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    Home›007 First Light›007 First Light: All Collectible Locations (Cards, Intel, Legacy, Mementos, Postcards)
    007 First Light Guide

    007 First Light: All Collectible Locations (Cards, Intel, Legacy, Mementos, Postcards)

    By Mark Smith · June 7, 2026 · Updated September 9, 2026 · 22 min read
    chapter 14 collectibles

    007 First Light all collectible locations are spread across 17 chapters, covering five types: 36 Playing Cards, 23 Intel files, 14 Mementos, 10 Postcards, and 9 Legacy Items – 92 total. Grabbing every single one unlocks the A Collector’s Habit trophy and achievement on top of five individual type trophies. This guide lists every collectible by chapter so you can grab them in one clean run or mop up anything you missed.

    Table of Contents

    Toggle
    • TL;DR – Collectibles Quick Facts
    • Collectible Types and Their Trophies
    • Before You Start – Essential Gadgets
    • Chapter 1: Against the Odds – 4 Collectibles
    • Chapter 2: In His Majesty’s Secret Service – 0 Collectibles
    • Chapter 3: The Needle’s Eye – 1 Collectible
    • Chapter 4: The Heart of the Matter – 2 Collectibles
    • Chapter 5: A New Home – 4 Collectibles
    • Chapter 6: A Night Out – 2 Collectibles
    • Chapter 7: A Matter of Considerable Delicacy – 3 Collectibles
    • Chapter 8: All the Time in the World – 9 Collectibles
    • Chapter 9: Out of the Ashes – 1 Collectible
    • Chapter 10: The Past Never Dies – 12 Collectibles
    • Chapter 11: Uninvited – 12 Collectibles
    • Chapter 12: Knightfall – 11 Collectibles
    • Chapter 13: Going Old School – 1 Collectible
    • Chapter 14: Time to Die – 11 Collectibles
    • Chapter 15: Man of the Hour – 4 Collectibles
    • Chapter 16: Wave of the Future – 9 Collectibles
    • Chapter 17: For England – 6 Collectibles
    • Collectible Counts Per Chapter at a Glance
    • Tips for 100% Collectible Completion
    • Where to Get 007 First Light

    TL;DR – Collectibles Quick Facts

    • 92 total collectibles across 17 chapters: 36 Cards, 23 Intel, 14 Mementos, 10 Postcards, 9 Legacy Items.
    • Nothing is missable. Use Chapter Select to return to any checkpoint at any time.
    • Collectibles save instantly on pickup – quit right after grabbing one, no need to reach the next checkpoint.
    • The Q-Watch (Chapter 4) highlights nearby collectibles in yellow when you press L1/LB. Use it constantly.
    • The Laser Strap (Chapter 9) is required to access several collectibles from Chapter 10 onward. Always have it equipped.
    • The Dart Phone (Chapter 5) helps distract NPCs and pickpocket keycards needed for certain collectibles.
    • If a trophy does not pop after collecting the final item of a type, visit the collectible wall in TacSim HQ to trigger it.

    Collectible Types and Their Trophies

    Each of the five collectible types has its own Silver trophy. All five also feed into the master A Collector’s Habit achievement for finding all 92.

    • 36 Playing Cards – Casino Royale trophy/achievement
    • 23 Intel Files (MI6 Files) – For Your Eyes Only trophy/achievement
    • 14 Mementos – Recovered Assets trophy/achievement
    • 10 Postcards – The World Is Not Enough trophy/achievement
    • 9 Legacy Items – A Legacy of Spycraft trophy/achievement

    The in-game tracker sorts collectibles by type only, not by chapter. There is no chapter counter, so use this guide to track your progress manually. The tracker is accessible by pressing the Touchpad/View button at any time.

