- There are 29 main missions across a Prologue and 6 Chapters.
- Collectibles include 14 Red Bricks, 14 WayneTech Caches, and 70 Batcave Trophies.
- Not every mission has collectibles — only select missions do.
- The main story takes around 13 hours to complete; 100% takes up to 50 hours.
- Each chapter focuses on a different villain or story arc from Batman’s history.
LEGO Batman: Legacy of the Dark Knight is one of the biggest LEGO games TT Games has ever made. It blends comics, films, and TV shows into one open-world Gotham adventure. Whether you want to know how far you are in the story or want to hunt every single collectible, this guide covers it all.
You can grab the game on Steam, the Epic Games Store, and PlayStation Store. You can also learn more on the official Warner Bros. Games page.

How Many Chapters Are in LEGO Batman: Legacy of the Dark Knight?
The game has a Prologue and 6 Chapters — so 7 story sections in total. Each chapter focuses on a different part of Batman’s journey, from his early training days to taking on Gotham’s most dangerous villains. The structure feels familiar if you have played other LEGO games, but the villain lineup keeps things fresh from start to finish.
All Missions, Chapters, and Collectibles
Below is the full spoiler-free breakdown of every mission in the game, which chapter it belongs to, and what collectibles it contains. Missions with no collectibles are marked as N/A.
Prologue
The Prologue sets up Bruce Wayne’s origin. You start as a young Bruce training with the League of Shadows before things take a dark turn. Four missions make up the Prologue, and two of them contain collectibles.
- Wayne Manor Grounds – No collectibles
- Falcone Confrontation – No collectibles
- The League of Shadows – No collectibles
- Infiltration – 5x Bonsai Trees, 1x Red Brick
Chapter 1 – Gotham’s Underworld
Chapter 1 is the biggest chapter in the game. It introduces you to the open world of Gotham and throws several villains at you including Riddler, Carmine Falcone, and the Red Hood Gang. This is also where you start collecting WayneTech Caches, which are worth prioritising early as they unlock character upgrades.
- New Beginnings – 5x Surfboards, 1x Red Brick
- Tricorner Investigation – No collectibles
- Riddle Me This – No collectibles
- Riddler – No collectibles
- Carmine Falcone – 5x Disco Balls, 5x WayneTech Caches, 1x Red Brick
- The Subwayne – No collectibles
- Spelunking – No collectibles
- A Family Friend – No collectibles
- WayneTech R&D – No collectibles
- Glider Calibration – No collectibles
- The Red Hood Gang – 5x Ace Cards, 5x WayneTech Caches, 1x Red Brick
Chapter 2 – The Clown Prince Rises
Chapter 2 is where things get serious. The Joker and the Penguin take centre stage here. This chapter has four missions with collectibles, making it one of the more rewarding chapters for completionists.
- Mimes – 5x Cat Heads, 5x WayneTech Caches, 1x Red Brick
- The Penguin – 5x Rubber Ducks, 5x WayneTech Caches, 1x Red Brick
- Flugelheim – 5x Boomboxes, 1x Red Brick
- Joker – 5x Cakes, 5x WayneTech Caches, 1x Red Brick
Chapter 3 – Double the Trouble
After Joker’s fall, Gotham faces a new crisis. Two-Face and Poison Ivy both emerge as threats. Chapter 3 picks up with a dark tone and introduces Catwoman as a key ally. The Poison Ivy mission takes place in the Botanical Gardens and contains Venus Fly Traps as its themed collectible.
- Two-Face – 5x Coins, 5x WayneTech Caches, 1x Red Brick
- Kite Man – 5x Kites, 1x Red Brick
- Poison Ivy – 5x Venus Fly Traps, 5x WayneTech Caches, 1x Red Brick
Chapter 4 – Cold Fronts and Fire Fights
Chapter 4 brings in Firefly, Batgirl, and Mr. Freeze. This is where Batgirl officially joins the crew in the Batgirl Begins mission. Mr. Freeze is the chapter boss and his mission rewards you with both a Red Brick and 5x Trophy Pieces for the Batcave.
