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    • Final Fantasy Resonance Archwitch Fina Character Guide: Skills, Build & Best Visions Final Fantasy Resonance Archwitch Fina Character Guide: Skills, Build & Best Visions
    • Final Fantasy Resonance Jake Character Guide: Skills, Build & Best Visions Final Fantasy Resonance Jake Character Guide: Skills, Build & Best Visions
    • Final Fantasy Resonance: Lasswell Character Guide — Best Build, Abilities, and Visions Final Fantasy Resonance: Lasswell Character Guide — Best Build, Abilities, and Visions
    • Final Fantasy Resonance: Rain Character Guide — Best Build, Abilities, and Visions Final Fantasy Resonance: Rain Character Guide — Best Build, Abilities, and Visions
    • Final Fantasy Resonance: All Esper Locations (Every Summon Guide) Final Fantasy Resonance: All Esper Locations (Every Summon Guide)
    • Final Fantasy Resonance: List of All Bosses Final Fantasy Resonance: List of All Bosses
    • Final Fantasy Resonance: List of All Sub Quests (Side Quests) Final Fantasy Resonance: List of All Sub Quests (Side Quests)
    Home›Guide›Final Fantasy Resonance: Complete List of All Weapons
    Guide

    Final Fantasy Resonance: Complete List of All Weapons

    By Eva Roberts · October 25, 2026 · 17 min read
    Final Fantasy Resonance Complete List of All Weapons

    TL;DR

    • Final Fantasy Resonance has 8 weapon types: Greatswords, Katanas, Bows, Hammers, Rods, Grimoires, Guns, and Whips.
    • Each weapon type has unique stat spread — some boost Phys. Atk, others favor Mag. Atk or Sanctity.
    • Legendary weapons like Ragnarok+, Artemis Bow+, and Arcturus+ raise the damage cap to 99,999.
    • 12 Ancient Legendary Arms exist and require special quests to unlock.
    • Weapons come from shops, chests, enemy drops, story events, and the Colosseum.
    • Selling a weapon only returns 25% of its buy price — so think before you sell.

    Table of Contents

    Toggle
    • Final Fantasy Resonance All Weapons: Overview
    • Final Fantasy Resonance All Greatswords List
    • Final Fantasy Resonance All Katanas List
    • Final Fantasy Resonance All Bows List
    • Final Fantasy Resonance All Hammers List
    • Final Fantasy Resonance All Grimoires List
    • Final Fantasy Resonance All Guns List
    • Final Fantasy Resonance All Rods List
    • Final Fantasy Resonance All Whips List
    • The 12 Legendary Arms in Final Fantasy Resonance
    • How to Get the Best Weapons in Final Fantasy Resonance
    • Final Fantasy Resonance Weapons: Tips and Quick Advice
    • Frequently Asked Questions: Final Fantasy Resonance Weapons

    Final Fantasy Resonance All Weapons: Overview

    If you want to build the best party in Final Fantasy Resonance, knowing your weapons is half the battle. The game has a surprisingly wide selection across 8 weapon categories, and every type serves a different role.

    Greatswords and Katanas lean toward physical fighters like Rain and Lasswell. Bows suit Fina and other characters who split between physical and magic damage. Rods and Grimoires are your go-to for pure spellcasters. Guns hit hard with raw physical attack. Hammers sit in the middle with equal physical and magic stats. And Whips offer some of the best debuff and status utility in the game.

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    Most weapons are found in town shops, treasure chests, and enemy drops. A smaller number come from story rewards and the Colosseum. You can only buy back a quarter of what you paid when selling, so hold onto rare pieces until you’re certain you’ve outgrown them. Also check out our best character builds guide to match weapons with the right characters.

    Final Fantasy Resonance All Greatswords List

    Greatswords are the main weapon class for physical fighters. Most give a solid mix of Phys. Atk and Mag. Atk. The higher-tier ones have strong passives — from elemental boosts to survivability effects. Legendary greatswords like Ragnarok+ and Lightbringer are the ceiling for this weapon type.

