Gothic 1 Remake Chapter and Quest List (All 6 Chapters)

Gothic 1 Remake chapter and quest list — all 6 chapters covered with main quests, side quests, XP rewards, and key tips for every stage of the game.

Gothic 1 Remake chapter and quest list is something every player needs sooner or later. The game has no quest markers, no minimap, and no hand-holding. It just drops you in the Colony and expects you to figure things out. This guide lays out all six chapters, every confirmed main quest, and the key side quests you should not miss — including XP rewards and what carries over between chapters.

  • Gothic 1 Remake has 6 chapters and over 340 quests total
  • Chapter 1 is the longest — it covers all three faction admission quest chains
  • You can only join one camp — but you should complete tasks for all three before committing
  • Joining a camp locks out the other two admission questlines permanently
  • Chapters 2 through 6 follow automatically after each major objective is completed
  • The game ends when you defeat the final boss in the Sleeper’s Temple in Chapter 6

How Chapters Work in Gothic 1 Remake

Gothic 1 Remake is divided into six chapters. Each chapter has a main objective. Completing it pushes the story into the next chapter. Side quests can be done at any point during their available chapter, but many expire once you move forward.

The biggest decision point is in Chapter 1. You must choose a faction — Old Camp, New Camp, or Swamp Camp. Once you formally join one, the other two admission questlines fail immediately and permanently. The smart approach is to do as many tasks as possible across all three camps before you commit. You keep the XP and rewards from all of them.

There are no quest markers in Gothic 1 Remake. You follow NPC dialogue, your journal, and your own memory of the map. Getting a map early is essential. Here is how to get a map in Gothic 1 Remake if you do not have one yet.

Don’t own a console?, No problem you can play this via Xbox Cloud Gaming.

gothic 1 remake chapter 1 welcome to the colony
gothic 1 remake chapter 1 welcome to the colony

Chapter 1: Welcome to the Colony

Chapter 1 is called Welcome to the Colony. It is the longest chapter in the game and covers everything from your first steps with Diego to the moment you formally join a faction. There are roughly 26 quests available in this chapter across all three camps, the Old Mine, and general exploration.

The chapter ends the moment you formally join a camp. Once you do, you are pushed straight into Chapter 2 with no return. Do not rush this part.

Main Quests — Chapter 1

  • Admission to the Old Camp — 2,450 XP, Shadow Garb reward
  • Admission to the New Camp — 2,950 XP, Light Bandit Clothing reward
  • Admission to the Swamp Camp — 3,850 XP, Novice Robe reward (highest join XP)
  • The Stranger — 3,350 XP (available from the start, linked to the overarching story)

You complete one of the three Admission quests. The other two fail. Choose based on your preferred playstyle — Old Camp for melee and fire magic, New Camp for water magic and ranged builds, Swamp Camp for psionic magic and alchemy.

Old Camp Side Quests — Chapter 1

  • Trial of Trust (Diego’s Test of Faith) — 750 XP
  • The Vanished Warder (find Nek) — 250 XP
  • Thorus’ Quest (Out of Sight / Mordrag) — 300 XP
  • New Fence for Fisk — 300 XP
  • Snaf’s Recipe — 100 XP, Meat Bug Stew reward
  • Aaron’s Chest — 150 XP
  • Ulbert’s Storage — 75 XP

The Vanished Warder and Out of Sight are covered in detail in our guides. See our walkthrough for where to find Nek in Gothic 1 Remake and our Out of Sight quest guide for full details. For Ulbert’s Storage, our Aleph location guide covers everything you need.

New Camp Side Quests — Chapter 1

  • Canvassing Customers — 200 XP, Prepared Dreamcall reward
  • The Weed Merchant — included in New Camp chain
  • Water Carrier for Lefty — 400 XP
  • Lurker at the Dam — 300 XP
  • Shrike’s Hut — 300 XP
  • Horatio the Peasant — XP reward varies
  • Baloro’s Weapon — 250 XP

Swamp Camp Side Quests — Chapter 1

  • The Swampweed Harvest — 1,150 XP, Sleep Scroll reward
  • New Souls for the Brotherhood — 500 XP
  • Ghorim’s Replacement — 400 XP
  • The Weed Monopoly — 1,250 XP
  • The Cult’s Recipe — 350 XP

All Swamp Camp quests are accessible even if you plan to join the Old Camp or New Camp — you just cannot complete the Swamp Camp admission quest itself if you join elsewhere. Our guide on how to reach the Swamp Camp in Gothic 1 Remake covers how to get there safely.

