Beast Of Reincarnation: Chapter 2 Guide – Creeping Tendrils (Kanto Region: Ancient Civilization Zone)

Beast Of Reincarnation: Chapter 2 Creeping Tendrils walkthrough — activate both generators, collect the Lightning Stone, and defeat Lacerta twice in the Ancient Civilization Zone.

  • Chapter 2: Creeping Tendrils takes place in the Ancient Civilization Zone, still in the Kanto Region.
  • Your main goal is to activate two power generators to open a large gate and reach the reservoir.
  • You fight the Nushi Lacerta twice — first at Level 13, then at Level 16 with a second phase.
  • Lacerta is weak to Lightning — use Koo’s Javelin skill and equip the Thunderwave Sword for the rematch.
  • You meet a new character, Mikoto, and unlock the ability to respec after finishing this chapter.
  • Nothing in Chapter 2 is missable — all collectibles can be grabbed after the story.

Beast Of Reincarnation: Chapter 2, titled Creeping Tendrils, takes you deeper into the Kanto Region and into the Ancient Civilization Zone — a ruined underground world that hints at the civilization that existed before the Blight. This chapter is longer than the first and involves more backtracking, environmental puzzles, and tougher combat encounters. The goal is to power up two generators, push through to a reservoir, and seal the region’s Nushi, Lacerta. Just like Rangifer in Chapter 1: Seedling, you will face Lacerta twice before the chapter closes. This guide covers everything from the opening cutscene to the final rewards.

Chapter 2 Opening: What Changes After Chapter 1

Chapter 2 starts with a cutscene. Brad and Emma talk about the Cleanse Walker, and Brad reveals that the Walker is actually a Golem named Bauera — a being who was once human and now uses their ability to detect Malefacts to guide the mission. This adds some early lore weight to the chapter before the action begins.

Once you are in control, the chapter opens with no main objective marker. You are free to explore the Ancient Civilization Zone first. This is intentional — use the time to unlock Campsites, farm XP from enemies, and pick up items before the story kicks into gear. For the chapter and quest structure overview, the Beast of Reincarnation chapter and quest list shows how Creeping Tendrils fits into the full campaign.

Find the Ancient Golem North of the Cleanse Walker

To trigger the main objective, head north of the Cleanse Walker. Getting there involves riding a series of elevators and doing some light platforming. If you keep wandering without direction, the game will eventually loop you back to the Cleanse Walker for a night’s sleep and a cutscene that points you in the right direction anyway.

Once you reach the Ancient Golem, speak to it. It tells you that the path to the reservoir — and Lacerta — is blocked by a large gate. To open the gate, you need to activate two power generators. Before leaving the Golem, check its merchant stock. It sells several useful Manuals, Seedlings, and Spirit Stones. Spend your Amber here wisely — the Bolt Shard and Lightning Arrows Manuals in particular are worth grabbing before tackling the generators, given Lacerta’s lightning weakness. You can also buy Koo’s Destructive Fang skill here, which is solid for the fights ahead.

Power Generator One: Cross the Lake

You can activate the two generators in any order. Starting with the one across the lake — roughly 113 metres from the Ancient Golem — keeps the route clean and avoids unnecessary backtracking.

Cross the lake and take out the two Golems on the far shore, then pass through two sets of double doors. Climb the stairs to reach a Campsite and rest before continuing. When you drop down from the platform and head for the next set of double doors, a Giant Golem wakes up and blocks your path.

Defeating the Giant Golem

This is one of the more dangerous enemies in Chapter 2. Despite its size, it moves fast. Its main attacks are long-range arm punches and a laser beam. Watch for it to lock a blue targeting beam onto Emma — start dodging the moment that beam appears.

The Giant Golem is large enough to hit consistently with ranged weapons. Koo’s Sakura: Javelin attack works extremely well here. Beating it rewards the Nushi Skill: Biting Tempest and opens the double doors. Grab the Thick Cuirass armor from the nearby strongbox before moving on — you will want the extra defense for Lacerta.

The next room has two bow-wielding Golems perched on ledges on either side. Take them out with ranged attacks first. If you ignore them, four more Golems join the fight and things get messy fast. Clear the archers early, then deal with the rest on the ground.

