- Dan Heng • Imbibitor Lunae (DHIL) is a 5-star Imaginary Destruction DPS who converts Skill Points into enhanced Basic Attacks — the more SP he spends, the harder he hits.
- His kit revolves around three Enhanced Basic Attack levels: Transcendence (1 SP), Divine Spear (2 SP), and Fulgurant Leap (3 SP).
- His Ultimate grants 2 Squama Sacrosancta — a special currency that offsets SP cost, making his rotation sustainable with the right team.
- He is extremely SP-hungry — he needs teammates who do not spend Skill Points, and ideally a dedicated SP battery like Sparkle or Sunday.
- Best Light Cone: Brighter Than the Sun (his signature). Best F2P option: On the Fall of an Aeon (Herta Store).
- Best Relics: Poet of Mourning Collapse (4-piece, with Sparkle or Sunday) or Wastelander of Banditry Desert (more flexible). Best Planar Ornament: Rutilant Arena.
- Best teams: DHIL / Sunday / Sparkle / Dan Heng • Permansor Terrae (premium) and DHIL / Sparkle / Tribbie / Gallagher (accessible).
- E2 is his most impactful Eidolon — 100% Action Advance after Ultimate plus 1 extra Squama Sacrosancta.
- DHIL debuted in Version 1.3 and is a veteran character. He sits at T4 in the current 4.3 meta — still capable of clearing endgame content, but not on the level of newer DPS characters.
- He rewards players who enjoy managing resources and playing proactively, but he is not recommended as a new account’s primary DPS investment in 2026.

Who Is Dan Heng • Imbibitor Lunae in Honkai Star Rail?
Dan Heng • Imbibitor Lunae, commonly called DHIL, is a 5-star Imaginary character following the Path of Destruction in Honkai Star Rail. He debuted in Version 1.3 (August 2023) as the game’s first limited Imaginary DPS character and was immediately considered one of the strongest units in the game. He is Dan Heng’s true form — his Vidyadhara lineage manifesting as the legendary Imbibitor Lunae, a revered and feared figure from the Xianzhou Luofu’s past.
His story is one of the most compelling in HSR’s first arc. Dan Heng has spent years suppressing his true form and the power — and the crimes — attributed to his previous incarnation. When he finally transforms, the scale of what he becomes is both awe-inspiring and heavy with consequence. That transformation is reflected in his gameplay: a patient, resource-driven DPS who rewards careful management with some of the most visually impressive attack animations in the game.
In terms of current meta standing, DHIL sits at T4 in Memory of Chaos, Pure Fiction, and Apocalyptic Shadow as of patch 4.3. He has been significantly power-crept by the wave of Amphoreus-era characters. He is still fully capable of clearing endgame content with proper investment and the right team, but he is no longer competitive at the highest level without heavy Eidolon investment. This guide will give you everything needed to get the best possible performance from DHIL in his current state.
His most recent rerun was alongside the 3.4 patch banner alongside Tribbie, Sunday, and Sparkle. Watch for future rerun opportunities. For official event and patch details, check the HoYoverse official Honkai Star Rail news page.
Dan Heng Imbibitor Lunae Kit Overview – How His Abilities Work
DHIL’s kit is built around a single central mechanic: use Skill Points to enhance your Basic Attack, then fire the most powerful version possible every turn. Every other ability in his kit either powers up that Basic Attack or replenishes the resources needed to keep using it.
Basic Attack – Beneficent Lotus (Base)
The unenhanced base attack. Deals Imaginary DMG equal to 50% of DHIL’s ATK to a single target. You should almost never fire this in actual combat. It exists as the baseline that his Skill enhances. The only time you use the unenhanced version is when Skill Points are completely exhausted and you have no Squama Sacrosancta to spend.
