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    Home›Character Guides›Venti Genshin Impact Build Guide – Best Weapons, Artifacts, Teams & Tips
    Character Guides Genshin Impact

    Venti Genshin Impact Build Guide – Best Weapons, Artifacts, Teams & Tips

    By Sacheen · January 30, 2026 · Updated September 19, 2026 · 22 min read
    Venti - Genshin Impact Character

    TL;DR

    • Venti is a 5-star Anemo Bow character and the Anemo Archon — the god of freedom who rules Mondstadt.
    • He has the best crowd control in the entire game, pulling groups of smaller enemies into a single vortex.
    • He received major Hexerei buffs in Version 6.2 (Luna III) that allow him to function as an on-field Anemo DPS in addition to his classic support role.
    • Best artifact: 4-piece Viridescent Venerer for support; 4-piece A Day Carved From Rising Winds for Hexerei DPS.
    • Top weapons: The Daybreak Chronicles (new signature), Elegy for the End, Favonius Warbow, or Stringless.
    • His 4th Ascension Passive refunds 15 Energy to himself and 15 Energy to teammates of the absorbed element after Burst ends.
    • Talent priority: Elemental Burst > Elemental Skill > Normal Attack (for support); Normal Attack = Burst > Skill (for Hexerei DPS).
    • C2 is his most impactful constellation — it adds a 12% RES shred to enemies hit by his Burst.

    Table of Contents

    Toggle
    • Who Is Venti in Genshin Impact?
    • Understanding the Hexerei Buffs for Venti
    • Venti’s Role and Playstyle
    • Venti’s Abilities and Talents
    • Talent Priority for Venti
    • Best Weapons for Venti
    • Best Artifacts for Venti
    • Best Team Compositions for Venti
    • Venti Constellations Guide
    • Venti Ascension Materials
    • Venti Talent Materials
    • Should You Pull for Venti?
    • Venti vs Kazuha – Which Anemo Support Should You Use?
    • Venti Quick Tips
    • Platforms to Play Genshin Impact
    • Frequently Asked Questions About Venti

    Who Is Venti in Genshin Impact?

    Venti is a 5-star Anemo Bow character in Genshin Impact and the very first limited 5-star character ever released in the game, featured on the opening banner at the game’s official launch in Version 1.0. He is the mortal vessel of Barbatos, the Anemo Archon and God of Freedom who presides over the nation of Mondstadt.

    In lore, Barbatos is one of the youngest of the Seven Archons and has a deeply different relationship with his nation than any of his peers. Where other Archons rule through law, command, or contract, Barbatos leads through freedom — he has no palace, no royal guard, and no throne. He wanders Mondstadt freely as the wandering bard Venti, playing music, drinking wine, and living among the people he protects without demanding their reverence or obedience. His belief is that a god who rules through freedom must be willing to be free himself.

    His lighthearted personality conceals a deep sorrow. He has watched his nation rise and fall over millennia, lost friends, and carries memories that span thousands of years. But he rarely lets that weight show — preferring instead to sing a song, share a drink, and remind people that the wind carries both grief and joy wherever it goes.

    In Version 6.2 (Luna III), Venti was officially recognized as a Hexerei character, unlocking powerful new mechanics that dramatically expanded his capabilities beyond his classic crowd control role. He is now one of the few original characters in the game who remains genuinely meta-relevant through both his support and new DPS builds.

    You can play Genshin Impact on Android, iOS, PlayStation, Epic Games, and Xbox.

    For more Mondstadt character guides, check out our pages on Jean and Klee, two characters who synergize naturally with Venti in Mondstadt-focused and Hexerei team compositions.

    Venti

    Understanding the Hexerei Buffs for Venti

    In Version 6.2 (Luna III), Venti was added to the Hexerei system. After completing his personal quest Witch’s Homework: Of the Bard’s Unbound Song, Venti becomes a recognized Hexerei character. When your party includes at least two Hexerei characters, the Hexerei: Secret Rite effect activates for all Hexerei members in the team.

