- Chapter 3: The Vessel moves you into the Mountainous Region and the Great Wall Terraces — the first vertical, multi-level zone in the game.
- The chapter has five quests: investigate a signal, chase the Malefact, move the Gran Wall elevator, defeat the boss, and rest in the Cleanse Walker.
- The boss is a duo fight — Nue Malefact and Shidou (the Male Purifier). You will face them two more times in later chapters.
- Shidou’s Siphon mechanic is the most important thing to understand — when his health drops low, he drains Nue’s HP to heal. Run to him and use Nushi skills to interrupt it.
- Two free weapons are available here: the Bell Sword (bought from a Wandering Merchant) and the Hunter’s Sword (given by a Storyteller Golem).
- The Great Wall Terraces has 16 campsites — second most in the game — including two optional underground areas.
Beast Of Reincarnation: Chapter 3, titled The Vessel, is the first chapter set outside the Kanto Region. It puts you in the Mountainous Region, specifically The Great Wall Terraces — a layered, vertical zone full of Golems, grapple points, and long traversal stretches. The chapter name breaks the botanical pattern used by most chapters in the game, which is deliberate: “The Vessel” refers to bodies and what inhabits them, a theme that grows more significant as the story develops. For a full picture of how all 13 chapters connect, see the Beast of Reincarnation chapter and quest list. This guide covers every objective in order, the Gran Wall elevator, all key collectibles, and a complete breakdown of the Nue Malefact and Shidou boss fight.

Chapter 3 Overview: Five Quests, One Zone
Chapter 3 is structured around five main quests, all set entirely in The Great Wall Terraces:
- Investigate the Strange Signal — Track the source of the signal into the mountains
- Malefact of Fate — Chase after the Malefact through elevated terrain
- Pass the Gran Wall — Move the elevator to continue north
- Defeat the Malefact of Fate — Head to the Nushi’s lair and fight the boss
- Wait in the Cleanse Walker until Departure — Rest to close the chapter
There are no side quests in Beast of Reincarnation. Every quest above is part of the main campaign and completed in this order. If you are coming from Chapter 2, the Ancient Civilization Zone guide covers what you just came through and anything you may have missed before entering the mountains.

Quest 1: Investigate the Strange Signal
Chapter 3 opens with a cutscene and a new signal to track. Follow the map marker into The Great Wall Terraces. Before you chase the objective, take time to explore. This is one of the largest zones in the early game, and there are weapons, shrines, seedlings, and Keeper Golems spread across it.
Campsites to Find Early
The Great Wall Terraces has 16 campsites total — the second highest in the game. Many players miss the ones hidden in optional underground areas. As a rule: if a path does not lead to an objective marker, follow it anyway. It almost always leads to a campsite, a shrine, or a reward worth having. Three campsites to prioritize at the start:
- Mountain Village: Entrance — follow the path left after the first bulkhead
- Mountain Plaza: Forefront — up the hill north of the village, right side before the open area; a Wandering Merchant is here
- Mountain Overlook — northwest of the Nue boss area among the ruined structures
For a complete list of every fire in the zone, including the two optional underground campsites in the Maze of Sin and Subcity of Flowers, the full campsite locations guide has them all mapped out.
Weapons to Pick Up Before the Chase
Two swords are available in the early part of Chapter 3 and both are worth grabbing before you push into the harder sections:
- Bell Sword — sold by the Wandering Merchant at Mountain Plaza: Forefront, south of the campsite there. If you miss it here, it also appears at later Wandering Merchant stops or from Brad when you move to the next region.
- Hunter’s Sword — located directly beside the Great Forest Entrance campsite. Talk to the Storyteller Golem and choose to listen to their story. The sword sits on a pedestal right next to them once the story is done. The Hunter’s Sword carries the Envenomed effect, which applies poison buildup to enemies for five seconds per hit — very useful against Golems.
Rest at a campsite and fully stock up on supplies before continuing. You want full health and maximum Stimpack charges heading into the chase sequence. If you need to boost your healing capacity before a difficult stretch, the how to increase Stimpack guide walks through every method available.
Quest 2: Malefact of Fate — Chase After the Malefact

Once the objective updates to “Chase After the Malefact,” you are pursuing the Malefact of Fate through elevated mountain terrain. Emma’s hair grapple is your primary tool here. Use it to swing between platforms, close gaps quickly, and reach higher ground. The zone is designed around vertical movement, so get comfortable using the grapple in quick succession.