Skill – Dracore Libre
This is the core mechanic of the entire kit. Using Skill does not consume a turn — it is not considered a Skill use for action purposes. Instead, it enhances DHIL’s Basic Attack by one level, up to three times. Each enhancement is additive:
- 1 SP spent → Enhanced Basic Attack 1: Transcendence — 3-hit Imaginary DMG on a single target. Single-target only. This is the weakest enhancement but costs the least.
- 2 SP spent → Enhanced Basic Attack 2: Divine Spear — 5-hit Imaginary Blast attack. Hits the primary target and adjacent enemies. From the fourth hit onward, DHIL gains 1 stack of Outroar before each hit, up to 4 stacks. Each Outroar stack increases CRIT DMG by 12%.
- 3 SP spent → Enhanced Basic Attack 3: Fulgurant Leap — 7-hit Imaginary Blast attack with the highest damage multipliers in his kit. From the fourth hit onward, Outroar stacks accumulate. Also grants 20% Imaginary RES PEN per stack of Jolt Anew (A6 trace, triggered by allies using Ultimates).
The standard goal is to use Fulgurant Leap (3 SP enhanced) every turn. This costs 3 SP per turn, which is unsustainable alone — that’s why SP-battery teammates are mandatory.
Squama Sacrosancta – The SP Relief Valve
DHIL can hold up to 3 Squama Sacrosancta. Each stack counts as 1 Skill Point when used to enhance his Basic Attack. He generates these through his Ultimate (2 stacks) and through his E2 Eidolon (1 additional stack). Squama Sacrosancta is the mechanism that makes his SP demands manageable. On turns where you have 2 Squama Sacrosancta from your previous Ultimate, you can fire a 3 SP Fulgurant Leap using 2 Squama + 1 real SP — a much lighter tax on your team’s SP economy.
Ultimate – Azure’s Aqua Ablutes All
DHIL fires a 3-hit Blast attack dealing heavy Imaginary DMG to a primary target and adjacent enemies, then grants himself 2 Squama Sacrosancta. At E2, the Ultimate also immediately advances his action forward by 100% (he acts again right after the Ultimate) and gives him 1 extra Squama Sacrosancta (3 total). The Ultimate is not just a damage ability — it is an SP reload that fuels the next cycle of Fulgurant Leap. Getting the Ultimate out as frequently as possible is critical to maintaining clean rotations.
Talent – Righteous Heart
After each individual hit during any of DHIL’s attacks, he gains 1 stack of Righteous Heart, increasing his DMG by 10% per stack, up to 6 stacks. These stacks last until the end of his turn. Because Fulgurant Leap is a 7-hit attack (plus Outroar CRIT DMG stacks from hit 4 onward), by the time the final hits land, DHIL has stacked both maximum Righteous Heart (60% DMG bonus) and maximum Outroar (48% CRIT DMG bonus) simultaneously. This self-buffing ramp within a single attack is why his later hits are dramatically stronger than his early ones — the last few swings of Fulgurant Leap are the real damage.
A2 Trace – Star Veil
When DHIL enters battle via the Technique’s Leaping Dragon state, he immediately deals AoE Imaginary DMG to all enemies and gains 1 Squama Sacrosancta. Always use his Technique before entering a fight — the free Squama Sacrosancta reduces the SP pressure on the very first turn.
A4 Trace – Aqua Reign
After each hit of Fulgurant Leap, DHIL’s CRIT Rate increases for the rest of the battle. This is a permanent, fight-long CRIT Rate accumulation that rewards using Fulgurant Leap repeatedly. By the middle of a sustained fight, this bonus substantially reduces the amount of CRIT Rate needed from relics and supports.
A6 Trace – Jolt Anew
When any ally uses their Ultimate, the Imaginary RES PEN of DHIL’s next Fulgurant Leap increases by 20%, stacking up to 3 times (60% total). This is one of his strongest damage amplifiers. The key insight: all three stacks can be built up before DHIL’s turn by having three allies each use their Ultimate before he fires. Teams that rotate Ultimate use specifically to stack Jolt Anew before DHIL’s Fulgurant Leap see dramatically higher damage numbers. This trace rewards planning and coordination.