    WeaponPhys. AtkMag. AtkSpecial EffectWhere to Get
    Crimson Saber+21+9Increases attack by 5Starting / 200 gil
    Knight’s Greatsword+30+14Speed +5500 gil
    Bronze Sword+28+13—350 gil – Airship, Grandshelt, Mitra
    Longsword+32+15—650 gil – Grandshelt, Felicitas
    Flamberge+41+19Increases HP by 1401,000 gil / Quest: Dream of an Idealist
    Claymore+39+18—1,400 gil – Grandport Harbor
    Knight’s Blade+43+21—1,800 gil – Dilmagia, Dwarven Forge, Zoldaad
    Moon Saber+27+58Increases magic attack damage by 10%2,000 gil
    Nocturne+42+95Increases magic attack damage by 10%3,000 gil
    Guardian Sword+71+35Phys. Def. +363,000 gil
    Flametongue+52+24Fire attacks deal 20% more damage3,800 gil – Dwarven Forge
    Arcana Blade+48+112Increases magic attack damage by 10%4,000 gil
    Briar Edge+103+54Debuffs and status ailments last 1 extra turn4,000 gil
    Kaiser Sword+144+49Speed -20; deals 20% more vs elemental weakness4,000 gil
    Greatsword+66+31—5,500 gil – Olderion
    Knight’s Sword+60+147Increases magic attack damage by 10%5,000 gil
    Ether’s Light+73+176Increases magic attack damage by 10%6,000 gil
    Hero’s Blade+153+87Speed +30; Grants Bravery for 3 turns at start6,000 gil
    Icebrand+75+36Imbues physical attacks with Ice7,700 gil – Town of Amore
    Rune Blade+114+61Restores 5 MP per turn22,000 gil – Mysidia
    Lunar Sword+114+61—15,000 gil – Airship
    Variable Steel+105+57Phys. Def. +75; Grants Protect 3 turns at start27,500 gil – Colosseum (one only)
    Stagger Blade+123+44Increases stagger power by 10%27,500 gil – Village of Sunioo
    Blood Sword+135+73HP +550; Restores 10% max HP on kill31,000 gil – Gaberada
    Bastard Sword+135+73—30,000 gil – Airship
    Sword of Trials+144+77Restores 5% max MP on stagger35,000 gil – Sanctissimus Shrine, Duggle
    Falchion+153+81—40,000 gil – Airship
    Malice Breaker+162+85Reduces magic damage taken by 30%41,000 gil – Town of Sian
    Indomitable+167+87Survive once at 1 HP when lethal damage is received45,000 gil – Colosseum (one only)
    Soul Sabre+167+87—50,000 gil – Airship
    Bladed Shield+99+52Phys. Def. +4010,000 gil – Airship, Zoldaad
    Apocalypse+174+90Grants Protect 3 turns on stagger8,000 gil
    Excalibur+174+90Light attacks deal 50% more damage8,000 gil
    Lightbringer+179+93Imbues physical attacks with Light8,000 gil – See Lightbringer guide
    Save the Vermillion+179+93Reduces physical and magic damage taken by 20%1,000 gil
    Ragnarok+191+99Increases stagger power and non-elemental damage by 25%200 gil (Ancient)
    Ragnarok++202+104Stagger power +25%, damage cap raised to 99,999Legendary upgrade – 1,000 gil
    Ancient Greatsword+1+1—200 gil (base form)

    The Lightbringer is one of the most sought-after weapons in the game. Make sure to read our dedicated Lightbringer guide to get it without missing a step.

    Final Fantasy Resonance Complete List of All Weapons

    Final Fantasy Resonance All Katanas List

    Katanas are balanced weapons that favor speed-oriented builds. Many come with Speed bonuses, and some of the best katanas in Final Fantasy Resonance — like Masamune and Sasuke’s Blade — let the wielder act first in battle. They’re ideal for Lasswell and katana-class Visions.