    For Venti, the Hexerei activation provides the following:

    • His Normal Attacks gain an Anemo infusion that cannot be overridden by other elemental infusions.
    • His Normal Attack damage is significantly increased, making him viable as an on-field Anemo DPS during and between Burst windows.
    • With 4-piece A Day Carved From Rising Winds, he also gains up to 20% additional CRIT Rate, dramatically raising his damage ceiling without needing to invest heavily in CRIT stats from artifacts alone.

    Before these buffs, Venti was used almost exclusively as a crowd control support. Now he has a fully viable on-field DPS build that works alongside his traditional grouping and Viridescent Venerer support role. Other Hexerei characters include Sucrose, Lisa, Klee, and others — check in-game for the full current list.

    Venti’s Role and Playstyle

    Venti can be played in two ways after his Hexerei buffs:

    • Off-Field Support (Classic Build) – He deploys his Elemental Skill, uses his Elemental Burst to create a vortex that groups and damages enemies, then swaps off-field. He applies Viridescent Venerer’s 40% resistance shred, generates Anemo particles, and refunds energy to teammates. This is his traditional role and still his most universally useful one.
    • On-Field Hexerei DPS – With two Hexerei characters in the team and A Day Carved From Rising Winds artifacts, Venti stays on-field during his Burst and uses Anemo-infused Normal Attacks to deal continuous AoE Anemo damage. This build has a higher personal damage ceiling and works especially well in multi-enemy AoE content.

    His greatest strength is his Elemental Burst — it creates a massive wind vortex called the Stormeye that pulls in all small and medium enemies within range, suspending them in the air while dealing continuous Anemo damage and absorbing a second element for additional reaction damage. There is no other crowd control skill in the game that matches the range, pull force, and sustained damage of Wind’s Grand Ode in multi-enemy situations.

    His main weakness is that his Burst cannot pull large enemies like Ruin Guards, Lawachurls, or bosses. In single-target or boss-focused content, his crowd control value drops to near zero, leaving only his Swirl damage and VV shred as contributions.

    Venti’s Abilities and Talents

    Normal Attack – Divine Marksmanship

    Venti performs up to six consecutive Bow shots dealing Physical damage. His Aimed Shot charges to deal Anemo DMG and fires two additional arrows at Refinement 1 of his C4 constellation. His Plunging Attack delivers a rain of arrows. In his support build, Normal Attack is his lowest talent priority. In Hexerei DPS builds, Normal Attack becomes his equal top priority alongside his Burst because his Anemo-infused Normal Attacks deal the bulk of his on-field damage during the Hexerei window.

    Elemental Skill – Skyward Sonnet

    Venti has two modes for this Skill:

    • Tap: Summons a Wind Spirit at the target’s location, dealing AoE Anemo DMG and launching enemies into the air.
    • Hold: Venti raises his bow and creates a powerful Wind Current beneath him, launching him into the air and dealing AoE Anemo DMG to nearby enemies. The wind current persists for 20 seconds after the Hold version, allowing your whole party to use it for gliding — a valuable exploration tool.

    His 1st Ascension Passive is activated specifically by the Hold version — it creates the 20-second wind current. His 4th Ascension Passive also notes that enemies hit by either version of Skyward Sonnet have their Anemo RES reduced by 12% and suffer an additional 12% Anemo and Physical RES reduction while airborne. This makes his Skill both a damage tool and a minor resistance shred ability.

    Elemental Burst – Wind’s Grand Ode

    Venti fires off an arrow made of countless winds, creating a massive Stormeye that continuously sucks in objects and enemies, dealing AoE Anemo DMG throughout its duration. The Stormeye lasts 8 seconds and pulls in a huge area around it.

    Elemental Absorption: If the Stormeye comes into contact with Hydro, Pyro, Cryo, or Electro, it absorbs that element and deals additional DMG of that type alongside its Anemo damage for the remainder of the Burst. Absorption happens once per use and is determined by which element first contacts the vortex — this is managed by which teammate uses their skill before Venti’s Burst.

    This is his most important talent and his top priority to level in support builds. The vortex pulls small and medium enemies from a very wide radius, suspending them above the ground and concentrating all of them into a single kill zone for your main DPS to destroy.