    Before You Start – Essential Gadgets

    Two gadgets are required for 100% completion and both unlock automatically through the story. The Q-Watch arrives in Chapter 4 and highlights collectibles in yellow via L1/LB. The Laser Strap arrives in Chapter 9 and is needed to break locked cabinets, fish tanks, padlocks, and vents blocking several collectibles in Chapters 10 through 17. Always have the Laser Strap equipped from Chapter 9 onward. The Dart Phone from Chapter 5 is not strictly required for collectibles but makes NPC distractions and pickpockets much easier. Check the full gadgets list if you want to know exactly what each tool does, and the best gadget loadout guide for a recommended setup.

    Chapter 1: Against the Odds – 4 Collectibles

    007 first light against the odds all challenges guide
    • Card: 7 of Acorns (Checkpoint 04, Deployment Camp) – After the cutscene of two soldiers crashing a cart, check the shelves to the right of the laptop remote.
    • Legacy: Cruciform Key (Checkpoint 06, Central Camp) – Drop into the enemy camp and enter container F8. The key is on a shelf to the right of the broken television.
    • Postcard: Iceland (Checkpoint 06, Central Camp) – From container F8, go right into container B2. Take out the guard at the desk and grab the postcard next to the computer.
    • Memento: Satellite Part (Checkpoint 06, Central Camp) – Enter container G9 as a story objective. The Satellite Part is directly in front of you as you walk in.

    This chapter’s challenges are covered in the Against the Odds challenges guide.

    Chapter 2: In His Majesty’s Secret Service – 0 Collectibles

    No collectibles in this chapter. It is a purely narrative chapter with no combat or stealth sequences — Bond meets M and Moneypenny at MI6 HQ in London to begin the 00 programme.

    Chapter 3: The Needle’s Eye – 1 Collectible

    postcard 2 malta postcard the needle s eye 2
    postcard 2 malta postcard the needle s eye 2
    • Postcard: Malta (Checkpoint 01, Basic Training) – Once you regain control, look right near the training ground for a small fold-out table with water bottles. The postcard is on it.

    Chapter 4: The Heart of the Matter – 2 Collectibles

    chapter 4 collectibles
    chapter 4 collectibles

    Chapter 4 is when you get the Q-Watch. Press L1/LB constantly from this point on to scan for yellow highlights.

    • Intel: Workshop Notice (Selina Tan) (Checkpoint 04, Q-Lab) – In the back right corner of the Q-Lab, on the cupboard near two scientists who are talking.
    • Intel: Recruit Stats (00 Recruits) (Checkpoint 04, Q-Lab) – Only accessible after speaking to Q. Check the laptop screen behind where Q was standing, near the test chamber with the green Land Rover.

    Chapter 5: A New Home – 4 Collectibles

    chapter 5 collectibles
    chapter 5 collectibles
    • Intel: Family Photo (Lennox Monroe) (Checkpoint 01, Home) – Walk straight into the living room from the start. The photo is on the cupboard in the right corner.
    • Intel: Dress Box (Cressida Bright) (Checkpoint 01, Home) – Enter Cressida’s bedroom at the end of the hallway and check the gift box on her bed.
    • Card: Under of Acorns (Checkpoint 02, Advanced Training) – Open the first gate by hacking it, then backtrack to the start and go up the stairs to Greenway’s platform. The card is on the ledge straight ahead. You cannot reach it before opening the gate.
    • Card: 7 of Roses (Checkpoint 10, Search the Compound) – Head down to the pier area and find the giant double door by the stairs. Kick it in or pickpocket the key from a nearby guard. The card is on a set of pallets inside.

    For the full A New Home walkthrough, check the A New Home all challenges guide.

    Chapter 6: A Night Out – 2 Collectibles

    chapter 6 collectibles
    chapter 6 collectibles
    • Memento: Cocktail Napkin (Checkpoint 05, Get Upstairs) – On the counter behind the bar. Walk in and use the Bluff prompt, or use the Dart Phone on the bartender to sneak past.
    • Card: Ober of Bells (Checkpoint 05, Get Upstairs) – In the disco room, go behind the stage and climb the scaffolding. Cross the pipes and the card is on the ground just before the jump to the second floor. Track the “Above and Beyond” side objective via the Touchpad to follow this route.