    WeaponPhys. AtkMag. AtkSpecial EffectWhere to Get
    Shiden+16+12—200 gil
    Uchigatana+24+17—350 gil – Grandshelt, Mitra
    Dodanuki+28+21—700 gil – Grandshelt, Felicitas
    Nodachi+21+20—1,000 gil – Airship
    Sakura-Fubuki+43+22—1,000 gil
    Iwakirimaru+37+27MP +201,000 gil
    Kogarasumaru+34+25—1,500 gil – Grandport Harbor
    Laserblade+30+78Increases magic attack damage by 10%2,000 gil
    Samurai’s Katana+39+28HP +302,200 gil – Dilmagia, Dwarven Forge, Zoldaad
    Tsukiyo no Tachi+52+36Halves Wind damage taken2,000 gil – Airship
    Astral Blade+36+92Increases magic attack damage by 10%3,000 gil
    Hasaito+88+58Stagger power +10%3,000 gil
    Ashura+49+34Speed +104,200 gil – Dwarven Forge
    Reito+50+133Increases magic attack damage by 10%4,000 gil
    Kikokusenga+113+81Crit rate +50% on staggered enemies4,000 gil
    Hototogisu+65+43—5,250 gil – Olderion
    Genmato+71+207Increases magic attack damage by 10%5,000 gil
    Shiranui+76+50—7,350 gil – Town of Amore
    Kuki+105+73—9,500 gil – Zoldaad
    Kiku-Ichimonji+121+90Crit rate +5%21,000 gil – Mysidia
    Vibroblade+121+90—15,000 gil – Airship
    Sundering Odachi+132+99Stagger power +10%26,500 gil
    Hyosetsumaru+132+99Ice attacks deal 40% more damage26,500 gil – Village of Sunioo
    Murasame+147+110—30,000 gil – Airship
    Rasetsu+147+110Deals 20% more vs elemental weakness34,000 gil – Gaberada
    Gorgon Sword+157+117Chance to inflict Slow on standard attack37,000 gil – Town of Duggle
    Carbide Blade+168+124—40,000 gil – Airship
    Kotetsu+179+132Stagger power +20%42,000 gil – Town of Sian
    Osafune+185+136—50,000 gil – Airship
    Rikudo+66+189Speed +20; magic attack +10%28,000 gil – Colosseum (one only)
    Kumobashiri+154+115Grants Haste 3 turns at start6,000 gil
    Guardbreaker+183+134Stagger power +30% at full HP7,000 gil
    Masamune+192+144Speed +85; act first in battle; 15% chance to evade magic8,000 gil
    Mutsunokami+192+144Crit rate +50% on staggered enemies8,000 gil
    Shisui+197+148Grants Hone Senses and Placidity 5 turns at start1,500 gil
    Murakumo+197+148Sanctity +11253,000 gil – Colosseum (one only)
    Sasuke’s Blade+209+160Crit rate +20%, evade chance +20%200 gil (Ancient)
    Sasuke’s Blade++220+171Crit +20%, evade +20%, damage cap raised to 99,9991,500 gil – Legendary upgrade
    Ancient Katana+1+1—200 gil (base form)

    Final Fantasy Resonance All Bows List

    Bows are Fina’s signature weapon type. They offer a nice balance of Phys. Atk, Mag. Atk, and Sanctity — making them great for support builds and hybrid fighters. The top-tier Artemis Bow+ is one of the strongest healer weapons in Final Fantasy Resonance.

    WeaponPhys. AtkMag. AtkSanctitySpecial EffectWhere to Get
    Reincarnation+26+21——200 gil
    Floral Arc+22+18+32—1,000 gil
    Shortbow+26+21+27—600 gil – Felicitas
    Crescent Bow+33+27+20—1,600 gil – Grandport Harbor
    Composite Bow+37+31+36—2,000 gil – Dilmagia, Dwarven Forge, Zoldaad
    Compound Bow+82+20—Physical attack +10%2,000 gil
    Cure Drop+54+58+70Healing magic potency +10%3,000 gil
    Rock Piercer+118+34—Physical attack +10%3,000 gil
    Silver Bow+43+39+41—4,000 gil – Airship, Dwarven Forge
    Elfin Bow+52+50+48—4,500 gil – Olderion
    Heavy Crossbow+130+41—Physical attack +10%4,000 gil
    Moon Rain+121+157—Speed +55; multicast doubles MP cost but keeps full effect4,000 gil
    Ballista+162+56—Physical attack +10%5,000 gil
    Seraphim Bow+71+88+94Healing magic potency +10%5,000 gil
    Midnight Longbow+73+86+68—10,500 gil – Zoldaad
    Deafening Bow+179+63—Physical attack +10%6,000 gil
    Ydalir+103+133—Grants Faith 3 turns at start6,000 gil
    Rune Arch+112+145—Multi-target attack vs single enemy deals 100% more damage7,000 gil
    Longbow+83+103+76—15,000 gil – Airship
    Greatbow+83+103—Stagger power +10%18,000 gil – Mysidia
    Loxley Bow+88+112+83—23,500 gil – Village of Sunioo
    Fujin’s Bow+96+123+94Act first in battle32,000 gil – Airship, Gaberada
    Rune Bow+101+130—MP +7034,500 gil – Town of Duggle
    Oracle Bow+96+123+94—30,000 gil – Airship
    Bow of the Hawk+106+138+111—40,000 gil – Airship
    Spellblade’s Bow+110+142+116MP cost +50%, stagger power +30%41,000 gil – Colosseum (one only)
    Kagura Longbow+112+145+119—45,000 gil – Town of Sian
    Gandiva+115+150+125—50,000 gil – Airship
    Elysium+114+162+141Healing magic potency +20%1,500 gil
    Faerie Bow+121+157+162Grants Faith 3 turns at start8,000 gil
    Yoichi Bow+124+162+169Speed +9057,000 gil – Colosseum (one only)
    Artemis Bow+133+174+155Restores MP from damage taken; healing potency +10%1,000 gil (Ancient)
    Artemis Bow++142+184+170MP restore from damage; healing +10%; damage cap to 99,999Legendary upgrade – 1,500 gil
    Ancient Bow+1+1——1,000 gil (base form)

