Moze is one of the best 4-star characters in Honkai Star Rail — a Lightning Hunt sub-DPS who punches well above his rarity in patch 4.3. A reticent Shadow Guard of the Yaoqing and loyal retainer to General Feixiao, he rarely shows himself on the field — but when he does, enemies do not survive it. This Moze build guide covers everything — best Light Cones, Relics, stat priorities, team compositions, and Eidolons — to get the most out of him in the current patch.
TL;DR – Moze Build Summary (4.3)
- Moze is a 4-star Lightning Hunt sub-DPS specialising in off-turn follow-up attacks
- Best Light Cone: Worrisome, Blissful (team priority) or Baptism of Pure Thought (personal DMG)
- Best Relic Set: Pioneer Diver of Dead Waters (4-piece) with 3 debuffs, or The Ashblazing Grand Duke (4-piece)
- Best Planar Ornament: Duran, Dynasty of Running Wolves
- Target stats: CRIT Rate 60%+, CRIT DMG 140%+, ATK 2,400+
- Best team: Feixiao, Moze, Robin, Aventurine
- His defining trait: completely SP-neutral and untargetable for most of the fight
- Trace priority: Talent > Skill > Ultimate > Basic ATK

Who Is Moze in Honkai Star Rail?
Moze is a 4-star character following the Path of the Hunt with the Lightning element. He is a Shadow Guard of the Xianzhou Yaoqing — an expert intelligence operative and assassin who acts alone, shows himself to no one, and has an extraordinary obsession with cleanliness and precision. His loyalty to General Feixiao is absolute.
On the battlefield, Moze is the premier 4-star follow-up attack sub-DPS in the game. His kit revolves around marking a single enemy as Prey, entering the Departed state (where he becomes untargetable), and automatically dealing Lightning Additional DMG and follow-up attacks every time any ally hits the marked target. He contributes a continuous stream of off-turn damage with no Skill Point cost and no survivability concerns — his abysmal defensive stats are irrelevant because enemies literally cannot target him while Departed.
His A6 Trace makes the Prey mark increase all follow-up attack damage taken by the enemy by 25% — a team-wide FUA vulnerability buff that benefits every follow-up attacker in the party, not just Moze himself. Combined with his SP-neutral A2 Trace, he is one of the most efficient sub-DPS characters in the game for a 4-star.
Moze Skills and Abilities
Basic ATK – Hurlthorn
Deals Lightning DMG to a single target. Used only when Moze is on the field without a Prey target active. Since his Skill does not end his turn, the Basic ATK is rarely used in practice. Leave it at Level 1.
Skill – Fleetwinged Raid
Marks a single enemy as Prey, deals Lightning DMG equal to 150% of Moze’s ATK, and grants 9 points of Charge. After using the Skill, Moze enters the Departed state. The Skill does not end the current turn — Moze remains active to use Basic ATK or any other action in the same turn. Prey cannot be reapplied while Moze is already in the Departed state, and the Skill is disabled if Moze is the last standing ally.
Ultimate – Dash In, Gash Out
Deals Lightning DMG equal to 260% of Moze’s ATK to a single target, then immediately triggers the Talent’s follow-up attack against the same target. Thanks to the A6 Trace, the Ultimate counts as a follow-up attack and therefore benefits from the Prey vulnerability. If the target is defeated before the follow-up fires, it redirects to a random enemy. Costs 120 Energy. Use this as soon as it is available to deal a high-damage burst and immediately launch a free follow-up.
Talent – Cascading Featherblade
The core of Moze’s kit. While Prey exists on the field, Moze is in the Departed state. Every time an ally attacks the Prey target, Moze fires 1 instance of Lightning Additional DMG equal to 30% of his ATK and consumes 1 Charge point. For every 3 Charge points consumed, Moze immediately launches a follow-up attack dealing 160% ATK Lightning DMG. When all 9 Charge points run out (3 follow-ups), Prey is dispelled and the Departed state ends. In a team with multiple frequent attackers — such as Feixiao and Aventurine — those 9 Charge points drain very fast, cycling through Prey states rapidly.
Technique – Bated Wings
Puts Moze in Stealth for 20 seconds before combat. While stealthed, enemies cannot detect him. If combat is initiated while in Stealth, Moze’s DMG increases by 30% for the first 2 turns. A useful pre-combat buff — always activate it before entering a fight.