    Chapter 7: A Matter of Considerable Delicacy – 3 Collectibles

    chapter 7 collectibles
    chapter 7 collectibles
    • Legacy: Dagger Shoes (Checkpoint 03, Field Equipment) – In the Q-Lab, enter Q-07 Wearables and speak to Q. After the cutscene, check the shoes on the table.
    • Intel: Arrowhead Report (Arrowhead) (Checkpoint 07, Operations) – After the elevator, turn away from the objective marker and walk to the far end of the floor. The report is on the desk in the middle.
    • Intel: 009 Profile (009) (Checkpoint 08, Master Manipulator) – On Moneypenny’s desk when you arrive at her office.

    Chapter 8: All the Time in the World – 9 Collectibles

    chapter 8 collectibles
    chapter 8 collectibles

    This is the biggest single-chapter haul in the game. Nine collectibles are spread across the Slovakia hotel. Take your time here. The All the Time in the World challenges guide covers the full chapter layout.

    • Card: Ace of Acorns (Checkpoint 02) – After parking and going on foot, go up the stairs then down the next stairs on the left. The card is on the railing.
    • Memento: Pillow Mint (Checkpoint 03) – Go left from the main entry room to the Staff Only door near the stairs. Distract the staffer with the Dart Phone or wait for him to move, pickpocket the key, and enter. The mint is on the wooden cabinet inside.
    • Legacy: Chess Biography (Checkpoint 03) – Go downstairs from the entry room, turn right at the bottom, walk past the elderly woman to the seating area at the end. The book is on the small table next to two men talking about an Aston Martin.
    • Card: Ober of Shields (Checkpoint 03) – From the Chess Biography, head into the central chess hall and enter the Dining Room on the left. The card is on a table in the front left corner.
    • Memento: Championship Badge (Checkpoint 03) – Exit the Dining Room back into the chess hall, squeeze through the gap in the boxes to backstage, and turn immediately left. The badge is on a large black crate.
    • Card: 6 of Roses (Checkpoint 03) – Go through the white door behind the reception desk to the Manager’s Office in the back right corner. Open the safe under the desk using code 1952 (the year on the middle wine bottle in the room). For the full puzzle context, see the hotel manager’s safe challenge guide.
    • Postcard: Slovakia (Checkpoint 07) – Outside Room 206, distract the maid by activating the nearby vacuum or using the Dart Phone, then pickpocket the Room 205 Keycard. Enter Room 205 and grab the postcard from the nightstand. The Room 206/205/207 access guide explains all the room routes in detail.
    • Card: 6 of Acorns (Checkpoint 08) – After the story takes you through Room 206, enter the service corridor with the blue power cable. Go through the door at the end and head left to the terrace. The card is on a table.
    • Card: 7 of Bells (Checkpoint 10) – After solving the dining room puzzle (Lion, Goat, Snake on the fireplace dials in any order), enter the dark cellar. Vault the first table, turn left into the room with prison bars, and grab the card on the crate before squeezing through the gap. The dining room puzzle guide has the solution if you need it.

    Chapter 9: Out of the Ashes – 1 Collectible

    chapter 9 collectibles
    chapter 9 collectibles

    Chapter 9 is where the Laser Strap unlocks. Equip it at the gadget table before you leave. You will need it for the rest of the game.

    • Intel: Facial Composite (Niko and Tero Murto) (Checkpoint 05) – After taking the elevator up to Operations, go around behind the elevator and find the collectible on the back left cabinet.

    Chapter 10: The Past Never Dies – 12 Collectibles

    chapter 10 collectibles
    chapter 10 collectibles

    The Laser Strap is required for multiple collectibles here. If you used Chapter Select and do not have it equipped, go back to Chapter 9 first. Full challenge info is in the The Past Never Dies challenges guide.