    Final Fantasy Resonance All Hammers List

    Hammers are balanced weapons — their Phys. Atk and Mag. Atk are always close in value, which makes them versatile for characters that need both. Thor’s Hammer+ is the legendary end-goal for hammer builds, offering a massive stagger and critical damage boost.

    WeaponPhys. AtkMag. AtkSpecial EffectWhere to Get
    Mechabo Hammer+33+33—200 gil
    Sledgehammer+39+40Increases critical hit rate2,000 gil
    Bronze Hammer+45+45—2,000 gil
    Slam Hammer+39+40—3,600 gil – Dwarven Forge
    Dreadwing Mallet+25+87Magic attack +10%2,000 gil
    Morning Star+35+118Magic attack +10%3,000 gil
    Piercing Mace+73+70Deals 20% more vs elemental weakness3,000 gil
    Arc Hammer+40+139Magic attack +10%4,000 gil
    Clown Hammer+78+76Chance to inflict Confuse on attack4,000 gil
    Cross Pein Hammer+51+49—5,000 gil – Olderion, Zoldaad
    Bullseye Mace+100+98Deals 20% more vs elemental weakness5,000 gil
    Buster Mace+58+57—7,000 gil – Town of Amore
    Inquisitor’s Gavel+121+115Constant Regen when below 50% HP6,000 gil
    Divine Mallet+48+168Sanctity +66; magic attack +10%26,500 gil – Colosseum (one only)
    Demon’s Maul+58+196Magic attack +10%6,000 gil
    Analysis Hammer+138+130+25% damage vs analyzed weakness targets7,000 gil
    Iron Hammer+78+76Speed +249,000 gil – Rebel Hideout, Zoldaad
    Heroic Hammer+90+88Grants Bravery 3 turns at start20,000 gil – Mysidia
    Great Mace+90+88—15,000 gil – Airship
    Nightbreaker+97+96Restores 5 MP per turn25,000 gil – Village of Sunioo
    Star Shatterer+114+110Stagger power +10%37,000 gil – Town of Duggle
    Scorpion Tail+107+105Chance to inflict Poison on attack34,000 gil – Gaberada
    Golem Hammer+107+105Stamina +50; Speed -3030,000 gil – Airship
    Oni Maul+121+115—40,000 gil – Airship
    Fortune’s Maul+129+121Sanctity +71; healing potency +10%48,500 gil – Town of Sian
    Gaia Hammer+95+93Can pulverize boulders30,000 gil
    War Hammer+133+124—50,000 gil – Airship
    Mjollnir+138+130Lightning stagger power +30%8,000 gil
    Pilebunker+138+130Stagger power +40% vs elemental weakness8,000 gil
    Mechabo Hammer SUPER+142+133Grants Overclock; act first in battle1,000 gil
    Thor’s Hammer+151+142Sanctity +124; stagger +30% and damage +30% on physical crit200 gil (Ancient)
    Thor’s Hammer++159+150Sanctity +136; crit stagger/damage +30%; damage cap to 99,9991,000 gil – Legendary upgrade
    Ancient Hammer+1+1—200 gil (base form)

    Final Fantasy Resonance All Grimoires List

    Grimoires are the unique weapons for characters who learn from tomes and ancient texts. Some emphasize physical strength, others pure magic. A few standouts like the Last Resort and Codex Providentiae have powerful LB gauge mechanics that can change the flow of a fight completely. Pair these with our best Visions tier list to squeeze the most out of your casters.