    1st Ascension Passive – Embrace of Winds

    Holding Skyward Sonnet (the Hold version of Elemental Skill) creates an updraft that lasts for 20 seconds. All party members can use this wind current to glide and gain altitude without spending stamina. A unique and useful exploration utility that also speeds up repositioning in combat.

    4th Ascension Passive – Stormeye

    After Wind’s Grand Ode ends, Venti regenerates 15 Energy for himself. If Elemental Absorption occurred during the Burst, he also restores 15 Energy to all characters of the absorbed element in the party. This is one of the most valuable energy generation passives in the game. If you absorb Pyro, every Pyro character in your team gets 15 Energy for free — enough to significantly reduce their ER requirements. Planning the Burst’s element absorption to match your main DPS’s element is a key skill when using Venti.

    Utility Passive – Windrider

    Decreases all party members’ Gliding Stamina Consumption by 20%. Does not stack with similar passives from other characters. One of the best exploration passives in the game — combined with his Hold Skill wind current, Venti makes aerial exploration dramatically more comfortable.

    Talent Priority for Venti

    Talent priority depends on which build you are using:

    For Support / Off-Field CC Build:

    • Elemental Burst first – Wind’s Grand Ode is everything in the support build. More talent levels mean higher Stormeye damage and absorption damage. Level to at least 9.
    • Elemental Skill second – Skyward Sonnet adds damage and its Hold version’s RES shred is valuable. Level to 8.
    • Normal Attack last – Not needed for off-field builds.

    For Hexerei DPS Build:

    • Normal Attack and Elemental Burst tied for first – Normal Attack powers his Anemo-infused on-field hits during Hexerei activation. Burst still deals significant AoE damage. Level both to 9–10.
    • Elemental Skill last – Still worth leveling to 8, but is the lowest priority of the three in the DPS build.

    Best Weapons for Venti

    5-Star Weapons

    • The Daybreak Chronicles – His new signature weapon released alongside the Hexerei buffs in Version 6.2. Provides CRIT Rate and a passive that increases Normal Attack DMG — perfectly aligned with his Hexerei DPS build where Anemo-infused Normal Attacks are his primary damage source. His new best-in-slot for DPS builds.
    • Elegy for the End – His classic best weapon for support builds. Provides Energy Recharge and a passive that accumulates Sigils of Remembrance through Skill and Burst use. At 4 Sigils, Venti deals AoE damage and gives the entire team a 100 EM and 20% ATK buff for 12 seconds. The Elegy team buff makes this one of the best support weapons in the entire game, especially in reaction teams where EM and ATK matter.
    • Aqua Simulacra – Provides CRIT DMG and a passive DMG bonus whenever enemies are nearby. A strong CRIT stat stick for DPS Venti builds when The Daybreak Chronicles is not available.
    • Polar Star – Provides CRIT Rate and stacking ATK bonuses from using Skill and Burst. Works well with his combat pattern where both abilities are used regularly.

    4-Star Weapons

    • Favonius Warbow – His best support weapon for team energy generation. Provides Energy Recharge and CRIT hit-triggered Elemental Particle generation. Venti’s frequent attacks during his Burst window help him proc the passive consistently, producing particles that help everyone on the team fill their Bursts faster. Essential if the team has high energy needs.
    • The Stringless – Provides Elemental Mastery and increases Elemental Skill and Burst DMG. Excellent for reaction-focused support builds where Swirl damage and Burst absorption reactions are the focus. A clean, condition-free option that works in every rotation.
    • Sacrificial Bow – Provides Energy Recharge and has a chance to reset Elemental Skill cooldown on CRIT hits. Helps Venti use his Skill more frequently for particle generation and RES shred. Particularly useful in teams without other Anemo battery characters.
    • Windblume Ode (Event) – Venti’s event-exclusive weapon from the Windblume Festival. Provides Elemental Mastery and a significant ATK buff after using an Elemental Skill. If you obtained it, it is one of his strongest 4-star options and perfectly thematic for the Anemo Archon himself.

