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    Home›007 First Light›007 First Light All Mementos Locations – Every Memento in the Game
    007 First Light Guide

    007 First Light All Mementos Locations – Every Memento in the Game

    By Mark Smith · June 2, 2026 · 12 min read
    memento 1 satellite part

    TL;DR

    • There are 14 Mementos hidden across 9 chapters of 007 First Light.
    • Collecting all 14 unlocks the Recovered Assets trophy and achievement.
    • None are missable — use Chapter Select to return to any checkpoint and grab what you skipped.
    • Mementos save instantly on pickup. Quit to main menu right after grabbing one.
    • Three mementos require a gadget or distraction to reach — the Pillow Mint, the Cocktail Napkin, and the Anniversary Pin.
    • The Pirate Grillz in Chapter 10 is only purchasable after you have collected all $100,000 for the auction fee.
    • If the trophy doesn’t pop after the 14th, load Tactical Simulation and check your collectible wall.

    007 First Light all mementos locations are spread across 9 of the game’s 17 chapters, with up to two mementos appearing in the same chapter. Mementos are small personal objects — things like a Satellite Part, a Diving Watch, a Pillow Mint, and a Crocodile Tooth — that add extra flavour to Bond’s world and mark each mission location. They are one of five collectible types in the game, sitting alongside Cards, Intel, Postcards, and Legacy Items. Collecting all 14 unlocks the Recovered Assets trophy and achievement, and they count toward the full 92-collectible A Collector’s Habit master trophy.

    For a full overview of every collectible type and how many of each exist, visit our 007 First Light all missions, challenges and collectibles guide.

    Table of Contents

    Toggle
    • Key Tips Before You Start
    • All 14 Memento Locations in 007 First Light
    • All 14 Mementos – Quick Reference
    • Reward for Collecting All Mementos
    • Can You Miss Mementos?
    • More 007 First Light Guides

    Key Tips Before You Start

    • Three mementos need a gadget or distraction: The Cocktail Napkin (Chapter 6), the Pillow Mint (Chapter 8), and the Anniversary Pin (Chapter 11) all require you to move or distract a guard or NPC. The Dart Phone works well for all three.
    • Pirate Grillz is story-locked: You cannot interact with this memento in Chapter 10 until you have earned the full $100,000 auction fee. Trying early won’t work.
    • Use Chapter Select: Jump directly to the checkpoint listed for each memento. You don’t need to replay the full chapter.
    • Items save instantly: Pick up a memento and quit to the main menu immediately. No need to reach the next checkpoint.
    • Q-Watch highlights collectibles: Unlocked in Chapter 4, it glows yellow near collectibles when you press L1 or LB. Keep it equipped during cleanup runs.
    • Trophy bug fix: If Recovered Assets doesn’t pop after your 14th memento, head to the Tactical Simulation hub from the main menu and look at the collectible wall to force a sync.

    All 14 Memento Locations in 007 First Light

    Memento 1 – Satellite Part (Chapter 1: Against the Odds)

    memento 1 satellite part

    Checkpoint: 06 – Central Camp
    Objective: Save the captives / Free the captives in container G9

    This is the easiest memento in the game. Container G9 is a main story objective — you must enter it to free the captives. The moment you walk into G9, the Satellite Part is right in front of you sitting on a desk next to a laptop. You can’t miss it if you look straight ahead on entry. Many players pick this up on their first playthrough without even trying.

    For more help with this chapter, see our 007 First Light Against the Odds challenges guide.

    Memento 2 – Cocktail Napkin (Chapter 6: A Night Out)

    memento 2 cocktail napkin
    memento 2 cocktail napkin

    Checkpoint: 05 – Get Upstairs
    Objective: Get to the upstairs lounge

    The Cocktail Napkin is behind the bar, on the counter shelf with all the liquor. The bar is a restricted area with a bartender standing inside. You have two ways to get past him:

    • Use the Bluff prompt when you approach the bar entrance — Bond will talk his way in.
    • Use the Dart Phone to make the bartender sick, then slip past while he’s distracted.

    Once inside, the Cocktail Napkin is on the counter shelf. It’s a quick grab once you’re past the bartender.

    Memento 3 – Pillow Mint (Chapter 8: All the Time in the World)

    memento 3 pillow mint
    memento 3 pillow mint

    Checkpoint: 03 – The Game Is On
    Objective: Search the hotel

    From the start of this checkpoint, enter the large room full of hotel guests and go left. Just before the staircase leading down, you’ll see a door labeled Staff Only. A staffer is patrolling nearby — he has a Pickpocket prompt when you’re close. Here’s how to get the key:

    1. Distract the staffer using the Dart Phone, or wait until he walks toward the stairs.
    2. While he’s distracted, activate the vacuum cleaner at the top of the stairs to keep him busy.
    3. Pickpocket the Staff Only key from him while he’s occupied.
    4. Use the key to enter the Staff Only room.
    5. The Pillow Mint is on the wooden cabinet next to the chair blocking a door inside.

