  • Weight: Under 1,000 kg (with ballast to meet GT1 minimum)
  • Downforce: Over 600 kg at speed
  • Best for: Technical circuits, high-speed cornering, S2 events that reward braking and handling
  • Key strength: Best-controlled Koenigsegg in FH6 — near-perfect braking, sharp high-speed handling
  • Key weakness: Lower top speed compared to road-going Koenigseggs at the same or lower PI

What Is the Koenigsegg CCGT?

The Koenigsegg CCGT is one of the most fascinating “what if” machines in motorsport history. Christian von Koenigsegg — the company’s founder — designed the original Koenigsegg CC road car with GT racing regulations in mind from the very beginning. The GT1 class at Le Mans required a car no wider than two metres with a cockpit covering at least 70% of the car’s width. The original CC platform was built to exactly those measurements, quietly laying the groundwork for a future racing programme.

In 2003, Koenigsegg began developing the CCGT as a side project — worked on during engineering and production downtime by a specialist team led by Dag Bölenius. It was based on the Koenigsegg CCR with elements from the CCX, and it took several years to complete. The CCGT made its public debut at the 2007 Geneva Motor Show.

The result was extraordinary. The car weighed under 1,000 kg without ballast — so light that Koenigsegg had to add ballast to reach the GT1 minimum weight of 1,100 kg, which gave the team perfect flexibility to optimise handling balance. It generated over 600 kg of downforce at speed and produced exactly 600 hp from its naturally aspirated 5.0-litre V8 — the GT1 category maximum. Testing was promising. The CCGT was considered highly competitive.

Then the ACO and FIA changed the regulations. Carbon fibre monocoques were banned. The minimum production requirement jumped from 20 units over several years to 350 per year — a number completely unachievable for a boutique manufacturer like Koenigsegg. The programme ended immediately. The single completed prototype was stored in a temperature-controlled garage, run just twice a year, and remained essentially untouched until it was sold at auction in 2023 for £3.3 million.

In Forza Horizon 6, the CCGT gets to race — finally. It is one of the most unique and historically significant cars in the game’s S2 class.

Koenigsegg CCGT Forza Horizon 6
Koenigsegg CCGT Forza Horizon 6

2008 Koenigsegg CCGT — Full Performance Stats in FH6

Here is the complete breakdown of the CCGT’s stock performance figures in Forza Horizon 6:

  • Performance Index (PI): S2 — 900
  • Price: 3,400,000 CR
  • Drivetrain: Rear-Wheel Drive (RWD)
  • Rarity: Legendary
  • Type: Extreme Track Toy
  • Engine: 5.0L Naturally Aspirated V8
  • Power: ~600 hp
  • Weight: Under 1,000 kg (dry) — lightest Koenigsegg ever built
  • Downforce: Over 600 kg at race speeds
  • Handling: Near-perfect — best in the Koenigsegg S2 lineup
  • Braking: Near-perfect — best in the Koenigsegg S2 lineup
  • Speed: Lower than road-going Koenigseggs — the CCGT is not built for top speed
  • Acceleration: Strong but not the standout stat

The PI of 900 ties the CCGT with the Koenigsegg Gemera as the highest-rated Koenigsegg in the S2 class. But where the Gemera is a four-seat AWD hybrid hypercar aimed at all-round performance, the CCGT is a circuit-specific machine. Its handling and braking stats are described across multiple sources as near-perfect and the strongest in the entire Koenigsegg FH6 roster. The trade-off is top speed — the CCGT does not match the raw straight-line ceiling of the Jesko, Agera RS, or One:1. This is not a surprise: the real-world car was a circuit racer, not a top-speed record machine.

Engine and Technical Specs

The CCGT runs a 5.0-litre naturally aspirated V8 — a detuned version of the supercharged Koenigsegg CCX engine, modified to comply with GT1 class power regulations. Here is the full technical picture:

  • Engine: 5.0L Naturally Aspirated 32-Valve V8
  • Power: 600 hp — the GT1 class maximum
  • Aspiration: Naturally aspirated — superchargers removed, displacement expanded from 4.7L to 5.0L to reduce power to the legal limit
  • Transmission: Sequential gearbox — AP-Racing twin-disc clutch
  • Drivetrain: Rear-Wheel Drive
  • Chassis: Carbon fibre monocoque with honeycomb reinforcement
  • Suspension: Pushrod independent — optimised for circuit use
  • Brakes: Massive race-specification — designed for repeated heavy braking from high speed
  • Aerodynamics: Over 600 kg of downforce at race speed — the most aero downforce of any Koenigsegg
  • Dry Weight: Under 1,000 kg — ballast added to reach GT1’s 1,100 kg minimum
  • Body: Carbon fibre and Kevlar — same materials used in Koenigsegg road cars but pushed to an extreme

The decision to go naturally aspirated is significant. The standard CCX engine was a supercharged 4.7L producing 806 hp. To bring it down to the GT1’s 600 hp maximum, Koenigsegg removed the superchargers and expanded the displacement to 5.0 litres. The naturally aspirated delivery gives the CCGT immediate throttle response with no lag — a critical advantage on a circuit where corner exit timing depends on how predictably power arrives. Koenigsegg’s own official history states that the few people who drove the CCGT said it “handles like a dream.”