With all Golems down, rest at the Campsite behind the newly opened gate and continue down the stairs. Follow the path into a room with a large hole in the floor. Hug the left wall to reach another Campsite. Use ranged attacks on the broken corrupted Golems in this area — they deliver a nasty electrical shock if they get too close.

After resting, drop through the hole and keep moving forward. You will climb over ruined trains and encounter a cluster of Golems: two with bows and one sword-wielder. Thin the bow users from a distance before closing in on the melee fighter. Once they are all down, activate the first power generator. A lift appears right next to it — open the nearby strongbox before riding it up. The lift drops you back near the main gate.

Power Generator Two: Take the Stairs Opposite the Ancient Golem

Power Generator Device
Power Generator Device

Return to the Ancient Golem and take the stairs directly opposite it. These lead to a lift. Ride it up, then move to the right-hand side of the area and run straight ahead toward the generator. The area is guarded, but a sprint lets Emma reach the generator without entering combat if you want to skip the fight. Activate the generator and a lift drops right beside it — use it to return to the gate area.

With both generators active, the large gate is now open.

Beast of Reincarnation Reach the Reservoir
Beast of Reincarnation Reach the Reservoir

Reach the Reservoir

Pass through the open gate and collect the items just beyond it. You will enter a corridor blocked by orange plants — Emma can smash through these with her sword. Head down the stairs to arrive at the reservoir.

Turn left to find a Dragon Vein Shrine and claim a Life Fruit. These shrines permanently increase Emma’s max health, so never skip them. For a full list of all shrine positions across the game, see the all shrine locations guide. Continue toward the objective marker, smashing orange plants as you go for extra Amber. Study the enemy patterns in this area — you will face similar ones in the Lacerta fights ahead.

At the edge of the reservoir, rest at the Campsite. The wide, open area ahead is a clear sign a boss is waiting.

Defeat Lacerta
Defeat Lacerta

Defeat Lacerta — First Fight (Level 13)

Lacerta is a massive salamander-type Nushi that fights in and around flooded, swamp-like terrain. It is a step up in difficulty from Rangifer and will catch you off guard if you try to brawl it directly. Patience is the core strategy here.

Lacerta is weak to Lightning. Use Koo’s abilities that deal lightning damage whenever possible. The Javelin skill works well in this fight. For melee, look for Lacerta’s long wind-up attacks — most of them are telegraphed clearly and can be parried once you learn the timing. Parrying builds FP for Koo’s skills and opens counter-attack windows.

Key Attack Patterns to Know

  • Dive into the swamp — Lacerta submerges before striking. Watch for the entry point and dodge as it lunges out. Do not chase it underwater — you cannot damage it while it is submerged.
  • Bite attack — A fast lunge with its jaws. Parry this if your timing is confident, or dodge to the side.
  • Tail swipe — A wide, sweeping attack. Back off or sidestep.

The basic loop for this fight: use ranged weapons when Lacerta swims away, close in for melee combos after successful parries, and use Koo’s lightning skills whenever you have FP. Fill the stagger meter to trigger a lethal attack. Once you deal enough damage, Lacerta retreats rather than dying. The chapter continues with a hunt for its lair. You earn Lacertine Memories and the Nushi Skill: Dokuzeri Shower for winning the first fight.

Beast of Reincarnation Find Clues About the Nushi Meeting Mikoto
Beast of Reincarnation Find Clues About the Nushi Meeting Mikoto

Find Clues About the Nushi: Meeting Mikoto

After the first Lacerta encounter, follow the direction it escaped. You will discover a massive hole in the floor and a locked door. Return to the Reservoir Campsite and locate the nearby Control Room. Pull the lever inside to interact with the mechanism — but you still need something to power it fully.

Return to the Cleanse Walker for another cutscene. Use this time back at base wisely — raise Rapport with Koo and Kagura, restock on consumables, and check whether you need to plant any Crop Seedlings in the Grow Chamber. The seed planting guide can help you decide which seedlings are worth prioritizing.

Back in the field, move to the left side of the area near the pre-Lacerta Campsite and find a set of stairs built into the wall. At the top, interact with the destroyed Golem by the window to receive your next objective. During this sequence, a cutscene introduces Mikoto, a new character who is struggling against a powerful enemy. Help defeat the threat to progress the story.