Technique – Heaven-Quelling Prismadrakon
Puts DHIL into the Leaping Dragon state for 20 seconds. In this state, he charges forward continuously when you hold the attack button, attacking every enemy he touches and blocking all incoming attacks. If he enters battle from this state, he deals AoE Imaginary DMG to all enemies immediately and gains 1 Squama Sacrosancta. Always use this before fights. The Squama Sacrosancta front-loads his SP economy for the first turn.
Dan Heng Imbibitor Lunae Best Light Cones in HSR
DHIL follows the Path of Destruction. All Destruction path Light Cones activate their passive effects on him. His signature is designed specifically around his Basic Attack spam playstyle and is the best option by a meaningful margin.
Brighter Than the Sun (Signature – Best in Slot)
DHIL’s 5-star signature is tailor-made for his playstyle and the best option available. It provides a strong CRIT Rate increase at the base level. More importantly, every time DHIL uses a Basic ATK, he gains one stack of Dragon’s Call (up to 2 stacks, lasting 2 turns each). Each Dragon’s Call stack increases his ATK by 18–30% and his Energy Regeneration Rate by 6–10%. Since DHIL uses Enhanced Basic Attacks on virtually every turn, Dragon’s Call stays fully stacked almost permanently, providing a near-constant large ATK bonus and Energy Regen. The Energy Regen helps him cycle his Ultimate faster, generating more Squama Sacrosancta and reducing SP pressure. If you have DHIL and do not have his signature, it is worth pulling on a rerun. The CRIT Rate, sustained ATK, and Energy Regen all work together to round out his kit.
On the Fall of an Aeon (Herta Store – Best F2P Option)
The best accessible Light Cone for DHIL, obtainable from the Simulated Universe store with Herta Bonds. At S5, it stacks up to 64% ATK bonus through combat use and additionally increases DMG when Weakness Break occurs. The ATK bonus compounds extremely well with DHIL’s high damage multipliers. This is highly competitive with the signature at high Superimposition and is the clear recommendation for players without the signature. Farm this to S5 as your primary goal.
Something Irreplaceable (5-Star Standard Alternative)
A solid 5-star standard banner option providing ATK on kill and a one-time HP restoration per battle. The ATK gain is meaningful, and the HP regen has some incidental value. Usable if you have it from standard pulls but clearly below the signature and On the Fall of an Aeon in practice.
Under the Blue Sky (4-Star)
Increases ATK by 32% and provides a CRIT Rate boost after defeating an enemy. The CRIT Rate on-kill condition triggers in multi-enemy content, making it strongest in Pure Fiction and wave-based Memory of Chaos. A reasonable 4-star placeholder before better options are available, superimposed for more ATK.
Dan Heng Imbibitor Lunae Best Relics in HSR
DHIL’s relic priority is ATK and CRIT stats. His Enhanced Basic Attacks all scale with ATK, and his Righteous Heart and Outroar stacking mechanics mean CRIT DMG is particularly valuable by the time the high-damage late hits land. The choice of 4-piece set depends on your team composition.
Best 4-Piece Relic Set (With Sparkle or Sunday): Poet of Mourning Collapse
When paired with a hyperspeed action advancer like Sparkle or Sunday, Poet of Mourning Collapse is DHIL’s best relic set. The 4-piece provides a large CRIT Rate buff when the wearer’s SPD is below a certain threshold — and since DHIL does not need to stack his own SPD when supported by action advance, the condition is easily met. The CRIT Rate bonus significantly reduces the stat investment needed to hit reliable crits. Keep DHIL’s SPD low (below the threshold) and let Sunday or Sparkle push his action forward rather than building SPD. Important: this set underperforms if you do not have these specific supports, since the CRIT Rate buff depends on not having speed.