Major Traces
- Nightfeather (A2): After the Talent’s follow-up attack lands, Moze recovers 1 Skill Point — up to once per turn. Since his Skill costs 1 SP and his follow-up recovers 1 SP, Moze is completely SP-neutral over a full Prey cycle. He spends 1 SP every 2–3 turns and gives it back immediately. No other sub-DPS in the game does this as cleanly
- Daggerhold (A4): When the Departed state ends (Prey is dispelled), Moze’s action advances by 20%. At the start of each new wave, his action advances by 30%. This keeps his rotation fast without needing SPD investment, and ensures he acts early at the start of every encounter
- Vengewise (A6): The follow-up attack damage taken by Prey increases by 25%. Additionally, Moze’s Ultimate is now classified as a follow-up attack for purposes of damage calculation. This 25% FUA vulnerability applies to the entire team — every follow-up attack from Feixiao, Aventurine, Topaz, or any other FUA character hits harder while Prey is active
Moze Best Light Cones (4.3)
1. Worrisome, Blissful (Best for Team Damage)
Topaz‘s signature Light Cone and the default recommendation for Moze in team-oriented play. It provides +18% CRIT Rate and +30% Follow-Up ATK DMG, and inflicts a stacking debuff called Tame on the enemy after each follow-up attack (up to 2 stacks). While an ally hits a Tamed enemy, each stack grants +12% CRIT DMG to that hit. In a team where Feixiao is the main DPS and her Ultimate hits are enormous, the team-wide CRIT DMG from Tame contributes far more total damage than Moze’s personal gain from alternatives. The community default recommendation for most players.
2. Baptism of Pure Thought (Best for Personal Damage)
Dr. Ratio‘s signature Light Cone provides the highest personal damage for Moze. It gives +20% CRIT DMG base, with an additional +10% CRIT DMG per debuff on the target, stacking up to 3 times. Moze applies 2 debuffs himself — Prey counts as one, and Worrisome Blissful adds a third if you do not use this cone instead. In solo-DPS contexts or teams where Moze needs to carry more of the damage, Baptism edges ahead on personal output. For teams with Feixiao, Worrisome, Blissful generally wins on total team damage.
3. I Venture Forth to Hunt (Feixiao’s Signature)
A strong option if Feixiao is not using it herself. Provides +15% CRIT Rate and stacks Luminflux after follow-up attacks — at 2 stacks, the wearer’s Ultimate ignores 27% of enemy DEF. Since Moze’s Ultimate is classified as a follow-up by his A6 Trace, he can build these stacks and benefit from the DEF ignore on his Ultimate. Excellent if the cone is sitting unused.
4. Swordplay (4-Star – Best F2P Option)
At Superimposition 5, stacks DMG% each time Moze hits the same target, up to 5 stacks for +40% DMG. Moze always focuses the Prey target, so maintaining max stacks is easy in any single-target fight. A competitive F2P option that performs well in the single-target content Moze excels in.
5. Cruising in the Stellar Sea (5-Star F2P from Herta’s Store)
Provides CRIT Rate and a small ATK% bonus on defeating enemies. The CRIT Rate is the valuable part here — use this if you need CRIT Rate help and cannot obtain the other options above. Available for free from Herta’s Store using Undying Embers.
Moze Best Relic Sets (4.3)
Pioneer Diver of Dead Waters (4-Piece) – Best with 3 Debuffs
The best relic set for Moze when your team consistently applies 3 or more debuffs to the Prey target. The 2-piece gives +12% DMG to debuffed enemies. The 4-piece gives +4% CRIT Rate and +8% CRIT DMG against enemies with 2+ debuffs, increasing to +12% CRIT DMG against enemies with 3+ debuffs. Effects are doubled for one turn after Moze applies a debuff himself — and Prey counts as a debuff. With Worrisome, Blissful adding Tame (a third debuff) and any support like Jiaoqiu or Silver Wolf adding more, the 3-debuff threshold is consistently met. When it is, this set is Moze’s strongest relic option.
The Ashblazing Grand Duke (4-Piece) – Best Flexible Option
The universally reliable choice for any follow-up attack DPS. The 4-piece bonus stacks ATK% after each follow-up attack (6% per hit, up to 8 stacks), and since Moze fires Additional DMG and follow-up attacks very frequently, he reaches near-max stacks quickly. Use this set if you cannot consistently reach 3 debuffs on the target, or if your Pioneer Diver pieces have worse substats.
2+2 Mix: Ashblazing (2) + Pioneer Diver (2)
A transitional combination that gives +12% DMG to debuffed enemies (Pioneer 2-piece) and ATK% stacking from follow-ups (Ashblazing 2-piece). Slightly weaker than a clean 4-piece but perfectly functional while farming for the complete set of your choice.
