007 First Light Time to Die dialogue choices come up when Bond is captured by Damien again at the Vietnam resort. Unlike the phone hack in Uninvited, this scene plays very differently — and knowing what each option does will stop you from making the one mistake that actually causes a failure. Here is a full breakdown of every choice, what it does, and whether any of it matters for the story.
TL;DR
- The Time to Die dialogue scene happens when Bond is tied up in Damien’s saw trap during the Vietnam resort mission.
- Bond must keep Damien talking long enough to be rescued by Greenway.
- The specific dialogue options you pick do not affect the outcome — you will be rescued regardless.
- The only way to fail is to let the dialogue timer run out without selecting anything.
- Suggested options to keep Damien engaged: “MI6 knows everything,” “This is all your father’s fault,” and “Don’t do this.”
- This is very different to the Uninvited phone hack, where choice order and health management are both critical.
Where Does This Happen in Time to Die?
Time to Die is Chapter 14 of 007 First Light, set at a luxury resort in Vietnam. After tracking three targets and planting Q-Traks on them, Bond ends up captured by Damien Webb and tied up in a saw trap. Time is of the essence, and Bond’s quick wit is going to be needed to stall Damien from killing him.
This is the second time in the game Bond faces a forced dialogue sequence with Damien. The first was the phone hack in Uninvited — but the two encounters work completely differently. If you want a breakdown of the Uninvited version, our stall or provoke Damien guide covers the health management and exact sequence for that earlier scene.
Do the Dialogue Choices Matter in Time to Die?
No. The answers you pick do not matter, as regardless of your choices, you will be saved by Greenway and his sniper rifle. The only way to possibly fail this mission is if you decide not to press any dialogue option.
This is the key difference from the Uninvited phone hack. In Uninvited, choosing the wrong order or stalling too aggressively can cause Damien to walk away or kill Bond — resulting in a hard fail. In Time to Die, the scene is scripted to resolve in Bond’s favour no matter what you say. The dialogue choices here are purely about character and flavour rather than mechanical consequence.

All Dialogue Options and What They Do
During the saw trap sequence, Bond is presented with a rotating set of dialogue prompts to keep Damien occupied. The recommended options to stall Damien and stay alive are: “MI6 knows everything,” “This is all your father’s fault,” and “Don’t do this.”
Here is what each type of response produces in the scene:
Taunts and Provocations
The best answers are the ones that can get under Damien’s skin, as Bond provokes him just like during the interrogation in Uninvited. Options like “This is all your father’s fault” push Damien’s buttons and keep him engaged in the confrontation, giving Greenway more time to get into position. These responses trigger more heated reactions from Damien and extend the dialogue window most naturally.
Deflections and Appeals
Options like “Don’t do this” and “MI6 knows everything” take a different approach — appealing to Damien’s survival instinct or suggesting consequences rather than attacking him directly. These prompts stall Damien and keep Bond alive through the sequence. They produce slightly cooler reactions from Damien but are equally valid for getting through the scene.
What Happens If You Pick the Wrong Thing
The choices you make do not actually matter. Regardless of your choices, you will be saved by Greenway and his sniper. The only way to possibly fail this mission is if you decide not to press any dialogue option.
Letting the dialogue timer expire without making a selection is the only failure state here. As long as you keep engaging with the prompts — any prompts — Bond survives and the scene concludes with Greenway’s intervention.
How This Differs From the Uninvited Phone Hack
It is worth understanding why Time to Die feels more relaxed than the Uninvited interrogation. In Uninvited, the phone hack had real mechanical stakes:
- Bond’s health bar depleted with every hit from Damien.
- The hack meter only progressed when Damien was within close range.
- Provoking too many times without a Stall caused an instant fail.
- Stalling too early caused Damien to lose interest and walk away.
- The correct sequence — Provoke, Provoke, Stall, Provoke — had to be followed precisely.
None of that applies in Time to Die. Unlike some of the earlier dialogue sections, Bond cannot put his controller down here. He needs to choose dialogue options to keep Damien talking — but the scene resolves in Bond’s favour once Greenway is in position. The tension is narrative rather than mechanical.
Other Key Dialogue Choices in 007 First Light
Time to Die and Uninvited are not the only missions with meaningful or missable dialogue moments. Here is a quick overview of how other key scenes in the game work:
A Night Out — Woman in Red and the Contact
The A Night Out mission involves flirting or rejecting a woman in a red dress and then trying to negotiate with a contact. Regardless of your choice, the Woman in Red will come back later, so it does not actually matter what you pick here. Regardless of your choice, and whether or not you select “Convince” at the end, the outcome is completely the same, and it is impossible to fail the mission.
The Past Never Dies — Black Market Auction
The auction in The Past Never Dies requires the right action at a key moment, but the surrounding dialogue is forgiving. Most auction dialogue choices lead to the same outcome, but two actions are required: hack Mr Leung’s polygraph, then press Improvise when Miss Bachchan undercuts your offer. Outside those two moments, the conversation choices are flavour only. For the full auction walkthrough, see our all auction answers guide.
Uninvited — Damien Phone Hack (High Stakes)
This is the only Damien scene where dialogue order genuinely matters. The correct sequence is Provoke → Provoke → Stall → Provoke, with health management throughout. Getting the order wrong causes a hard fail. Our full stall or provoke Damien guide covers every step in detail.
Tips for the Time to Die Dialogue Scene
- Just keep picking options. There is no wrong answer — only no answer. As long as you engage with every prompt before the timer runs out, Bond survives.
- Use provocative options for the most entertaining Bond experience. “This is all your father’s fault” produces the most dramatic reaction from Damien and fits Bond’s character well in this moment.
- Do not confuse this with the Uninvited hack. If you tried the health management strategy here expecting a challenge, the scene will feel anticlimactic. That is intentional — this confrontation is about the story, not the mechanics.
- Stay alert for what comes directly after. Once Greenway rescues Bond, the mission moves immediately into a combat sequence. Make sure your gadget loadout is ready before entering the resort villa section.
What Comes After the Saw Trap Scene?
After the cutscene with Damien, the objective changes to Pursue Damien. The next section is very linear and packed with combat encounters. Use Greenway’s sniper support to target soldiers and explosives as you move toward his position. Prioritise explosives and hanging objects to buy more time. Be careful about being flanked and move between cover as needed.
The Time to Die mission has 23 challenges in total. For the full list and how to complete them, see our Time to Die all challenges guide.
Related guides for this mission and surrounding chapters:
- Time to Die — All Challenges
- Theresa Lorca Location — Pool Inspector Challenge
- Ellis White Location — How to Reach
- Ramon Hernandez Location — How to Reach
- All Missions, Challenges, and Collectibles
Where to Play 007 First Light
007 First Light is developed by IO Interactive and available on PlayStation 5, Xbox Series X|S, Steam, and Epic Games Store.



