TL;DR
- The Carmine Falcone mission is set inside the Iceberg Lounge in Chapter 1.
- There are 5 Disco Balls, 5 WayneTech Caches, and 1 Red Brick to find.
- Collecting all 5 Disco Balls earns you the Disco Balls Batcave Trophy.
- The Red Brick is called Filthy Rich and gives you a x59 Stud Multiplier.
- Missed something? Use the Batcomputer to replay the mission anytime.
The Carmine Falcone mission sends Batman and Jim Gordon deep into the Iceberg Lounge. It is a maze of bars, kitchens, VIP lounges, and a bizarre children’s funhouse. There is a lot going on — and it is very easy to walk right past collectibles without realising it.
This guide covers every Disco Ball, WayneTech Cache, and the Red Brick in order. Follow it from start to finish and you will hit 100% completion on your first run or your replay.
Carmine Falcone Collectibles Overview
Here is what you are looking for in this mission:
- Disco Balls: 5 total — reward is the Disco Balls Batcave Trophy
- WayneTech Caches: 5 total — reward is 5 WayneTech Chips for gadget upgrades
- Red Brick: 1 total — called Filthy Rich, unlocks a x59 Stud Multiplier
This is also the mission that introduces WayneTech Caches as a collectible type. You will see them in every mission from here on, so learning how to spot them early makes the whole game easier.
All Disco Ball Locations in Carmine Falcone
Disco Ball 1 — Main Lounge (Near the Lighting Rig)

Right at the start of the Iceberg Lounge section, after you fight the first group of enemies, you will be prompted to grapple up to the lighting rig. Before you drop into the vent, look to your right. The first Disco Ball is hanging from the ceiling just above the vent entrance. Hit it with a Batarang to destroy it.
Disco Ball 2 — Camera Control Room (After the First Vent)

Crawl through the vent and you will enter a control room where the game teaches you about security cameras. The second Disco Ball is right in front of you as soon as you exit the vent — it is hard to miss once you know to look up at the lighting rig in this area.
Disco Ball 3 — VIP Lounge (Right of the Bar)

After you navigate past the cameras, drop down from the zipwire and enter the VIP lounge area where you first see Selina Kyle. Look to the right of the bar and you will see the third Disco Ball hanging from the ceiling in the corner of the room.
Disco Ball 4 — Falcone’s House of Fun (Ball Pit Area)

Inside Falcone’s funhouse, you will enter a large ball pit. Follow the main path forward until you see a blue and white striped tunnel ahead. The fourth Disco Ball is hanging just before the tunnel entrance, on the path that leads to the next ball pit area.
Disco Ball 5 — House of Fun Exit (Near the Music Set Piece)

Near the end of the funhouse, after the long slide, you will enter a hallway with two large speakers blocking the exit. The fifth Disco Ball hangs to the right of the main doors, near the music set piece you need to destroy to push further into the level toward Falcone’s office.
Destroying all five earns you the Disco Balls Batcave Trophy to display in your Batcave. Each Disco Ball also counts toward the total of 170 Trophy Collectibles in the game.
All WayneTech Cache Locations in Carmine Falcone
WayneTech Cache 1 — Camera Control Room (Left Corner)

This one is in the same control room as Disco Ball 2. After disabling the security camera and before crawling through the exit vent, turn around and check the left corner of the room. The first WayneTech Cache is sitting there waiting. It is easy to walk past if you head straight for the vent.
WayneTech Cache 2 — Kitchen Vent (Before Falcone’s Office)

After you finish the kitchen section — where you place the three food items on the tray to unlock the next room — turn left instead of going forward. There is a vent you can crawl through. Inside, use Jim Gordon’s gum gun on the machinery, then grab the wire and plug it into the yellow panel. After that, destroy the gum to reactivate the machinery. The gate will open and give you access to the second WayneTech Cache.
WayneTech Cache 3 — House of Fun Upper Level (Blue Rollers)

Enter Falcone’s funhouse and get past the first ball pit. Climb up to the upper ledge in the first room. Look behind you and you will see two blue rollers on the wall. Squeeze through them and the third WayneTech Cache is on the other side.
WayneTech Cache 4 — Second Ball Pit (Hidden Vent Under the Balls)

In the second and larger ball pit of the funhouse, after you slide down from the upper area, there is a hidden vent at the bottom covered by the balls themselves. Use your detective vision or just look carefully at the floor of the pit. The vent prompt is there — crawl through it and the fourth WayneTech Cache is on the other side.
WayneTech Cache 5 — Bouncy Castle (Locked Window)

Near the end of the funhouse, you will reach the two large speakers blocking the exit. To your right is a bouncy castle. Above it is a locked window. Throw a Batarang at the padlock to break it open, then use the bouncy castle to propel yourself up through the window. The fifth and final WayneTech Cache is inside.
Red Brick Location in Carmine Falcone (Filthy Rich)

The Red Brick is found in the VIP Lounge, locked inside a safe. You need to find the combination code first — the game splits it between two clues.
- First half of the code: In the VIP lounge, look at the sofa opposite the vault. There is a note on it reading X96.
- Second half of the code: Talk to Detective Flass in the VIP lounge and defeat Falcone’s goons. After that, Selina will open the door to her kiosk. Go inside and inspect the LEGO paper on the floor. It reads 59X.
Combine both halves to get the code: 596. Find the safe opposite the bar, use the valve dial to enter 5-9-6, and the door opens. The Red Brick — Filthy Rich — is yours, along with a x59 Stud Multiplier that is incredibly useful for farming currency later in the game.

Rewards for 100% Completion in Carmine Falcone
Finishing all collectibles in this mission gives you:
- Disco Balls Batcave Trophy — a decorative prop for your Batcave customisation area
- 5 WayneTech Chips — spent on gadget and ability upgrades at the WayneTech menu
- Filthy Rich Red Brick — x59 Stud Multiplier, one of the most powerful economy modifiers in the game
- 1 Skill Brick (Yellow Brick) — awarded for completing the mission itself
- Suit unlocks: Batman (Bronze Age) and Jim Gordon (Golden Age)
Tips for Collecting Everything in One Run
A few things that help a lot in this mission:
- Slow down in the control room. Both the second Disco Ball and the first WayneTech Cache are in the same small room. It takes ten seconds to grab both, but players who rush the camera tutorial miss them every time.
- Use detective vision in the ball pits. The hidden vent for Cache 4 is covered in balls and easy to miss. A quick pulse of detective vision makes it pop out clearly.
- Get the Red Brick code before leaving the VIP lounge. You need to speak to Flass and wait for Selina to open her kiosk before you can get the full code. Do not leave the area early.
- The bouncy castle window needs a Batarang first. A lot of players jump on the bouncy castle and miss the locked window above. Always break the padlock before trying to jump.
Missed Something? Here Is What to Do
If you finished the mission and are sitting below 100%, you do not need to start over. Head back to the Batcave and use the Batcomputer to replay the Carmine Falcone mission. The Case Log shows your current completion percentage so you know exactly how many collectibles are still missing before you go in.
For more collectible guides, check out the Bonsai Tree locations in Infiltration and the Surfboard locations in New Beginnings. You can also check out all suits in LEGO Batman Legacy of the Dark Knight — the Bronze Age Batman suit unlocked in this mission is one of the early ones to add to your collection.
The game is available on Steam, Epic Games Store, and PlayStation Store. Check the PC requirements before picking it up on PC, and grab any available redeem codes for free extras. More details about the game are on the official Warner Bros. Games page.