    WeaponPhys. AtkMag. AtkSpecial EffectWhere to Get
    Codex Belli+37+69—200 gil
    Disciple’s Grimoire+37+69—4,500 gil – Town of Amore, Zoldaad
    Total Calisthenics+89+37Physical attack +10%3,000 gil
    R’lyeh Text+35+93Water attacks deal 30% more damage3,000 gil
    Blessed Cults+52+93Buffs applied by wielder last 1 extra turn3,000 gil
    Celaeno Fragments+59+105—3,000 gil
    Adept’s Grimoire+59+105—11,000 gil – Rebel Hideout, Zoldaad
    Knightly Tactics+45+81—6,300 gil – Town of Amore
    Illegible Lexicon+139+57Physical attack +10%4,000 gil
    Annihilaticon+59+105Inflicts Deprotect 3 turns on stagger4,000 gil
    Master’s Grimoire+69+122Crit rate +5%18,000 gil – Mysidia
    Codex Asura+69+122—15,000 gil – Airship
    Book of Strength+165+67Physical attack +10%5,000 gil
    Luminous Grimoire+76+134Buffs applied by wielder last 1 extra turn5,000 gil
    Codex Pestis+74+131Increases magic when poisoned22,500 gil – Village of Sunioo
    Anatomy of Magic+87+150Inflicts Deshell on random enemy at start6,000 gil
    Battle Grimoire+200+78Physical attack +10%6,000 gil
    Arch Drain+97+164Restores 5% max MP on stagger7,000 gil
    Necronomicon+104+176Deals 30% more vs elemental weakness8,000 gil
    Book of Eibon+104+176Magic defense +10%8,000 gil
    Sage’s Journal+81+142—30,000 gil – Airship
    Tome of Grace+81+142Sanctity +56; healing potency +10%35,700 gil – Gaberada
    Book of the Stars+87+150Magic damage +10%38,500 gil – Town of Duggle
    The Savant General+92+157—40,000 gil – Airship
    Index of War+211+82Physical attack +10%43,000 gil – Colosseum (one only)
    Book of the Cosmos+97+164Sanctity +59; restores 3% max MP on crit47,500 gil – Town of Sian
    Pnakotic Manuscript+100+169—50,000 gil – Airship
    Codex Providentiae+106+181Sanctity +169; Grants Tactic: Fluid Warfare; act first in battle200 gil
    Last Resort+112+193Sanctity +124; fills LB gauge 10% on non-damage action; buffs +1 turn200 gil (Ancient)
    Last Resort++118+204Sanctity +136; LB gauge +10%; buffs +1 turn; damage cap to 99,999200 gil – Legendary upgrade
    Ancient Tome+1+1—45,000 gil (base form)

    Final Fantasy Resonance All Guns List

    Guns are the dominant weapon type for raw physical damage. They lean heavily on Phys. Atk and most have modest Mag. Atk numbers. Several guns also come with status infliction effects, making them useful in long boss fights. The Arcturus+ pushes the damage cap to 99,999, making it the ultimate gun endgame target.