Best 4-Piece Relic Set (Flexible): Wastelander of Banditry Desert
The more flexible option for teams without a dedicated action advancer. It gives Imaginary DMG and CRIT bonuses. The 4-piece adds an additional CRIT Rate boost when attacking debuffed enemies (enemies hit with Imprisonment debuff get an even larger CRIT DMG bonus). Slightly lower ceiling than Poet of Mourning Collapse in the best-case scenario, but works well in a wider range of team compositions. If you are running DHIL without Sunday or Sparkle, this is your default set.
Alternative: Musketeer of Wild Wheat
A general-use ATK and Basic ATK DMG boosting set. Less optimal than the above two but flexible and usable in any composition. The 4-piece increases Basic ATK DMG, which is DHIL’s primary damage source. A viable option if your Wastelander or Poet of Mourning pieces have terrible substats.
Best Planar Ornament: Rutilant Arena
DHIL’s best Planar Ornament. It provides CRIT Rate and a DMG% bonus to Basic ATK and Skill when CRIT Rate is above 70% — a threshold DHIL reaches comfortably with relic investment plus team buffs. The Basic ATK DMG bonus applies directly to all three enhanced forms (Transcendence, Divine Spear, Fulgurant Leap), making it a perfect fit. Rutilant Arena is the target for DHIL in Simulated Universe farming.
Alternative Planar Ornament: Izumo Gensei and Takama Divine Realm
Provides CRIT Rate and a DMG bonus when at least one ally shares the same path. Useful in teams with multiple Destruction path characters. A secondary option when Rutilant Arena pieces have poor substats.
Relic Main Stats to Target
- Head: HP (fixed)
- Hands: ATK (fixed)
- Body: CRIT Rate or CRIT DMG (CRIT Rate if not yet at 70%; CRIT DMG once CRIT Rate is comfortable)
- Feet: ATK% (preferred with action advance supports) or SPD (if building for independent cycling without action advance)
- Planar Sphere: Imaginary DMG Bonus
- Link Rope: ATK% (preferred with signature LC or On the Fall of an Aeon, which covers Energy Regen) or Energy Regeneration Rate (if using a weaker LC without Energy Regen)
Key Substat Priority
ATK% is the primary offensive substat — DHIL’s multipliers are extremely high, so every ATK% roll translates into significant damage. CRIT Rate is needed until you comfortably hit 70%+ in-combat including team buffs. CRIT DMG is the top substat after CRIT Rate is covered, scaling the Righteous Heart and Outroar stacks that ramp through each Fulgurant Leap. SPD is low priority when running with action advance — only relevant for independent cycling builds.
Stat Targets
- ATK: 2,200–2,600+
- CRIT Rate: 70%+ in-combat (with team buffs factored in)
- CRIT DMG: 145–165%+
- SPD: Low priority with action advance supports; 134+ if cycling independently
Dan Heng Imbibitor Lunae Best Teams in HSR 4.3
Every DHIL team needs to answer two questions: how do I feed him 3 SP every turn, and how do I handle sustain without a dedicated healer slot wasting SP?
The SP problem is real and non-negotiable. Using Fulgurant Leap every turn costs 3 SP, but the team only generates SP through ally Basic Attacks. Without a dedicated SP generator, DHIL either fires weaker enhanced attacks or burns through the team’s entire SP pool within 2 turns. The best teams solve this by including an SP-positive support and leaning on Squama Sacrosancta from his Ultimate to reduce the real SP requirement.
Premium Team: DHIL / Sunday / Sparkle / Dan Heng • Permansor Terrae
This is the strongest current team for DHIL. Sunday provides 100% Action Advance (advancing DHIL immediately, giving him effectively two turns per cycle), a CRIT DMG buff via The Beatified state, 20% Energy restoration, and SP economy through his signature LC. Sparkle is DHIL’s dedicated SP battery — her Skill provides 1 SP to the team alongside a DMG% buff, and her Ultimate regenerates even more SP for the whole team while boosting CRIT DMG. Together, Sunday and Sparkle ensure DHIL can fire Fulgurant Leap effectively every turn without depleting the team’s SP. Dan Heng • Permansor Terrae handles sustain through shields and ATK buffs, and his Bondmate summon receives Sunday’s 80% summon DMG boost.