How Does the CCGT Drive in FH6?

The CCGT drives unlike any other Koenigsegg in Forza Horizon 6. It is not about maximum top speed. It is about circuit mastery — braking later, carrying more cornering speed, and exploiting 600+ kg of aerodynamic downforce to stay planted where road-going hypercars start to squirm.

Multiple sources confirm the CCGT as the best-controlled Koenigsegg in FH6. It turns effectively at high speed in a way that the Jesko, Agera RS, and One:1 simply cannot match at stock. The near-perfect braking stat means you can push deeper into braking zones than rivals. And the naturally aspirated V8 delivers power immediately and predictably — no turbo lag, no sudden torque spike to unsettle the rear axle on corner exit.

The limitation is top speed. The CCGT will not win a drag race against a Koenigsegg Jesko or Agera RS. On a long flat expressway with no corners, it falls behind the Speed-10 Koenigseggs. But put it on a technical circuit, through Japan’s mountain passes, or into a race with frequent high-speed corners and demanding braking zones — and the CCGT earns its S2 900 PI rating completely.

It demands respect on entry. The car is stiff, circuit-tuned, and not forgiving of mistakes the way a grand touring hypercar is. It rewards precision inputs and clean lines. For drivers who prefer technique over raw aggression, it is one of the most satisfying cars in FH6 to master.

For the roads that suit the CCGT’s character best, our best roads and mountain passes guide covers every high-quality tarmac route across Japan.

CCGT vs Other Koenigseggs in FH6

There are seven Koenigsegg models in Forza Horizon 6. The CCGT is fundamentally different from all of them. Here is how it compares:

  • CCGT — S2 900, 3,400,000 CR — Extreme Track Toy. Best handling and braking in the Koenigsegg S2 lineup. Lower top speed. Specialist circuit and technical road pick.
  • Gemera — S2 900, higher price — Ties the CCGT on PI but is an AWD four-seat hybrid. Stronger all-round performance for varied events. The better all-rounder; the CCGT is the better pure circuit car. Our Koenigsegg Gemera guide covers it fully.
  • Jesko — S2, 3,500,000 CR — Speed 10, superior top speed, good handling. The best all-round Koenigsegg for most events. If you want one car that covers everything, this is it.
  • Agera RS — S2 890, 2,900,000 CR — Speed 10, strong braking (9.2). Best value Koenigsegg for highway and speed trap events.
  • One:1 — S2 890, 3,750,000 CR — Most expensive Koenigsegg. Prestige collector car. Our Koenigsegg One:1 guide covers the full comparison.
  • Agera — S2 810, 1,950,000 CR — Entry-level Koenigsegg. Most tuning headroom. Weakest stock performance. Our Koenigsegg Agera guide covers it in full.

The CCGT occupies a unique niche. It is the only Koenigsegg in the game that was purpose-built for circuit racing — not a road car adapted for track use. That history is reflected in every stat. If you want the best-handling Koenigsegg in FH6 for technical circuit events, the CCGT is the answer. If you want the best overall performer for mixed events across Japan, the Jesko or Gemera is the answer.

Is the CCGT Worth Buying?

At 3,400,000 CR and S2 900, the CCGT is a specialist purchase — but the right one for the right player.

Buy the CCGT if:

  • You prioritise handling and braking above top speed in S2 events.
  • You race circuits, technical mountain passes, or events with frequent high-speed corners where the CCGT’s downforce and braking shine.
  • You want the highest PI Koenigsegg in S2 and prefer circuit-focused characteristics over straight-line performance.
  • You are a Koenigsegg collector completing the full brand lineup in FH6.
  • You appreciate one-of-a-kind motorsport history — this is the only completed CCGT ever built, and FH6 finally gives it the chance to race.

Consider alternatives if:

  • You want maximum top speed — the Jesko and Agera RS are significantly faster in a straight line.
  • You race primarily on expressways and open highway stretches where speed matters more than cornering.
  • You want the best all-round Koenigsegg for varied events. The Jesko covers more ground more consistently than any other Koenigsegg in the game.
  • Your credits are still building. Our guide on how to earn credits fast covers the most efficient methods to reach 3.4 million CR.