    WeaponPhys. AtkMag. AtkSpecial EffectWhere to Get
    Renatus Duo+118+48—200 gil
    Repeater Rifle+128+87Crit rate +10%4,000 gil
    Mythril Cannon+66+139Magic damage +10%4,000 gil
    Pulse Cannon+128+52Stagger power +10%4,000 gil
    Barrier Bane+142+57Chance to inflict Deprotect on attack5,000 gil
    Barrel Blazer+157+64Stagger power +10%5,000 gil
    Magi-Blaster+76+162Magic damage +10%5,000 gil
    Arcane Long Rifle+87+186Magic damage +10%6,000 gil
    Rune Shooter+100+207Magic damage +10%7,000 gil
    Jackpot Gun+216+86Speed +43; chance to inflict Poison, Silence, Blind, or Sleep7,000 gil
    Peacemaker+123+50—9,000 gil – Rebel Hideout
    Spellfire+108+223Magic damage +10%8,000 gil
    Hastur Long Barrel+216+86Inflicts Deprotect on random enemy at start8,000 gil
    A-Type Sniper R+142+57—15,000 gil – Airship
    Musketoon+142+57Restores 10% max HP on stagger22,000 gil – Mysidia
    Firefly+153+63—27,500 gil – Village of Sunioo
    Impetus Breaker+153+63Inflicts Slow on random enemy at start27,000 gil – Colosseum (one only)
    Kokytos+168+69Imbues physical attacks with Ice31,000 gil – Gaberada
    Gatling Gun+168+69—30,000 gil – Airship
    Quicksilver+178+73—34,500 gil – Town of Duggle
    Loose Cannon+189+76—40,000 gil – Airship
    Silver-Round Rifle+200+80Crit rate +10%48,000 gil – Town of Sian
    Culverin+207+82—50,000 gil – Airship
    Ultra Magnum+222+88Speed +60; 50% chance to inflict debuff on receiving physical damage53,000 gil – Colosseum (one only)
    Caelum Renatum+222+88Raises luck 8 at start; restores 2% max MP on standard attack damage200 gil
    Arcturus+237+94LB gauge +10%; luck level +1 per turn200 gil (Ancient)
    Arcturus++251+100LB gauge +10%; luck +1 per turn; damage cap raised to 99,999200 gil – Legendary upgrade
    Ancient Firearm+1+1—200 gil (base form)
    Final Fantasy Resonance
    Final Fantasy Resonance

    Final Fantasy Resonance All Rods List

    Rods are split into two distinct paths. Some are magic-heavy tools for casters, while others have surprisingly high Phys. Atk values — making them an unusual option for physical builds. The Wizard’s Rod+ is the ultimate rod for mages and one of the most powerful spellcasting weapons in the game. Check out our full all Visions list to find which Vision pairs best with each rod type.

    WeaponPhys. AtkMag. AtkSpecial EffectWhere to Get
    White Roselia+90+127—200 gil
    Striking Staff+230+84Physical damage +10%4,000 gil
    Resonate Staff+90+129Deals 20% more vs elemental weakness5,000 gil
    War Pick+207+77Physical damage +10%5,000 gil
    Impact Wand+108+155Stagger power +30% vs elemental weakness5,000 gil
    Catastrophe+111+159AoE attacks deal +10% per enemy hit5,000 gil
    Iron Baton+247+87Physical damage +10%6,000 gil
    Barrier Staff+123+171Grants Shell 3 turns at start6,000 gil
    Rod of Focus+105+151Stagger power +30% vs elemental weakness27,500 gil – Colosseum (one only)
    Pole Mace+265+92Physical damage +10%7,000 gil
    High Caster+145+192Speed +30; MP cost +50%, stagger power +30%7,000 gil
    Mythril Rod+96+138Fills LB gauge 10% on stagger22,500 gil – Village of Sunioo
    Battle Staff+288+99Physical damage +10%8,000 gil
    Laevateinn+150+199MP cost +50%; dealt damage +100%8,000 gil
    Staff of the Magi+117+166—30,000 gil – Airship
    Vajra Staff+117+166Restores 2% max MP on standard attack35,700 gil – Gaberada
    Seraph’s Rod+133+180—35,000 gil – Airship
    Unyielding Staff+126+173Sanctity +51; survive once at 1 HP when lethal damage received38,800 gil – Town of Duggle
    Silver Staff+141+188Sanctity +7143,000 gil – Town of Sian
    Mystletainn+145+192—50,000 gil – Airship
    Whale Whisker+154+204HP +400; Speed +6056,000 gil – Colosseum (one only)
    Roselia+154+204Grants Concentrate 3 turns and Sage’s Eye 4 turns at start200 gil
    Wizard’s Rod+163+216Deals 30% more vs elemental weakness; 20% chance to evade magic200 gil (Ancient)
    Wizard’s Rod++171+22730% more vs weakness; magic evade +20%; damage cap to 99,999200 gil – Legendary upgrade
    Ancient Rod+1+1—200 gil (base form)

    Final Fantasy Resonance All Whips List

    Whips are the debuffer’s best friend. They deal hybrid damage and many of them extend the duration of debuffs and status effects — making them exceptional in long fights where landing ailments matters. The Fire Birch+ is the legendary whip and scales its damage based on how many debuffs the enemy is carrying. Combine whips with our best character builds for maximum disruption.