Accessible Team: DHIL / Sparkle / Tribbie / Dan Heng • Permansor Terrae
Without Sunday, Sparkle takes the primary SP battery role. Sparkle‘s Skill restores SP and buffs DMG. Her Ultimate grants large CRIT DMG boosts and SP restoration for the whole team. Tribbie provides RES PEN and a 30% DMG Taken debuff on enemies, rare multipliers that stack well with DHIL’s ATK-scaling damage. Dan Heng • Permansor Terrae handles sustain. This team is slightly below the Sunday + Sparkle premium setup but is very functional and still delivers strong endgame results.
Budget Alternating Team: DHIL / Sparkle / Tribbie / Gallagher
An accessible option using the alternating playstyle (see Rotation Guide below). The alternating approach uses Fulgurant Leap every other turn instead of every turn, dropping average SP consumption from -2/turn to -1/turn. This makes Sparkle alone sufficient as the SP battery. Gallagher handles sustain with solid SP efficiency. The damage ceiling is roughly 30–40% lower than the all-in premium team, but it is playable without pulling Sunday.
Classic Budget Team: DHIL / Hanya / Tingyun / Gallagher
Hanya restores SP and boosts ATK. Tingyun provides ATK buff and Energy restoration. Gallagher handles healing. This team uses the alternating playstyle and works on a budget, though it requires careful SP tracking. It is the most accessible composition for players who do not have Sparkle or Sunday.
Notable Support Partners
- Ruan Mei – Passive DMG% buff and SPD bonus. Works well when DHIL is independently cycling without action advance. Does not solve the SP problem but supplements damage nicely.
- Silver Wolf – Can implant Imaginary Weakness on enemies who don’t have it, enabling DHIL’s Imaginary DMG to hit harder and triggering his A6 Jolt Anew debuff condition more reliably.
- Aventurine – Shield sustain that doesn’t use SP. Provides the Unnerved CRIT DMG buff and keeps DHIL alive in aggressive playstyle.
- Luocha – Passive automatic healing that barely uses SP in his standard rotation. A good sustain for SP-sensitive teams.
Dan Heng Imbibitor Lunae Trace Priority
Invest your upgrade materials in this order:
- Basic Attack – First. All three Enhanced Basic Attack levels (Transcendence, Divine Spear, Fulgurant Leap) have their damage multipliers governed by Basic ATK level. Higher Basic ATK level directly increases the damage ceiling of every hit in Fulgurant Leap. This is the most impactful per-level investment. Level this first.
- Skill – Second. The Skill governs the enhancement logic and contributes to some secondary buffs. Level this alongside or just after Basic ATK.
- Talent – Third. The Talent governs Righteous Heart’s DMG% boost per stack. Higher Talent level increases the per-stack bonus. The talent stacks on every hit, so the multiplier applies 6 times per full Fulgurant Leap — level it for meaningful total gains.
- Ultimate – Fourth. Higher Ultimate level increases the Blast damage multipliers and the AoE damage to adjacent targets. Fewer absolute damage gains per level than Basic ATK and Talent, but still meaningful for the damage dealt during Ultimate and the Squama Sacrosancta cycle.
- A6 Trace (Jolt Anew) – Unlock early. The 20% Imaginary RES PEN per ally Ultimate stack (up to 3 stacks for 60% total) is a major damage multiplier. Unlock this trace as soon as materials allow — it is one of his best passive bonuses.
- A4 Trace (Aqua Reign) – Unlock after A6. The cumulative CRIT Rate from Fulgurant Leap hits builds throughout a fight. Unlock after A6 is secured.
Dan Heng Imbibitor Lunae Eidolons – Which Ones Are Worth It?