    This is one of the trickier mementos due to the pickpocketing step. Take your time with the distraction. For more help in this chapter, check our All the Time in the World all challenges guide. Also useful: our guides on the hotel manager’s safe and the hotel laundry area code.

    Memento 4 – Championship Badge (Chapter 8: All the Time in the World)

    memento 4 championship badge
    memento 4 championship badge

    Checkpoint: 03 – The Game Is On
    Objective: Search the hotel

    This is the second memento in Chapter 8, and you can grab both on the same run. Go downstairs to the central room where two people are playing chess on a stage. Behind the chess players, there are two large screens. On the left side of the leftmost screen, look for a narrow gap — squeeze through it to reach the backstage area. Immediately turn left again into a short side corridor. The Championship Badge is sitting on a crate at the end of that corridor.

    Memento 5 – Pirate Grillz (Chapter 10: The Past Never Dies)

    memento 5 pirate grillz
    memento 5 pirate grillz

    Checkpoint: 03 – Black Market
    Objective: Speak to Barkhad Ali / Pay auction fee

    Important: This memento is only available after you have obtained the full $100,000 for the auction fee. You cannot interact with it before then — don’t waste time trying.

    Once you have the $100k, go back to the start of the market — to the area where you first entered via the ramp. Straight ahead from the ramp, look for a merchant wearing a white shirt under a red umbrella, sitting to the right of the pawn shop. The Pirate Grillz collectible is on the stand in front of him. Interact with it and Bond will automatically purchase it.

    For help raising the auction fee, see our how to obtain the auction fee guide and our how to collect $140k in the market guide. For the full chapter, visit our The Past Never Dies all challenges guide.

    Memento 6 – Crocodile Tooth (Chapter 10: The Past Never Dies)

    memento 6 crocodile tooth
    memento 6 crocodile tooth

    Checkpoint: 09 – Leaving Aleph
    Objective: Enter Land Rover

    This one is very easy but extremely easy to miss because it’s tied to a departure moment. When you reach the Land Rover to leave Aleph, don’t get straight in. Walk around to the right side behind the Land Rover. The Crocodile Tooth is sitting on a crate back there. Grab it before you enter the vehicle — once you get in, you’ll leave the area.

    Memento 7 – Anniversary Pin (Chapter 11: Uninvited)

    memento 7 anniversary pin uninvited
    memento 7 anniversary pin uninvited

    Checkpoint: 05 – Get Upstairs
    Objective: Find the assassin

    Enter the main gala room and go left into the corridor, then turn left again and walk to the end of the corridor. You’ll reach a restricted area with a single guard in a white shirt. You need to get past him to reach the Cloakroom. Distract the guard using the Dart Phone, Laser, or any available gadget. While he’s occupied, quickly slip past him into the Cloakroom. Turn right inside, squeeze through the narrow gap, and the Anniversary Pin is on the shelf inside.

    For more on this chapter, see our Uninvited all challenges guide.

    Memento 8 – Tero Murto Locket (Chapter 11: Uninvited)

    memento 8 tero murto locket uninvited
    memento 8 tero murto locket uninvited

    Checkpoint: 07 – Basement
    Objective: Confront Sir Nicholas Webb

    This memento is unlocked through a short two-step process after a boss fight. After defeating Tero Murto in the basement, leave the boss arena and go into the next corridor. The first door on your right is labeled Room 4: Restoration. Enter it and open the metal box inside to get the Restoration Room Keycard. Then go directly across the corridor to Room 3: Restoration and use the keycard to open it. The Tero Murto Locket is on the right-hand table inside that room.

    Memento 9 – Office Toy (Chapter 12: Knightfall)

    memento 9 office toy knightfall
    memento 9 office toy knightfall

    Checkpoint: 02 – Executive 1st Floor
    Objective: Bypass the sensors

    When you reach the hallway with the laser sensors, take the right hallway. Work with Greenway to move the furniture blocking the path. Go through the vent that opens up, and take the first exit on the left. You will drop into an office. The Office Toy is sitting on the counter in the top right corner of that room.

    For more on this chapter, see our Knightfall all challenges guide.

    Memento 10 – Diving Watch (Chapter 14: Time to Die)

    memento 10 diving watch time to die
    memento 10 diving watch time to die

    Checkpoint: 07 – Suit Up
    Objective: Join the party

    During the QTE sequence where Bond puts on his bowtie before the party, let it complete. As soon as the sequence ends and you regain control, turn around immediately. The Diving Watch is sitting on the nightstand to the right of the bed directly behind you. Easy to grab — just don’t forget to turn around before heading out.

    For more on this chapter, see our Time to Die all challenges guide.

    Memento 11 – Niko Murto Locket (Chapter 15: Man of the Hour)

    memento 11 niko murto locket man of the hour
    memento 11 niko murto locket man of the hour

    Checkpoint: 02 – Stand Down
    Objective: Talk to Moneypenny

    From where you begin this checkpoint, you’ll be looking up toward Moneypenny’s office. Don’t head up immediately. Instead, look slightly to your left and go down the short stairs to the second-lowest level of desks where you can also speak to Basil. The Niko Murto Locket is sitting on a desk at that lower level. It’s in plain sight once you go down — don’t rush straight to Moneypenny without checking the lower floor first.