    • Card: 6 of Bells (Checkpoint 02) – After exiting the car and entering the shipwreck market, take the left path. The card is in the bathroom.
    • Card: 9 of Acorns (Checkpoint 03) – Go downstairs into the market and right to the area with two guards near a fish tank. Use the Laser Strap to destroy the fish tank. The card is inside.
    • Postcard: Mauritania (Checkpoint 03) – Find the big red anchor on the left side of the market. Shoot the padlock on the fenced area with the Laser Strap. The postcard is on the table inside.
    • Card: Ober of Acorns (Checkpoint 03) – From the Mauritania Postcard, go left to the truck. Use the Laser Strap on the wall cabinet at the back of the truck.
    • Intel: Delivery Box (Bawma) (Checkpoint 03) – From the truck, go left through the open path to the market stall directly left of the shooting range.
    • Card: Ace of Roses (Checkpoint 03) – Go back to the market entrance ramp and walk through into the tunnel to the Fight Club. On the upper floor, take the exit left of the bar to the roof training area. The card is in the small corner room on a box.
    • Legacy: ATAC Device (Checkpoint 03) – Eavesdrop on the man talking about a crypto wallet near the shooting range stalls. Track the “The Crypto Wallet” objective via Touchpad. Follow through, defeat the brute on the roof, then go to the signal tower and drop down to the big metal beam at the base. Follow the beam to the end.
    • Memento: Pirate Grillz (Checkpoint 03) – Only available after obtaining $100,000 for story progress. Return to the start of the market and find the merchant in a white shirt under a red umbrella to the right of the pawn shop. Interact with the item on his stand to purchase it. See the how to collect 140k at the market guide for help earning enough money.
    • Card: Banner of Shields (Checkpoint 07) – While disarming tripwires on the ship, go up the right staircase and turn around. The card is at the front of the upper deck.
    • Intel: Photo of Greenway (John Greenway) (Checkpoint 08) – While investigating the crime scene, enter the room at the far end and check the left cupboard.
    • Memento: Crocodile Tooth (Checkpoint 09) – Behind the Land Rover, on a crate on the right side.
    • Card: 6 of Shields (Checkpoint 10) – Inside the shipwreck after hoisting a chain and taking a zipline, proceed forward and grab the card on a barrel in front of the blue pipe.

    Chapter 11: Uninvited – 12 Collectibles

    chapter 11 collectibles
    chapter 11 collectibles

    Chapter 11 ties with Chapter 10 for the most collectibles of any single chapter – 12 in total. Budget extra time here. The Uninvited all challenges guide has the full chapter breakdown.

    • Intel: Bond Family Photo (James Bond) (Checkpoint 02) – On the nightstand to the right of Bond’s bed.
    • Card: 8 of Acorns (Checkpoint 04) – In the first hall of the Gala, back right corner, on a stone bench to the right of the reception desk.
    • Legacy: Concert Poster (Checkpoint 05) – After entering the Gala room, go to the back left corner into the Cafe. The poster is in the back right corner on the table.
    • Intel: Webb Industries Press Pack (Webb Industries) (Checkpoint 05) – Exit the Cafe and go to the other end of the hallway into the press room. Distract the guard with the fusebox in the right corner, bluff the woman, and pick up the intel next to the guard. See the press room guide for full details.
    • Memento: Anniversary Pin (Checkpoint 05) – From the press room exit, turn right to the restricted corridor. Distract the guard with the Dart Phone or Laser Strap, enter the Cloakroom, turn right, squeeze through the gap, and find the pin on the shelf.
    • Card: Ober of Roses (Checkpoint 05) – Next to the Cloakroom, kick down the door to the back hallway. Go upstairs, clear enemies, and grab the card on the white box in the middle of the room.
    • Intel: Security Notice (Stephen Bright) (Checkpoint 06) – After entering the security room, go through the door at the front right. The intel is on the table.
    • Postcard: Kensington (Checkpoint 06) – As soon as you enter the CCTV room, the postcard is on a table immediately to your left. The CCTV room skylight entry guide shows how to get in if you need a different approach.
    • Memento: Tero Murto Locket (Checkpoint 07) – After the Murto boss fight, enter Room 4 Restoration and open the metal box for the Restoration Room Keycard. Use it to enter Room 3 Restoration across the hall. The locket is on the right table.
    • Card: King of Shields (Checkpoint 09) – After being freed from the chair, turn around. The card is on the table directly behind you.
    • Card: 8 of Roses (Checkpoint 09) – After jumping across the light rig to the other balcony, go right. The card is on a table.
    • Card: 9 of Shields (Checkpoint 10) – In the courtyard, go to the dining hall in the back right corner. Find the vent near the piano. Use the Laser Strap to break the padlock on the maintenance room door, or enter code 3256 (found on the laptop in the library). The card is on a box inside. The all safe and door codes guide lists every code in the game.