    Best Artifacts for Venti

    Support Build – 4-Piece Viridescent Venerer

    This is the mandatory artifact set for Venti in every support and crowd control composition. The 4-piece provides 60% increased Swirl DMG and, most critically, reduces enemy resistance to the Swirled element by 40% for 10 seconds. This resistance shred applies to all damage your entire team deals against that element, making it the single most impactful team buff available to Anemo characters.

    Venti’s Burst naturally Swirls the absorbed element throughout its full 8-second duration, meaning the VV debuff has essentially 100% uptime on grouped enemies. No other artifact set provides comparable team-wide damage amplification for a support character. Run this in virtually every team where Venti is used as crowd control.

    Hexerei DPS Build – 4-Piece A Day Carved From Rising Winds

    The best artifact set for Venti’s new Hexerei DPS build. The set increases ATK and, crucially for Venti, provides up to 20% CRIT Rate as part of its 4-piece bonus when the Hexerei: Secret Rite condition is active. This dramatically lowers the CRIT Rate he needs from artifact substats, freeing up rolls for CRIT DMG and ATK%. Pair this set with The Daybreak Chronicles for his highest personal damage output.

    Alternative – 4-Piece Desert Pavilion Chronicle

    A secondary DPS option that provides Anemo DMG Bonus and increases Normal, Charged, and Plunging Attack DMG after Charged Attacks hit enemies. It requires a Charged Attack at the start of the rotation to activate the 4-piece buff. A viable alternative for Hexerei DPS Venti if you have good pieces from this set already but haven’t farmed Rising Winds yet.

    Recommended Artifact Main Stats for Support Build

    • Sands: Energy Recharge or Elemental Mastery
    • Goblet: Anemo DMG Bonus or Elemental Mastery
    • Circlet: Elemental Mastery or CRIT Rate

    Recommended Artifact Main Stats for Hexerei DPS Build

    • Sands: ATK%
    • Goblet: Anemo DMG Bonus
    • Circlet: CRIT DMG (since Rising Winds covers CRIT Rate)

    Recommended Substats

    For support: Elemental Mastery > Energy Recharge > ATK%. Aim for 150–160% ER. For Hexerei DPS: CRIT DMG > CRIT Rate (until ~50–60% total with Rising Winds) > ATK% > Energy Recharge.

    Best Team Compositions for Venti

    Venti Freeze Team (Classic)

    • Kamisato Ayaka (Cryo Main DPS) + Venti (Anemo CC / Support) + Shenhe (Cryo Buffer) + Sangonomiya Kokomi (Healer / Hydro)

    This is Venti’s most famous and historically powerful team. He groups all enemies into the Stormeye vortex, Kokomi applies Hydro to freeze them in place, and Ayaka’s Burst wipes everything inside the vortex. Venti’s crowd control ability is critical here — without him, enemies scatter and Ayaka’s Burst hits far fewer targets. Shenhe buffs all of Ayaka’s Cryo damage significantly. This team clears most Spiral Abyss multi-enemy floors faster than almost any other composition.

    Venti Vaporize Support Team

    • Hu Tao or Yoimiya (Pyro Main DPS) + Venti (Anemo Support) + Yelan (Hydro Sub-DPS) + Bennett (Pyro Healer / Buffer)

    Venti groups enemies with his Burst, Swirls Pyro for VV shred on Pyro resistance, and the Elegy for the End buff gives the whole team ATK and EM. Hu Tao or Yoimiya deals Vaporize damage to all grouped enemies simultaneously. Yelan adds Hydro damage and a DMG bonus buff. Bennett heals and provides his ATK field. A powerful team for multi-enemy Pyro DPS content.

    Venti Electro-Charged Taser Team

    • Venti (On-Field or Support) + Fischl (Electro Sub-DPS) + Sangonomiya Kokomi (Healer / Hydro) + Beidou (Electro Sub-DPS)

    Venti groups enemies for constant multi-target Electro-Charged reactions. His Burst absorbs either Hydro or Electro to add an extra element of reaction damage. Fischl and Beidou provide off-field Electro while Kokomi heals and applies Hydro. Venti’s grouping multiplies the value of all the off-field damage from Fischl, Beidou, and Kokomi, since all grouped enemies take hits simultaneously.