Hostile Golems fill the path. You do not need to fight every one — that would take too long and cost too much health before the boss. Take down Golems that physically block narrow passages, and backstab the ones you do engage to save health. Avoid open confrontations with groups where you can.
Follow the map marker north through the Great Forest zone and into the upper terraces. Near the Great Forest Entrance campsite, look for the Storyteller Golem mentioned earlier — this is where the Hunter’s Sword is. Pick it up if you have not already.
Second Nue Encounter (Early in the Chase)
During the chase section, you will hit a Nue Malefact encounter before the main boss fight. This is not the chapter boss — it is an earlier, lighter version of the same fight. Defeat it. Winning this encounter automatically rewards:
- Emma — Blade Art: Kiku
- Koo — Bloom Art: Kiku
- Nushi Skill: Creeping Kiku
These are useful tools for the duo boss fight that comes later in the chapter. Equip Koo’s Kiku Bloom Art and get a feel for it before the main encounter.
Quest 3: Pass the Gran Wall — Move the Elevator
After the first Nue encounter, the next objective is to get past the Gran Wall. A large elevator blocks your path and needs to be activated. Here is exactly how to do it:
- Head north from the Flower Field Tower campsite through the ruined metal structures toward the Titan Buddha area.
- Find the elevator at the base of the Gran Wall. Step into the designated spot on the lift platform to activate it — a broken Cleanse Walker sits on the platform above.
- Ride the elevator up, then cross the broken bridge beyond it.
- The Campsite: Old Sagami Colony: Approach is directly before the boss area. Rest here and spend any remaining upgrades before going into the fight.
For a full step-by-step breakdown of just the Gran Wall elevator section, the Malefact of Fate quest guide covers it in detail.
Optional: Subcity of Flowers Underground Area
Before going past the Gran Wall, there is an optional underground area worth visiting. The Subcity of Flowers is accessed from a hatch in the ground, northeast of Flower Square: Forefront. It is not part of the main quest, but it contains:
- Campsite: Subcity of Flowers: Interior
- Elite Golem — defeat it for Skill Amber: Bull Incense
- Keeper Golem — ask it one question before it shuts down
- Document: Diary of a Pilgrim
The Maze of Sin is a second optional underground area, accessible from a separate large concrete structure southwest of Great Forest Entrance. It has its own campsite and extra skill ambers if you want the extra resources before the boss. For help making the most of Keeper Golem questions in both areas, the Keeper Golem locations guide maps every one across the full game.

Quest 4: Defeat the Malefact of Fate — Nue Malefact and Shidou Boss Fight
After passing the Gran Wall, follow the path to the Nushi’s lair. At the entrance you will find both a Campsite and a Merchant Golem. Rest fully. Buy anything you still need. When you are ready, enter the lair.
The boss is Nue Malefact and Shidou — also called the Male Purifier. This is the first of three times you fight this duo across the full game. The second encounter is in the Fuji Frontier Zone and the third is in the Mount Hiei Zone. Their attack patterns do not change between encounters, but damage scales up each time. Learning them now saves you pain later.

How the Fight Is Structured
This is a duo boss fight but it is designed fairly. Nue and Shidou take turns focusing on Emma — only one attacks at a time. The game’s lock-on system switches automatically to whoever is about to move. Let it do its job. Do not override targeting manually. Each rotation lasts roughly a minute. Focus entirely on the enemy the reticle points to and treat each rotation as its own mini-fight.
How to Beat Nue Malefact
Nue is the larger of the two with a bigger health pool. His attacks are heavy and slow but hit hard if they connect. Use Koo’s Higanbana: Roots Bloom Art to bind Nue in place. When Bind procs, immediately activate Entanglement Overdrive to slow time and extend the bind window for maximum damage. For a detailed breakdown of how Entanglement Overdrive works, the Entanglement guide explains the mechanic fully.
Nue’s Main Attacks
- Giant Leap — Nue jumps back, glows red, and leaps into the air. Dodge right before he lands to execute a perfect dodge.
- Claw Swipes (Throwing Punches) — Five consecutive claw strikes followed by a body slam. Parry each one and watch the claw motion carefully throughout the string.
- Tail Spin — Nue raises his tail and spins twice. Each swing comes about two seconds apart and can be parried.
- Lightning Strikes — Late in the fight, Nue summons lightning while you are focused on Shidou. Keep dodging left and right without breaking attention on Shidou.
Nue pauses briefly after his claw string and belly flop. That pause is your free damage window. Hit him there, then back off before the next attack starts.