    Chapter 12: Knightfall – 11 Collectibles

    chapter 12 collectibles
    chapter 12 collectibles

    All collectibles here require the Laser Strap. This chapter is set at Webb Industries HQ in London. The Knightfall all challenges guide covers the full chapter. Note: the penthouse safe code is 1493, gathered from the diploma (1), painting (4), video game (9), and scale model (3) in the room.

    • Postcard: City of London (Checkpoint 02) – After Greenway boosts you to the statue, jump to the next balcony, follow left, jump the railing, shimmy across the ledge, and climb through the window. The postcard is on the counter to the left.
    • Intel: Wooden Spoon (Roger Finch) (Checkpoint 02) – From the postcard location, go downstairs to the bathroom. Kick down the left stall for the office key. Return to the main path, enter the unlocked door, and find the intel in the R. Finch office on the left. See the Roger Finch’s keycard guide for related access.
    • Card: Banner of Roses (Checkpoint 02) – One floor up with Greenway, enter the Maintenance Room at the end of the right hallway. Use the Laser Strap to open the vent on the ceiling. Climb in and grab the card on the ground.
    • Card: Banner of Bells (Checkpoint 02) – After talking to Greenway near the waterfalls railing, climb over and shimmy between them. Climb up, turn left, hack the door sensor, and wait for Greenway to open the door. The card is on the billiard table inside.
    • Memento: Office Toy (Checkpoint 02) – At the sensor hallway, go right and move the furniture with Greenway. Enter the vent and take the first exit left into an office. The toy is on the counter in the top right.
    • Intel: Employment Contract (Isola Vale) (Checkpoint 02) – From the Office Toy, go back into the vent and take the other exit into the adjacent office. The contract is on the desk.
    • Card: 7 of Shields (Checkpoint 02) – After Greenway mentions leaving via the stairs, go to the right to find the blocked staircase. Use the Laser Strap to cut through the padlock. Go up the first flight of stairs and grab the card on the left.
    • Card: King of Acorns (Checkpoint 02) – At the end of the level, in the room with the paintings, use the Laser Strap on the locked cabinet in the left corner near the window.
    • Legacy: Blades Club Badge (Checkpoint 02) – In the same room as the King of Acorns, check the fireplace mantelpiece to find the badge.
    • Intel: Psych Profile (Damien Webb) (Checkpoint 03, The Penthouse) – In the back right corner of Nicholas Webb’s penthouse, on a bookshelf near the window.
    • Card: Under of Shields (Checkpoint 09, Cargo Floor) – Once you reach the stairs leading to the flight deck, go down the stairs instead. The card is on a crate in the lower area.

    Chapter 13: Going Old School – 1 Collectible

    chapter 13 collectibles
    chapter 13 collectibles
    • Intel: Driving Gloves (Q) (Checkpoint 04) – When you meet up with Q at his new lab at the start of this chapter, the Driving Gloves are on a desk to the right. The Ramon Hernandez location guide explains how to reach him later in the mission.

    Chapter 14: Time to Die – 11 Collectibles

    chapter 14 collectibles
    chapter 14 collectibles

    Chapter 14 is the Vietnam resort chapter (The Pearl). Bond is tasked with planting Q-Trak tracking devices on three guests. The Time to Die all challenges guide has the full walkthrough.