Key Chapter 1 Tips

  • Do not join a camp until you have exhausted every available quest across all three. You keep the XP permanently.
  • Visit the New Camp via Mordrag during the Out of Sight quest — you get the New Camp added to your map for free. See our guide to reaching the New Camp.
  • Complete Ulbert’s Storage in the Old Mine before leaving Chapter 1 — pay Aleph 50 Nuggets to get the Ring of Power alongside the key.
  • Unlock the dodge roll from Buster at the New Camp before committing to a faction — it costs 10 LP and 60 Nuggets and makes combat safer in every chapter. Our guide on how to unlock the dodge roll has full details.

Chapter 2: The Great Calling

Chapter 2 begins immediately after you join a camp. The Swamp Camp’s Brotherhood is preparing a massive ritual called the Great Calling, and every faction gets pulled into events surrounding it. You need to help with ritual preparations by securing a Focus Stone and gathering Minecrawler secretions from the Old Mine.

Main Quests — Chapter 2

  • A Focus for the Gurus — 1,000 XP. Talk to Lester at the Swamp Camp gate, then visit Y’Berion. He tasks you with finding a Focus Stone — one of the ancient magical artifacts used to build the Barrier around the Colony. Return it to Y’Berion, then deliver it to Cor Kalom’s laboratory.
  • Secretion of the Minecrawlers — 5,500 XP, Rune of Light reward. Cor Kalom needs a stronger secretion from Minecrawlers deep in the Old Mine. This quest sends you back into the mine, deeper than before, into dangerous Minecrawler territory. Bring plenty of healing supplies.
  • Almanac — 2,500 XP. Track down a specific book needed for the Brotherhood’s ritual research.

Chapter 2 Side Quests

  • The Weed Delivery — 400 XP
  • The Weed Monopoly — 1,250 XP (if not completed in Chapter 1)

Key Chapter 2 Tips

  • The Old Mine becomes significantly more dangerous in Chapter 2. Minecrawlers appear in large numbers. Bring more healing potions than you think you need.
  • Gor na Drak, a Templar outside the Old Mine, teaches you how to extract Minecrawler secretions properly. Talk to him before going in.
  • If you need extra scrolls before the mine dive, see our guide on how to get more scrolls in Gothic 1 Remake.

Chapter 3: Artifacts of Ancient Power

Chapter 3 is triggered after the Great Calling ritual ends in failure. The Sleeper was not summoned. Now the only path forward is to find four Focus Stones scattered across the map. This chapter sends you through nearly every major region of the Colony. It is the largest exploration chapter in the game.

At the start of Chapter 3, the Old Camp declares you a traitor — the Exile from the Old Camp quest begins, forcing all players onto a New Camp-aligned path regardless of which faction they originally joined.

Main Quests — Chapter 3

  • Exile from the Old Camp — story event, no XP reward. The political situation inside the Colony collapses. You are forced out of the Old Camp’s protection.
  • The Search for the Focus Stones — reward: Scroll of Teleport to Water Mages. The master quest that tracks your progress across all four Focus Stone locations.
  • Focus in the Troll Canyon — 3,500 XP
  • Focus in the Monastery Ruins — 3,500 XP
  • Focus in the Mountain Fortress — 3,500 XP
  • Focus Under the Stonehenge — 3,500 XP
  • The New Camp’s Escape Plan — 1,500 XP
  • Help of the Fire Mages — 1,000 XP
  • The Orc Cemetery — 2,750 XP, Orcish Teleport Scroll reward
  • Healing Herbs for Y’Berion — 1,500 XP

Key Chapter 3 Tips

  • Each Focus Stone location is in a distinct region. None of them are close together. Plan your routes carefully using the map.
  • Combat difficulty spikes significantly in Chapter 3. If you skipped melee or magic training in earlier chapters, now is the time to address those gaps.
  • The Orc Cemetery quest introduces orc enemies at full strength for the first time.

Chapter 4: Xardas

Chapter 4 opens after the four Focus Stones are delivered. Camp politics fracture completely. You leave the traditional factions behind and seek out Xardas — a rogue fire mage turned necromancer who operates deep in orc territory. He holds the knowledge you need to break the Barrier.

Main Quests — Chapter 4

  • Xardas the Necromancer — find and reach Xardas in orc territory
  • The Meeting — 2,000 XP
  • The Exiled Orc Shaman — 2,000 XP, Orcish Talisman reward. Xardas sends you to find a banished orc shaman who holds crucial knowledge about orc society and the Sleeper’s Temple.
  • Search for the ULU-MULU — 18,400 XP, Ulu-Mulu reward. The highest XP quest in the entire game. The Ulu-Mulu is an orc artifact that lets you pass through orc-controlled areas safely. Tracking it down sends you across dangerous orc territory.
  • Minecrawler Plate Armor — 3,000 XP, Crawler Plate Armor reward

Key Chapter 4 Tips

  • Orc territory is the most dangerous area in the game. Do not rush into it unprepared.
  • The Ulu-Mulu is essential for safely navigating orc lands in the later chapters. Complete the Search for the ULU-MULU as soon as it becomes available.
  • Xardas gives you access to the most powerful magic items in the game. His tower is worth exploring thoroughly.