DHIL’s Eidolons follow a classic pattern: mostly incremental except for E2, which is genuinely transformative. He is playable and functional at E0 but has a notably higher ceiling at E2.
E1 – Righteous Heart Stacks Expansion
E1 increases Righteous Heart’s maximum stack count from 6 to 10, and gains one extra stack per hit. Since Fulgurant Leap is already a 7-hit attack, the base 6 stacks cap out naturally. E1 allows stacks to keep building beyond 6, pushing the per-hit DMG bonus higher during the later hits of an extended attack. A solid upgrade but not dramatic — roughly 10–13% more damage in practice.
E2 – Best Value Eidolon (Recommended Stop Point)
E2 is where DHIL’s kit genuinely transforms. After using his Ultimate, DHIL’s action is immediately Advanced Forward by 100% — he acts again right after the Ultimate fires, without waiting for the turn order. He also gains 1 additional Squama Sacrosancta (3 total instead of 2). The combination is powerful: with 3 Squama Sacrosancta, DHIL can fire a full Fulgurant Leap using all 3 stacks as SP substitutes, leaving real SP untouched for the next cycle. The 100% action advance effectively gives him an extra turn per Ultimate cycle, dramatically increasing his DPS per combat cycle. E2 is the consensus best stopping point — it solves both SP economy and action density issues simultaneously.
E4 – Permanent Outroar
E4 extends Outroar stacks to last until the end of his next turn rather than just the current one. This means the 4 CRIT DMG stacks from a Fulgurant Leap carry over and are already fully active at the start of the following Fulgurant Leap. The result is that Outroar effectively becomes a permanent passive CRIT DMG buff during sustained combat. A quality-of-life and damage upgrade, but the investment cost to reach E4 is steep.
E6 – Maximum Output
E6 adds significant Imaginary RES PEN and further amplifies the damage of his Fulgurant Leap multi-hits. A large spike in output at very high investment. Only relevant for players fully committed to DHIL as their primary hypercarry long-term.
Dan Heng Imbibitor Lunae Rotation Guide – How to Play Him
DHIL has two main rotation styles: all-in and alternating. Which one you use depends entirely on whether your team can generate enough SP to support the all-in approach.
All-In Rotation (With Sparkle or Sunday)
The all-in style fires Fulgurant Leap (3 SP) every single turn. This is DHIL’s maximum damage output playstyle.
- Before the fight, use Technique for Leaping Dragon state to gain 1 Squama Sacrosancta and deal opening AoE damage.
- Use Ultimate as soon as available to gain 2 Squama Sacrosancta (3 at E2). At E2, the 100% Action Advance fires him immediately after the Ultimate.
- Every turn: enhance Basic ATK three times (using Squama Sacrosancta to offset 2 of the 3 SP cost when available), then fire Fulgurant Leap.
- Build Jolt Anew stacks by having allies use Ultimates before DHIL’s turn — ideally all three allies use their Ultimates in sequence to give DHIL 60% RES PEN on the next Fulgurant Leap.
- After each Fulgurant Leap, Righteous Heart is at 6 stacks (+60% DMG) and Outroar is at 4 stacks (+48% CRIT DMG) on the final hits — both reaching peak at precisely the hardest-hitting part of the attack.
The SP math: each Fulgurant Leap costs 3 SP. Your team generates approximately 1 SP per ally Basic ATK. Sparkle’s Skill also adds 1 SP. Sunday’s signature adds SP recovery. With 3 allies able to generate SP and Squama Sacrosancta offsetting 2–3 per Ultimate cycle, the all-in rotation is just barely sustainable with premium supports.
Alternating Rotation (Budget Teams)
The alternating style uses Fulgurant Leap every other turn, alternating with an unenhanced or 1 SP Basic ATK in between.
- Turn 1: Fire Fulgurant Leap (3 SP or with Squama Sacrosancta offsets).