How to Beat Shidou
Shidou is faster and more dangerous than Nue despite having a smaller health pool. He punishes mistakes quickly. Use Koo’s Kiku: Bloom Strike here — it deals solid damage and often knocks Shidou to the ground, stunning him. The moment he falls, activate Entanglement Overdrive to slow time and pour Nushi skills into him while he cannot move. Parrying builds Koo’s FP meter, so stay locked into parry timing throughout the rotation.
Shidou’s Main Attacks
- Sword Flurry — Shidou pulls his sword to his left hip and strikes upward then downward. Sometimes done twice in a row for four total hits. Parry each one with about a second between each swing.
- Branch Swing — Shidou turns his arm into a branch and swings right then back left. Parry each swing; about a second and a half between them.
- Tree Slam — Shidou conjures a tree, rises into the air glowing red, then leaps down. Dodge right before impact for a perfect dodge.
- Siphon — When Shidou’s health drops low, he extends toward Nue Malefact and starts draining his health to heal himself.
The Siphon Mechanic — Do Not Ignore It
The Siphon is the most important mechanic in this entire fight. The moment you see Shidou begin channeling health from Nue, run directly to him and use Nushi skills in rapid succession. Sustained pressure will stun him and break the drain. If you let it complete, Shidou heals a significant amount and the fight becomes much longer and harder than it needs to be. Do not hesitate. The second you see the animation start, close the distance and hit him with everything you have.
Chapter 3 Boss Rewards
- Second Nue encounter (chase section) — Blade Art: Kiku, Bloom Art: Kiku, Nushi Skill: Creeping Kiku
- Nue Malefact and Shidou (main boss fight) — Bloom Art: Asagao Boa, Blade Art: Asagao, Nushi Skill: Chimeric Flow
Quest 5: Wait in the Cleanse Walker until Departure
After defeating Nue and Shidou, return to the Cleanse Walker and rest. This closes Chapter 3: The Vessel. Before you sleep, take care of any Cleanse Walker tasks — raise Rapport with Koo and Kagura, plant any Crop Seedlings you have collected, and check whether Kagura has any harvested crops to cook with. The chapter closes with a cutscene and moves you into Chapter 4: Stems, set in the Pilgrim’s Zone of the Mountainous Region.
All Collectibles Not to Miss in The Great Wall Terraces
Nothing in Beast of Reincarnation is permanently missable — every collectible can be grabbed after the story. But here is what is worth picking up during Chapter 3 while you are already in the zone:
- Shrines #4 through #11 — spread across the full zone; each one permanently increases Emma’s max health. The first is to the right after the first bulkhead, at a dead end near a large metal wall. For the full map of all shrine positions across the game, see the all shrine locations guide.
- Crop Seedling: Biwafruit — at the start of the area, to the right of the first bulkhead near the base of the large statue
- Crop Seedling: Apple — northeast of Maze of Sin Entrance campsite near a metal container
- Normal Recipe: Tofu — inside the third tent on the left from the start of the area
- Hunter’s Sword — beside Great Forest Entrance campsite; talk to the Storyteller Golem and listen to the story
- Bell Sword — buy from the Wandering Merchant at Mountain Plaza: Forefront
- Document: What is Sin? — north of Mountain Village Entrance campsite, found on a Golem body
- Skill Amber: Aquatic Fang — defeat the Elite Malefact northwest of Ruined Road Square campsite
- Skill Amber: Shocking Fang — defeat the Elite Malefact northwest of Flower Square: Forefront
- Lore Painting — south of Mountain Overlook campsite; shoot the explosive container through the metal grate to break the wall and enter the hidden room behind it
- Subcity of Flowers — optional underground area via hatch northeast of Flower Square: Forefront; contains Skill Amber: Bull Incense, a Keeper Golem, and Document: Diary of a Pilgrim
If you are working toward 100% completion or the achievement for all collectibles, the all achievements guide lists every trophy tied to The Great Wall Terraces and the rest of the game.
Chapter 3 Tips and Things to Know
- Explore before chasing the signal. Chapter 3 opens with no urgent time pressure. The Great Wall Terraces is large and rich with optional content. Do a sweep before committing to the objective markers.
- Pick up the Hunter’s Sword early. It is free, it takes thirty seconds to get, and the Envenomed effect (poison on hit) is useful against the Golems throughout this zone.
- Do not fight every Golem during the chase. You will burn through health doing it. Backstab the ones in tight spots and skip the rest. Save your resources for the boss.