- Firefly – 5x Spaceships, 1x Red Brick
- Batgirl Begins – No collectibles
- Out of Commission – No collectibles
- Mr. Freeze – 5x Snow Globes, 1x Red Brick
Chapter 5 – Cinematic Chaos
Chapter 5 shifts into high gear with big set pieces. Tumbler Chase is a standout moment and Arkham Asylum brings some of the best atmosphere in the whole game. Neither of these two missions has traditional collectibles, so you can enjoy them at full pace.
- Tumbler Chase – No collectibles
- Arkham Asylum – No collectibles
Chapter 6 – The Dark Knight Returns
The final chapter closes the loop on the League of Shadows storyline that started in the Prologue. The League of Shadows Returns mission contains collectibles, and The Dark Knight Returns wraps up the campaign in style.
- The League of Shadows Returns – Collectibles present (check individual mission guide)
- The Dark Knight Returns – No collectibles

All Collectible Types Explained
There are three main collectible types that matter for 100% completion. Here is what each one does.
- Themed Collectibles (Batcave Trophies): These are the unique themed items like Surfboards, Bonsai Trees, Disco Balls, and Cakes. Collecting all five in a mission unlocks a decorative model you can display in the Batcave. There are 70 total across the game.
- WayneTech Caches: These grant ability points you can use to upgrade your characters. There are 14 total across the game and they only appear in select missions. You should try to grab these during your first run since they make later chapters noticeably easier.
- Red Bricks: One per mission that has collectibles. There are 14 total. Each Red Brick unlocks a new suit customisation colour for all characters. Some are hidden behind environmental puzzles, so take your time.
For help tracking everything down, check out our guides on New Beginnings Surfboard Locations and Infiltration Bonsai Tree Locations.
Can You Replay Missions to Get Missed Collectibles?
Yes. If you miss something during your first run, you do not have to start over. You can head back to the Batcomputer in the Batcave and replay any mission at any time. This is handy for picking up collectibles you skipped or simply revisiting a favourite mission. Learn exactly how to replay missions in LEGO Batman: Legacy of the Dark Knight with our step-by-step guide.
How Long Does It Take to Complete All Missions?
If you just want to finish the main story, expect around 13 hours of playtime. If you collect side activities alongside the campaign, that stretches to 16 to 20 hours. For full 100% completion with every collectible found, completionists should budget close to 50 hours in Gotham.
Tips for Tackling Every Chapter
- Grab WayneTech Caches first. They upgrade your abilities and make combat easier as the chapters get harder. See Chapter 1 missions like Carmine Falcone and The Red Hood Gang first.
- Use the replay system. Do not stress if you miss something. The Batcomputer replay feature means nothing is truly missable.
- Unlock suits early. Some collectibles and areas require specific suit abilities. Our full suits guide shows you what to unlock first.
- Farm studs between missions. Open-world Gotham is great for building up your stud count. Check out our infinite studs guide if you want to get rich fast.
- Play co-op if you can. Puzzles and collectible hunts are easier with two players. Read our co-op guide to get started.
Useful Resources for Your Playthrough
Here are a few more guides that will help you get the most out of your time in Gotham.
- LEGO Batman: Legacy of the Dark Knight PC Requirements
- LEGO Batman: Legacy of the Dark Knight Redeem Codes
- All Suits in LEGO Batman: Legacy of the Dark Knight
- How to Get Rich Fast – Infinite Studs Guide
Final Note
LEGO Batman: Legacy of the Dark Knight is a meaty game. With 29 missions across 6 chapters, plus collectibles hidden in almost every corner, there is always something to do. The structure is clean and the chapter themes do a great job of keeping each villain arc fresh. Whether you are a casual player or a die-hard completionist, knowing what missions are ahead makes the whole journey a lot more enjoyable.
Good luck, Dark Knight. Gotham needs you.