Moze Best Planar Ornaments (4.3)
Duran, Dynasty of Running Wolves (Best)
The top Planar Ornament for Moze in 4.3. It stacks up to 5 times when follow-up attacks are used by the team, providing increasing DMG bonuses. At 5 stacks, the team also receives CRIT DMG. Since Moze and his FUA teammates are constantly triggering follow-up attacks, max stacks are reached and maintained almost immediately. An outstanding ornament for any follow-up team.
Izumo Gensei and Takama Divine Realm (Alternative)
Provides CRIT Rate and an additional CRIT Rate boost when two or more Hunt characters are in the party. In a team with both Moze and Feixiao, the conditional is permanently active. A strong alternative for players who need CRIT Rate help and have well-statted Izumo pieces.
Space Sealing Station (Budget Alternative)
Provides ATK% with a conditional additional ATK% bonus at 120 SPD. Moze has a base SPD of 111 and can reach 120 with minor SPD investment, activating the bonus reliably. Use this as a stepping stone while farming Duran.
Moze Best Stats and Substats (4.3)
Main Stats
- Body: CRIT Rate
- Boots: ATK% (SPD is not required — A4 Trace handles action economy)
- Planar Sphere (Orb): Lightning DMG Boost
- Link Rope: ATK%
Substat Priority
- CRIT Rate (aim for 60%+ in total)
- CRIT DMG (aim for 140%+)
- ATK% and Flat ATK
- Effect RES (minor — helps resist debuffs that could pull him out of Departed state)
SPD is notably absent from Moze’s priority list. His A4 Trace (Daggerhold) provides consistent action advance whenever Prey is dispelled and at the start of each wave, meaning he keeps up with the action economy without ever needing SPD substats. This frees all substat rolls for CRIT and ATK. Use ATK% boots rather than SPD boots — a meaningful difference in damage output over the course of a fight.
Moze Best Team Compositions (4.3)
Best Team: Feixiao, Moze, Robin, Aventurine
The strongest team for Moze in 4.3 and one of the best follow-up attack teams in the entire game. Feixiao is the main DPS — her Ultimate and follow-up attacks benefit enormously from Moze’s Prey vulnerability (+25% FUA damage taken). Every Feixiao follow-up also drains Moze’s Charge, cycling Prey states rapidly. Robin amplifies all follow-up damage, provides action advance for the entire team, and gives ATK buffs that apply to Moze even while Departed. Aventurine contributes follow-up attacks from Blindbet, further draining Moze’s Charge and triggering Duran stacks, while shielding the team. A self-reinforcing loop of follow-up attacks that snowballs very quickly.
Alternative FUA Team: Feixiao, Moze, Sunday, Aventurine
Sunday replaces Robin when more action advance is the priority. Sunday’s Beatification advances Feixiao‘s action and generates more Flying Aureus stacks faster, leading to more frequent Ultimates. Robin provides higher total team DMG in most scenarios, but Sunday offers better single-target burst windows. Both are excellent choices.
Dr. Ratio Team: Dr. Ratio, Moze, Jiaoqiu, Aventurine/Gallagher
Dr. Ratio has strong synergy with Moze. Ratio’s follow-up attack fires when enemies have 3+ debuffs — Moze provides Prey (1 debuff), Worrisome Blissful adds Tame (1 more), and Jiaoqiu or another debuffer adds a third. This combination reliably triggers Ratio’s follow-up on nearly every attack, while Moze’s Prey vulnerability amplifies each one. A strong team that requires less 5-star investment than the Feixiao lineup.
Yunli Team: Yunli, Moze, Robin, Sustain
Yunli is another natural partner. Her counter attacks fire off-turn like Moze’s follow-ups, draining Charge quickly and keeping Prey active. The combination of Yunli counters, Moze follow-ups, and Robin action advance creates an extremely dense burst pattern against a single target.
Other Characters That Work Well With Moze
- Topaz – Another FUA sub-DPS; pairs with Moze if Feixiao is on the other team
- March 7th (The Hunt) – Her follow-up attacks hit frequently and drain Moze’s Charge efficiently
- Dan Heng • Permansor Terrae – A powerful FUA DPS who benefits directly from Prey’s vulnerability
- Silver Wolf – Provides a third debuff for Pioneer Diver’s full bonus when not running Worrisome, Blissful
- Pela – Free DEF shred that applies a debuff, helping reach Pioneer Diver’s 3-debuff threshold
- Huohuo – Energy regen sustain that helps Moze cycle his high-cost Ultimate more frequently
Moze Eidolons – Are They Worth It?