    Venti Hexerei DPS Team

    • Venti (Hexerei On-Field DPS) + Klee or Lisa (Hexerei) + Furina (Sub-DPS / Buffer) + Bennett (Healer / ATK Buffer)

    This is his new DPS team built around the Hexerei buffs. Venti stays on-field with his Anemo-infused Normal Attacks while his Burst vortex deals AoE damage. Klee or Lisa fills the second Hexerei slot to activate Secret Rite. Furina provides her massive DMG Bonus buff. Bennett heals and provides an ATK buff inside his field. Venti deals significant personal damage in this setup while still providing crowd control. A fresh team archetype made possible by Version 6.2.

    Venti Overload Team

    • Klee or Xiangling (Pyro Main DPS) + Venti (Anemo Support) + Fischl (Electro Sub-DPS) + Bennett (Healer)

    Venti groups enemies so Overloaded reactions hit multiple targets simultaneously. Note that Overloaded launches smaller enemies — but when Venti’s vortex keeps pulling them back into range, this negates most of the scatter problem. Fischl’s Oz applies off-field Electro while Pyro units react with it. Bennett heals and buffs. Venti’s VV shred applies to either Pyro or Electro depending on what he absorbs.

    For more guides on Venti’s key teammates, visit our pages on Kamisato Ayaka, Fischl, and Bennett.

    Venti Constellations Guide

    Venti is a limited 5-star character, making constellations expensive to obtain. He is fully functional and powerful at C0. Here is what each constellation does:

    • C1 – Splitting Gales: Venti fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow’s DMG. Primarily useful in on-field DPS builds where he uses Aimed Shots. Less relevant for support builds where he rarely uses Normal Attacks at all.
    • C2 – Breeze of Reminiscence: Skyward Sonnet decreases enemy Anemo RES by 12% for 10 seconds. Enemies launched by Skyward Sonnet suffer an additional 12% Anemo and Physical RES reduction while they are airborne. This is his most universally impactful constellation. The 12% Anemo RES shred stacks on top of VV resistance shred, directly increasing the damage of his Burst and any Anemo damage sources in the team. It also adds Physical RES shred, which can benefit Physical DPS teammates.
    • C3 – Ode to Thousand Winds: Increases Wind’s Grand Ode (Elemental Burst) level by 3 (max level 15). A direct damage boost to his most important ability.
    • C4 – Hurricane of Freedom: When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10 seconds. Since he generates Anemo particles himself through his Skill and Burst, he frequently triggers this passive, giving him a consistent personal damage boost throughout combat.
    • C5 – Concerto dal Cielo: Increases Skyward Sonnet (Elemental Skill) level by 3 (max level 15). Boosts Skill damage and enhances the RES shred from his C2 constellation even further.
    • C6 – Storm of Defiance: Enemies hit by Wind’s Grand Ode have their Anemo RES reduced by 20%. For characters of the Absorbed element (Hydro, Pyro, Cryo, or Electro), their resistance to that element is also reduced by 20%. This constellation turns Venti’s Burst into one of the most powerful team buff tools in the game — the dual resistance shred applies to all party members’ damage against those elements for the full Burst duration, substantially raising the team’s DPS.

    Summary: C2 is his most impactful constellation for the support role. C6 is his most powerful constellation overall but is expensive to reach. C0 is fully viable for all content including Spiral Abyss.

