Change Your Perspective Anomaly Commission Guide In NTE (Neverness to Everness)

Complete the Change Your Perspective Anomaly Commission in NTE. Find the location in New Herland, learn how both blueprints work, and reach the top of the building step by step.

TL;DR

  • Change Your Perspective is an Anomaly Commission in the New Herland District of NTE.
  • The Anomalous Realm is located northeast of the Kyllene Promenade — look for a black and white area.
  • You must reach the top of a building by switching between 3D and 2D perspectives using two blueprints.
  • The Projection Blueprint shifts you into 2D. The Dimension Shift Blueprint rotates the scene.
  • Talk to the Unyielding Rejected Plan to start, and interact with it again at the top to finish.
  • Rewards include Annulith ×20, Hunter Level EXP ×160, Fons ×8,000, U-00NE ×15, Beetle Coin ×4,000, and Anomaly Material Selection Box I ×3.

What Is the Change Your Perspective Anomaly Commission in NTE?

Change Your Perspective is one of the Anomaly Commissions in Neverness to Everness set in the New Herland District. It is a puzzle-based commission — no combat required. The challenge is entirely about using two blueprints to shift between 3D and 2D views in order to reach the top of a building inside an Anomalous Realm.

It is one of the more creative anomaly commissions in the game. The black and white world you enter looks completely different from the rest of Hethereau, and the perspective mechanic makes this feel like a classic 2D platformer blended into a 3D open world. If you understand how the two blueprints work, the whole climb becomes much easier to manage.

Change Your Perspective Location in NTE

change your perspective anomaly commission 1 in nte
change your perspective anomaly commission 1 in nte

The commission takes place in the New Herland District. The Anomalous Realm for this quest sits at a construction site northeast of the Kyllene Promenade — you can also find it described as east of the New Herland Wertheimer Tower.

When you arrive, the area will appear in black and white. That visual shift signals you have found the right spot. You can also track it by opening the Anomaly Commission menu from your world map and selecting Change Your Perspective to pin the location.

Once you are at the site, look for the Unyielding Rejected Plan — the anomaly entity you need to speak with to trigger the quest.

How To Start Change Your Perspective in NTE

Walk up to the Unyielding Rejected Plan and speak with it. This starts the commission. The Rejected Plan explains the situation — it wants to reach the top of the building, but it cannot do it alone. Your job is to help it get there by shifting between perspectives.

After the opening dialogue, approach the Rejected Plan again and speak with it a second time. It will hand you the Projection Blueprint, which is the first of two tools you will use throughout the climb.

Understanding the Two Blueprints

Before going through the steps, it helps to know exactly what each blueprint does.

Projection Blueprint

This blueprint switches your view from 3D into 2D mode. When you activate it, the world flattens into a side-scrolling perspective. In 2D, you can jump and move left or right along flat platforms that would otherwise be unreachable in the regular 3D view. Exit 2D by using the blueprint again or by the game returning you to 3D naturally.

Dimension Shift Blueprint

You pick this up partway through the climb. The Dimension Shift Blueprint rotates the scene while you are in 2D mode. This changes which direction counts as forward and opens up new paths that were previously blocked or not visible. When a section feels stuck with the Projection Blueprint alone, the Dimension Shift is usually the tool you need.

How To Complete Change Your Perspective in NTE – Full Step-by-Step

Step 1 – Get the Projection Blueprint

After talking to the Rejected Plan a second time, you receive the Projection Blueprint. Hold onto it. Your first task is to use it to reach the higher platform.

Projection Blueprint
Projection Blueprint

Step 2 – First 2D Climb

Activate the Projection Blueprint to enter 2D mode. The building in front of you becomes a flat side-view. Climb to the higher platform on the right. This is a straightforward jump in 2D — just move right and go up.

Step 3 – Speak to the Rejected Plan Again

Exit 2D and approach the Rejected Plan. Talk to it again. This triggers the next part of the sequence and advances the puzzle.

change your perspective anomaly commission 8 in nte
change your perspective anomaly commission 8 in nte

Step 4 – Second 2D Jump

Enter 2D again using the Projection Blueprint. This time, do a simple jump to reach the slightly higher platform just above you. It is a short hop — nothing complicated here.

change your perspective anomaly commission 9 in nte
change your perspective anomaly commission 9 in nte

Step 5 – Reach the Orange Light Platform

Exit 2D. Use the two visible platforms in 3D to climb higher. Keep going until you are standing next to the orange light. This is a key reference point for the next puzzle step.