Get the Lightning Stone and Thunderwave Sword

Retrace your steps back toward the gate you opened with the two generators. A short cutscene triggers along the way, and immediately after it a tough sword-wielding Golem attacks. Defeat it. The reward is a Lightning Stone and the Thunderwave Sword. The Thunderwave Sword’s Tempest ability lets Emma deal lightning damage in melee — and since Lacerta is weak to lightning, this becomes your best weapon for the rematch. Equip it before heading to the final fight.

Activate the Water Tank Control Panel

Carry the Lightning Stone back to the Control Room and use it on the control panel. This opens the gate leading to the Nushi’s lair. Once the gate is clear, leave the control room and cross through the newly opened passage. Head up the stairs and take the elevator at the top to reach a new Campsite. Rest here before the final push.

The final stretch to the lair offers two routes — straight through on the ground, or climbing into upper areas to collect items and thin out enemies from above. Mixing both approaches is the best way to arrive at the lair with full resources and a clear sense of the enemy types ahead.

At the Nushi’s lair, you will find both a Campsite and a Merchant Golem. Rest, level up Emma and Koo’s Attributes, unlock any pending skills, and stock up. When you are fully prepared, interact with the control panel to open the gate and start the rematch with Lacerta.

Defeat Lacerta — Second Fight (Level 16)

The Lacerta rematch at Level 16 is a significant difficulty jump from the first encounter. The fight has two full phases, and if you lose during Phase 2 you restart from the beginning of the whole fight — so resource management and patience matter more here than anywhere in Chapter 2.

Before going in, make sure the Thunderwave Sword is equipped. Bring Lightning Bolts and Lightning Arrows for your ranged weapons. Equip Koo with a Recovery Tonic to get periodic healing during the fight, and an Antidote for Phase 2 poison. The Frailty Fang skill on Koo weakens Lacerta, which means you deal more damage and take less — worth equipping if you have it.

You can also use the Entanglement Overdrive ability to slow time after Lacerta uses bite and tail swipe attacks, giving you a longer window to land Nushi Skills. For more on how that ability works, see the Entanglement guide.

Phase 1 of the Rematch

Phase 1 uses the same attack set as the first encounter at the reservoir — dive, bite, and tail swipe. The key difference is that Lacerta hits harder. Keep your Phase 1 strategy clean: conserve your Lightning Arrows and Bolts, focus on melee combos after parries, and use Koo’s lightning skills whenever you have FP. Fill the stagger gauge to trigger lethal attacks for big chunks of damage.

A useful trick at the start: if you set up vine bridges on higher structures nearby using Emma’s hair, you can drop down on Lacerta for a Death from Above attack that removes a meaningful portion of its health before the fight properly begins.

Hold your ranged fire ammunition for Phase 2. Lacerta cannot be damaged while submerged — wait for it to resurface before attacking.

Phase 2 of the Rematch

Once Phase 1 health hits zero, a short cutscene plays and Lacerta enters its second form. In Phase 2, Lacerta unleashes purple poison gas from its back. Its tail also becomes noticeably longer and wider. All attacks from Phase 1 return but at higher speed and with more damage. It also now applies Poison on hit — have Koo’s Antidote ready.

Two things to watch for specifically in Phase 2:

  • Mud spawn — Lacerta creates mud around itself before an area attack. Jump into the air using Emma’s hair the moment you see this. You can even use the airborne position to use a Stimpack if your health is low.
  • Speed burst — Lacerta moves much faster between attacks. Do not try to chase it. Let it come to you and focus on reading the attack startup.

Now is the time to use your Lightning Bolts and Lightning Arrows. Keep firing at range when Lacerta swims or retreats, and punish its attack recovery with melee combos. If Koo’s Shock gauge on Lacerta is close to full, use Roots to prevent it from evading — then unload. Stay patient, maintain distance when Lacerta goes into poison mode, and the fight will end. If you need to revisit your skill build before this fight, the respec guide walks you through how to reset your stats.