    • Card: Banner of Acorns (Checkpoint 03) – Once you reach your villa, go inside and down the hall on the right, then enter the bathroom on the left. The card is next to the sink.
    • Card: 8 of Shields (Checkpoint 05) – Head downhill toward the area where people are doing a group exercise session. Look for the tent at the bottom. Inside, on the right side, is the card.
    • Card: 9 of Roses (Checkpoint 05) – Found near the Tranquility Platform during the Three Targets section. On a lantern in the corner near people doing yoga.
    • Card: Under of Bells (Checkpoint 05) – In the lower resort level. Continue downhill from the bar area toward the restricted section.
    • Legacy: Tarot Deck (Checkpoint 05) – In Ramon Hernandez’s villa, by his bed.
    • Card: King of Roses (Checkpoint 05) – In the resort compound upper area, near Hernandez’s villa.
    • Intel: Keynote Presentation (Theresa Lorca) (Checkpoint 05) – After triggering the cutscene with Theresa Lorca, look on the ground nearby. The document is named after her, not Damien.
    • Postcard: Vietnam (Checkpoint 05) – From the bar area, move downhill past the man in the pink shirt, go left then right, and jump over the railing into the restricted area. The postcard is on a table on the right side.
    • Memento: Diving Watch (Checkpoint 07, Suit Up) – After changing into your formal outfit and putting on the bow tie, turn around and look at the long bedside table behind you.
    • Intel: Caliban Profile (Caliban) (Checkpoint 07) – In the same room after collecting the Diving Watch, move toward the counter on the left side. The Caliban Profile document is on the counter.
    • Intel: Gun Case (Riptide) (Checkpoint 15, Tracking Damien) – After being freed from the handcuffs, the collectible is on a wooden coil to the right.

    Chapter 15: Man of the Hour – 4 Collectibles

    chapter 15 collectibles
    chapter 15 collectibles
    • Memento: Niko Murto Locket (Checkpoint 02, Stand Down) – In the room where you start the Talk to Moneypenny objective. Go slightly left and down the short stairs to the second lowest level where Basil is. The locket is on a desk there.
    • Legacy: Trilby Hat (Checkpoint 04, The Betrayal) – In the Q-Lab, go to the Q-07 Wearables section near the elevator. The hat is in one of the changing rooms.
    • Postcard: Q-Lab (Checkpoint 04, The Betrayal) – In the Q-Lab, go to the Q-01 Gym section and climb up the lockers. Jump across to the ledge and enter the hallway. The postcard is at the end of the hallway on a table.
    • Intel: Q’s Photo (Rhys Beckett) (Checkpoint 04, The Betrayal) – Enter Q-03 Stress Testing using a gadget on the fire extinguisher above the door scanner (Laser Strap works). Inside, open the locked cabinet using code 4397 (the number plate of the car in the test chamber). The intel is inside. The all safe codes guide lists this and every other code.

    Chapter 16: Wave of the Future – 9 Collectibles

    chapter 16 collectibles
    chapter 16 collectibles

    Chapter 16 takes place at Sir Nicholas Webb’s remote Antarctic research base, the HYPERION facility — the penultimate chapter and widely cited as the longest in the game (roughly 90 minutes). The Security Office archive opens with code 1864. The Wave of the Future all challenges guide covers the full chapter.

    • Card: Under of Roses – On the gantries in the opening section of the chapter, in the hallway before the yellow scaffolding.
    • Card: Ace of Bells – In the gatehouse / cable car station, on a couch up the stairs by the cable car.
    • Memento: Snow Globe – On the central reception desk in the cable car gatehouse station.
    • Legacy: Jaws Design Specs (Checkpoint 08, Robotics Department) – After the Robotics demonstration sequence, head to the near left corner of the room. Walk behind the large machinery and examine the table tucked in the back section. The specs are on the table — the final Legacy item in the game.
    • Card: 9 of Bells (Checkpoint 08, Robotics Department) – After collecting the Jaws Design Specs, look to the right toward the Utility door. The card is on a box to the right of the android near that door.
    • Intel: M Profile (M) (Checkpoint 12, Operations Department) – Inside the Security Office where you upgrade your ID bracelet (main objective). The intel is on the desk near the terminal. See the upgrade ID bracelet guide for how to reach the security office.
    • Intel: Webb’s Manuscript (Sir Nicholas Webb) (Checkpoint 12, Operations Department) – When you get access to the Command Center, this intel is on the chair next to the rock, opposite the cat statue you need to rotate to advance the story.
    • Postcard: Antarctica (Checkpoint 16) – After the lift reaches the bottom, defeat the android using gadgets, insert the Override Key at the marked door, walk over the metal beam, and grab the postcard on a trolley by the window straight ahead.
    • Memento: Robot Keychain (Checkpoint 19) – After the long climb down the reactor silo and the zipline to the bottom, crouch through the AC vent. After dropping into the office below, the keychain is on a podium behind you.