    WeaponPhys. AtkMag. AtkSpecial EffectWhere to Get
    Empress Birch+61+85—200 gil
    Leather Whip+67+94Speed +107,000 gil – Town of Amore
    Power Whip+196+75Physical attack +10%5,000 gil
    Rush Whip+219+81Physical attack +10%6,000 gil
    Whip of Affliction+119+168Debuffs and status ailments last 1 extra turn6,000 gil
    Thorn Whip+251+90Physical attack +10%7,000 gil
    Dragon Whisker+138+190Physical attack +10%8,000 gil
    Rugged Whip+50—HP +2500; Stalwart Knight passive7,000 gil
    Lunar Whip+102+150Restores 3% max MP on kill33,300 gil
    Whip Blade+107+156—30,000 gil – Airship
    Serpent Bone Whip+121+171—40,000 gil – Airship
    Death Adder+114+163Chance to inflict Instant Death on attack36,000 gil – Town of Duggle
    Shock Whip+124+173Speed +45; imbues physical attacks with Lightning200 gil
    Cursed Whip+131+180Debuffs and status ailments last 1 extra turn45,000 gil – Colosseum (one only)
    Shinobi’s Kusarigama+129+178Crit rate +5%45,000 gil – Town of Sian
    Beast Killer+133+183—50,000 gil – Airship
    Sleipnir’s Tail+142+195Mag. Def. +98; Speed +6055,000 gil – Colosseum (one only)
    Abyss+130+178Debuffs and status ailments last 2 extra turns200 gil
    Fire Birch+151+207Damage scales with enemy debuffs; debuffs last 1 extra turn200 gil (Ancient)
    Fire Birch++160+217Damage scales with enemy debuffs; debuffs +1 turn; damage cap to 99,999200 gil – Legendary upgrade
    Ancient Whip+1+1—Legendary Arms quest: 84 Tablet Shards to Enigmatic Princess at Oblivion Palace

    Getting Tablet Shards is a major part of unlocking the Ancient weapons. Check out our complete guide to all 99 Tablet Shard locations to make this process much easier.

    The 12 Legendary Arms in Final Fantasy Resonance

    The 12 Legendary Arms are the most powerful weapons in the game. Each one starts as an Ancient weapon — a base form found through exploration and quests — and then gets upgraded into its + version, which raises the damage cap to 99,999.

    Every Legendary Arm requires a three-part process: find the introduction, defeat a guardian enemy, and then awaken the weapon. These aren’t easy. They’re designed as endgame challenges for players who’ve already cleared the main story and are ready for the hardest fights the game offers.

    There are 8 Legendary Arms tied to the 8 weapon types:

    • Ragnarok+ — Greatsword: Stagger and non-elemental damage +25%, damage cap raised
    • Sasuke’s Blade+ — Katana: Crit and evade +20%, damage cap raised
    • Artemis Bow+ — Bow: MP restore from damage, healing +10%, damage cap raised
    • Thor’s Hammer+ — Hammer: Physical crit stagger and damage +30%, damage cap raised
    • Last Resort+ — Grimoire: LB gauge +10% on non-damage turns, buff extension, damage cap raised
    • Arcturus+ — Gun: LB +10% and luck +1 per turn, damage cap raised
    • Wizard’s Rod+ — Rod: Elemental weakness +30%, magic evade +20%, damage cap raised
    • Fire Birch+ — Whip: Damage scales with enemy debuffs, debuffs +1 turn, damage cap raised

    The Ancient Whip from the Legendary Arms quest chain requires collecting 84 Tablet Shards and presenting them to the Enigmatic Princess at Oblivion Palace. These are significant time investments, so planning ahead is important. See our all Esper locations guide and all bosses list to be fully prepared before you take on the legendary guardians.

    How to Get the Best Weapons in Final Fantasy Resonance

    Most standard weapons come from town shops scattered across the map. As you progress through the story and unlock new areas, better shops open up. The Airship shop is especially useful later in the game — it stocks some of the strongest purchasable weapons in each category.

    Here’s a quick breakdown by source:

    • Town shops — The most consistent way to upgrade gear. Prices rise with quality, from a few hundred gil up to 57,000 for the Yoichi Bow.
    • Colosseum — Exclusive weapons are sold here that can’t be found anywhere else. Each one is limited to one purchase, so commit wisely.
    • Chests and drops — Many unique and mid-tier weapons are chest-only or enemy drops. These won’t be in any shop.
    • Story events — A small number of weapons are tied to story milestones or NPC quests like the Flamberge from the Dream of an Idealist sidequest.
    • Legendary Arms quests — The 12 Legendary Arms follow a structured three-step process and are the true endgame weapon tier.