    Memento 12 – Snow Globe (Chapter 16: Wave of the Future)

    memento 12 snow globe wave of the future
    memento 12 snow globe wave of the future

    Checkpoint: 04 – The Gate House
    Objective: Access the cable car

    In the gate house area where you need to obtain two ID Wristbands from people, look at the reception desk in the room. The Snow Globe is sitting right on it. This is one of the more straightforward mementos — you’ll pass through this area as part of the objective, so just check the reception desk as you go through.

    For more on this chapter, see our Wave of the Future all challenges guide.

    Memento 13 – Robot Keychain (Chapter 16: Wave of the Future)

    memento 13 robot keychain wave of the future
    memento 13 robot keychain wave of the future

    Checkpoint: 19 – Silo Entrance
    Objective: Reach HYPERION

    This is the deepest and most out-of-the-way memento in the game. After a long climb down the reactor silo, you will use a zipline to reach the bottom floor. After landing, crouch through the AC vent nearby. When you drop out of the vent into an office on the other side, turn around immediately. The Robot Keychain is on a podium directly behind you as you exit the vent. Easy to miss if you walk straight forward without looking back.

    Memento 14 – Dashboard Toy (Chapter 17: For England)

    memento 14 dashboard toy for england
    memento 14 dashboard toy for england

    Checkpoint: 14 – Q Lab Showdown
    Objective: Find Valhalla keys

    Head into the Q-Lab and go to the Q-07 Wearables section — the same area where the main objective is located. The Dashboard Toy is on the small coffee table inside that section. With the main objective pulling you in the same direction, this is hard to miss if you know to check the coffee table. This is the final memento in the game.

    For more on this chapter, see our For England all challenges guide.

    All 14 Mementos – Quick Reference

    • Satellite Part — Chapter 1, Checkpoint 06, desk inside container G9
    • Cocktail Napkin — Chapter 6, Checkpoint 05, counter behind the bar (Bluff or Dart Phone needed)
    • Pillow Mint — Chapter 8, Checkpoint 03, cabinet in Staff Only room (pickpocket key from staffer)
    • Championship Badge — Chapter 8, Checkpoint 03, crate in backstage corridor behind chess stage screens
    • Pirate Grillz — Chapter 10, Checkpoint 03, merchant’s stand near market entrance (needs $100k first)
    • Crocodile Tooth — Chapter 10, Checkpoint 09, crate behind the Land Rover (grab before entering)
    • Anniversary Pin — Chapter 11, Checkpoint 05, shelf in Cloakroom at end of left corridor (distract guard)
    • Tero Murto Locket — Chapter 11, Checkpoint 07, Room 3 Restoration (get keycard from Room 4 first)
    • Office Toy — Chapter 12, Checkpoint 02, counter in office after vent (first left exit)
    • Diving Watch — Chapter 14, Checkpoint 07, nightstand behind Bond after bowtie QTE
    • Niko Murto Locket — Chapter 15, Checkpoint 02, desk on second-lowest level below Moneypenny’s office
    • Snow Globe — Chapter 16, Checkpoint 04, reception desk in gate house area
    • Robot Keychain — Chapter 16, Checkpoint 19, podium behind you after exiting AC vent at silo bottom
    • Dashboard Toy — Chapter 17, Checkpoint 14, coffee table in Q-07 Wearables section

    Reward for Collecting All Mementos

    Collecting all 14 Mementos unlocks the Recovered Assets trophy on PlayStation and the equivalent achievement on Xbox and Steam. Each memento also gets added to your collectible wall in the Tactical Simulation hub, where you can view your full collection. There are no additional in-game rewards like currency or outfits tied specifically to mementos — but they contribute to the overall 92-collectible count needed for the A Collector’s Habit master trophy.

    For the full trophy list and completion tips, see our 007 First Light trophy and achievement guide.

    Can You Miss Mementos?

    No. None of the 14 Mementos are permanently missable. You can return to any chapter at any time using Chapter Select from the main menu and jump directly to the checkpoint where the memento is located. Pick it up and quit immediately — it saves on the spot.

    To learn more about using this feature, visit our how to replay missions in 007 First Light guide.

    More 007 First Light Guides

    • How to parry in 007 First Light
    • All legacy item locations
    • All postcard locations
    • All safe codes and door codes
    • All gadgets in 007 First Light
    • Best gadget loadout
    • All outfits in 007 First Light
    • How long to beat 007 First Light
    • All difficulty settings explained
    • 007 First Light PC requirements
    • All pre-order and Deluxe Edition items

    007 First Light is available on PlayStation, Xbox, Steam, and Epic Games. Developed by IO Interactive.

    ← Previous How to Parry in 007 First Light – Timing, Controls and Counter Attacks Next → 007 First Light All MI6 Intel Files Locations – Every Intel in the Game

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