As a 4-star character, Moze accumulates Eidolons naturally from standard banner pulls and featured rate-ups. His Eidolons are exceptional and actively transform his role in the team.
E1 – Oathkeeper
Moze regenerates 20 Energy at battle start and 2 Energy for each Additional DMG proc from his Talent. This directly solves his biggest weakness — Energy generation is inconsistent while Departed since he does not act on field. E1 ensures he can cycle his Ultimate reliably, especially in longer fights. A strong quality-of-life upgrade on the path to E2.
E2 – Wrathbearer
When any ally attacks the Prey target, all allies’ CRIT DMG increases by 40%. This is a permanent team-wide +40% CRIT DMG buff for the entire duration that Prey is active — which is nearly the whole fight. For perspective: this effectively makes Moze function as both a sub-DPS and a team CRIT DMG support simultaneously. In Feixiao teams, this is an enormous multiplier on every single Ultimate and follow-up attack. Prydwen and the community consensus identify E2 as the single most impactful investment milestone for Moze — prioritise this above his Light Cone.
E4 – Heathprowler
When using his Ultimate, Moze’s DMG increases by 30% for 2 turns. A clean personal damage boost during his Ultimate window. Solid, but much less impactful than E2.
E6 – Faithbinder
Increases the DMG multiplier of the Talent’s follow-up attack by 25% (from 160% to 200% ATK). A meaningful damage increase for his most frequent attack type. A good E6 for a fully committed Moze build.
Recommended stopping point: E2. E0 Moze is already a strong sub-DPS in follow-up teams. E1 solves his Energy rotation. E2 turns him into a premium support by adding team-wide +40% CRIT DMG to Prey attacks — this is genuinely transformative and worth targeting through standard banner accumulation or the Character Shop.
Moze Rotation Guide
Moze’s gameplay loop is clean and repeatable:
- Use the Technique before entering combat for the 30% DMG buff on the first 2 turns
- On Moze’s first turn, use the Skill on the priority target — it does not end his turn, so follow up with a Basic ATK to generate +1 SP in the same action
- Moze enters the Departed state. He is now untargetable and fires Additional DMG automatically each time any ally hits the Prey target
- Every 3 Additional DMG hits = 1 Talent follow-up. After each follow-up, the A2 Trace recovers 1 SP (once per turn)
- After 3 follow-ups, all 9 Charge points are consumed and Prey is dispelled. Moze re-enters the field with a 20% action advance from his A4 Trace
- Use the Ultimate when available — it fires a direct damage hit and immediately triggers a bonus follow-up attack
- Immediately re-apply Prey with the Skill and re-enter Departed. The cycle repeats
The practical result: Moze spends almost the entire fight in Departed, contributing off-turn damage at zero SP cost and near-zero survivability risk. The only active management required is re-applying Prey on cue and using Ultimate when Energy is full.
Moze Ascension Materials
- Credits: 246,400
- Ascension materials: Artifex’s Module, Artifex’s Cogwheel, Artifex’s Gyreheart (Automata enemies), and Nail of the Beast Coffin (Stagnant Shadow)
- Trace materials: Artifex’s Cogwheel series, Tracks of Destiny, and Lightning Crown of the Past Shadow
- Boss material: Nail of the Beast Coffin from the Stagnant Shadow domain on Penacony
Is Moze Worth Using in Patch 4.3?
Absolutely — Moze is one of the most accessible and impactful sub-DPS characters in the game in 4.3. He is available on the standard banner with no rate-up required, meaning any player can pull him freely over time. Despite being a 4-star, he competes directly with limited 5-star sub-DPS characters in follow-up attack teams and wins in specific compositions through his team-wide utility.
His three defining strengths remain as strong as ever in 4.3: he is completely SP-neutral (freeing resources for other team members), he is untargetable for most of the fight (making his low defensive stats irrelevant), and his A6 Trace provides a 25% FUA vulnerability that benefits every follow-up attacker on the team. In a team with Feixiao and Robin, that vulnerability stacks into enormous total damage gains.
If you play follow-up attack teams, Moze should be in your roster. Pull for E2 as a medium-term goal — the team-wide +40% CRIT DMG on Prey attacks is one of the best passive team buffs available from any 4-star character in the current patch.
Looking for more character guides? Check out builds for Feixiao, Topaz, Robin, Aventurine, and Dr. Ratio for more top-tier characters in the current patch.
For the official Version 4.3 patch notes, visit the official Honkai: Star Rail website.