Step 6 – Hug the Left Wall in 2D

Enter 2D while standing next to the orange light. Once you are in 2D mode, walk as far left as possible and press yourself against the wall. This is important. Your position in 2D determines where you land when you exit back into 3D. If you do not hug the left wall, you will fall short of the target platform.

Step 7 – Exit 2D to Cross the Gap

Quit 2D while still pressed against the left wall. You should land on the platform across the orange light. This is the step that trips most players up — the key is holding as far left as you can before exiting.

Step 8 – Get the Dimension Shift Blueprint

Move to the left from your new position. Enter 2D again and jump toward the next platform. At this point in the sequence, you will receive or be able to use the Dimension Shift Blueprint for the sections ahead.

Dimension Shift Blueprint
Dimension Shift Blueprint

Step 9 – Use the Dimension Shift Blueprint

The upper section of the building requires using the Dimension Shift Blueprint to rotate the scene while in 2D. Here is the sequence for the final stretch:

  • Stand near the edge of a platform and enter 2D mode.
  • Jump left and use the Dimension Shift Blueprint to rotate the scene.
  • Go left again and use the Dimension Shift Blueprint a second time.
  • Move to the left platform and rotate the scene with the Dimension Shift Blueprint once more.
  • Jump right and use the Dimension Shift Blueprint again.
  • Continue right from that position to arrive at the top of the building.
change your perspective anomaly commission in nte climb
change your perspective anomaly commission in nte climb

Step 10 – Climb Small Platforms to the Top

After the Dimension Shift section, exit 2D and climb the remaining small platforms. Cross to the other side. You are almost at the top now — keep climbing until there are no more platforms above you.

Step 11 – Interact with the Rejected Plan

At the very top of the building, you will find the Unyielding Rejected Plan waiting. Interact with it to finish the commission. A short cutscene or dialogue plays, and the Change Your Perspective Anomaly Commission is marked as complete.

Change Your Perspective Rewards in NTE

Completing this commission earns you the following one-time rewards:

  • Hunter Level EXP ×160
  • Annulith ×20
  • Fons ×8,000
  • U-00NE ×15
  • Beetle Coin ×4,000
  • Anomaly Material Selection Box I ×3

The Annulith and Beetle Coins are especially useful early on. Annulith is used to level up and ascend your characters, and Beetle Coins are the currency for the Hunter Exchange where you can buy ascension materials and pool currency.

Tips for Change Your Perspective

  • Take your time in 2D. There is no timer. Move slowly and make sure you are positioned exactly where you want to land before exiting back into 3D.
  • The left wall hug is critical. The step near the orange light is where most players fall. Push all the way left in 2D before quitting — do not exit early.
  • Alternate between blueprints. Some sections need 2D for movement, others need the Dimension Shift to rotate the scene first. If a jump does not work, try using the other blueprint before attempting it.
  • Track it through the map. If you cannot find the black and white area, open the Anomaly Commission menu, select Change Your Perspective, and hit Track Anomaly. This pins the zone on your map and makes it easy to navigate to.

More NTE Anomaly Commission Guides

Change Your Perspective is one of many unique anomaly commissions across Hethereau. Here are more guides to help you clear them:

More NTE Guides

Where To Play NTE

Neverness to Everness is available on PC, Android, and PlayStation. Download it on Android through the Google Play Store or get it on console through the PlayStation Store.

Ending Note

Change Your Perspective is a short but satisfying anomaly commission. The puzzle is all about understanding where you stand in 2D before returning to 3D, and knowing when to use the Projection Blueprint versus the Dimension Shift Blueprint. Take each platform section one step at a time, hug that left wall near the orange light, and you will reach the top without much trouble. The rewards are solid for the time it takes, and the commission is a nice change of pace from the combat-heavy content in the rest of New Herland.

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