    For character-specific weapon advice, check out our best character builds guide. To understand how Visions affect your weapon performance, see our Visions tier list.

    You can purchase and download Final Fantasy Resonance on Steam, PlayStation, and Xbox.

    Final Fantasy Resonance Weapons: Tips and Quick Advice

    • Don’t sell rare weapons early. Selling only returns 25% of the cost, and some weapons can’t be repurchased.
    • Weapon type matters more than raw stats. A bow on Fina with Sanctity goes further than a higher-stat weapon with no healing bonus.
    • Watch the speed stat. Weapons like Kaiser Sword (-20 Speed) can cost you turns in fast fights. Masamune (+85 Speed) gives you a huge turn-order advantage.
    • Elemental passives stack with skill damage. If your character already uses Fire abilities, Flametongue’s 20% Fire bonus applies on top of skill bonuses.
    • Check the Colosseum stock early. Some of the best mid-game weapons are sold exclusively there and in limited quantities.
    • Plan for the damage cap. If you’re pushing endgame damage, target a Legendary + weapon to unlock 99,999 cap.

    For even more useful information, see our tips and tricks guide for beginners, our guide to how to break Sealing Stones, and everything about Magicite Shards and awakening Visions.

    Frequently Asked Questions: Final Fantasy Resonance Weapons

    How many weapon types are in Final Fantasy Resonance?

    There are 8 weapon types: Greatswords, Katanas, Bows, Hammers, Rods, Grimoires, Guns, and Whips. Each type has its own stat focus and is better suited to specific characters and builds.

    What is the strongest weapon in Final Fantasy Resonance?

    The Legendary + weapons are the strongest in each category — Ragnarok+ for greatswords, Sasuke’s Blade+ for katanas, Artemis Bow+ for bows, Thor’s Hammer+ for hammers, Wizard’s Rod+ for rods, Last Resort+ for grimoires, Arcturus+ for guns, and Fire Birch+ for whips. All of them raise the damage cap to 99,999.

    Where do you get the Lightbringer in Final Fantasy Resonance?

    The Lightbringer is a greatsword that imbues non-elemental physical attacks with the Light element. See our dedicated Lightbringer guide for the exact steps to obtain it.

    What are the Twelve Legendary Arms in Final Fantasy Resonance?

    The Twelve Legendary Arms are the rarest and most powerful weapons in the game. Each requires completing a three-step quest: finding an introduction event, defeating a guardian, and awakening the weapon. One of them — the Ancient Whip — requires returning 84 Tablet Shards to the Enigmatic Princess at Oblivion Palace.

    Can you miss weapons permanently in Final Fantasy Resonance?

    Colosseum-exclusive weapons are each sold only once, so yes, these can be permanently missed if you don’t buy them when they’re available. Story-locked items and some chest-only weapons are also one-time opportunities. Most shop weapons can be purchased anytime.

    What is the best bow for Fina in Final Fantasy Resonance?

    The Crescent Bow is the best early option for Fina and is available at Grandport Harbor. Later, the Loxley Bow and Fujin’s Bow offer great stat upgrades. For late-game healing builds, the Artemis Bow and its + version are the strongest choices thanks to their high Sanctity and MP-on-damage-taken effect.

    How do I unlock the Legendary + weapons in Final Fantasy Resonance?

    You first need to find the Ancient version of the weapon through the Legendary Arms quest chain. After defeating the guardian and completing the awakening step, the + upgrade becomes available. These quests are endgame content and require a well-prepared party. Check our all bosses list for help with the guardian fights.

    Do weapon stat bonuses affect all characters equally?

    No. Stats like Sanctity only benefit characters who use healing magic, while Speed changes affect turn order for every character equally. The physical vs. magic split also matters — giving a high Mag. Atk weapon to a physical attacker wastes most of that bonus. Match weapon stat priorities to your character’s role.

    ← Previous Final Fantasy Resonance: All Esper Locations (Every Summon Guide) Next → Final Fantasy Resonance: Rain Character Guide — Best Build, Abilities, and Visions

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