- Turn 2: Fire unenhanced Basic ATK (0 SP) or Transcendence (1 SP) to let SP recover.
- Repeat, using Ultimate whenever ready to regenerate Squama Sacrosancta.
This reduces average SP drain to roughly 1.5 per turn, which most teams without Sparkle can sustain. The damage ceiling drops 30–40% below all-in, but the rotation is stable and forgiving. This is the recommended approach for budget team compositions.
Should You Pull Dan Heng Imbibitor Lunae in HSR 4.3?
The honest answer is: probably not as a new investment in 2026, but he remains a worthwhile character for players who already have him or appreciate his unique playstyle.
DHIL sits at T4 in the current meta — capable of clearing all endgame content with proper builds and supports, but requiring more effort and specific teammates than newer DPS characters. Characters like Phainon, Castorice, and Anaxa perform notably higher with significantly less team-building constraint. If you are a new player choosing your first limited DPS investment, those characters will serve you better.
Where DHIL still genuinely shines: his playstyle is one of the most engaging and rewarding in the game. Managing SP, timing Jolt Anew stacks, and executing a clean all-in rotation feels excellent when it comes together. His damage animations are visually spectacular. And with E2 plus Sparkle or Sunday, he still delivers competitive output in standard MoC and AS content even in 4.3. Players who enjoy the resource-management style of play or have nostalgia for him from the early game will find the investment satisfying.
If you already have DHIL, invest in getting his signature LC and Sparkle or Sunday as his SP battery — that combination brings him closest to his current ceiling. The Poet of Mourning Collapse relic set with Rutilant Arena is the build to target. E2 is the Eidolon to aim for if you plan to continue using him in endgame content long-term.
For newer or currently stronger DPS options, check our guides for Phainon, Castorice, Mydei, and Acheron. For SP battery supports that DHIL specifically needs, see our guides for Sparkle and Sunday.
Dan Heng Imbibitor Lunae Build Guide HSR – Quick Summary
- Role: Main DPS / Hypercarry
- Element: Imaginary
- Path: Destruction
- Best Light Cone: Brighter Than the Sun (signature) > On the Fall of an Aeon (Herta Store F2P) > Something Irreplaceable (standard 5-star)
- Best 4-Piece Relic Set: Poet of Mourning Collapse (with Sunday or Sparkle) / Wastelander of Banditry Desert (flexible)
- Best Planar Ornament: Rutilant Arena
- Body Main Stat: CRIT Rate or CRIT DMG
- Feet Main Stat: ATK% (with action advance support) or SPD (independent cycling)
- Sphere Main Stat: Imaginary DMG Bonus
- Rope Main Stat: ATK% (with signature LC) or Energy Regeneration Rate (without)
- Stat Goals: 2,200–2,600+ ATK, 70%+ CRIT Rate in-combat, 145–165%+ CRIT DMG
- Trace Priority: Basic ATK > Skill > Talent > Ultimate > A6 (Jolt Anew) > A4 (Aqua Reign)
- Best Eidolon: E2 (100% Action Advance after Ultimate + 1 extra Squama Sacrosancta)
- Best Teams: DHIL / Sunday / Sparkle / Permansor Terrae (premium) — DHIL / Sparkle / Tribbie / Permansor Terrae (accessible)
- Rotation Styles: All-in (Fulgurant Leap every turn with Sparkle + Sunday) or Alternating (every other turn for budget teams)
- Critical Rule: Always fire Fulgurant Leap as the Enhanced Basic Attack. Build Jolt Anew stacks by having allies use Ultimates before DHIL’s turn.
- Meta Standing: T4 in MoC, PF, and AS as of patch 4.3 — still clears all content with proper investment, but power-crept relative to current meta DPS
For full skill calculations, complete Eidolon breakdowns, and updated meta placement, visit the complete Dan Heng • Imbibitor Lunae guide on GamingProMax.
For official version notes and event details, check the HoYoverse official Honkai Star Rail news page.