- Learn the Siphon timing before it happens. Once Shidou starts draining Nue, you have a short window to break it. If you see it for the first time in the fight, you will probably react too slowly. Know it is coming and be ready to sprint to Shidou the moment the animation starts.
- Use Koo’s Kiku: Bloom Strike on Shidou. It knocks him down reliably. Follow it with Entanglement Overdrive for an extended punish window every time.
- Use Koo’s Higanbana: Roots on Nue. The bind gives you free damage on the larger, slower enemy without taking any risk.
- Check both underground areas before the boss. The Maze of Sin and Subcity of Flowers both have skill ambers and Keeper Golems. Extra skill points before a difficult boss fight always help.
- Rest at Old Sagami Colony: Approach before the boss. This is the last campsite before the lair. Do not skip it.
How Chapter 3 Connects to the Rest of the Game
Chapter 3 is the first time the game puts a named human antagonist at the center of the story. Shidou is not just an enemy — he is someone chasing something, and his connection to Nue Malefact becomes a thread that runs through the rest of the campaign. You will face this duo again in the Fuji Frontier Zone and once more in the Mount Hiei Zone. Their moves stay the same each time but the damage increases. Every parry you get right and every Siphon you interrupt in Chapter 3 is practice that directly pays off in those later fights.
Chapter 4: Stems takes you deeper into the Mountainous Region and into the Pilgrim’s Zone. Before you leave The Great Wall Terraces, make sure you have planted any Crop Seedlings in the Grow Chamber aboard the Cleanse Walker. If you are unsure which ones to prioritize, the which seed should you plant guide breaks down what each seedling grows into and which Kagura meals they unlock.
Chapter 3 Quest Order: At a Glance
- Enter The Great Wall Terraces and explore the starting area
- Find Mountain Village: Entrance and Mountain Plaza: Forefront campsites
- Buy the Bell Sword from the Wandering Merchant at Mountain Plaza: Forefront
- Track the strange signal north into the upper terraces
- Get the Hunter’s Sword from the Storyteller Golem at Great Forest Entrance
- Defeat the first Nue Malefact encounter (earn Kiku arts and Creeping Kiku skill)
- Optional: explore Maze of Sin and Subcity of Flowers
- Head to Flower Field Tower campsite and go north toward Titan Buddha
- Activate the Gran Wall elevator and ride it up
- Cross the broken bridge and find Old Sagami Colony: Approach campsite
- Rest and upgrade fully before entering the boss lair
- Defeat Nue Malefact and Shidou (interrupt the Siphon)
- Return to the Cleanse Walker and rest to close Chapter 3
Frequently Asked Questions
How do I move the Gran Wall elevator in Chapter 3?
Head north from the Flower Field Tower campsite through the ruined metal structures toward the Titan Buddha area. Find the elevator at the base of the Gran Wall and step onto the designated spot on the platform to activate it. Ride it up and cross the broken bridge to reach the boss area.
How many times do I fight Nue Malefact and Shidou?
Three times across the full game — Chapter 3 in The Great Wall Terraces, again in the Fuji Frontier Zone, and a final time in the Mount Hiei Zone. The attack patterns stay the same each time but damage increases with each encounter.
What is the Siphon attack and how do I stop it?
When Shidou’s health drops low, he channels health from Nue Malefact to heal himself. The moment you see the animation begin, run directly to Shidou and attack with Nushi skills. Sustained pressure breaks the channel and stuns him. Do not wait — react immediately.
Can I miss anything in The Great Wall Terraces?
No. Nothing in Beast of Reincarnation is permanently missable. Every collectible, Keeper Golem, Crop Seedling, and campsite can be grabbed after the story ends in this zone.
Where do I get the Hunter’s Sword in Chapter 3?
It is located directly beside the Great Forest Entrance campsite. Find the Storyteller Golem there and choose to listen to their story. The Hunter’s Sword sits on a pedestal next to them and becomes available to pick up once the story ends.
Should I do the Subcity of Flowers before the boss?
Yes, if you have time. It contains an Elite Golem that drops Skill Amber: Bull Incense, a Keeper Golem you can ask a question, and a document collectible. Extra skill ambers before the Nue and Shidou fight are always useful.
How do I light a fire in the proper order?
That puzzle comes up in Chapter 4: Stems, set in the Pilgrim’s Zone. The how to light a fire in the proper order guide covers it fully before you head in.
Where to Get Beast of Reincarnation
Beast of Reincarnation is available on PlayStation, Xbox, and Steam (PC).




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