    Venti Ascension Materials

    To fully ascend Venti from Level 1 to Level 90, you need:

    • Vayuda Turquoise (Sliver, Fragment, Chunk, Gemstone) – Dropped by Anemo bosses including the Anemo Hypostasis (northeast of Mondstadt, near Stormbearer Mountains), Maguu Kenki (Inazuma), and Stormterror Dvalin (weekly). The Anemo Hypostasis is the most efficient source as it drops both Turquoise and Hurricane Seeds simultaneously.
    • Hurricane Seed – Dropped exclusively by the Anemo Hypostasis boss in Mondstadt. You need 46 total. At World Level 8, the boss drops 2–3 seeds per run, so expect around 15–23 farming trips. The Anemo Hypostasis is one of the easiest field bosses in the game to defeat — bring any non-Anemo team and it falls quickly.
    • Cecilia – A Mondstadt local specialty found exclusively at Starsnatch Cliff, located northeast of Mondstadt between Thousand Winds Temple and Starfell Lake. You need 168 total. The flowers grow in patches across the clifftop and regrow every 2–3 days. A small stock can also be purchased from Flora, the flower merchant near the entrance to Mondstadt, for 1,000 Mora each (5 available per restock every 3 days). You can also grow Cecilias in your Serenitea Pot. Venti shares this local specialty requirement with Albedo.
    • Slime drops (Slime Condensate, Slime Secretions, Slime Concentrate) – Dropped by all Slime enemies found throughout Teyvat. Extremely easy to farm passively while exploring any region.

    Venti Talent Materials

    To fully upgrade all three of Venti’s talents, you need:

    • Teachings, Guide, and Philosophies of Ballad – Obtained from the Forsaken Rift domain in Mondstadt on Wednesdays, Saturdays, and Sundays. This is the same domain used for Kaeya, Lisa, Rosaria, Amber, and several other Mondstadt characters, making it one of the most farmed domains in the game.
    • Slime drops (all three tiers) – Same drops as ascension material. Farm Slimes alongside exploration.
    • Tail of Boreas – A weekly boss drop from defeating Andrius (Wolf of the North) in Wolvendom, Mondstadt. You need 18 total across all three talents. This domain becomes available after completing an early Archon Quest involving Razor’s homeland. Andrius is one of the more accessible weekly bosses and does not require any special quest completion beyond that.
    • Crown of Insight – Required to max any talent to level 10. Obtained from limited-time events and offerings like the Frostbearing Tree and Sacred Sakura.

    Since Venti’s ascension stat is Energy Recharge (he gains 32% ER at max ascension), fully ascending him to Level 90 provides a meaningful ER bonus that reduces the ER he needs from artifacts — an important consideration given how frequently he needs to use his high-cost Burst.

    Should You Pull for Venti?

    Venti is a limited 5-star character who has returned on event banners multiple times since his original release. He appeared in his most recent rerun in Phase 1 of Version 6.2. He remains one of the most powerful and versatile Anemo characters available, especially after the Hexerei buffs that opened up new DPS possibilities alongside his classic support role.

    He is an excellent pull if you:

    • Run multi-enemy content in Spiral Abyss and want the best crowd control in the game.
    • Use Cryo or Freeze DPS characters like Ayaka who need enemies grouped for AoE burst damage to land.
    • Want a support character who simultaneously provides crowd control, VV resistance shred, energy refund for teammates, and Swirl damage.
    • Are interested in Hexerei team compositions after the Version 6.2 buffs.

    He is less impactful in single-target or boss fights where his vortex cannot pull the enemy. In those situations, Kazuha or Sucrose often provide more team-wide buffing value for the same Anemo support slot. But in AoE Spiral Abyss floors with groups of smaller enemies, Venti remains unmatched.

    Venti vs Kazuha – Which Anemo Support Should You Use?

    • Venti provides stronger crowd control and pulls more enemies more reliably. His energy refund passive is also unmatched for teams that need their Bursts topped up after his Burst ends. He is the better choice in AoE multi-enemy content.
    • Kazuha provides a direct Elemental DMG Bonus buff to the entire team based on his own EM, which scales better in single-target or mixed-target content. He is the better choice for teams where consistent individual damage buffing matters more than grouping.
    • They are not always in direct competition. Venti excels in one specific environment (AoE with small/medium enemies), while Kazuha is more universally consistent. Many players keep both and switch based on the floor they are clearing.