Chapter 5: Guardians of the Portal

Chapter 5 sends you into the orc underground to find the ancient sword Uriziel and charge it with enough power to break through the Sleeper’s defenses. The underground sections here are among the most combat-intensive areas in the entire game.

Main Quests — Chapter 5

  • Way into the Sleeper’s Temple — find the path leading into the temple deep beneath the orc city
  • The Magic Sword URIZIEL — locate the legendary sword and charge it for the final confrontation

Key Chapter 5 Tips

  • Stock up on healing potions and combat scrolls before entering the orc underground. There are very few opportunities to resupply once you go in.
  • Uriziel is required to complete the game. There is no skipping this quest.

Chapter 6: The Temple of the Sleeper

Chapter 6 is the endgame. You descend into the Sleeper’s Temple with Uriziel, defeat five Undead Orc Shamans guarding the inner sanctum, and face the final boss. Completing the final confrontation breaks the magical Barrier and ends the game.

Main Quest — Chapter 6

  • The Temple of the Sleeper — the final quest. Descend into the temple, clear the Undead Orc Shamans, and destroy the Sleeper to shatter the Barrier around the Colony.

Key Chapter 6 Tips

  • There is no returning from the temple once the final sequence begins. Finish any outstanding side quests before entering.
  • Uriziel is your primary tool for the final boss. Make sure it is fully charged before you descend.
  • The five Undead Orc Shamans each have distinct attack patterns. Take them one at a time if possible.

Missable Quests — What Not to Skip

Several quests in Gothic 1 Remake expire when you advance chapters or join a faction. Here are the most important ones to complete before moving on:

  • All cross-faction side quests in Chapter 1 — do these before formally joining a camp. You cannot go back.
  • Ulbert’s Storage Shed — available in Chapter 1 only. Pay Aleph 50 Nuggets for the Ring of Power.
  • The Cult’s Recipe — Chapter 1, requires Baal Parvez escort to the Swamp Camp. See our guide on how to complete The Cult’s Recipe.
  • The Orc Cemetery — available in Chapter 3 only, before you enter orc territory properly.
  • Search for the ULU-MULU — the highest XP quest in the game. Do not miss it in Chapter 4.

XP Rewards Quick Reference

  • Admission to Old Camp: 2,450 XP
  • Admission to New Camp: 2,950 XP
  • Admission to Swamp Camp: 3,850 XP
  • Trial of Trust: 750 XP
  • Secretion of the Minecrawlers: 5,500 XP
  • Almanac: 2,500 XP
  • Each Focus Stone quest: 3,500 XP
  • The Orc Cemetery: 2,750 XP
  • Search for the ULU-MULU: 18,400 XP

If you are just getting started in the game and want a breakdown of what to prioritise in your first few hours, our beginner’s guide for Gothic 1 Remake covers the essential first steps. For the complete Old Camp path including Diego’s quest chain, see our guide on how to join the Old Camp in Gothic 1 Remake.

Frequently Asked Questions

How many chapters are in Gothic 1 Remake?

Gothic 1 Remake has six chapters. Chapter 1 is the longest and covers faction admission. Chapters 2 through 6 follow the main story through the Great Calling, Focus Stone retrieval, Xardas, and the final confrontation in the Sleeper’s Temple.

How many quests are in Gothic 1 Remake?

Gothic 1 Remake has over 340 quests in total across all six chapters, including main quests, faction-specific quests, and side quests.

Can you do quests for all three camps in Gothic 1 Remake?

Yes, but only before you formally join a faction. You can accept and complete tasks from all three camps simultaneously in Chapter 1. Once you commit to one, the other two admission questlines fail permanently.

What is the highest XP quest in Gothic 1 Remake?

The Search for the ULU-MULU in Chapter 4 gives 18,400 XP and is the highest single XP reward in the game. It also rewards the Ulu-Mulu artifact, which lets you move safely through orc-controlled territory.

What happens if you miss a quest in Chapter 1?

Most Chapter 1 side quests expire permanently when you join a faction and advance to Chapter 2. Faction-specific admission side quests for camps you did not join also lock out. Complete as many as possible before making your faction choice.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top