    Chapter 17: For England – 6 Collectibles

    chapter 17 collectibles
    chapter 17 collectibles

    The final chapter, set at MI6 HQ in London. The For England all challenges guide covers the full chapter.

    • Card: King of Bells (Checkpoint 03, Null Space) – After speaking with the wounded MI6 staff member, go through the door ahead into the next area, enter the room straight ahead (the interrogation room), and grab the card on the table.
    • Postcard: MI6 (Checkpoint 06, Backstairs) – After answering the red phone and grabbing the dead guard’s earpiece, go through the next door and squeeze past the shelves. The postcard is on the ground right there.
    • Card: Ace of Shields (Checkpoint 06, Moneypenny’s Pod) – Kick open the door to the meeting room opposite Moneypenny’s office. The card is on a desk inside.
    • Intel: Wallet (Eve Moneypenny) (Checkpoint 08, Utility Tunnels) – On the ledge in front of you after you stop the fan, before the ladder.
    • Card: 8 of Bells (Checkpoint 12, THEIA) – After dropping through the elevator and defeating the enemies, find the card on a desk to the right.
    • Memento: Dashboard Toy (Checkpoint 14, Q-Lab Showdown) – In the Q-Lab, head into the Q-07 Wearables section (the main objective area). The toy is on the small coffee table there.

    Collectible Counts Per Chapter at a Glance

    • Chapter 1 – 4 | Chapter 2 – 0 | Chapter 3 – 1 | Chapter 4 – 2 | Chapter 5 – 4
    • Chapter 6 – 2 | Chapter 7 – 3 | Chapter 8 – 9 | Chapter 9 – 1 | Chapter 10 – 12
    • Chapter 11 – 12 | Chapter 12 – 11 | Chapter 13 – 1 | Chapter 14 – 11 | Chapter 15 – 4
    • Chapter 16 – 9 | Chapter 17 – 6

    Tips for 100% Collectible Completion

    The most efficient approach is to play through the story normally while grabbing collectibles as you go, then use Chapter Select to mop up anything missed afterward. Since collectibles save the instant you pick them up, there is no need to replay entire missions – just jump to the specific checkpoint, grab the item, and quit.

    Always have the Laser Strap equipped in your loadout from Chapter 9 onward. Several cards and intel files sit behind padlocks, locked cabinets, and welded vents that only the Laser can open. If you launch a Chapter Select run and notice your gadgets have been reset, re-equip it before setting off.

    Use the Touchpad collectible tracker to check your totals per type rather than per chapter. If a trophy does not unlock after grabbing your last item of a type, head to the collectible display wall in TacSim HQ. Multiple players have reported the trophy triggering there rather than in the field.

    For a full overview of all TacSim challenges that also involve collectibles displayed in your hub, the all TacSim challenges guide is worth reading alongside this one. And if you are chasing the full platinum, the trophy and achievement guide lists all 37 trophies with unlock conditions.

    Where to Get 007 First Light

    007 First Light is available on PlayStation Store, Xbox, Steam, Epic Games Store, and Nintendo eShop (Nintendo Switch 2). More about the game from the developer can be found on the IO Interactive official page.

    ← Previous 007 First Light: All TacSim Challenges Next → 007 First Light: How to Defuse the Bomb

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