    Venti Quick Tips

    • Control what element gets absorbed by his Burst. His 4th Ascension Passive refunds 15 Energy to teammates of the absorbed element. If your Pyro DPS uses Bennett’s Burst before Venti’s, the vortex will likely absorb Pyro — refunding 15 Energy to Bennett and any other Pyro character on the team. Plan which character uses their ability right before Venti’s Burst to control this.
    • Use his Elemental Skill before his Burst in every rotation. The Skill generates Anemo particles to help fill his Burst cost and also applies his 4th Ascension Passive’s Anemo and Physical RES shred on enemies before the Burst starts dealing damage.
    • His Burst cannot pull bosses or large enemies like Lawachurls, Ruin Guards, or Geovishaps. In boss fight floors, consider switching to Kazuha or Sucrose for better results.
    • In Freeze teams, deploy Kokomi’s Bake-Kurage inside or near the vortex so the jellyfish applies Hydro to all enemies in the Stormeye simultaneously, triggering Freeze on all of them at once.
    • With Elegy for the End, try to accumulate 4 Sigils of Remembrance through Skill and Burst use in the off-field phase. The 100 EM + 20% ATK team buff then activates right when your main DPS goes on-field for maximum damage. Practice the rotation timing.
    • For Hexerei DPS builds, complete the quest Witch’s Homework: Of the Bard’s Unbound Song first. Without this, the Hexerei system does not activate for Venti at all, making the Rising Winds artifact set far less effective.

    Platforms to Play Genshin Impact

    • Official Website (PC)
    • Google Play (Android)
    • App Store (iOS)
    • PlayStation Store
    • Epic Games Store
    • Xbox

    Frequently Asked Questions About Venti

    Is Venti still good in Genshin Impact?

    Yes. Venti remains one of the best support characters in the game for multi-enemy AoE content. His Stormeye provides unmatched crowd control that no other character replicates. After the Hexerei buffs in Version 6.2, he also gained a legitimate on-field DPS build, making him more versatile than at any point since his original release.

    What are the Venti Hexerei buffs?

    In Version 6.2 (Luna III), Venti was added to the Hexerei system. After completing his Witch’s Homework quest, having two Hexerei characters in the party activates Hexerei: Secret Rite, giving Venti an Anemo infusion on Normal Attacks and significantly increased Normal Attack damage. With 4-piece A Day Carved From Rising Winds, he also gains up to 20% CRIT Rate during this state, enabling a fully viable on-field DPS build.

    What is Venti’s best artifact set?

    For support builds, 4-piece Viridescent Venerer is mandatory — it provides 40% elemental resistance shred through Swirl, which is the most impactful team buff available to Anemo characters. For Hexerei DPS builds, 4-piece A Day Carved From Rising Winds is his best set, providing ATK bonuses and up to 20% CRIT Rate during Hexerei activation.

    What is Venti’s best weapon?

    The Daybreak Chronicles is his new best weapon for Hexerei DPS builds. Elegy for the End is his best weapon for support builds, providing Energy Recharge and a powerful team ATK and EM buff. Among 4-stars, Favonius Warbow is his best support option for team energy generation, and The Stringless is excellent for reaction and Burst-focused builds.

    Can Venti pull all enemies?

    No. Venti’s Stormeye can pull small and medium-sized enemies effectively. Large enemies such as Ruin Guards, Lawachurls, Geovishaps, and all bosses are immune to the pull effect. In those fights, his Burst still deals Anemo and absorbed element damage, but without crowd control value.

    What are Venti’s ascension materials?

    He needs Vayuda Turquoise (from Anemo bosses), Hurricane Seeds (from the Anemo Hypostasis in Mondstadt), Cecilias (exclusively from Starsnatch Cliff in Mondstadt), and Slime drops. For talents, he uses Ballad books from the Forsaken Rift domain and Tail of Boreas from the weekly Andrius boss in Wolvendom.

    For more Mondstadt character guides and team-building resources, visit our pages on Albedo, Mona, Sucrose, and Diluc to complete your Mondstadt roster alongside the Anemo Archon.

    ← Previous Sucrose Genshin Impact Build Guide – Best Weapons, Artifacts, Teams & Tips Next → Baizhu Genshin Impact Build Guide – Best Weapons, Artifacts, Teams & Tips

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