Chapter 2 Rewards at a Glance

  • Giant Golem (Generator 1 path) — Nushi Skill: Biting Tempest, Thick Cuirass armor
  • Dragon Vein Shrine (Reservoir) — Life Fruit (permanent HP increase)
  • Lacerta Lv. 13 (First fight) — Lacertine Memories, Nushi Skill: Dokuzeri Shower
  • Sword-wielding Golem — Lightning Stone, Thunderwave Sword (Tempest ability)
  • Lacerta Lv. 16 (Rematch) — Dokuzeri: Fang Bloom Art, Blade Art/Finisher: Dokuzeri, respec unlocked

After Chapter 2: What Unlocks and What Comes Next

After sealing Lacerta, Emma absorbs its power and a cutscene plays exploring more of Violet’s backstory. Emma then wakes up inside Brad’s Walker — marking the official end of Chapter 2: Creeping Tendrils.

Two things unlock at this point that are worth knowing. First, respec becomes available from this point forward. If Chapter 2 showed you weaknesses in your build, now is a great time to rethink your Attribute distribution. Second, any Crop Seedlings you have collected can continue growing in the Grow Chamber — Kagura will harvest them at set intervals and use them to cook meals for Emma and Koo.

With Creeping Tendrils complete, the story moves out of the Kanto Region entirely. The next chapter is Chapter 3: The Vessel, set in the Great Wall Terraces of the Mountainous Region — a different biome with new enemy types and a new Nushi waiting at the end.

Before leaving Kanto for good, sweep the Ancient Civilization Zone for anything you might have missed. All collectibles remain accessible after the story, but clearing them now keeps things tidy. Check the full campsite locations guide to confirm you have every fast travel point unlocked, and the Keeper Golem locations guide if you still have questions unasked in this zone.

Chapter 2 Tips and Things Not to Miss

  • Buy from the Ancient Golem vendor before the generators. The Lightning Arrows Manual and Bolt Shard Manual are sold here. Having them before the Lacerta fights makes a real difference given Lacerta’s lightning weakness.
  • Take out archer Golems first. In every room with multiple Golems, the bow users on the ledges will make every other fight harder. Clear them with ranged attacks before engaging on the ground.
  • Grab the Thick Cuirass armor. It is in a strongbox right after the Giant Golem fight and gives you better defense heading into Lacerta.
  • Do not attack Lacerta underwater. You cannot damage it while it is submerged. Wait for it to surface before spending stamina or abilities.
  • Save Lightning Bolts and Arrows for Phase 2 of the rematch. Phase 1 can be handled through melee and parries. Phase 2 is where fire power matters most.
  • Equip Koo with an Antidote before the rematch. Phase 2 Lacerta applies poison on hit. Having Koo automatically cure it removes a lot of pressure.
  • Use Emma’s hair for elevation during both Lacerta fights. Most of Lacerta’s attacks are aimed downward or along the ground. Getting height reduces the number that can actually hit you.
  • Ask the Keeper Golem about the dangerous foe near the Ruins Path campsite to mark an Elite enemy on the map — useful for extra XP and materials before the boss fights.

Frequently Asked Questions

Do I need to activate both generators before going to the reservoir?

Yes. Both generators need to be active to raise the gate blocking the path to the reservoir. You can do them in any order you want, but both are required before you can progress.

What level should I be for the Lacerta rematch?

Lacerta is Level 16 for the second fight. Aim to be at least Level 12 to 13 before attempting the rematch. If you cleared the optional Elite enemies and Keeper Golem quests in the zone, you should be close to that range naturally.

Can I get the Thunderwave Sword before the first Lacerta fight?

No. The Thunderwave Sword is dropped by the sword-wielding Golem that appears after the first Lacerta fight, as part of the Lightning Stone quest. It is not available before that point.

How do I get food and heal during Chapter 2?

Stimpaks remain your primary healing method in the field. Koo can also use a Recovery Tonic if you equip it. Back at the Cleanse Walker, Kagura cooks meals once she is active. For a full breakdown of food and healing options, the how to get food guide covers everything.

Is anything in Chapter 2 missable?

No. All collectibles, Keeper Golems, Crop Seedlings, and strongboxes in the Ancient Civilization Zone can be gathered after the story. For a full checklist of achievements tied to this zone and the rest of the game, see the all achievements guide.

What is the Ancient Civilization Zone based on?

The zone is set in a ruined version of real western Tokyo — around the Ogouchi Dam and Lake Okutama area, in the year 4026. The name is a quiet in-game joke: the ancient civilization being referenced is ours.

Where to Get Beast of Reincarnation

Beast of Reincarnation is available on PlayStation, Xbox, and Steam (PC).

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