Best Events for the Koenigsegg CCGT

The CCGT is a specialist car and performs best in the right situations:

  • Technical S2 circuit races — Where braking precision, aerodynamic downforce, and high-speed cornering create the margins between winning and losing. This is the CCGT’s natural home.
  • Mountain passes and touge-style events — The combination of 600+ kg downforce and near-perfect braking makes the CCGT exceptional on technical switchback roads. Our best roads guide covers all the top routes. For touge-specific tips, our Touge Battle Mode guide is worth reading alongside this.
  • S2 events with frequent direction changes — Any event that rewards cars able to carry speed through fast corners rather than just accelerate down straights favours the CCGT over the Speed-10 Koenigseggs.
  • Goliath and Colossus — The CCGT’s handling and braking mean it is competitive on the long 80 km Colossus loop — especially through the technical mountain sections. See our full Goliath Race and Colossus guide for strategy and car comparison.
  • Seasonal playlist S2 events — S2 capped playlist events that reward handling and circuit pace play to the CCGT’s strengths. Our seasonal events guide keeps you updated on what is available each week.

Upgrade Tips for the Koenigsegg CCGT

The CCGT is already well-tuned for circuit use at stock. Here are the areas to focus on when upgrading:

  • Tyres — Moving to race slick compounds unlocks more mechanical grip to complement the already substantial aerodynamic downforce. The CCGT’s chassis can handle the additional traction — it does not snap or punish the upgrade the way more sensitive road cars might.
  • Engine upgrades — The naturally aspirated 5.0L V8 has room for improvement. Intake, exhaust, and engine internals push the power figure meaningfully, and the naturally aspirated character is preserved through these upgrades in a way that adding forced induction would change.
  • Suspension fine-tuning — The circuit-spec pushrod suspension is highly tunable. Adjusting spring rates and damper settings for different circuit types — softer for flowing mountain passes, stiffer for tight technical circuits — extracts the most from the car’s downforce and balance.
  • Aerodynamics — Adjusting front-to-rear aero balance is important on a car generating this level of downforce. More front bias suits tighter technical circuits; more balanced settings suit flowing high-speed tracks.
  • Differential — The rear differential tune determines how the car rotates under braking and how stable it is on exit. A well-set diff allows the CCGT’s braking advantage to be fully exploited on entry while keeping the rear stable under acceleration.
  • Gearing — The CCGT is not a top-speed machine, so optimising the gearbox for circuit gear ranges — ensuring you stay in the V8’s power band through key sections — is more impactful than maximising final drive length.

For broader upgrade strategy and build guides across all cars and classes, our best cars upgrade and bodykit presets guide is the companion resource.

The CCGT in the Forza Series

The Koenigsegg CCGT has appeared in Forza titles across multiple generations. In each game it has consistently been recognised as the best-handling Koenigsegg in the lineup — a reputation that traces directly back to the real car’s testing data and the engineers who drove it.

In Forza Horizon 6, its classification as an Extreme Track Toy under S2 900 is the most accurate placement the car has ever received in the franchise. It is not a hypercar. It was never meant to be driven on a road. S2’s Extreme Track Toy designation finally reflects what the CCGT actually is — a racing machine built by a boutique supercar company to compete at the highest level of endurance racing, that never got its chance in the real world.

FH6 gives the CCGT that chance across Japan’s roads and circuits. And for players who can exploit its circuit-focused character, it is genuinely one of the most rewarding Koenigseggs to drive in the game.

More Forza Horizon 6 Car Guides

Where to Play Forza Horizon 6

Forza Horizon 6 is available now on PC, Xbox, and PlayStation. Get it from the official links below:

Final Thoughts

The 2008 Koenigsegg CCGT is the most distinctive car in the Koenigsegg FH6 lineup. It sits at S2 900 — the highest PI among Koenigsegg’s S2 models — classified as an Extreme Track Toy, and built around near-perfect braking and handling rather than maximum top speed. In a brand famous for going faster than almost anything else on the planet, the CCGT is the one that turns better than anything else.

Its real-world story is one of motorsport’s great tragedies — a purpose-built Le Mans contender destroyed by a regulation change before it ever reached the grid. In FH6, it finally gets to prove what it was built for. On Japan’s circuits and mountain passes, with 600+ kg of downforce loading its tyres and the naturally aspirated V8 responding instantly to every throttle input, the CCGT is exactly the car Koenigsegg always intended it to be.

For the full picture of the Koenigsegg lineup and how to build the best collection in FH6, our best cars for every class guide and the complete car list by class cover everything you need to plan your next purchase.

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